[X] Disarming Shot (Neutral, Temporarily disable your enemy's offense.)
[X] Vicious Assault (Offensive, Unleash the power of your power of your weapon upon the enemy.)
You duck another slash and then change your course, pushing towards the guard rather than away in a sudden lunge. The sword is low and to one side and you grab at the guard's wrist. For an instant the limb in your grip is like iron and refuses to move no matter how you pull, but in the same instant it becomes hardened leather over softened flesh, exactly what you would expect to feel there, and then, it moves as you twist.
That's right... This is how it goes...
You wrench his arm up and then twist his hand, feeling the bones grind in ways they weren't supposed to as you ruin his grip. The sword falls and you bring your knee up, following through on your momentum to ram your knee into his gut, sending him sprawling with a gasp as his breath leaves his lungs in a sudden rush.
The gate is right there.
As you whirl, bringing your pistol to bear once more, a change comes over the guard again, and his quickness is beyond human once more. He ducks the shot and tucks into a forward roll as you reload, forcing you to leap as his leg lashes out, trying to trip you. A sharp kick to the head sends him rocking back again, but he grabs at his sword, stabbing at you.
No no no.
Pain blossoms in your side and you choke back a scream as the sword's tip is suddenly decorated with crimson. A shallow slash you're sure. Not Lethal you know, guards don't use poison..? You leap backwards, gaining ground again, breathing heavily from exertion and agony. The pain makes it hard to move, hard to think. But it isn't real.
All around the gate, you can see shadows encroaching, unfamiliar figures dancing in their blackness. You are Running out of time.
Halfway is still only halfway... So close, and yet so far...
Available Actions: (Choose Two)
[] Vicious Assault (Offensive, Unleash the power of your power of your weapon upon the enemy.)
[] Reflective Defense (Defensive, Deflect or parry your enemy's blows directly.)
[] Instinctive Evasion (Defensive, Avoid your enemy's assault entirely as best you can.)
[] Scan (Neutral, Assess your enemy in an attempt to comprehend their nature.)
[] Disarming Shot (Neutral, Temporarily disable your enemy's offense.)
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[] Flee (Neutral, Attempt to flee from this battle. Live to fight another day.)
Elizabeth Gray
Status: Tired, Bleeding
HP: 7/10