Scraped from
here.
STATUS SCREEN
Name: Alexander Lavelle Harris
Age: 8 years
Alignment: True Neutral
Past Life: Ganondorf, King of Evil
Traits
Aura of Power: C+. You bear a trace remnant of the omnipotent energies of the Triforce of Power. At this level, it can be detected by magical examination or magically-sensitive demons, within a day of your passage; it is also evident to magically- or spiritually-aware beings in your presence. This is reduced by your Spiritual Prowess, as long as you aren't actively casting spells. You're also able to gather respectable amounts of magical energy for spellcasting.
Dark Affinity: F. You like the dark.
Filial Piety: E. You have respect for your forebears, and are willing to go to them for advice with problems you can't solve on your own. This reputation earns you a minor bonus on social interactions with your elders. It does not yet impede your ability to socialize with your peers, but significant disobedience or disrespect for your seniors will reduce your ranks in this skill.
Honest: F+++. You tend to keep your word.
This reputation earns you a minor bonus on social interactions, as long as you are telling the truth. It does not yet impede your ability to lie, but significant dishonesty will reduce your ranks in this skill.
Intimidating: C+. You do not play well with others. This is negated by Social Prowess, as long as you aren't trying to be scary.
Past Life Experience: C++. You have dreams of the life (or is it lives?) of Ganondorf two or three times a night. You can recall the contents of these dreams in precise detail. Having this level of recall of your previous incarnation gives it an influence on your current form, which has developed faint Gerudo skin, hair, and eye colors.
Powerful Build: D. Though you're just eight years old, you have the physique of a child of eleven.
Protective: D. You look out for your friends and loved ones. You gain a moderate bonus on actions taken to defend or avenge someone you care about. Failing to help a friend in need incurs a minor penalty until you have made amends.
Rage: F. ALEX SMASH!
Totem of the Raging Boar: E. Your actions have demonstrated an affinity for the Spirit of the Boar, who is fierce, hard-headed, and hungry. You gain a minor bonus in combat situations and social situations.
Traumatic Memories: F++. You have seen things you rather wish you hadn't, and which you can't easily forget.
Warrior Born: F++. You enjoy a good fight.
Watchful: D. You keep your eyes and ears open for trouble. You are more likely to notice subtle or hidden details about your surroundings even when you aren't specifically on guard, and more so when you are paying attention.
Young: C. Despite everything, you are still just a child. Your traits and skills incur a penalty equal to half a rank when put in competition with those of an adolescent (age 12+). Against young adults (age 16+), the penalty is a full rank, and against adults (age 20+) the penalty is a rank and a half.
Skills
Combat Prowess: D++. You are a moderately skilled fighter. You can hold your own against anybody of similar size and training.
Club Training: F-. You know a bit about how to wield clubs. Walk softly, carry a big stick.
Headbutt: F+++. A special technique that consists of slamming your skull into someone else's. Seems reasonably effective as long as you have a ki-buffer up, and your opponent doesn't have any fancy features like horns, cranial ridges, or a flaming skull.
Knife Training: F. You know something of the theory of wielding short blades. Pointy end goes into the other guy, right?
Maximum Power: E++. A special technique which focuses magical and spiritual energy into a golden aura that increases all physical stats by over 400%. Drains roughly 1% of maximum reserves every 2 seconds of use, and sometimes causes visions that communicate one's true nature to an opponent through a meeting of fists. Not all opponents trigger this reaction, for reasons as-yet unknown.
Power Ball: F+. A special technique which focuses magical and spiritual energy into a golden orb that inflicts direct damage and temporary paralysis on its target. Seems to absorb "active" spells for added effect. Should not be used against plucky young heroes with magic swords.
Power Fist: F+. A special technique that consists of a powerful backhand punch, infused with your aura. Seems effective at stunning and knocking around smaller enemies.
Power Sense: F+. A special technique which focuses magical and spiritual energy into an extrasensory ability similar to short-range sonar. Should not be used near large, excited crowds.
Spear Training: F-. You have a very basic idea about how to wield a spear. Pointy end goes into the other guy.
Staff Training: F. You know a bit about how to wield a staff. At this point, it's basically like you picked up a stick.
Substitution: F-. A high-speed movement technique that involves exchanging positions with a random object to avoid taking damage from an attack. Needs way more practice before you test it in actual combat conditions.
Sword Training: F+++. You know something of the theory of wielding a blade. In this case, a little knowledge really is a dangerous thing.
Tonfa Training: F-. You know a little bit about how to wield a tonfa. Or is it a nightstick?
Weapon Defense: F+. You have a very basic idea of how to protect yourself from weapon-using opponents. You wouldn't care to test this knowledge against anything nastier than, say, a feather duster.
Wisdom of the Raging Boar: F. A combination technique that consists of a bear hug, three rapid headbutts, and a suplex.
Japanese: D. You have a decent understanding of this foreign language, roughly at the level of a native speaker of your age. Since it was obtained by magic, it's only temporary unless or until you get some long-term practice in.
Magical Prowess: C. You are a skilled practitioner. You can defend yourself against the average spellcaster or demon or a fair-sized group of ordinary humans, and could give a novice Champion a run for his or her money.
Abjuration: F+++. You have a very basic understanding of general defensive magic. Sadly, a "no homework" zone is as yet beyond you.
Augmentation: D. You have a working understanding of enhancement magic, making your spells more effective, longer-lasting, and more resistant to dispelling. It's completely different from Reinforcement. Really.
Conjuration: F. You have a very basic understanding of creation magic. Mostly, you can make a mess.
Divination: D. You have a working understanding of informational magic. Your divination spells are moderately safer, more effective, and more difficult to notice.
Earth Elementalism: F+. You have a very basic understanding of the power of earth. It rocks.
Elementalism: E. You have a basic understanding of elemental magic - wind, fire, all that kind of thing. Your general elemental spells are slightly safer and more powerful.
Enchantment: F-. You have a very basic understanding of mind magic. You can make friends out of people who already like you, and influence people - mostly into being your enemies.
Fire Elementalism: F+++. You have a very basic understanding of the power of fire. It's hot.
Ice Elementalism: F-. You have a very basic understanding of the power of ice. It's cool.
Illusion: F++. You have a very basic understanding of the magic of shadows and phantasms. What you see is not always what you get...
Lightning Elementalism: F. You have a very basic understanding of the power of lightning. It's shocking!
Mage Sense: F. You're able to detect magical energy even when you can't see it, as long as it's right in front of you.
Mage Sight: E++. You're somewhat skilled at reading pure magical auras. You can interpret a slightly larger amount of information than normal.
Mana Concealment: F+. You're able to hide your magical energy. You know, as long as you aren't using it, there are no magical sensitives nearby, and your luck is in.
Mana Control: E. You know how to use mana more efficiently. You get a minor discount on all spells and mana-using special techniques.
Mana Recovery: F. You recuperate spent mana more quickly than normal. Instead of a full two days to recharge from zero, it might take you as little as 47 hours and 59 minutes!
Necromancy: F+++. You have a very basic understanding of the magic of death, spirits, curses, and undeath. It's messy and creepy and dark and scary - fun for the whole family!
Summoning: E++. You have a basic understanding of space-time magic. Although your summoning spells are slightly safer and more powerful than normal, you still feel that messing with such magic on the Hellmouth would be ill-advised.
Transformation: F. You have a very basic understanding of magic that changes the form and composition of things. And stop clapping your hands already, because it's not Alchemy.
Water Elementalism: F-. You have a very basic understanding of the power of water. It's... wet?
Wind Elementalism: F++. You have a very basic understanding of the power of wind. It blows.
Mental Prowess: E+++. You have above-average mental capabilities for someone of your age. You get good marks, and can make a good effort at books written for the under-13 audience.
Computer Literacy: F. You have no fear of the dread machine. You can turn it on and off (deliberately, even!), type, use the mouse, and get on the Internet without getting totally lost.
Concentration: F++. You are able to focus on the task at hand. Your attention is not easily - oh, shiny!
Dreamwalking: F. You have a limited ability to control your dreams and defend yourself from mental intrusions while sleeping. You can also apparently entertain girls who spy on other people's dreams for reasons unknown.
First Aid: F-. You know a little bit about emergency medicine. You can confidently say that it's better off left to those who have actual first aid training - or, you know, Briar.
Hyrulean Theology: F. You have a very basic understanding of Hyrulean religious beliefs. You can name the Godddesses and their aspects, know a couple of amusing parables, and could identify the holy symbols if you needed to.
Listening: E. You hear things. Currently not including voices in your head. You get a minor bonus to hear things that aren't immediately obvious, or which might be drowned out by background noise.
Looking: D. You see things, currently not including dead people. You get a moderate bonus to spot things that aren't immediately obvious, or which are concealed.
Meditation: F++. You know how to arrange your thoughts and the energy of your mind in a more efficient and beneficial manner. When you don't fall asleep or suffer from a distracting leg-cramp, that is.
Mental Defense: F+. You know how to construct defenses against all manner of mental attacks and influences. Unfortunately, their effectiveness relies on having a will of iron - yours is more like tinfoil at this point.
Tactics: F. You know how to think and plan beyond the moment, for yourself and a small group of allies. Though it's less "thinking and planning" and more "by the seat of your pants."
Physical Prowess: D+++. You are exceptionally physically capable for someone of your age and build. You have a strong grip, a great throwing arm, a remarkable turn of speed, excellent hand-eye coordination, and sharp reflexes.
Body Flicker: F+++. A high-speed movement technique that looks like teleportation. You get the feeling you should work on this a lot more before you actually try using it.
Doppelganger: F+. A ki-based illusion technique that creates a visual "clone" of you. It's a pretty obvious fake at this level, though.
Evasion: F+. You have some aptitude for getting out of Harm's way. Too bad your ability to dodge blows isn't equal to your ability to avoid the ever-charming Miss Kendall.
Ki Enhancement: E. You have some skill at using ki to boost your body's natural abilities. Your enhancements are slightly more powerful than normal.
Ki Power: F++. You generate more ki than is usual for someone of your age, build, and training. Trace amounts, but hey, more is more.
Ki Recovery: F++. You recuperate spent ki more quickly than normal. Instead of a full two days to recharge from zero, it might take you as little as 47 hours and 59 minutes!
Stealth: F+++. You have some ability to sneak around. You could probably even get past a blind, deaf man!
Strength: F. You have some outstanding physical power. But not that much.
Strength Concealment: F-. You can hide your physical power in everyday life. As long as nobody else is looking at you, anyway.
Strength Control: F-. You can use exactly as much or as little physical power as is necessary to get the job done. You probably shouldn't handle fine china or glassware at this stage, though.
Sign Language: F+. You can't do much more than flail around and hope that somebody correctly guesses what you're trying to say.
Social Prowess: C+. You are a popular kid. This is reduced by Intimidating, when you try to be scary.
Acting: F+. You can act. Badly.
Allure (?): F. You saw a succubus doing something with her aura that made you zone out in confusion for a couple minutes. You might be able to recreate it, but why would you want to?
Cool: F++. You can keep yours. Sometimes.
Fighter's Rep: E++. Your first time competing was at the World Martial Arts Tournament, and you won the Under Tens Division. This is a feat worthy of recognition within the martial arts community.
King of Women: E++. You have a particular way with women, and can sometimes avoid getting them mad at you. You get a minor bonus on social interactions with females.
Threat: F. You can deliver a well-chosen word of warning. Currently, your threats are just above the kindergarten level. Works off of Social Prowess when being "subtle," Intimidating when being overt.
Trolling: F. You are an initiate in the ancient art of trolling. However, unsuccessful troll is unsuccessful.
Words of Power: F++. You have discovered that calling your attacks may actually make them stronger. However, you'd be terminally embarrassed if you were seen (heard?) doing so in public, or even in private.
Spiritual Prowess: C+. You've learned the basics of ki control, which lets you enhance your body in dangerous situations and resist spiritual attacks. This reduces the presence of your Aura of Power, when you aren't actively casting spells, and also reduces the undesireable side-effects of your Past Life Experience.
Ki Concealment: F+. You are able to hide your ki. People who couldn't sense it before still can't sense it at all!
Ki Control: E+++. You know how to use ki more efficiently. You gain a minor discount on ki techniques.
Ki Sense: E. You are able to detect and read auras out of visual range. Your sense of unseen auras is slightly more accurate, allowing you to identify familiar individuals, and you gain a minor degree of protection against being stunned by overwhelming auras.
Ki Sight: C. You are skilled in the technique of reading an opponent's aura and fighting strength. This makes your readings considerably more accurate, and significantly reduces the odds of dangerous side-effects.
Spiritual Concealment: F. You are able to hide your spiritual presence. Anything with the third eye to see you isn't going to be fooled, though.
Spiritual Control: F-. You are able to use spiritual energy more efficiently. Have you actually used it yet? Even once?
Spiritual Perception: F-. You are able to see purely spiritual phenomenon, including dead people. They have to be pretty blatant, though.
Spiritual Power: F-. You have some ability to affect spiritual entities with the power of your own soul. It's the equivalent of a faint smell...
Totemic Knowledge: F+. You have obtained basic knowledge of the spirit guides and their roles, as well as how to invoke your own spirit beast - if you so dare.
Minions
Amy Madison: E++. A quiet girl who'd be fairly ordinary, if not for the magical skills you've taught her.
Briar: E+ (F++ physical, D mental). A two-inch tall fairy, invisible and inaudible to the majority of modern humans. A reliable source of basic information on just about anything you point her at. Also sort of your familiar, due to Hellmouthy shenanigans.
Cordelia Chase: E+. A pretty, wealthy, fashion-sensitive, and bluntly honest girl who's rapidly shaping up to be the queen bee of your age group. Also a blossoming ki adept. Totally not a minion.
Larry Blaisdell: F+++. A big, outgoing guy who has all the makings of a future football star. Doesn't mind hanging out with girls. Has an awesome Grandma.
Moblin: E++. An ugly, ill-tempered, rather large dog, bane of socks and shoes. He generally does what you tell him.
Priorities
Mission: Interdimensional Postman: You have promised to find a way for Briar to make contact with her mother, whose last known location is in Hyrule. As this Priority requires the development of long-distance travel capabilities - most likely flight or teleportation - as well as dimensional theory, you will receive a bonus to Magical Prowess in those fields until you complete or abandon this Priority.
Items
Championship Belt: A white silk belt bearing the emblem of the World Martial Arts Tournament, a snarling green Oriental dragon with large, branching, antler-like horns, holding an orange crystal ball in one taloned paw. You're sure Zelda will love it.
Cheque: Your winnings from the tournament. They work out to about 1000 USD.
Finalist's Plaque: A wooden-backed bronze commemorative plaque that proclaims the champion of the Twenty-First World Martial Arts Tournament's Under Tens Division. Still needs to have your name inscribed on it.
Heart Container (Sealed): A trophy of your battle with the Malicious Cephalopod, Arrogante. You've chosen to store this item in a pocket of holding as a future sacrifice to Din, and so gain no direct benefits from having possession of it.
Map, Annotated 2.0: A print-out map of shrines and temples in the area around your hotel. Somewhat detailed, it has public information culled from the Internet for most of the addresses you've picked out as potential spiritual hot-spots. Lu-sensei recommends visiting the Higurashi Shrine.
Meishi: Personalized "business cards." You've obtained one that has the contact info for Arisawa Tatsuki and Kurosaki Ichigo, and another that has the contact info for Shuzen Kahlua. You also have Altria Drake's address, which apparently has a wizard handling the mail.
Novelty Cheque: A gimmicky, vastly oversized version of your actual cheque. Not worth anything except perhaps a chuckle or two. What are you going to do with it, anyway?
Pendant: A seventh-birthday gift from Amy, made of polished dark wood carved in the shape of the Gerudo Crest.
Tournament Documents: A complete copy of the World Martial Arts Tournament's rules (for all divisions), as well as the documentation necessary to register and a formal invitation to the next tournament, which is in four years' time.