Xander [Quest], Thread Four: You are the (Under Tens Division) Champion of the World

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Scraped from here.

STATUS SCREEN
Name: Alexander Lavelle Harris
Age: 8 years
Alignment: True...

Judge Mental

Stranger In a Strange Land
Scraped from here.

STATUS SCREEN
Name: Alexander Lavelle Harris
Age: 8 years
Alignment: True Neutral
Past Life: Ganondorf, King of Evil

Traits
Aura of Power: C+. You bear a trace remnant of the omnipotent energies of the Triforce of Power. At this level, it can be detected by magical examination or magically-sensitive demons, within a day of your passage; it is also evident to magically- or spiritually-aware beings in your presence. This is reduced by your Spiritual Prowess, as long as you aren't actively casting spells. You're also able to gather respectable amounts of magical energy for spellcasting.

Dark Affinity: F. You like the dark.

Filial Piety: E. You have respect for your forebears, and are willing to go to them for advice with problems you can't solve on your own. This reputation earns you a minor bonus on social interactions with your elders. It does not yet impede your ability to socialize with your peers, but significant disobedience or disrespect for your seniors will reduce your ranks in this skill.

Honest: F+++. You tend to keep your word. This reputation earns you a minor bonus on social interactions, as long as you are telling the truth. It does not yet impede your ability to lie, but significant dishonesty will reduce your ranks in this skill.

Intimidating: C+. You do not play well with others. This is negated by Social Prowess, as long as you aren't trying to be scary.

Past Life Experience: C++. You have dreams of the life (or is it lives?) of Ganondorf two or three times a night. You can recall the contents of these dreams in precise detail. Having this level of recall of your previous incarnation gives it an influence on your current form, which has developed faint Gerudo skin, hair, and eye colors.

Powerful Build: D. Though you're just eight years old, you have the physique of a child of eleven.

Protective: D. You look out for your friends and loved ones. You gain a moderate bonus on actions taken to defend or avenge someone you care about. Failing to help a friend in need incurs a minor penalty until you have made amends.

Rage: F. ALEX SMASH!

Totem of the Raging Boar: E. Your actions have demonstrated an affinity for the Spirit of the Boar, who is fierce, hard-headed, and hungry. You gain a minor bonus in combat situations and social situations.

Traumatic Memories: F++. You have seen things you rather wish you hadn't, and which you can't easily forget.

Warrior Born: F++. You enjoy a good fight.

Watchful: D. You keep your eyes and ears open for trouble. You are more likely to notice subtle or hidden details about your surroundings even when you aren't specifically on guard, and more so when you are paying attention.

Young: C. Despite everything, you are still just a child. Your traits and skills incur a penalty equal to half a rank when put in competition with those of an adolescent (age 12+). Against young adults (age 16+), the penalty is a full rank, and against adults (age 20+) the penalty is a rank and a half.

Skills
Combat Prowess: D++. You are a moderately skilled fighter. You can hold your own against anybody of similar size and training.
Club Training: F-. You know a bit about how to wield clubs. Walk softly, carry a big stick.
Headbutt: F+++. A special technique that consists of slamming your skull into someone else's. Seems reasonably effective as long as you have a ki-buffer up, and your opponent doesn't have any fancy features like horns, cranial ridges, or a flaming skull.
Knife Training: F. You know something of the theory of wielding short blades. Pointy end goes into the other guy, right?
Maximum Power: E++. A special technique which focuses magical and spiritual energy into a golden aura that increases all physical stats by over 400%. Drains roughly 1% of maximum reserves every 2 seconds of use, and sometimes causes visions that communicate one's true nature to an opponent through a meeting of fists. Not all opponents trigger this reaction, for reasons as-yet unknown.
Power Ball: F+. A special technique which focuses magical and spiritual energy into a golden orb that inflicts direct damage and temporary paralysis on its target. Seems to absorb "active" spells for added effect. Should not be used against plucky young heroes with magic swords.
Power Fist: F+. A special technique that consists of a powerful backhand punch, infused with your aura. Seems effective at stunning and knocking around smaller enemies.
Power Sense: F+. A special technique which focuses magical and spiritual energy into an extrasensory ability similar to short-range sonar. Should not be used near large, excited crowds.
Spear Training: F-. You have a very basic idea about how to wield a spear. Pointy end goes into the other guy.
Staff Training: F. You know a bit about how to wield a staff. At this point, it's basically like you picked up a stick.
Substitution: F-. A high-speed movement technique that involves exchanging positions with a random object to avoid taking damage from an attack. Needs way more practice before you test it in actual combat conditions.
Sword Training: F+++. You know something of the theory of wielding a blade. In this case, a little knowledge really is a dangerous thing.
Tonfa Training: F-. You know a little bit about how to wield a tonfa. Or is it a nightstick?
Weapon Defense: F+. You have a very basic idea of how to protect yourself from weapon-using opponents. You wouldn't care to test this knowledge against anything nastier than, say, a feather duster.
Wisdom of the Raging Boar: F. A combination technique that consists of a bear hug, three rapid headbutts, and a suplex.

Japanese: D. You have a decent understanding of this foreign language, roughly at the level of a native speaker of your age. Since it was obtained by magic, it's only temporary unless or until you get some long-term practice in.

Magical Prowess: C. You are a skilled practitioner. You can defend yourself against the average spellcaster or demon or a fair-sized group of ordinary humans, and could give a novice Champion a run for his or her money.
Abjuration: F+++. You have a very basic understanding of general defensive magic. Sadly, a "no homework" zone is as yet beyond you.
Augmentation: D. You have a working understanding of enhancement magic, making your spells more effective, longer-lasting, and more resistant to dispelling. It's completely different from Reinforcement. Really.
Conjuration: F. You have a very basic understanding of creation magic. Mostly, you can make a mess.
Divination: D. You have a working understanding of informational magic. Your divination spells are moderately safer, more effective, and more difficult to notice.
Earth Elementalism: F+. You have a very basic understanding of the power of earth. It rocks.
Elementalism: E. You have a basic understanding of elemental magic - wind, fire, all that kind of thing. Your general elemental spells are slightly safer and more powerful.
Enchantment: F-. You have a very basic understanding of mind magic. You can make friends out of people who already like you, and influence people - mostly into being your enemies.
Fire Elementalism: F+++. You have a very basic understanding of the power of fire. It's hot.
Ice Elementalism: F-. You have a very basic understanding of the power of ice. It's cool.
Illusion: F++. You have a very basic understanding of the magic of shadows and phantasms. What you see is not always what you get...
Lightning Elementalism: F. You have a very basic understanding of the power of lightning. It's shocking!
Mage Sense: F. You're able to detect magical energy even when you can't see it, as long as it's right in front of you.
Mage Sight: E++. You're somewhat skilled at reading pure magical auras. You can interpret a slightly larger amount of information than normal.
Mana Concealment: F+. You're able to hide your magical energy. You know, as long as you aren't using it, there are no magical sensitives nearby, and your luck is in.
Mana Control: E. You know how to use mana more efficiently. You get a minor discount on all spells and mana-using special techniques.
Mana Recovery: F. You recuperate spent mana more quickly than normal. Instead of a full two days to recharge from zero, it might take you as little as 47 hours and 59 minutes!
Necromancy: F+++. You have a very basic understanding of the magic of death, spirits, curses, and undeath. It's messy and creepy and dark and scary - fun for the whole family!
Summoning: E++. You have a basic understanding of space-time magic. Although your summoning spells are slightly safer and more powerful than normal, you still feel that messing with such magic on the Hellmouth would be ill-advised.
Transformation: F. You have a very basic understanding of magic that changes the form and composition of things. And stop clapping your hands already, because it's not Alchemy.
Water Elementalism: F-. You have a very basic understanding of the power of water. It's... wet?
Wind Elementalism: F++. You have a very basic understanding of the power of wind. It blows.

Mental Prowess: E+++. You have above-average mental capabilities for someone of your age. You get good marks, and can make a good effort at books written for the under-13 audience.
Computer Literacy: F. You have no fear of the dread machine. You can turn it on and off (deliberately, even!), type, use the mouse, and get on the Internet without getting totally lost.
Concentration: F++. You are able to focus on the task at hand. Your attention is not easily - oh, shiny!
Dreamwalking: F. You have a limited ability to control your dreams and defend yourself from mental intrusions while sleeping. You can also apparently entertain girls who spy on other people's dreams for reasons unknown.
First Aid: F-. You know a little bit about emergency medicine. You can confidently say that it's better off left to those who have actual first aid training - or, you know, Briar.
Hyrulean Theology: F. You have a very basic understanding of Hyrulean religious beliefs. You can name the Godddesses and their aspects, know a couple of amusing parables, and could identify the holy symbols if you needed to.
Listening: E. You hear things. Currently not including voices in your head. You get a minor bonus to hear things that aren't immediately obvious, or which might be drowned out by background noise.
Looking: D. You see things, currently not including dead people. You get a moderate bonus to spot things that aren't immediately obvious, or which are concealed.
Meditation: F++. You know how to arrange your thoughts and the energy of your mind in a more efficient and beneficial manner. When you don't fall asleep or suffer from a distracting leg-cramp, that is.
Mental Defense: F+. You know how to construct defenses against all manner of mental attacks and influences. Unfortunately, their effectiveness relies on having a will of iron - yours is more like tinfoil at this point.
Tactics: F. You know how to think and plan beyond the moment, for yourself and a small group of allies. Though it's less "thinking and planning" and more "by the seat of your pants."

Physical Prowess: D+++. You are exceptionally physically capable for someone of your age and build. You have a strong grip, a great throwing arm, a remarkable turn of speed, excellent hand-eye coordination, and sharp reflexes.
Body Flicker: F+++. A high-speed movement technique that looks like teleportation. You get the feeling you should work on this a lot more before you actually try using it.
Doppelganger: F+. A ki-based illusion technique that creates a visual "clone" of you. It's a pretty obvious fake at this level, though.
Evasion: F+. You have some aptitude for getting out of Harm's way. Too bad your ability to dodge blows isn't equal to your ability to avoid the ever-charming Miss Kendall.
Ki Enhancement: E. You have some skill at using ki to boost your body's natural abilities. Your enhancements are slightly more powerful than normal.
Ki Power: F++. You generate more ki than is usual for someone of your age, build, and training. Trace amounts, but hey, more is more.
Ki Recovery: F++. You recuperate spent ki more quickly than normal. Instead of a full two days to recharge from zero, it might take you as little as 47 hours and 59 minutes!
Stealth: F+++. You have some ability to sneak around. You could probably even get past a blind, deaf man!
Strength: F. You have some outstanding physical power. But not that much.
Strength Concealment: F-. You can hide your physical power in everyday life. As long as nobody else is looking at you, anyway.
Strength Control: F-. You can use exactly as much or as little physical power as is necessary to get the job done. You probably shouldn't handle fine china or glassware at this stage, though.

Sign Language: F+. You can't do much more than flail around and hope that somebody correctly guesses what you're trying to say.

Social Prowess: C+. You are a popular kid. This is reduced by Intimidating, when you try to be scary.
Acting: F+. You can act. Badly.
Allure (?): F. You saw a succubus doing something with her aura that made you zone out in confusion for a couple minutes. You might be able to recreate it, but why would you want to?
Cool: F++. You can keep yours. Sometimes.
Fighter's Rep: E++. Your first time competing was at the World Martial Arts Tournament, and you won the Under Tens Division. This is a feat worthy of recognition within the martial arts community.
King of Women: E++. You have a particular way with women, and can sometimes avoid getting them mad at you. You get a minor bonus on social interactions with females.
Threat: F. You can deliver a well-chosen word of warning. Currently, your threats are just above the kindergarten level. Works off of Social Prowess when being "subtle," Intimidating when being overt.
Trolling: F. You are an initiate in the ancient art of trolling. However, unsuccessful troll is unsuccessful.
Words of Power: F++. You have discovered that calling your attacks may actually make them stronger. However, you'd be terminally embarrassed if you were seen (heard?) doing so in public, or even in private.

Spiritual Prowess: C+. You've learned the basics of ki control, which lets you enhance your body in dangerous situations and resist spiritual attacks. This reduces the presence of your Aura of Power, when you aren't actively casting spells, and also reduces the undesireable side-effects of your Past Life Experience.
Ki Concealment: F+. You are able to hide your ki. People who couldn't sense it before still can't sense it at all!
Ki Control: E+++. You know how to use ki more efficiently. You gain a minor discount on ki techniques.
Ki Sense: E. You are able to detect and read auras out of visual range. Your sense of unseen auras is slightly more accurate, allowing you to identify familiar individuals, and you gain a minor degree of protection against being stunned by overwhelming auras.
Ki Sight: C. You are skilled in the technique of reading an opponent's aura and fighting strength. This makes your readings considerably more accurate, and significantly reduces the odds of dangerous side-effects.
Spiritual Concealment: F. You are able to hide your spiritual presence. Anything with the third eye to see you isn't going to be fooled, though.
Spiritual Control: F-. You are able to use spiritual energy more efficiently. Have you actually used it yet? Even once?
Spiritual Perception: F-. You are able to see purely spiritual phenomenon, including dead people. They have to be pretty blatant, though.
Spiritual Power: F-. You have some ability to affect spiritual entities with the power of your own soul. It's the equivalent of a faint smell...
Totemic Knowledge: F+. You have obtained basic knowledge of the spirit guides and their roles, as well as how to invoke your own spirit beast - if you so dare.

Minions
Amy Madison: E++. A quiet girl who'd be fairly ordinary, if not for the magical skills you've taught her.

Briar: E+ (F++ physical, D mental). A two-inch tall fairy, invisible and inaudible to the majority of modern humans. A reliable source of basic information on just about anything you point her at. Also sort of your familiar, due to Hellmouthy shenanigans.

Cordelia Chase: E+. A pretty, wealthy, fashion-sensitive, and bluntly honest girl who's rapidly shaping up to be the queen bee of your age group. Also a blossoming ki adept. Totally not a minion.

Larry Blaisdell: F+++. A big, outgoing guy who has all the makings of a future football star. Doesn't mind hanging out with girls. Has an awesome Grandma.

Moblin: E++. An ugly, ill-tempered, rather large dog, bane of socks and shoes. He generally does what you tell him.

Priorities
Mission: Interdimensional Postman: You have promised to find a way for Briar to make contact with her mother, whose last known location is in Hyrule. As this Priority requires the development of long-distance travel capabilities - most likely flight or teleportation - as well as dimensional theory, you will receive a bonus to Magical Prowess in those fields until you complete or abandon this Priority.

Items
Championship Belt: A white silk belt bearing the emblem of the World Martial Arts Tournament, a snarling green Oriental dragon with large, branching, antler-like horns, holding an orange crystal ball in one taloned paw. You're sure Zelda will love it.

Cheque: Your winnings from the tournament. They work out to about 1000 USD.

Finalist's Plaque: A wooden-backed bronze commemorative plaque that proclaims the champion of the Twenty-First World Martial Arts Tournament's Under Tens Division. Still needs to have your name inscribed on it.

Heart Container (Sealed): A trophy of your battle with the Malicious Cephalopod, Arrogante. You've chosen to store this item in a pocket of holding as a future sacrifice to Din, and so gain no direct benefits from having possession of it.

Map, Annotated 2.0: A print-out map of shrines and temples in the area around your hotel. Somewhat detailed, it has public information culled from the Internet for most of the addresses you've picked out as potential spiritual hot-spots. Lu-sensei recommends visiting the Higurashi Shrine.

Meishi: Personalized "business cards." You've obtained one that has the contact info for Arisawa Tatsuki and Kurosaki Ichigo, and another that has the contact info for Shuzen Kahlua. You also have Altria Drake's address, which apparently has a wizard handling the mail.

Novelty Cheque: A gimmicky, vastly oversized version of your actual cheque. Not worth anything except perhaps a chuckle or two. What are you going to do with it, anyway?

Pendant: A seventh-birthday gift from Amy, made of polished dark wood carved in the shape of the Gerudo Crest.

Tournament Documents: A complete copy of the World Martial Arts Tournament's rules (for all divisions), as well as the documentation necessary to register and a formal invitation to the next tournament, which is in four years' time.
 
QUEST LOG
First Year: Your name is Alexander, You dream of Golden Triangles, Wriggle before you can crawl, The stirrings of Power

Daycare Years: You are the champion... of daycare, How to make friends and encourage Dad, In which boy meets dog, Sit, Moblin, sit!, You found a fairy! But you're all out of bottles..., Her name is Briar, You get some answers, and a new partner, At last, magic! Mwahahaha!

Preschool Year: Of little sisters and preschool, In which canon is well and truly derailed, Here comes trouble, Maximum stealth, Passing the test

Grade School Years
First Year: Things you wanted to know about fairies, Briar's your advisor, so have some advice!, Confession is good for the soul, We're good / It's your birthday, The world according to Alex, Spy hunter, Birth of the AU Scoobies?

Second Year: School of hard knocks, The Life of Briar (aka, A Brief History of the Downfall Timeline), Plan Interdimensional Postman is go- wait, you want it sent WHERE?, Mission: Interdimensional Postman - Accepted!, So are we going to party, or what?, Leaving on a jet plane...
Tournament Arc, Hawaiian Prologue: Lu-sensei is not a shopper, Yur speekin kompreehenshun iz sum gud!, Let me give you a hand, Boss Battle: Arrogante Part One, Part Two, Part Three, Part Four, Part Five, Part Six, Finale, True friends are your most precious treasures, You have chosen to sacrifice, Might as well jump, Safe!, Intruder alert, Someone set you up the bomb, Rabid pantsweasel! Wow, defenestration is actually the more humane option!, So much for tea, Full disclosure
Tournament Arc, Under Tens Division Preliminaries: Shop, talk, eat, Enter the Tournament, "Deese are da Rules", Words of encouragement, Faces in the crowd, Traditional pre-fight banter, Boss Battle: Saotome Ranma, Part One, Part Two, Finale, Medic!, PING!, Totally not a ninja, Engaging magibabble, A promise between strangers, Second prelim round begins, Boss Battle: Othrym, Part One, Finale already?, The kid gloves come off, Boss Battle: Kurosaki Ichigo, Part One, Part Two, Part Three, Part Four, Finale, Boss Battle: Shuzen Kahlua, Part One, Part Two, Part Three, Finale, Be kind to mentally unbalanced vampire girls, Shounen protags are idiots with women, Buffet lunch with the vampire, Pay no attention to the Demon King in my soul, Girls. Who can explain them?, Talk to your not-so-invisible friend, A Strawberry's first step into a larger world, You take a much-needed break
Tournament Arc, Under Tens Division Finals: It seems like Lu-sensei had a long night, Heads up, eyes open, Ninja Alert!, Arisawa Interrupt!, Ninja info card post, Cordelia versus Kasumi, Double or nothing, Boss Battle: William Marsh, Part One, Another short one?, Part Three!, Finale - this time for sure, Rounding out Round One, Team huddle, Professor Bloodriver's Demonology 101, Smalltalk with the vampires, More smalltalk with the vampires, Insert CGI dragon here, Boss Battle: Amae, Part One, Part Two / Kung Fu Wizard Casts FIST!, Part Three, Part Four, Part Five, Finale, Get down/over here!, Tatsuki vs Gorn, End of Round Two, and an Intermission of Justice!, Healing, dealing, and sealing, Scheduling appointments, Black God, Red Dragon, Bathroom break, Use your illusion, Out of the bathroom, into the deep-freeze, Boss Battle: Ayane, Part One, Part Two, Part Three, Part Four, Part Five, Finale, Questions of healing, Da Rulez, Revisited, Oh, my eyes!, Sorcerers, witches, and wizards, oh my!, Draw, Boss Battle: Gorn, Part One, Part Two, Finale, Now with 50% less ham!, Boss Battle: Altria Drake, Part One, Part Two, Part Three, Part Four, Part Five, Finale, It's not exactly dungeon loot, but it'll do!
Tournament Arc, Under Fourteens Division Finals: You are the man with the plan, Disclosure, Hey, old man, This is my story - the abbreviated edition, Pick a seat, Dine, LIKE A PAIR OF KINGS!, I like swords, Okay, awkward, Stay frosty, Let her be, let her be, Let's make a deal, *BAM!* Sold!, Recommending a second opinion, Behold the WIZARD, Finally getting some answers, Bloody Hell, Story time!, Ambrose's final analysis, So apparently all wizards are bastards, Is this supposed to be a punishment?, No problem, The Queen is not as forgiving as Alex, Wake up, time to go, And they're off, A moment of compulsive honesty, Harris, party of two, Guess again, What do you know?, It's not really paranoia when there are ninjas around, Meet the ninja family, Arrangements, seating and otherwise, Where to begin?, Just say "No", Soaring Dragon, Raging Boar, You've been wondering why they called you here, Please be patient, Finally, some answers, Meeting adjourned, It's getting dark..., You're not afraid of the dark, are you?, "I like the dark.", This is a knife, and its name is not "Katie", Nobody move, Tall, dark, and Eeeevil, In which brave Sir Alex bravely runs away, Sweep a girl off her feet, why don't you?, This never happened to Gandalf, I'm not running anymore, Not exactly Prince Charming, Just the facts, sir, Damage control, The ever-important Knowledge check, Curses!, You gotta have faith, Look, listen, learn, Back to the ring, Technique theft 101, Let's talk about... stuff, Get out of my brain, woman!, How to avoid demon-girl cooties - and also mind control, Speeding through the semifinals, Ending with a whimper, not a bang, Post-battle analysis, AKA, "What'd I miss? What'd I miss?", Goodbye, Altria and good riddance, Ambrose, A bath and a bond, Making things formal, I'll see your five elements, and raise you nine, On a bat-wing and a prayer-strip, With a little help from your friends, Lu-sensei's Cryptic Advice
Tournament Arc, Under Eighteens Division Finals: Dreaming about a girl, and not in a good way, The Fairy's Penlight of Doom, Setting up the mental Unwelcome rug, Day Three Begins, Not quite standing room only, A big scary guy with an Aura of Menace is the perfect person to sit next to!, How does one become a 100 Dan Master, anyway?, A name to run away from really fast, Somebody's been practicing, This is you, not panicking, Warning the wizard and the warrior, Keeping your head down, Let the adults take care of this one, Ah, the (in)direct approach, Planning ahead, Round Two, pulling out the stops!, Optical scanners down, neural shields up!, Good thing Tatsuki's not here, huh?, Maybe the secret is to think happy thoughts?, Here comes (even more) trouble..., "My Psycho Power knows no limits!", Choose your path, Up and out - and hello, who are you?, Namedropping fail, Trolling for ninja, "Bad touch! Bad touch!", Disarming them with words - maybe, Some-body's get-tin' in trou-ble~, Of random encounters, keeping a promise, and- breaking heads?, Part of you is enjoying this..., ...but not too much, You might have been safer in the halls, Round three, fi- oh crap, more ninja!, Hope their insurance covers Acts of Ninja, You see (the auras of) dead (and not-quite dead, and very much alive) people, It is, in fact, a door, Waterfowl call simulated and repeated, matron fornicator, The Amazing Flying Ninja!, He's not dead (yet), Jim, You're a sorcerer, not a doctor!, She's not Chapel, but she'll do, No bees for you, but have some goddamn bats, Bat-wrangling is a tricky business, We've got a live one, here!, On the move, Sneaky feet, sneaky feet, sneaky ninja feet, Exit, stage left, Ohm, ohm, o-oh, I didn't notice you there, Do sorcerers dream of fulmenous sheep?, In which you don't have a leg to stand on, There are vampires, and then there are vampires, Annoyed girl, irritated fairy - you just can't win, You hurt my fairy, prepare to die, Heeee's baaaack

OMAKE
Family Ties, by Krain
Wisdom of the Raging Boar, by Vird
Benefits of Friendship, aka Fastball Special, by Krain
Tank Beats Giant Snake, by Forgothrax
Xander vs Canon, Part One, by Inara Seraph
Alexander Vs The Master, by UberJJK
The Desert's Sublime Red Beast of Power, by Calibash
The Farm, by Forgothrax
Buffy, Meet Alex, by MrGazzer
Doctor Harris of Sunnydale General, by Judge Mental
Ambrose Is Always Right, by Calibash
 
[x] Question Briar about succubi. Is your reaction at all typical, and if so, are there ways you can prevent it from happening again in the future?

So apparently there is an entire species of supernatural females out there who can use magic to mess with your brain. This is a highly unattractive concept on a number of levels. For one thing, you're quite attached to the concept of free will, particularly when it's your own; for another, the idea of becoming someone else's minion-slash-thrall just doesn't sit right. You've always been one of the top dogs in your social circle, and ever since you harnessed your magical potential, you've been able to exercise a disproportionate level of influence over the adults in your life. You are, if not wholly in control of your own life, then at least well on your way towards achieving it, and the notion of losing your capacity for self-determination is simply offensive. Your inner Ganondorf certainly rebels against the notion - the King of Evil is no woman's besotted bootlicker, not even a goddess's. And that's not even getting into the question of what kinds of disturbing things a succubus could make you do. You've seen how girls treat boys they have authority over, and being a packmule to a demonic Cordelia for the rest of your life does not appeal - though even that's a pleasant dream compared to unsettling visions of bows in your hair, fancy dress parties, and playing house. Forever.

Your skin crawls just thinking about it.

Consequently, as soon as the noise of the crowd has died down, you turn to your trusted fairy companion and ask her to tell you everything she knows about succubi, with an emphasis on defeating their magical mind-games. The ensuing conversation takes up most of the break, and boils down to four points.

Firstly, willpower. The most basic defense against a succubus's varied forms of control - and they have several, ranging from low-level charms to outright thought-crushing domination - is to have a mind strong enough to fight back against the demoness's own. Briar takes the fact that you were still able to think after being exposed to the succubus's allure as a good sign, even if you did physically freeze up until it went away; on the other hand, she points out that it will get harder to resist as you get older. That hardly seems fair, but fortunately, there are several methods at your disposal for shoring up your mental defenses. Meditation will help, as will some other disciplines that Lu-sensei can teach you, and there are a number of spells well within your ability to cast that will further augment your resistance to mind-control. The trick with those, of course, is to be able to get said spells cast before your brain turns to so much mush - which is where protective items come into play.

The second point is physical contact, and specifically, avoiding it. As dangerous as they are at a distance, succubi become even moreso up close. There are several different population groups - which are sometimes referred to as "tribes" - and most of them have access to some sort of contact poison, tail stinger, or touch-based mystical power, all of which are designed to attack the victim's will and make them more susceptible to control. Quite aside from that, most succubi are at least as strong as a human woman of similar size, with certain tribes and rare individuals going well into the "superhuman" category, and they usually have functional and very well-manicured claws. There is also the risk of "combat shapeshifters," who have worked out how to use their racial talent for changing form to create a variety of weapons for close combat. Spiked and/or razor-edged tentacles are apparently a popular choice. As it stands, Briar figures your existing physical and magical training are decent for keeping a typical succubus at a distance, although some weapon training might be in order.

The third point is magic. Quite aside from their natural powers, succubi are noted to possess a racial aptitude for certain types of magic. It's quite common for the sorcerously-inclined among their kind to study enchantment magic, to enhance their inherent talents of mind-control, and illusion is another favored field, adding new layers of deception to the mind games succubi like to play with their enemies. Summoning is a bit less common, but an excellent fit for a succubus's existing mental powers and typical reluctance to enter physical combat. Fortunately for you, most succubi who take up magic do not advance terribly far with it, lacking the intellectual fascination or desire for raw power that drive most high-level practitioners; instead, they tend to favor simple spells that yield quick results for common problems. Briar figures that your abilities fall short of a typical succubus-sorceress's skill in her favored fields, but the fairy is also quite certain that you have more numerous and varied surprises up your sleeve than most such individuals.

The final point is pure charisma. Even with all of her supernatural advantages countered, a typical succubus remains an intelligent, observant, and confident female, highly experienced at manipulating social trends and individuals to her own advantage. It's not unheard of for a succubus who's been chained to the point of immobility and had her powers sealed to eventually talk one of her captors into letting her go free, and what they can achieve when dealing with a non-hostile audience - let alone a trusting one - is even more impressive. Or frightening, depending on which side you are. The best way to deal with that is to keep on doing what you've been doing on the social side of things - keep building up your interpersonal skills, figure out girls as best you can, then apply the lessons in force should a succubus ever turn her eye towards you.

Altria and Cordelia listen to Briar with a certain sense of feminine smugness, at least until the fairy mentions that while succubi have a natural talent for coercing males, their powers are by no means limited to affecting just one gender.

"After all," Briar says, "as much fun as messing with boys can be, sometimes a girl just needs a circle of other girls to be her minions, y'know?"

The British blonde and California brunette don't smirk quite as much after that, and pay rather closer attention to what Briar is saying.

At length, the semi-finals begin. How do you wish to observe them?

[ ] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[ ] Just aura sight OR just enhanced vision. Will use up about 2.5% of your ki, leaving you with 47.5% of your maximum ki.
[ ] Observe the fights with the old Mark One Eyeball.

And do you wish to use your remaining magic to cast a divination spell on one of the fights?

[ ] No.
[ ] Yes, on...
- [ ] ...the fight between the wooden sword wielder and the succubus.
- [ ] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[X] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[X] Yes, on...
- [X] ...the fight between the wooden sword wielder and the succubus.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.

Maybe we can find out how the ninja does the whole replacement trick.

You know, I wonder if, should a succubus tried to get into our head, they'd meet Ganondorf?
He certainly doesn't seem to like the idea of being made a servant to a succubus
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[X] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[X] No
 
I've made this suggestion several times in this thread, but Protection from Evil!

It protects against mind control, it gives bonuses against evil creatures, it de-summons evil creatures. It's great. Enchant it on an item for permanent protection.

Protection against Outsiders or Demons might work better in this setting.
 
[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
[X] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[X] No

_______-
Why are you want to observe this one?
[x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.

We can't learn anything from demon so it only gives as a chance to observe ninja boy which we have no need.
 
Tasoli said:
Why are you want to observe this one?
[x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.

We can't learn anything from demon so it only gives as a chance to observe ninja boy which we have no need.
It could also give us a chance to understand how he does the replacement trick.
Basically, it's a way to learn ninja tricks, and as a bonus doesn't have us using it when the succubus is near
 
Possible insights into how the demon boy manipulates fire, that may offer further insights into our personal methods of fire generation. I.E. Fire Magic upgrade. A possible one anyway.
 
bzzt3421 said:
Possible insights into how the demon boy manipulates fire, that may offer further insights into our personal methods of fire generation. I.E. Fire Magic upgrade. A possible one anyway.
Yeah, that too.
Really, both of them offer some nice stuff that we can have use for.

Certainly more than watching a fight with the succubus would give us.
 
The question is do we want to use our divination here or save it for the Adult prelims, assuming there not running right now. Personally I say we use it now since the odds are that most the interesting contestants make it to the finals. Furthermore I'd bet that the adults will be harder to learn from due to a combination of them been more capable of protecting their techniques and their techniques been at a higher level so more difficult to learn without proper instruction.

[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
 
UberJJK said:
The question is do we want to use our divination here or save it for the Adult prelims, assuming there not running right now. Personally I say we use it now since the odds are that most the interesting contestants make it to the finals. Furthermore I'd bet that the adults will be harder to learn from due to a combination of them been more capable of protecting their techniques and their techniques been at a higher level so more difficult to learn without proper instruction.
Yeah, my thoughts exactly: plus, we'll get some power back in order to heck up on the adult section during finals later on.
This is our best chance to get some good stuff, from both fighters, since we might not get such good stuff going from watching other stuff later.
 
UberJJK said:
The question is do we want to use our divination here or save it for the Adult prelims, assuming there not running right now. Personally I say we use it now since the odds are that most the interesting contestants make it to the finals. Furthermore I'd bet that the adults will be harder to learn from due to a combination of them been more capable of protecting their techniques and their techniques been at a higher level so more difficult to learn without proper instruction.

[x] Aura sight and enhanced vision, as before. Will use up about 5% of your ki, leaving you with 45% of your maximum ki.
[x] Yes, on...
- [x] ...the fight between the last ninja-boy and the androgynous pyrokinetic demon.
Support+1
 
UberJJK said:
edit: Worth noting that our improved Ki control has Halved our Ki usage.
dragondude said:
Since the skill description says it's a 'minor discount', I find it more likely that it's a flat bonus which appears disproportionately bigger on small inexpensive techniques than a -50% on everything.

or Ki control is really ridiculously broken with small fractional costs at the higher levels.
OOC: Er, no. Rank E Ki Control is worth a 10% discount on ki techniques. The reason Alex is spending half as much ki to observe the semifinals, compared to the quarterfinals, is because he's only watching half as many fights.

Anyway, writing now.
 

dragondude said:
Since the skill description says it's a 'minor discount', I find it more likely that it's a flat bonus which appears disproportionately bigger on small inexpensive techniques than a -50% on everything.
dragondude said:
or Ki control is really ridiculously broken with small fractional costs at the higher levels.


Or it could be that before we had no control so were wasting massive amounts of Ki so even a small improvement in efficiency results in a massive cost reduction.

Ninja'd by GM
Judge Mental said:
OOC: Er, no. Rank E Ki Control is worth a 10% discount on ki techniques. The reason Alex is spending half as much ki to observe the semifinals, compared to the quarterfinals, is because he's only watching half as many fights.

Anyway, writing now.
...Right. That makes sense.
 
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