Young Suns

[X][First]Warrior Culture

[X][Second]Progress


[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.
 
[X][First]Raid Culture
[X][Second]Progress
[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.

Sounds like a good balance between progress and evil, and mega fauna hunters are cool.
 
[X][First]Raid Culture
[X][Second]Expansion
[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.
 
[X][First]Warrior Culture

[X][Second]Progress

[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.
 
[X][First]Warrior Culture

[X][Second]Progress

[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.
 
[X][First]Warrior Culture

[X][Second]Progress


[X][Third]Pack hunters who feast on mega-fauna far larger than them under the twin moons.
 
The 'voting is open' option confuses me, and apparently blocks non-voting replies, which I don't appreciate. I'm not going to be using it going forward.

Winning vote: Warrior Culture, Packhunters, Progress. I will now begin writing.
 
The Hunters
Yeah. My ADHD is getting so bad that I stood up mid-writing four times and switched to another device. I worked on this on my laptop, my phone, my desktop, and my kindle

The Wisps

The Wisps are undergoing a cultural change, caused by the changing conditions. Once they were a single colony, largely governed by general group consensus (aka positive anarchy). Then they fractured into several warring colonies. General group consensus is no longer an effective ruling stratagem: It's too easy for a rogue actor to cause conflict or diminish resources. The groups that continue to operate as General Consensus ruler-ship are gradually becoming sidelined or culturally converted to other methods of societal guidance.

[][First]Oligarchy
The majority of colonies become ruled by small councils of economically powerful individuals. Each individual is individually responsible for an aspect of society, for example the warehouse in which supplies are stored, and they make decisions in discussion with each other, by general group consensus, that guide the colony as a whole.

[][First]Elective Council
The majority of colonies become ruled by small councils of elected individuals. Each individual is elected by a different interest group within the colony. They make decisions in discussion with each other, by general group consensus, that guide the society as a whole. This option was unlocked with the high rate of literacy that the Wisps possess.

[][First]Warrior Kings
The majority of colonies become ruled by the greatest warrior, or by a small clique of the greatest warriors. These warriors are the ones who collect the greatest coup during conflicts within and between tribes. This option was unlocked with the Warrior Culture that the Wisps have developed.

[][First]Bureaucratic Priesthood
The most successful colonies are those ruled by the mysterious preisthood that hold themselves responsible for maintaining the true history of the wisps. Their high priest remains hidden somewhere within the plague ridden ruins of The First Colony, and only the priests know how to navigate The First Colony safely. While conflict still occurs between colonies, a growing block of priest ruled colonies unify against the rest.

The Mountaineers

The Mountaineers have suffered a cataclysm. It turns out that the mountain on which they mostly lived was volcanic, a stratovolcano to be precise. The volcano erupted, vaporizing most of the summit, and blowing toxic smoke, glass shards, and thick lava across the landscape. It triggered wildfires in the surrounding colonized forest. The population of the Mountaineers was devastated, especially as their largest and most technologically advanced tools were near the peak. How did they recover from this tragic happening?

[][Second]The Burned Ones
Renaming themselves to 'The Burned Ones', the survivors returned to the site of the volcano in awe and worship. Soon they had developed whole new technologies, and a whole new industry centered around obsidian, and using the toxic gasses and intense heat of the volcano as a processing method. This new civilization sits precariously in the crater of the very thing that nearly destroyed them, and works hard to discover ways to tame the beastly mountain. Technology and mysticism mix freely in their culture.

[][Second]The Exiled
The mountaineers flee the mountains to the wetlands and coasts... land that they are not evolved for. The marshy land causes many new diseases, including 'hoof rot', but they persevere inventing new technologies that permit them to adapt to the environment, such as shoes. It will be a thousand years before they return to the mountains, and when they do they will find themselves as ill suited to living there as they are to their new homes. They have become a race that depends on technology to survive.

[][Second]The Resilient
When they first heard the sounds of the eruption they fled. Scattered to the four winds they discovered other mountains on the landmass. Soon, they would regrow from this scattered start. Scarred, but unbroken, to return to their traditional, reasonably technological, way of life.

The Hunters of Giants

Under an uncapricious sun, a new species rises to sentience... pack hunters. These bipedal hunters work together in unison to bring down enormous game, communicating through hand gestures and howls. Each hunt can last a week, a month, or more, as their prey often out masses the entire tribe. After the hunt they turn their victims into food, housing, tools, and weapons. What do they value?

[][Third]They value the Hunt
The hunt in itself is a joy, not a means to an ends but it's own purpose. The hunt is all important, all consuming. The greatest hunters have the most respect, and the greatest hunts are the tales of their history. To Hunt is to Live, and to Live is to Hunt.

[][Third]They value the Tribe
The hunt only exists to provide for the tribe. If they had another, less dangerous, means they would take it. Every hunt, the hunters dwindle. Every victory is also a loss. And yet, what else does this planet provide for them? They are hobbits among giants. Everything in this world is trying to kill them. Even hiding in small caves brings disease and death.

[][Third]They value the Shiniest
A species infected with Averice and Greed, every Hunter is ultimately for themselves. They want the largest prize, the greatest honor, the Shiniest rock. They work together out of necessity, not out of preference, and even in the middle of the hunt they strive to steal the glory and the prizes from one another through outrageous stunts, enraging cowardice, and clever ruse.

The Fourth

(Despite the dice roll, I'm not yet prepared to include a fourth civilization at this stage. They will come when I am ready)
 
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[X][First]Elective Council
[X][Second]The Exiled
[X][Third]They value the Tribe

I like technological progress.
 
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[X][First]Warrior Kings
[X][Second]The Burned Ones
[X][Third]They value the Hunt
 
Hahaha, three way tie, maybe I'll have to write a divided society? Not sure yet. Votes are still open for a bit longer, but I do want to write an update before bed, so in about five hours.
 
[X][First]Elective Council
[X][Second]The Burned Ones
[X][Third]They value the Tribe
 
Adhoc vote count started by Tarumath on Apr 28, 2022 at 4:58 AM, finished with 13 posts and 10 votes.
 
Instability
[][First] NO CONSENSUS
[][Second] The Burned ones
[][Third]They Value The Tribe

Wisps

The Wisps many colonies are unable to solidify their method of governship. Some of them, mostly those around the site of the original colony, are taken over by the mysterious priesthood. Perhaps if more colonies had been taken in this way, the bureaucratic priests could prove their superiority in long term planning. Or perhaps despite their claims of being the stand in for something divine... they were only mortal, and occasionally made errors.

The majority of colonies were split between the Warrior Kings, rule by the best fighter(s), and small democratically elected counsels. A few economically marginalized tribes were taken over by counsels of elders, or even counsels of the loudest. It was hard to say if the democratically elected tribes or the warrior king tribes performed better, but they certainly performed differently... the warrior tribes split between raiders who economically depended on resources taken from other tribes, or and self-sufficient strongholds that fought dearly for their land.

The Democratic tribes remained more unified, but also stagnated, producing fewer advancements than their more mysterious and warlike neighbors... though also suffering fewer catastrophes, and managing to maintain a generally higher rate of production and engagement despite their inefficiencies their citizens were simply more engaged, and willingly worked harder as a result.

Their discovery of the surface almost happens by coincidence. A broken sheet of ice. A single surviving wisp carving what it saw. Merely a passing note in a complex period of history. Right now the Wisps are focused inwards.

The Burned Ones

The burned ones quickly set up in the remains of the volcano that nearly spilled their doom. They study their destroyer. New Battle Priestesses and Flame Priests quickly rise from their ranks, claiming that they can hear the whispers of the volcano. Some of them get things right. Others... disastrously wrong. It's a time of great experimentation. In that time, the Burned ones develop protective equipment, and with it fashion. What does their society focus on

[][Second]Fear
They develop strange clothing, evocative of flames and explosion. The priests begin to carry pressurized black oil tanks on their backs, connected to nozzles and hoses such that they can perform impressive pyrotechnics, or impromptu wielding. Sharpened obsidian is a tool, and a weapon for confronting threats. Blackened ash, filled with toxic chemicals, is used as paint and makeup to draw patterns and lines across their skin and faces.

Their society worships the red flame in the dark. The grey smoke in the sky. The take dizziness and nausea in their worship as they inhale deeply of toxic gas, and this too they turn into a weapon, to fumigate for insects, or to remove those who are deemed dangerous to society.

[][Second]Protection
They become armored hulks, strapping iron and steel to their bodies. Black obsidian is used to protect their eyes from the glare of the flames and the sun. They hide away in their shelters, away from the fire and the fury, venturing into the caldera only when fully prepared.

They develop air filters, protective masks, and don thick gloves of spun stone wool to handle the products of the volcano. As safety becomes more important, standardization becomes necessary. Soon parts that don't fit in are rejected. As are people.

[][Second]Decoration
They develop strange clothing, with intricate, perhaps gaudy designs. Obsidian is polished and used as a mirror or a gem. They harvest deeply of the bounty of the volcano, and with it grow ever more vain, ever more greedy. Quickly, they begin seeking out other volcanos, other sources of wealth.

The Hunters of Giants

Something transformative has happened in Hunter culture. Something strange. For all of their history, up until now, they were prey just as much as they were hunters. They were a fragile species, often killed by their hostile environment. What changed?

[][Third] They began to tame the beasts
The first time they tried to tame one of the many species of giant, they started with a baby, stolen from it's mother. It was a failure, and the entire tribe was wiped out. The second time was much the same. But eventually a tribe succeeded. And then another. Soon the secrets were shared. Each tribe rallied around their tame Giants, who were managed by the Shaman, the heads of the tribes.

Some of the Giants were more aloof, and some were more... personable. If a tame giant whelped, often the tribe would split, with new tribes following the children. The Hunters of Giants used their tame giants in many ways. As pack beasts, as lurers for the hunt, and even in intertribal warfare.

Even many thousands of years later, when many of the more intractable species of Giant will have gone extinct, these creatures will fill a central part of the Hunter's mythology, history, and identity.

[][Third] They discovered medicine
Imagine if you could, the ability to fill an injured Hunter with the blood of a dying one. Or the spare blood of a healthy one. Imagine, if you would, the ability to treat inflamed injuries without the death of the injured. The ability to replace skin, and organs, with those of the deceased. Imagine greater childbirth survival, more children who live longer, and are more able to throw themselves in endless waves against the Giant beasts.

The hunters learned how to care for themselves, to protect themselves from the environment, to repair their bodies, so that there always were enough hunters at hand to overcome any challenge no matter how many died in the process.

[][Third] They discovered explosives
Take stale urine. A little bit of burned wood, and some sulfur. Mix them in water to a sludge like consistency, let it dry into patties, and then grind it up to a consistent grain.

The great equalizer.

Fourth

No fourth yet.
 
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