Yes, War Minister!

Also, sorry for double-posting but I slept on it and I had an idea for what we're gonna have to say in our introduction to our leader. I can't write speeches, but I do have a general list of points which I think need to be made.

1. We are in a very tough situation. We are beset on all sides by enemies, including the inside.
2. To survive this, we will need the help of the native people. It's unavoidable, they outnumber us several times over, and any force we can muster will be far disadvantaged against them by weight of numbers.
3. They are the primary thing we need to worry about, right now. We are separated by a whole sea from every other ally or threat, and whilst that protection is thinner than we might like in some places it also means that if we are overthrown internally, no-one is coming to help.
4. This, logically, leads on to a single fact: We cannot afford to make the natives angry at us. We'll all be shot in the streets, if not by them then by the conquerors who will inevitably come and roll over us easily without the numbers native help can give us. We can survive an invasion or a rebellion, not both. Invasion seems inevitable. Rebellion can be prevented.
5. I propose a simple policy. We appease them with lower positions in our government and military, nothing too crazy now, nothing higher than a Sergeant or secretary (Not mentioned: yet), but enough to trick them (airquotes) into believing we care, enough that they'll help us. We crack down on large acts of discrimination; we don't care about the little stuff (Not mentioned: yet), just stop any lynching and the like, to further ingratiate them. And finally, for the love of god, we do not shoot first. There is nothing that will provoke rebellion better than murder by the rulers.

From this, we the players will just have to push over time to more inclusive policies and such. We're the head of the military, we don't have much control over civic matters, but I think we can probably hold quite a bit of power considering we're a Bavarian colony and pre-World War Germany was referred to as, IIRC, "An army with a country." Some remnant of that culture might remain and give us a bit of advantage.
My personal failure state here is full-blown rebellion. If rebellion occurs, we do not have the power to fight it off, and if by some miracle we manage it we'll be flattened by the outside. I will be making the attempt to avoid that at all costs.

EDIT: I think the message of the speech points is casually prejudiced enough to pass muster by our 1920s peers? I envision us already as a reformer who knows how his peers think and can couch his words in terms they won't object to, despite having never met our character or voted on traits beyond origin.
 
Last edited:
War Ministry of the Armed Forces of the Republic of Formosa
Country Description
In the Far East lies our land, the former colony of Formosa. Before the Ragnarok War, we were the heart of the trade with the Asiatic lands and our home country, the Bavarian Empire. When the war came, we fought against Albion's might but lost, even if it cost them. That made it clear that we wouldn't simply leave the colony after the war was over. Albion forced us to declare independence and made it clear we weren't allowed to rejoin the Empire or battle would return. Grudgingly, we agreed. At least we are mostly our own masters. The problem is that we need to ensure the right people will hold power. The locals can't be trusted, and our Asiatic neighbors are starting to realize that we don't have the backing of an Empire behind us anymore.

Minister Description
Your career is that of a typical politician. You started slow and far away from power but rose to it. Now you finally have your first office of any meaning, and you will fight anyone who tries to take it away from you. But this also means you have to prove yourself to the world. Your rivals are watching and just waiting for the first scandal.
+1 Budget Action (random)

Positiv Modifiers
  • Island nation: +10 on all Navy Rolls
  • Trade Hub: +10 on all Trade Supporting Actions
  • Navy Support facilities: +10 on repairing and building ships
Negative Modifiers
  • No Armed forces: -10 on all Army Rolls
  • Colonial Subjects are the majority: -10 on all Military Rolls
  • Asiatic Nations smell your weakness: -10 on all Operation outside the home territory
Doom Clocks
  • Native Rebellion: 1 of 10
  • Communist Rebellion: 5 of 10
  • Citizen Military Coup: 5 of 10
Current Department Projeckts
  • Army Budget ?
    • None
  • Navy Budget ?
    • None
  • Research Budget?
    • None
  • Air Force (Not accessible)
  • Army Intelligence (Not accessible)
  • Navy Intelligence (Not accessible)
  • Air Force Intelligence (Not accessible)
  • Special Research Department (Not accessible)
Randome Budget Roll

Roll
Department

1
Army

2
Army Intelligence

3
Air Force

4
Air Force Intelligence

5
Research

6
Players Choice

7
Special Research Department

8
Players Choice

9
Navy Intelligence

10
Navy
 
Turn 1 - Early 1919
Minister,

As you're aware, the world suffers through the aftermath of the Ragnarok War and our forced independence by the damned Albions. Our island faces several problems at the moment that need your attention, so I made a report for you about our military state. Or more accurate, the lack thereof. Therefore, according to the Prime Minister's Special Executive Order, we've been given 10 Budget to establish the Republic's armed forces.

In terms of the army, we lack everything. From manpower to essential equipment, thanks to the Albions confiscating anything larger than a revolver. Even before the war, our official police force wasn't that well equipped, and that hasn't changed. In fact, we're worse off than before, mostly as the Ministry of Internal Affairs has made it clear that we can't use the remaining police force for our operations. Any real rifles have been taken by them, and the remainder is in the hands of the citizen militias we called up during the Albion invasion. As you might guess, they are reluctant to give them back. We suspect that they might have even more equipment than we gave them, probably coming from the Dragon Realms.

Which brings me to the Navy. We have some cutters, they are not much, but a boat with a machine gun on it is still better than a boat without one if you ask me. They are used for patrols around the island, but they are too few to actually control said waters. At least we have the facilities to support them. The Empire's former naval support facilities still remain on the island, as do the workers. In theory, we can serve anything up to a Battlecruiser here. If we had any of them, that is.

Our Research Department is, at the moment, one guy in a room down the floor from your office. You may also know the room as the Library of the War Ministry. Most of the books are from before the war, so it is doubtful how much help they might provide but better than nothing. And the guy in charge of it is incredibly motivated. He has paid for several subscriptions for military magazines by himself (until I pointed out he didn't have to).

That is all for now, Minister. Please take a look at the attached files. They hold wish lists from the different departments for you.

Your Adjutant



Minister,

Be advised that we might face military action from the Empire of the Sun against us soon. Prepare our defense as fast as possible!

The Prime Minister



Rumours & News

News: Peace talks slow
Talks between the Alliance and the Middle Realms are slow and filled with much emotion. Both sides want peace, as the war can't continue, but it seems the Middle Realms won't accept much of what is demanded. The Gaul representative has pointed out that his government wouldn't have a problem with a new offensive towards the Ruhr […]

News: Rising Sun demands Formosa
In a stunning move, the Rising Sun Empire has demanded that Formosa be turned over to them and the young Republic of Formosa be dismantled. According to their own claims that have been dismissed by both Albion and Gaul, Rising Sun was promised the large island by the Alliance. Unsurprisingly the loudest protest against these demands came from Formosa's Prime Minister [...]

News: Rising Sun and Dragon Realms stir towards conflict
The two largest nations in East Asia are on the way to open conflict after troops of the Rising Sun opened fire on a group of Dragon Realm soldiers after they got lost. According to the Rising Sun Empire, they had crossed the border and threatened violence when offered to be led back to their own country. The Dragon Realms' official statement puts a different light on the incident, according to them [...]

News: Formosa Special Police Brigade - The future of Law Enforcement?
In a stunning move that surprised many, the Ministry for Inner Affairs informed the public of two new units that have been formed under the auspices of the newly formedSpecial Police Brigade and are heavily armed and equipped with cars and lorries. The idea behind this is to quickly reinforce local police forces should an uprising or disturbance of the peace happen. Criticism came from the Ministry of War, saying the funds and equipment could be better used elsewhere [...]

Rumour: Communism on the Rise
Apparently, the natives have found a copy of Carl Marx's book on capitalism and liked it. There is a rumour that they are preparing a communist revolution.

Rumour: The Militias Rebellion
Doing the war, we formed militias out of volunteers from our white colonists. They fought a bloody war against the Albion troops and are still up at arms. There is a rumour that they plan to overthrow the government.

Rumour: Selloff by the Bavarian Empire
The rumour started in the foreign office. Apparently, our old homeland, the Bavarian Empire, is trying to sell military equipment. Their government seems to expect a high demand for money soon, so they only sell for gold. Several nations seem to be interested. We don't know what they are going to sell. If they sell, that is.



Replace the "#" with the number of Budget you wish to give to a department. Note that all departments need at least 1 Budget only for upkeep. A department can survive for 2 turns without upkeep.
Each point of the Budget means 1d100 that can be spent on an action. You can assign more than 1d100 per action.


Random Budget Roll: Air Force, any action that has to do with creating an air force gets 1d100 for free. Note: you may only use it for one action. Add to your "(#)" a 1B like this: (1+1B). If not used, the bonus die will be lost and not carried over.

Army Budget (#)
[ ] Army Upkeep (1 max.)
Keeping an army running costs money. You have to spend some to keep it running, or else the Army needs to make some cuts.
Progress: n/a

[ ] Getting Rifles (#)
-[ ] Empire of the Rising Sun
-[ ] Dragon Realms (+50 Progress for lack of quality)
-[ ] Holy Sultanate (+25 Progress for lack of quality)
-[ ] Gaul Federation (-25 Progress for former Enemy)
-[ ] Kingdom of Albion (-50 Progress for their Plan)
-[ ] Bavarian Empire (+75 Progress for old ties)
-[ ] United American Confederation
We need rifles to arm our troops. We don't have any after the police claimed our existing stock, and the militias won't give back what we handed out during the Albion invasion. So, we need new ones to equip the boys properly. Lacking any facilities to build our own, that means buying them. Jolly good for us that a major war just ended, the market is rather oversaturated.
Progress: 0 from 100

[ ] Recruitment drive (#)
-[ ] Allow natives in the lower ranks (+25 Progress, new Doom Clock)
-[ ] Ask Parliament for Compulsory Service (+50 Progress)
An army without soldiers does not exist. At the moment, we need to recruit more offensively to form up the core of the future Army. We have different approaches for that. We just need to decide on one.
Progress: 0 from 100

[ ] Get the Boys back (#)
Note: Might affect other actions and doom clocks
For some reason, the militias we formed to defend against the invasion haven't disbanded when we asked them to. Many of them feel that their fight has been betrayed by us when we accepted Albion's demands. They are battle-hardened and would be a great launching point for a future army, even if only a small number of them decide to not return to their old lives.
Progress: 0 from 150

[ ] Heavy Bang (#)
-[ ] Empire of the Rising Sun
-[ ] Dragon Realms (+50 Progress for lack of quality)
-[ ] Holy Sultanate (+25 Progress for lack of quality)
-[ ] Bavarian Empire (+75 Progress for old ties)
-[ ] United American Confederation
Besides rifles, we will need heavy ordnance if we want to be taken seriously by any attackers. Thanks to the treaty that saw our Republic's birth, we had to hand over the few proper artillery pieces we had. But in the future, our Army will need its artillery support if they encounter any enemy. So, we need to buy them.
Progress: 0 from 200

[ ] Light Bang (#)
-[ ] Empire of the Rising Sun
-[ ] Dragon Realms (+50 Progress for lack of quality)
-[ ] Holy Sultanate (+25 Progress for lack of quality)
-[ ] Bavarian Empire (+75 Progress for old ties)
-[ ] United American Confederation
The few officers we have all agree that our pitiful, small infantry will need direct fire support by machine guns and artillery pieces. Otherwise, a modern, and therefore successful, approach will be doomed from the start.
Progress: 0 from 150

[ ] High in the Sky (#)
The officers have asked for aircraft that can be used as spotters and observers for the troops on the ground. In the war, it has been proven that such mechanical wonders are needed to win a fight. Sadly, this also means that other nations are very reluctant to sell their flying machines, even the Bavarian Empire.
Progress: 0 From 300



Navy Budget (#)
[ ] Navy Upkeep (1 max.)
The few cutters we currently call our navy need repairs, fuel, and so on. Better the navy has everything they need for day-to-day business.
Progress: n/a

[ ] Harbour Defense (#)
Part of the terms the Albions demanded was removing any heavy guns in our naval fortifications. This has left us with only small guns, strong enough to fire at civilian ships or light warships but nothing more. An offensive defense is impossible with these, but we could move them to new positions that would allow us to fire at anything in harbors. An ambush might bring us victory.
Progress: 0 from 100

[ ] Dismantle the Harbour Defense (#)
Note: Might affect other actions and doom clocks
Some in the navy are suggesting we should dismantle our harbour defense. Their argument is that no attack on harbours was pushed back by the guns installed in harbour defenses in the last war. They suggest we could use the guns in other ways, for example, to build a cutter with a more potent armament.
Progress: 0 from 100

[ ] Warships needed (#)
Note: Might affect other actions and doom clocks
To defend our Island, we will need real warships. It is somewhat unrealistic to hope for any dreadnoughts, but we can make an attacker's life interesting with much lighter forces. Torpedo boats, destroyers, and maybe even submarines could become handy. We have the facilities to build them, in theory, but we lack the experience. So we need to either buy that experience or commission from other nations. A study is required to see what is more cost-effective.
Progress: 0 from 75

[ ] Reinforce the Cutters (#)
Note: Needs Dismantle the Harbour Defense
Note 2: Will add a new trait
Note 3: Any progress not used for
Dismantle the Harbour Defense will be added.
Our cutters are small, but two of them are former high-sea whale hunters. We can install heavier pieces of equipment on these two and give them a real punch. They won't be proper warships, but that doesn't mean they can't deliver. This will be a good starting point to train our future crews.
Progress: 0 from 100

[ ] Flying Fish (#)
The navy wants their own aircraft. They say it would allow them to better patrol the sea and direct the few ships we have. It sounds good, and according to reports from the war, aircraft have proven their worth. Especially zeppelins, we should find some that we can buy and use for the navy.
Progress: 0 from 300

[ ] Operation: Strike Down (#)
We know that our waters are used by smugglers and other criminals, thanks to the fact that they are our territories, but we lack the force to adequately patrol them. Well, it is time to teach them that it is no longer the case. Assemble our troops and deliver a decisive strike against criminal activities in our waters.
Progress: 0 from 300



Research Budget (#)
[ ] Research Upkeep (1 max.)
Currently, our Research Department is a single guy in a room full of old military books that have nothing newer than shortly before the Ragnarok War. Yet, he still needs money to pay for different subscriptions to military magazines and other "sources," as he puts it.

[ ] New Lessons (#)
-[ ] Infantry
-[ ] Cavalry
-[ ] Artillery
-[ ] Navy
-[ ] Air Force
-[ ] Tank
Note: You need to add at least 1 Budget per subcategory
Note 2: Each Lesson has a counter of 100

The Ragnarok War has changed many things, be it equipment or tactics. We should start getting a deeper understanding of modern warfare before it is too late to learn these lessons. Our own theoretical sources are outdated by at least two decades.

[ ] Lessons of our part in the Ragnarok War
Our own part in the war was relatively small and short-lived. Still, we could learn from our own experience a great deal as it involved our homeland directly. Two areas could give us useful knowledge. For one, the brief naval campaign that the Bavarian Navy waged against the Royal Albion Navy early in the war. Secondly, the invasion of our homeland from the Albions. Although we lost consequently, we saw a small handful of victories during both.
Progress 0 from 200



[ ] New Department (#)
-[ ] Air Force
-[ ] Army Intelligence
-[ ] Navy Intelligence
-[ ] Air Force Intelligence
-[ ] Special Research Department
Note: You need to add at least 1 Budget per subcategory
Specialist Departments can better deal with problems in their fields of expertise. We should form new departments as the need arises or else we might overwhelm older branches with too many tasks.



Political Actions
Choose 1 Option from below

[ ] More Equality
The Ministry of Inner Affairs has a tendency to recruit the best of our white population for the police, as they don't trust our native subjects. This leaves us short on recruits for the lower ranks and the off soldiers. We should push in parliament to open the military positions to native men to ease the access for replacements.

[ ] The Special Police Brigades
The Ministry of Inner Affairs has gained an advantage from us with the SPB. After they stole rifles from the Army, they now have taken almost all trucks on the island. Enough is enough! We need these trucks for our own operations. Let us pressure the Ministry to give them over to us and disband the SPB.

[ ] Publicity
We should build up the image of the Ministry of War in the public's eyes. We're still new in comparison to the other ministries. That is simply because our duties were fulfilled in the past by the Bavarian Empire's colonial troops. We've much to prove and better start with communicating what we do to our population.

[ ] Concerning Jobs
Currently, we have an almost complete support facility for a fleet sitting in our harbour and doing nothing but serving our small fleet of coast guard cutters. Point out to Parlament what a waste it is and ask the Foreign Ministry to offer other nations our service as a supply hub. The major players may have colonies here, but only a few have such an elaborate supporting facility. And even if other navies are unwilling, civilian companies might see different.



A six-hour Moritorum will give you the time to ask questions and discuss the possible plans.
Please use the [ ] Plan-name format for easier telly.
 
First question: What's the current budget? I might have missed it, but if it's not there we do need to know.
Secondly, we had some pretty piss-poor luck on the first bonus budget roll, since we don't have any sort of way to support an air force at the moment. Depending on how much budget we have, we might be able to whip something up to use it, but it might have to be wasted.
Thirdly, I think we go native integration early, which might tick up the "Civilian Military Coup" clock but will probably tick down the "Native Rebellion" and possibly, though certainly not anything close to guaranteed, the "Communist Rebellion" one. Then, next turn, we do some sort of appeasement action to placate the Bavarian-born civvies. Or this turn, if we have the budget.
Fourth, and I cannot stress this enough, we do not touch Communist guns. There's the possibility that it'll tick down their doom clock, but it would likely mean, in their minds at least, tacit approval of Communism. Which, when it doesn't manifest, will likely make them quite angry.

EDIT: Just read back, we have 10 Budget. I'm thinking one on each maintenance, but I'm unsure as to where else to go from there.
 
Last edited:
I was thinking about the following budget:
3 budget goes into upkeep
Then we going to need rifles and i think this is the best option to get them:
[ ] Getting Rifles (#)
-[ ] Bavarian Empire (+75 Progress for old ties)

[ ] Heavy Bang (#)
-[ ] Bavarian Empire (+75 Progress for old ties)
2 budget here

[ ] Recruitment drive (#)
-[ ] Allow natives in the lower ranks (+25 Progress, new Doom Clock)
2 budget here

Will get us a army of natives with rifles and artillery support the native doom clock is at 1/10 but might anger the colonials as well.

[ ] New Department (#)
-[ ] Air Force
I would not do this if we did not get a bonus dice for them and plan to only fund them once per 3 turns(or when we get a bonus dice for them).
Getting a Air force set up early will prevent the formation of separate army and navy air forces duplicating efforts.


Political Actions
Equality is nice but paying jobs are better
[ ] Concerning Jobs
if we are lucky and a major nation start to use our facilities attacking us will anger that nation as well.

Navy wise i am thinking of:
[ ] Warships needed (#)
as i want to keep our current defenses up until we build new ships.
 
Last edited:
Sounds p. quality, and I don't think the QM would put 5 "Increase the Military Coup Doom Clock" actions on the first turn and Game End us that early so we're probably safe for now. We might need some desperate placating actions next turn, but we won't be immediately shot. Concerning Jobs was my second choice after More Equality, I'm fine with voting for it, in fact my only real concern with your plan is buying artillery from the Rising Sun who literally just this turn attempted to integrate us. It kind of sends the wrong message, in my eyes.
 
Hmm. If the native rebellion is specifically communist in nature, then letting them in the service might not calm them down as much as we'd hope. And that Militia Coup is looking might terrifying...

[ ] Plan Balancing Act
-[ ] Army Upkeep
-[ ] Navy Upkeep
-[ ] Research Upkeep

These are shoe ins. Gotta keep our armed forces upkept.

-[ ] Getting Rifles (1 Budget)
--[ ] Bavarian Empire


We need guns. The fatherland has a surplus of guns. Gonna be a bitch getting them over here, though.

-[ ] Recruitment Drive (1 Budget)
--[ ] Allow natives in the lower ranks


And oh god, we need people. We also need to keep the majority populace here satisfied. Sadly, can't do anything more for now.

- [ ] Get the Boys back (1 Budget)

In the meantime, this is about placating the militias. Hence the plan name: "Balancing Act".

-[ ] Warships needed (1 Budget)

I feel like we can, relative to the army, neglect the navy for now. Get our feet under us first.

And most importantky, Political Actions.

-[ ] More Equality
-[ ] Publicity
-[ ] Concerning Jobs


More Equality to keep the natives calm, Concerning Jobs to get sugar daddies/a kick-start to our economy, and Publicity to get the populace invested in large military (more budget in the future), and okay with us consorting with the natives (less doom clock progress).
 
There are actually 3 separate clocks, @Shadowhisker.
Doom Clocks
  • Native Rebellion: 1 of 10
  • Communist Rebellion: 5 of 10
  • Citizen Military Coup: 5 of 10
The native rebellion isn't actually Communist, those are two separate clocks. Also, we only get one Political Action per turn.

@sunrise, thank you for the correction. That sounded snarky, it wasn't meant to. I'm bad with phrasing.
 
There are actually 3 separate clocks, @Shadowhisker.

The native rebellion isn't actually Communist, those are two separate clocks. Also, we only get one Political Action per turn.
Was aware that the native and communist rebellions were separate, but were hoping that they were linked.

Wasn't aware we could only take one Political Action per turn, though. Dammit. Maybe we could make a department to solve that...
 
Maybe we could make a department to solve that...
Saddly, no. This is the big thing your minister will be known for at the time in the press. So, only one. But I'm always open for Write-in suggestions if certain things need to be tackelt that aren't covered by my pressented options. Just run it by me and I take a look.

For example, if you wish to make a Communist Revolution, it would start as a political action.
 
[X] Plan Balancing Act

im certainly all for this plan
 
You're 2 hours too early for the 6 hour moratorium by my count, lads.
 
Scheduled vote count started by Jax on Mar 1, 2021 at 2:30 PM, finished with 16 posts and 8 votes.

  • [x] Balancing Act V3
    [x] Balancing Act V2
    [x] Balancing Act V3
    -[x] Army Upkeep
    -[x] Navy Upkeep
    -[x] Research Upkeep
    -[x] Getting Rifles (1 Budget)
    --[x] Bavarian Empire
    -[x] Light Bang (1 Budget)
    -[x] Recruitment Drive (2 Budget)
    --[x] Allow natives in the lower ranks
    -[x] Get the Boys back (1 Budget)
    -[x] Warships needed (1 Budget)
    -[x] New Department (1B Budget)
    --[x] Air Force
    -[x] Concerning Jobs
    -[x] New Lessons (1 Budget)
 
[x] Balancing Act V2
-[x] Army Upkeep
-[x] Navy Upkeep
-[x] Research Upkeep
-[x] Getting Rifles (1 Budget)
--[x] Bavarian Empire
-[x] Recruitment Drive (2 Budget)
--[x] Allow natives in the lower ranks
-[x] Get the Boys back (1 Budget)
-[x] Warships needed (1 Budget)
-[x] New Department (1 Budget)
--[x] Air Force
-[x] Concerning Jobs


Basically @sunrise's plan, but replacing heavy artillery with getting the militia under control. Because dear GOD, do we need to get the militia under control.
 
Last edited:
Plan looks good to me.

[x] Balancing Act V2
 
[x] Balancing Act V2
-[x] Army Upkeep
-[x] Navy Upkeep
-[x] Research Upkeep
-[x] Getting Rifles (1 Budget)
--[x] Bavarian Empire
-[x] Recruitment Drive (2 Budget)
--[x] Allow natives in the lower ranks
-[x] Get the Boys back (1 Budget)
-[x] Warships needed (1 Budget)
-[x] New Department (1 Budget)
--[x] Air Force
-[x] Concerning Jobs
The plan looks good but you're only using 8 Budget, so you know!

Please put a "B" behind the Budget for the Air Force if you wish to use your bonus die.

Can we only spend the bonus budget on founding the airforce if we use part of our regular budget on it?
The bonus die is always bound to a certain field. You can only use it for that but you don't have to spend a regular Budget to use it. The example I made was meant to show how you can put more than just the bonus die in an action.
 
Back
Top