You are a Forklift

Interlude: A Hero of the Above
George strolled through the streets of Luxhome. He gandered at the sights of the magnificent buildings. Whenever he passed by shops and stuff, people would turn to him. Probably because he was in the traditional garb of the temple of light and because he was positively jacked.

[You have instilled awe and admiration to others. +1 Awesome]

George resisted the urge to shudder, letting the pleasurable tingling settle over him. He's still not sure what it does, and no one in the temple do either. A number of officers got angry at him for using his first Ascension Point on something so useless. He was afraid that Lurger, the goddess light, would be smiting him from all the uproar the choice made, but she seemed to be only amused at worst.

He had been in this world, Bagrat, for seven years now. He chuckled at that name, but that name apparently isn't universal to every country. Some called it Leedle (supposedly means Round), the Great Lands, and Bart.

He used to be a scrawny kid back then. He could scarcely believe that that kid could have been him, and many would so too. He was pale and wimpy, but now he's big and beefy, standing at eight feet tall and having biceps that could crush coconuts. Having over fifty Strength and Constitution would do that to you, he supposed.

George met with Lieutenant Jeffrey at the grounds of the Academy of Magecraft and Martial Arts. He looked at the sign with fondness. He thought he would have hated it considering the uncountable times he had been beaten up by the superhuman instructors there. He supposed that he does feel a little thankful for their teachings, and well, he could beat them now effortlessly. He's technically still a student at the academy. He still hasn't completed the ten-year curriculum he was enrolled in.

Jeffrey was a sour military man. George has never seen this man smile at him. He stands at an above average 6'11" and had a muscular 31 Strength body.

"Is it goblins again?" George asked.

"Yes, dark worshippers have been coming out. Kobolds have attacked three mountain villages and occupied one. Goblins have attacked seven villages and occupied three. No sign of gnoll activity, but they may be scheming as we speak."

"Damn. Do we even have the manpower to fight them?" George grimaced. That's more people he could think could die in a month in this world.

"Fraid not. We're stretched thin as it is. We're going to need more of than that considering some had been seen using strange magicks and artifacts."

"Damn, otherworlders," he quietly cursed. Summoning otherworlders have started about fifty to thirty years ago. It was a bloody affair considering the dark gods almost conquered all the surface kingdoms with the otherworldly magic they brought to this world. They were only repelled when the gods of the surface kingdoms decided that the dark gods needed to get a taste of their own medicine when they learned to summon their own otherworldly heroes. The dark gods have been badly defeated, and all the dark races fled underground where the light couldn't reach them. The world was still reeling from the effects of that.

"What about the other kingdoms, could we solicit some help from them?" George asked.

"The generals are talking with the neighboring kingdoms, but nothing has been revealed as of yet."

"What about you? Has the temple said anything?" Jeffrey had his turn in asking questions.

"Not publicly, but I've heard behind close doors that they have detected a number of otherworldly summons underground. Many of them big. We should prepare for a bloodbath in the near future."
 
13: A Clear Way
It was a long hard labor, but you eventually did it, you made a clear way into the warehouse. The rocks that had once blocked the way now lay by the sides of the tunnel. The room is now smaller and narrower. It's almost like the small hole to the strange equipment with the fire. The floor is a bumpier too, from all the small rocks you couldn't effectively lifted and all the big rocks that broke into small rocks.

[You performed a feat of Strength: continuous heavy lifting. +2 Strength]

[You performed a feat of Endurance: continuous heavy labor. +6 Endurance]

[For enduring a barrage of falling rocks, you demonstrated Toughness. +5 Toughness]


The tingling that came from the increases in your statistics feels like the reward. Your body shudders at the big infusion of numbers. In fact, your whole body is growing! Your parts have grown so much that your body must grow to make room for all the bigger parts. You have grown much.

The dents had since flattened, and only strange bumpy scars are left of the holes that were made on your shell. The welds between pieces of your parts had disappeared, as though the shell and the pipes that make you have been made from the same shiny-stuff chunk.

The rocks that had once strained your pistons could now be lifted effortlessly. The strength that settles within your engine could bring your heavy body up the bumpy sloped floor as though you were driving on level ground.

You drive into the wide open wall of the warehouse. You could see the many rocks that lie around. You prepare your forks and pistons to carry the rocks. You would lift them as you had with the many ones that blocked the warehouse's shiny wall.

You were about to drive into taking away the rocks when you heard a growl behind you. You turn back.

"Gen ager akamer." It's one of the strange equipment. They're pointing at you like before. "Kes kegagamen."

However, this is not the same group of equipment as before. Their shape and color is slightly different, and they carry tubes with square rock-ends, flat rock-ends, and shiny-stuff point-ends. A few of them also carry a tube with fire on one end.

One of them is much different than all of them. This one is taller than the others and carries a tube that's taller than even them. It ends with a flat rock-end that's as big as your wheels. Strangest of all is the small growl-square floating over them.

[□□□□□□ Level 7]
<Champion of Boblin>


You don't know what that means. While you don't know the symbols, you somehow know what that sounds like. Kulaed. Ku-La-Ed.

"Graur." This time, you try starting before them. This only makes them shake their tubes you. They were about to growl, but the tall one moves one of their upper tube wheels. They stop.

The tall one steps forward, carrying their flat-rock-end tube with ease. "Gariden." They growl.

"Kerk kanorigan." You reply.

"Gagar kanorigan?"

"Kerk grouar." This should be safe.

"Gug gagar grawrgannan krin sholus gannan." They growl quietly. "Gagar garmor kerker?"

Ooh. You know what to growl at that! "Grouar."

"Kerk Kulaed. Kerker kobaten. Gagar?"

>_
 
> You have no idea what they are saying, or what you are saying. So just keep making noises until you get some sort of reaction! Or get bored and leave, whichever comes first.
 
>Growl out that Poglin make you like that and send you on the quest to clear out this warehouse, it seems "Boblin" did something similar to them. Do they want to help with clearing the warehouse?

I hope we got translation later because it would be very useful! Or at least write translated sentences in invisible messages
 
I guess that on my bad, but basically:
"Hello."

"I kanorigan (corruption of "forklift")."

"You kanorigan?"

"I agree."

"But your name three question words." "You copy us?"

"Yes."

"I Kulaed. We kobaten. You?"
 
14: An Exchange with Kulaed
"Kerk kanorigan." You answer them.

"Gagar kanorigan. Gagar grawrgannan kanorigan, gug gagar kanorigan. Gogon... gen ksin." (You kanorigan. Your name kanorigan, but you kanorigan. Maybe... it both.)

"Grouar."

"Gagar gamera?" (You do?)

Ah. You don't know the right meaningful growls (words) for this. You drive to a nearby big rock. You insert your forks under it and begin lifting it out of the warehouse. You drive carefully, avoiding driving into any of the kobaten. You drop the rock out in the room outside. You return to where you stood and said, "Kerk gamera rokus."

"Growar. Gagar katakuro grrmi kokus. Gruarni?" (I see. You take out many rocks. Correct?)

"Grouar."

"Sholus?" (Why?)

"Poglin gamera kerk."

The tall seems to have reacted well to your words. In fact, it loses hold over its flat-rock-end tube. It moves toward you, their upper tube limbs reaching out for you. "Poglin gimen? Poglin grawri gagar?" (Poglin lives? Poglin speaks to you?)

"Poglin no grawri kerk. Poglin gamera kerk. Poglin gamera kerk gamera rokus."

"Kerker agamar gagar," (We must help you) the tall one says, and then turns to say to their fellows "Kerker agamar gen katakuro." (We must help them take out.)

[You have negotiated with the kobaten. +10 Experience]

At their own accord, they began lifting rocks, especially rocks that are too small for your forks to carry. You are happy. The warehouse is being cleared out faster than you could have done if you did it alone. In the same time span that took you clearing the room by the open shiny wall, half of the rocks inside the warehouse have been cleared of rocks. The room you have been dumping the rocks into is becoming much smaller.

[You have performed a feat of Strength: continuous heavy lifting. +1 Strength]

[You have performed a feat of Endurance: continuous heavy labor. +1 Endurance]


Your fuel tank is starting to feel low, but from the constant hum of your engine, you feel like you could still go on for a long time. The tall one, Kulaed, tells the other kobaten to rest. They sigh in relief and collapse on the spot. You suppose you too need to rest. You have been doing non-stop work. Your engine had run hot for a while now. It could catch fire any moment now. You better stop and cool down.

You find a parking spot and shut off your engine. The tall one turns to you suddenly at the sound of your engine dying. There's no need to worry, Kulaed; your engine could be revived at any time. Kulaed approaches you, and you growl your growlbox to tell them you aren't dead.

You look at all the rocks that still remain in the warehouse. You're proud to see their number halved. If your pace of moving rocks continues, the warehouse should be empty of rocks by the next session. The kobaten now lay beside a small fire burning in the middle of the warehouse. It glows with enough light to fill the warehouse. You suppose you could shut off your headlight too, to preserve battery charge.

Kulaed approaches you again. You growl to tell them that you are still alive, but they did not stop.

"Kerker kikim Poglin kegammer. Poglin ager grawr katakerker." (We thought Poglin died. Poglin stopped talking to us.)

"Graum." You're not sure what you could say to that.

"Kekeke. Kerker kuro gagar kataBoblin. Boblin grawri gagar." (Hehehe. We must take you to Boblin. Boblin will talk to you.)
 
15: A Cleared Warehouse
A/N: I forgot to put a ">_" at the end of the last update. I decided to take an opportunity to take a break and play video games.

Kulaed keeps speaking to you. You said "graur" many times in hopes that it would make him go away, but it didn't help. They do go away and sit by their fellows eventually. They park themself by them, but does not lie down. You can hear murmurs from them, but it is too soft for you to parse from where you are.

You decide that kobaten are stranger than your thought. They lie flat on the ground when parked and growl loudly when resting. It's different from you, almost opposite.

Later, the kobaten rise from their lying positions. "Galiden, gragurr!" They each say.

"Kogra katakuro!" Kulaed growls, pointing at the rocks. The kobaten go to moving rocks again.

You start you engine again. It has cooled down enough. You join them in lifting rocks.

The work this is even faster than before. The last rock is taken out of the warehouse in half the time it took to clear half of the warehouse. Only sand and non-rock debris are left.

[You performed a feat of Strength: continuous heavy lifting. +1 Strength]

[You performed a feat of Endurance: continuous heavy labor. +1 Endurance]


"Grawar!" They suddenly start growling and waving their tube wheels in the air. "Grauar!" You copy them, raising and lowering your forks like how they wave their tubes.

[You completed a Divine Quest!

Clear the warehouse of rocks.

Rewards:
Some Fuel
1 Level]

[Level up! You are now Level 4.

Rewards:
2 Unallocated Statistical Points
1 Ascension Point]


That's a good feeling. Something chugs inside your fuel tank. You're happy to find your fuel meter indicate your tank is full. You suppose you haven't thought about refueling.

Now that the warehouse is clear, you manage to find more stuff that the rocks have hidden from you. You find that there is actually four of the shiny walls/gates. All of them similarly shut as the first.

One is near a corner. You didn't dare drive close to it. The floor have many cracks. You're sure that it could collapse the moment you drive over it.

Another is in between the first and the last one. It is badly dented. The shiny walls had many bumps as big as rocks. There's a small puddle forming under it.

The last one looks fine. It's ridgy and shiny. It has no holes or irregular bumps. The irregular thing of this gate is the stream of water that's flowing underneath it. The water was unnoticeable before, but with the rocks gone, flowing water is easily seen.

There's also a small door near the last gate. Like the last gate, water is flowing out of it.

The kobaten seems to be happy to see water. In fact, they lower their upper tube wheels and begin... what is that? Dunking their faces into the stream.

[You have been issued a Divine Quest by Poglin!

Restore or install permanent lighting to the warehouse.

Rewards:
Some fuel
1 Ascension Point]


Oh. A new quest.

The kobaten are readying to go now, but before they leave, Kulaed approaches you. Kulaed comes close enough to lay one of their tube wheels on your shell.

"Kanorigan. Gagar koran akerker." (Kanorigan. You come with us.)

[You have been issued a Common Quest by Kulaed!

Come, Divine Champion

Come with Kulaed to the kobold camp and tell them of Poglin.

Rewards:
Favor of Kulaed
Favor of Boblin]


>_
 
Before I/you completely forget, let me remind you that you still have 2 USP and 1 AP from the Level you got from the Divine Quest.
 
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