You are Patient Zero

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You are Patient Zero, the first zombie ever to awaken. Using your greater intelligence, ability to control your fellow zombies, and powers of mutation, you will begin the apocalypse!
Turn 1: The Zombie Awakens
You have always thought of yourself as a good person, you think. Thinking has become hard, for some reason. Your mind is sluggish, and you are so very hungry…there's food moving around in the apartments all around you. It would make your mouth water if you still made saliva. Where were you? Right, you were a good person. But now you realize you weren't. You had this gift inside you for so long, and you never shared it, for some foolish reason. The worm fixed that though. It bit you, and went inside your stomach, and now it's whispering things in your mind. Advice, instructions, plans…it's so hard to think. You are so hungry…

You are lying down on your bed. You think you went to sleep, maybe because the worm made you sick? That can't be right. There's a big red stain running all across the bedding, right below where the worm came in you. You are hungry, and you need to get food so that you can think. It's important for some reason. And you know on a level deeper than…than deep things that you need to expand your horde. You need to grow.

Major Goals Gained

Feed

Add two zombies to your horde


Slowly, your arms move down from your head to below your shoulders, than you push up. It's an awkward motion, but it's enough to make you rise up, then roll over. As you land hard on the floor, you spot motion and immediately you scramble to your feet, stiff legs, nearly causing you to topple as you swing your hand at your prey. Glass breaks, cutting into your skin, and whatever was there vanishes. You let out a moan of frustration. You turn, following the scent and sound of flesh. The shards of glass dangle from your hand, some falling as you walk into the door. It blocks your path, refusing to yield to your pounding until you remember how they work and it swings open enough for you to force your way through.

The first thing you see is a bird on the balcony. You lunge for it, shattering the glass door in your eagerness, but it is too fast and flies away. Again, you moan, stumbling back inside, glass crunching under your feet. The sounds of the city – cars and birds and sirens and the bustle of a thousand feet – tempt you, but you know there is food closer. The hunger is getting worse, making it harder to think…when you try to leave your apartment, it takes several minutes of loud, fruitless banging before you can figure out how to get it open. Reddish-brown stains mar the wood where you hit it.

The corridor is just what you remember – long, dingy, and slightly smelly. To you though, it is a bounty. Stretching off in both directions, it is lined with doors, and behind each one is delicious, delicious flesh. You need it, you crave it. The lighting is dim, but that's barely an obstacle to you anymore. You are sure to get prey here, you just need to decide where to go.

The smells are everywhere, the sounds too. It's all muffled by the doors, but you know there are people behind each and every one. Or almost everyone anyway. The sheer bounty confuses you almost, delays you as you turn first one direction then the other, the occasional hungry, rattling moan forcing its way almost involuntarily up from your lungs. Your hands twitch, your legs tremble, your torso quakes. You are just about to pick a door and try and open it when something changes. Several somethings, actually.

First, a door opens. A tall woman with dark hair and dark eyes comes out. "Mr. Stevenson, are you alright?" she asks as her gaze falls on your hands. "Oh my, what happened, come inside, let's get that glass out of your hands! I have bandages, oh you poor dear," she said worriedly. She talked a lot, all in those tones, she smelled like a weird sort of fearful. You want to lunge and rip at her and feast, but something tells you that might be a bad idea. If you take too much she won't come back…but you won't, you are smarter than that. Even if you are so hungry…

Second, almost simultaneously, there is a ding and something slides open, revealing two people, both smelling of something…something that you don't quite remember. Something you drink. They are clumsy, and swaying. I you go for them, you are certain you can get both and feed on both and there will be so much meat. It won't even be difficult to make yourself do.

Or you could turn away from both and try and find a way into another apartment…you are so hungry it is getting hard to think you will move soon you have to make a choice…

You come to your decision. With a low groan, you begin to move…

[] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

[] To attack the woman here and now (Will require Difficulty 2 Body check).

[] To attack the drunks (Will require Difficulty 2 Body check).

[] To go find other prey (Will require Difficulty 4 Mind check, if you fail you will default to attacking the woman in the hall and will be unable to reanimate her).



HI! This is a new game I have started running, where you play as the sole progenitor of a zombie plague (or are you?) trying to start the apocalypse. Fortunately, as Patient Zero, you have maintained some intelligence and control, you can modify yourself and the zombie virus, and you can command lesser zombies, all of which will prove very useful in overcoming the many challenges before you.
 
Mechanics
Stats and Skills

You have three stats. Mind covers everything mental. 3 is the mental capability of a normal, healthy adult. Body is the same for everything physical, with 3 again representing the capability of a normal, healthy human adult. All characters have those two stats. You however, are special. You have a third stat, control, which represents your control over your zombie strain and other zombies. You have one control point per level of control. All zombies cost at least one control point to command

Under each stat are various skills, abilities, traits, and mutations. These improve or worsen your ability to perform different actions. You can improve these by spending points on ones with available upgrades. You gain points through accomplish goals, achieving difficult things, or through use (slowly). Your stats will improve when your skills reach certain levels.

Two special traits are health and hunger. Health represents the functionality of someone. As it increases, it provides an increasing penalty to physical actions. For zombies, Hunger works the same, however, it is for mental actions. There will be varying methods to decrease or negate these penalties.



Actions

Actions are resolved by rolling pools of d20s. Every result greater than an 11 is a success, every result greater than 20 explodes, every result less than 1 removes a success from the pool. The resulting successes must be equal to or greater than a target number or an opposing roll. Circumstances can add additional modifiers to the roll (for instance, soldiers shooting at a horde of zombies in a narrow corridor will have a bonus).

During combat, each side rolls initiative, and then takes turns. There are two sets of opposing rolls to determine accuracy and impact, and then damage is assigned based on the results.
 
Character Sheet
Patient Zero:

Name: ??

Mind: 3, 2 points

Hunger 0 – take a 0 die penalty on any mind check

Memory 2 – you can remember some things about your life as a human with difficulty. Gain 2 dice on related checks. (0/75)

Senses 4 – your senses are sharpened by your undead state. Gain 4 dice when searching for things that smell or make noise. (0/50)

Willpower 5 – You have a will that is just a little stronger than normal. Gain 5 dice when resisting compulsions or your own desires. (0/40)

Intelligence 2 – Becoming a zombie has degraded your intelligence. Gain 2 dice on related checks. (0/150)

Local Knowledge, Belon Bay 1 – You remember a few things about your home city. Gain 1 die on checks for finding things in the city. (0/20)

Body: 3, 21 points

Health 0 – take a 0 die penalty on any body check

Endurance 7 – your undead state has left you tireless and immune to pain. Gain 7 die when pursuing over a long distance. (0/100)

Strength 4 – you have the ability to ignore normal human limits to hit harder. Gain 4 die when using your strength, but can take damage doing so. (0/80)

Toughness 5 – your undead state has made all but crippling injuries irrelevant. Gain 5 dice to resist taking damage. (0/100)

Agility 2 – you are slow and clumsy. Gain 2 dice to dodge. (0/50)

Dexterity 3 – your fingers are stiff. Gain 3 dice to manipulate objects. (0/100)

Speed 2 – you can't move very fast. Gain 2 dice to walk quickly. (0/40)

Control 7, 28 points

Control 7 – can control 7 Control Points of Zombies. (0/140)

Range 2 – you can control them within medium range. (0/60)

Infectivity 1 – you can only spread the zombie plague through the bodily fluids of your zombies, most notably by biting. (0/25)

Shambler 1 – zombies you reanimate will reanimate as shamblers after ten minutes. You cannot control this. (0/25)

Senses 3 – you can sense zombies you have reanimated or that have been reanimated by ones you reanimated (and so on) within a large radius and get a vague impression of what they are doing. (0/60)

Mindscan 2 – you have a small chance of gaining some of the knowledge of those you reanimated. (0/100)

Coordination 1 – gain 1 additional die per zombie attacking a single target. (0/60)

Possession 1 – you can possess one zombie for a few seconds if it is within range. (0/40)

Goals

Learn more about your origins

Make your horde stronger

Cause mass causalities

Learn more about Belon Bay
 
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Upgradable Skills
106 Points

Punching 0 (0/40) (Increase capability of attacking with hands)

Ambushing 0 (0/30) (Increase capability when striking with surprise)

Endurance 7 (0/120) (Increase endurance, gain resistance to damage from wear and tear. Unlocks new options)

Strength 4 (0/80) (Increase strength)

Toughness 5 (0/100) (Gain greater toughness)

Agility 2 (0/50) (Gain greater agility)

Dexterity 3 (0/100) (Gain greater dexterity)

Speed 2 (0/40) (Move faster)

Regeneration 0 (0/100) (Heal slower than a human)

2 Points

Local Knowledge, Belon Bay 1 (0/20) (Increase knowledge of local area)

Memory 2 (0/75) (Increase memories of previous life)

Willpower 5 (0/50) (Increase ability to resist desires and compulsions)

Intelligence 2 (0/150) (Increase intelligence)

28 Points

Control 7 (0/140) (Increase number of control points)

Range 2 (0/60) (Increases range of control)

Infectivity 1 (0/25) (Increases infectivity)

Shambler 1 (0/25) (Decreases incubation time, unlocks new options)

Coordination 1 (0/60) (Increase the bonuses zombies will gain for attacking the same target)

Possession 1 (0/40) (Can possess a zombie in range for a few seconds)

Durability 0 (0/50) (Will increase zombie durability)

Mindscan 2 (0/100) (Increased chance of getting memories from the zombies you reanimate increases)

Senses 3 (0/60) (Longer range and more information for sensing zombies)
 
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[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

Let's be a kind Zombie.
 
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[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

Just because we're in a lunch rush doesn't mean we should jump on everything that moves, we're a civilized zombie, that will teach our offspring about proper brain-eating etiquette. :V
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

Ever heard of "The Scorpion and the Frog".
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).
 
Let's get some brains before we start fancing executing complex plans.

[x] To attack the drunks (Will require Difficulty 2 Body check).
 
Do you smell that? The smell of… A New Quest! Let's give it a try.

[X] To attack the woman here and now (Will require Difficulty 2 Body check).

Because we are a zombie, we are hungry and there is a lot of delicious meat right there. It's time to nom nom nom!
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

Let's use subterfuge, why wouldn't we use what capacities we have from the very beginning and snowball from there? Who expects a zombie that isn't dumb and rotting and also human/humanoid?

I'm so excited because of the many possible mutations. (This is is my first Quest by the way!)
 
So it looks like you will be attacking the woman in her apartment, although I will leave the vote open for a bit longer. Inserted tally
Adhoc vote count started by notbirdofprey on Jun 24, 2020 at 5:57 PM, finished with 14 posts and 9 votes.

  • [X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).
    [x] To attack the drunks (Will require Difficulty 2 Body check).
    [X] To attack the woman here and now (Will require Difficulty 2 Body check).
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).
 
[X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).

Huh. This seems slightly... familiar. I don't suppose you ever saw a similarly titled quest on the Bay12 forums?
 
Yeah, I think so. It's really old, isn't it? Vote's closed, writing has begun.

Inserted tally
Adhoc vote count started by notbirdofprey on Jun 24, 2020 at 5:57 PM, finished with 14 posts and 9 votes.

  • [X] To go with the woman into her apartment (Will require Difficulty 3 Mind check, if you fail you will default to attacking her in the hall, but will be unable to reanimate her).
    [x] To attack the drunks (Will require Difficulty 2 Body check).
    [X] To attack the woman here and now (Will require Difficulty 2 Body check).
 
Turn 2: Zombie's First Meal
You hunger, you will devour her…but not yet. There are witnesses. Stumbling, confused witnesses who don't seem to be paying more attention, they look like they are eating each other's faces, but you know you must stay hidden for now. So you let out a rattling moan and try to suppress your desire to feed for just a moment, just a moment.

3 dice from Mind, -2 from Hunger, 4 from Willpower, 1 from Intelligence. 6d20.

4 Successes

You step forwards slowly, the woman is still babbling. "Oh yes don't worry you will be fine…" she says, grabbing one of your hands and looking at it. "You're very cold, you might have a chill. And something is odd about these cuts…" she says, but by now you are inside and there is no one to see and at last you can eat.

[spoiler = Combat]

You: 3 dice from Body, 4 dice from Strength, 2 from Agility, 5 from Toughness, +5 bonus to attacks from surprise

Her: 3 dice from Body, 3 from Strength, 4 from Agility, 3 from Toughness

You Attack: 7 Successes

She Dodges: 5 Successes

You Hit!

Dealing Damage: 5 Successes

She Takes It: 0 Successes

[/spoiler]

You immediately spin and swing, the hand she is holding lunging forwards to shove her back while your other slashes through the air in an incredibly fast arc. You feel something tear in your shoulder but you pay no attention as your fist clips her head.

She stumbles, caught off guard and off-balance. "Wha-"she starts to say, but she is cut off as she slams against her door, the edge catching her in the back. The force of the blow forces the door shut and leaves her presses against it, with nowhere to go. You bear your teeth in a grotesque smile as she lifts her hands in a feeble defense. It's almost fast enough, but your nails rake across her face, leaving bloody furrows in her forehead and cheeks. You lunge forwards, teeth gnashing, at her chest and stomach. She falls to the ground, not even getting the chance to scream.

You eat and eat and though you are sated you still eat, but after a few minutes, something changes in her and she stops being food. You take a step back and watch as she slowly, jerkily rises to her feet, torn guts hanging out from the cavity where you ate.

+ 1 Shambler

Goal: Feed completed! +6d20 Mind Points, +4d20 Body Points

49 Mind Points, 44 Body Points


You study the new zombie for a minute, ordering it about. It looks strange, its movements stiffer and jerkier and much slower than yours, and you can sense its intelligence. There is barely anything, just a simple understanding that noise and movement and scent mean food and that arms and feet and mouth can get food. A stray thought passes through your mind as you contemplate the first addition to your horde.

3 dice from Mind, 1 from Memory, 1 from Intelligence. 5d20.

5 Successes

Something about that thought seems important. It's from when you were alive…it takes effort to focus, distracting effort that loosens your control on your new zombie…Annette, her name was Anette… just a little and fills your mind with painful distractions, but finally the memory comes loose. You saw someone look like this once, lying on a dusty street. You knew he was dead. You knew there was nothing to do. Then he moved, and you screamed and then his head turned to mist.

She looks wrong. The wounds you left mark her for what she is. Even if no one will know what it means, they will know she is strange and dangerous. And that she should not be moving. It will draw attention, and you attention is dangerous.

Fortunately, this thought comes with a solution. Afterward, you laid a tarp over the man and you could not see the wound. You will just need to find her one…

You could try and search the apartment, or you could leave and try to find the drunk people again to add them to your horde. Or you could find a way into another room, or leave the building…you can't remember how the…you can't even remember what it's called, but you know there are other ways down. You could find somewhere to hide. There might be other prey there.

Another stray thought crosses through your mind. What are you? And why did you become this? It was because of the worm, but what made the worm?

Major Goal Gained

Learn more about your origins


You decide to… (Pick 3)

[] Find some way to conceal the wound. (Hard Mind Check)
[] Attack another room (Medium Body Check, Combat, will draw attention)
[] Try and attack the drunks (??)
[] Leave the building (??)
[] Try and remember the area (Hard Mind Check)
[] Write-in

Upgrade Vote (How upgrades work, how many points you have, and what upgrades are available are in the Informational posts. Please vote by plan.)

[] Upgrade

I have decided to make a couple of changes to the system. Circumstantial bonuses in combat will add dice, not modifiers to dice. I expect there will be a few more tweaks until I get things right. Input would be welcome.
 
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[X] Find some way to conceal the wound. (Hard Mind Check)
[X] Try and attack the drunks (??)
[X] Try and remember the area (Hard Mind Check)

So far so bad. Can't be a kind zombie just yet.
 
[X] Find some way to conceal the wound. (Hard Mind Check)
[X] Try and attack the drunks (??)
[X] Try and remember the area (Hard Mind Check)
 
[x] Find some way to conceal the wound. (Hard Mind Check)
[x] Try and attack the drunks (??)
[x] Leave the building (??)
 
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