[x] Alter your plans to accommodate Zelda, for a little while.
As Zelda tugs you slowly towards your door, you give some thought to trying to get her to join you in a training session or a trip to the library, but in the end you choose to just play with her. Your folks have said no to the idea of Zelda training, at least until she's older, and the library is pretty far away by the standards of a two-year-old - plus it's full of a bunch of big, boring books that don't even have pictures. Any serious use of magic is right out, now that you're clear of your warded room.
"Alright," you finally say. "We can play for a little while. But after that, I really do have things I need to do."
Zelda doesn't appear to hear anything beyond "we can play." You'll have to work on that.
Gained Elder King F+
Fortunately, after an hour an a half of running around in the yard playing whatever games come to mind, it's time for lunch - and not too long after that, the combination of a busy morning and a good meal has Zelda curling up on the living room couch for her afternoon nap. You take the opportunity to retreat to your room and do magic.
For the next hour or so, you study the seal Ambrose left on your spirit. Nothing about it appears to have changed since the last time you poked at it; you figure you'd need to use much more powerful magic for an extended period of time to really learn anything new from the mystical binding.
Your investigation is derailed by a sudden high-pitched keening and electrical hissing, not unlike the interference produced by poorly-wired sound systems.
"-lo? He**o? Is this th*** on?" a voice says through the static. "C** you h**r me, ***?"
You wince. This feels something like being on the receiving end of a Spell of Sending, but you have no idea why it's coming across so choppily. Thankfully, the voice is still recognizable even through the interference.
"Ambrose?" you reply aloud. "Is that you?"
"This connection is terrible," Ambrose grumbles through a momentary absence of static. "I **n bare** *ea* **u. List**, lad, I need t* *** you ** do ** * fa**r."
You can barely follow this. Perhaps you should try to strengthen the link? You could take the basic elements of the Spell of Sending and rework them into something like a "Spell of Receiving;" it'd probably work, although there's no way your ward would hide the effect. Alternately, you could cast a low-end variation of the spell that would be concealable, though it'd be much less likely to work. Or you could just try to listen very closely.
Which will it be?
[ ] Take the risk, and cast the "Spell of Receiving."
[ ] Preserve your cover, and cast a suppressed first-circle spell.
[ ] Save your magic, and listen closely.