Xander [Quest]: Reborn on the Hellmouth

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Scraped from here.

Your first memory is darkness. Warm, wet, quiet, still, and comforting, it...

Judge Mental

Stranger In a Strange Land
Scraped from here.

Your first memory is darkness. Warm, wet, quiet, still, and comforting, it surrounds you, goes on as far as you can perceive, and seems to last forever. You like it, and as you drift in the dark, you dream. In these dreams, you see:

[ ] Golden triangles. (Ganondorf, King of Evil)
[ ] Dark gemstones. (Beryl, Queen of the Dark Kingdom)
[ ] Alien canisters. (Mother Brain, Commander of the Zebesian Space Pirates)
[ ] Tangled webs. (Lolth, Demon Queen of Spiders)
[ ] Azure flames. (Azula, Princess of the Fire Nation)
[ ] Swarming nightmares. (The Overmind of the Zerg Swarm)
[ ] Flashing fists. (M. Bison, Master of Psycho Power and Shadowloo)

Then the dreams and the darkness end. There is movement, followed by pain, and then there is noise, light, and cold. You don't like this at all, and you voice your displeasure at the earliest opportunity. The blurry giants gathered around you don't precisely ignore your protests, but they either don't understand what you're trying to tell them, or simply don't care. You're dried off with a piece of cloth that grates against your skin like sandpaper, wrapped up in a too-thin blanket, and handed off to a giant woman who clearly isn't looking her best.

"What're we going to call him, Jess?" the nearest of the male giants rumbles in a voice of muted thunder. "No way we're naming him after my useless old man, and your dad threatened to disown you if you named the kid after him."

"I was thinking we might name him for your grandfather, Tony," the giant woman replies.

"Grandpa Alex?" Tony the Giant murmurs like a thoughtful landslide. "I think I like the sound of that."

"And his middle name can be Lavelle, for my grandfather," Jess the Giant-Woman continues, sounding rather dazed.

Tony snickers, and you hear/feel a whoosh of wind as he lays one colossal hand on the female's head, gently stroking her miles of dark brown hair. "Whatever you want, hon."

So it is, that you are officially named Alexander Lavelle Harris.

You spend the first few weeks of your life doing the sorts of things that all babies do. You sleep, you drink, you fill your diapers and get changed, you sleep again, you cry, you wobble around, and you sleep some more. And when you sleep, you dream once more. For the most part, your dreams are full of random nonsense, the sort of thing you suspect most babies (and most people in general) see, but one night you have a dream that reminds you of the visions you had in the dark. It is clearer, more powerful, and simply more real than all the other dreams you have had since being born, and it follows the same thread as your earlier, half-forgotten... memories?

In your waking moments, you ponder what you have seen in the dream-memories, and what you should do about them.

[ ] Repress the strange dreams as much as possible, and get on with being a normal baby from a normal family, living in a normal town. As normal as California ever gets, anyway.
[ ] Let the dreams come and go as they may. If something applicable to your normal life shows up, use it, but otherwise, ignore them.
[ ] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.
[ ] Investigate the dreams thoroughly. Sleep often, review what you can recall of the contents while awake, and apply it all to your life, no matter how strange it seems.
 
Name: Alexander Lavelle Harris
Age: 8 years
Alignment: True Neutral
Past Life: Ganondorf, King of Evil

Traits
Aura of Power: C. You bear a trace remnant of the omnipotent energies of the Triforce of Power. At this level, it can be detected by magical examination or magically-sensitive demons, within a day of your passage; it is also evident to magically- or spiritually-aware beings in your presence. This is reduced by your Spiritual Prowess, as long as you aren't actively casting spells. You're also able to gather respectable amounts of magical energy for spellcasting.

Intimidating: C. You do not play well with others. This is negated by Social Prowess, as long as you aren't trying to be scary.

Past Life Experience: C++. You have dreams of the life (or is it lives?) of Ganondorf two or three times a night. You can recall the contents of these dreams in precise detail. Having this level of recall of your previous incarnation gives it an influence on your current form, which has developed faint Gerudo skin, hair, and eye colors.

Powerful Build: D. Though you're just eight years old, you have the physique of a child of eleven.

Protective: F. You look out for your friends and loved ones. This bestows a minor bonus to any actions you take to defend or avenge someone you care about.

Young: C. Despite everything, you are still just a child. Your traits and skills incur a penalty equal to half a rank when put in competition with those of an adolescent (age 12+). Against young adults (age 16+), the penalty is a full rank, and against adults (age 20+) the penalty is a rank and a half.

Watchful: F+. You keep your eyes and ears open for trouble.

Skills
Combat Prowess: D+. You are a moderately skilled fighter. You can hold your own against anybody of similar size and training.

Japanese: F. You have a very basic grasp of this foreign language. Since it was obtained by magic, it's only temporary unless or until you get more practice in.

Magical Prowess: D+++. You are a competent practitioner. You can defend yourself against most mundane, human-scale threats, and could defeat a spellcasting peer or a common demon if you worked for it.
Maximum Power: A special technique which focuses magical and spiritual energy into a golden aura that increases all physical stats by 400%. Drains energy rapidly while in effect; may also cause visions that communicate one's true nature to an opponent through a meeting of fists. Current rank: F.
Power Ball: A special technique which focuses magical and spiritual energy into a golden orb that inflicts direct damage and temporary paralysis on its target. Should not be used against plucky young heroes with magic swords. Current rank: F.
Power Sense: A special technique which focuses magical and spiritual energy into an extrasensory ability similar to short-range sonar. Should not be used near large, excited crowds. Current rank: F.

Mental Prowess: E++. You have above-average mental capabilities for someone of your age. You can read books meant for kids up to age ten, and get good marks.

Physical Prowess: D+++. You are exceptionally physically capable for someone of your age and build. You have a strong grip, a great throwing arm, a remarkable turn of speed, excellent hand-eye coordination, and sharp reflexes.

Social Prowess: C+. You are a popular kid. This is reduced by Intimidating, when you try to be scary.

Spiritual Prowess: C+. You've learned the basics of ki control, which lets you enhance your body in dangerous situations and resist spiritual attacks. This reduces the presence of your Aura of Power, when you aren't actively casting spells, and also reduces the undesireable side-effects of your Past Life Experience.

Minions
Amy Madison: E++. A quiet girl who'd be fairly ordinary, if not for the magical skills you've taught her.

Briar: E+ (F++ physical, D mental). A two-inch tall fairy, invisible and inaudible to the majority of modern humans. A reliable source of basic information on just about anything you point her at. How does that Z-Targeting work again?

Cordelia Chase: E. A pretty, wealthy, fashion-sensitive, and bluntly honest girl who's rapidly shaping up to be the queen bee of your age group. Totally not a minion.

Larry Blaisdell: F+++. A big, outgoing guy who has all the makings of a future football star. Doesn't mind hanging out with girls. Has an awesome Grandma.

Moblin: E++. An ugly, ill-tempered, rather large dog, bane of socks and shoes. He generally does what you tell him.

Priorities
Mission: Interdimensional Postman: You have promised to find a way for Briar to make contact with her mother, whose last known location is in Hyrule. As this Priority requires the development of long-distance travel capabilities - most likely flight or teleportation - as well as dimensional theory, you will receive a bonus to Magical Prowess in those fields until you complete or abandon this Priority.

Items
Heart Container (Sealed): A trophy of your battle with the Malicious Cephalopod, Arrogante. You've chosen to store this item in a pocket of holding as a future sacrifice to Din, and so gain no direct benefits from having possession of it.

Pendant: A seventh-birthday gift from Amy, made of polished dark wood carved in the shape of the Gerudo Crest.

Quest Log
First Year: Your name is Alexander, You dream of Golden Triangles, Wriggle before you can crawl, The stirrings of Power
Daycare Years: You are the champion... of daycare, How to make friends and encourage Dad, In which boy meets dog, Sit, Moblin, sit!, You found a fairy! But you're all out of bottles..., Her name is Briar, You get some answers, and a new partner, At last, magic! Mwahahaha!
Preschool Year: Of little sisters and preschool, In which canon is well and truly derailed, Here comes trouble, Maximum stealth, Passing the test
Grade School Years
First Year: Things you wanted to know about fairies, Briar's your advisor, so have some advice!, Confession is good for the soul, We're good / It's your birthday, The world according to Alex, Spy hunter, Birth of the AU Scoobies?
Second Year: School of hard knocks, The Life of Briar (aka, A Brief History of the Downfall Timeline), Plan Interdimensional Postman is go- wait, you want it sent WHERE?, Mission: Interdimensional Postman - Accepted!, So are we going to party, or what?, Leaving on a jet plane...
Tournament Arc, Hawaiian Prologue: Lu-sensei is not a shopper, Yur speekin kompreehenshun iz sum gud!, Let me give you a hand, Boss Battle: Arrogante Part One, Part Two, Part Three, Part Four, Part Five, Part Six, Finale, True friends are your most precious treasures, You have chosen to sacrifice, Might as well jump, Safe!, Intruder alert, Someone set you up the bomb, Rabid pantsweasel! Wow, defenestration is actually the more humane option!, So much for tea, Full disclosure
Tournament Arc: Shop, talk, eat, Enter the Tournament, "Deese are da Rules", Words of encouragement, Faces in the crowd, Traditional pre-fight banter, Boss Battle: Saotome Ranma, Part One, Part Two, Finale, Medic!, PING!, Totally not a ninja, Engaging magibabble, A promise between strangers, Second prelim round begins, Boss Battle: Othrym, Part One, Finale already?, The kid gloves come off, Boss Battle: Kurosaki Ichigo, Part One, Part Two, Part Three, Part Four, Finale, Boss Battle: Shuzen Kahlua, Part One, Part Two, Part Three, Finale, Be kind to mentally unbalanced vampire girls, Shounen protags are idiots with women, Buffet lunch with the vampire, Pay no attention to the Demon King in my soul
 
Ooh, a Buffy quest!

[X] Tangled webs.

[X] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.
 
[X] Evil Eggs

Wait, no. Whatever option might get Hyena Xander.

[ ] Let the dreams come and go as they may. If something applicable to your normal life shows up, use it, but otherwise, ignore them.
 
[X] Tangled webs.

[X] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.
 
[x] Golden triangles.
I shall bring the glory of the Legend of Zelda to SpaceBattles or die trying!

[x] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.
 
[X] Golden Triangles.
[X] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.
 
[X] Golden Triangles.
[X] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.

Excuse me, Princess. ;p
 
Tetsurou said:
[X] Golden Triangles.
[X] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.

Excuse me, Princess. ;p
NO. None of that.

Early season Xander will be lame enough.
 
[x] Golden triangles.
[x] Pay attention to the dreams. Try to make use of as much of what you see in them as possible, but keep the strange stuff hidden.

In your dreams, you see three perfect golden triangles, floating freely in the air before you. They call out to you, whispering promises of Power, Wisdom, and Courage, offering to grant your deepest wish if you can but lay hands on them. You step forward, reaching towards the icons of divine providence, and a symbol appears on the back of your outstretched right hand, shining through the material of your gauntlet just before there is a brilliant, blinding surge of light...

...and then you wake up, momentarily surprised to see that there is nothing in your hand, nor on the back of it. It is the tiny hand of a newborn baby, nothing more.

You feel an overwhelming sense of loss. It takes much time and effort on the part of your mother before your wailing protest finally ceases.

Over the next couple of months, you spend a good part of your waking hours thinking on the dream. Power. Wisdom. Courage. The words resonate in your half-recalled memories, and when you think on them all at once, you remember another word, one that was not spoken in the dream - "Triforce." Not much else can be drawn from the dream, save a feeling of absolute certainty that it, and the objects depicted in it, are of tremendous importance.

Gained Past Life Experience F+

You also gain some practical information from the dream. You know how to reach for things, and how to grasp them - and spurred on by the crushingly bitter memory of waking to an empty hand, you work hard at being able to hold on to the things you pick up. Dreams are insubstantial, perhaps even unattainable, but you resolve that in the waking world, you will not lose what is yours, nor allow it to be taken from you. Towards the end of the fourth month, you also figure out the basics of crawling, though at this point, it's more snake-like wriggling than anything.

Gained Physical Prowess F

Then you have another dream. In it, you see the golden light of the floating triangles, just fading away to reveal two figures.

One is a young woman. Blonde-haired, blue-eyed, and clad in an elaborate gown of white and pale purple, her features are beautiful, wise, and not quite human - the delicately pointed ears are a bit of a giveaway. In one hand, she holds a slender sword, while the other grasps a glowing golden bow. On the back of her white-gloved right hand, glowing faintly golden, is a familiar symbol: an equilateral triangle, divided into four smaller equilateral triangles, the bottom-left of which radiates sapphire blue light.

The second figure is a young man, hardly more than a boy. He too has blond hair, blue eyes, and the elfin ears, but unlike the girl, his garments are quite simple, consisting mainly of a green tunic, dusty leggings, and a long green cap. Over these, the boy wears an assortment of leather gear - belts, pouches, gloves, and boots. Over his right arm is a brilliant shield bearing a complex crest, while in his left hand he wields a long, blue-hilted sword of painful beauty. The glyph of three joined triangles is on the back of his left hand, and features the bottom-left triangle glowing with emerald radiance.

After looking upon the two - not strangers, even if you've never seen them before in this life, you know them far too well for that - your point of view changes. A mirror appears, and you behold yourself.

You are a giant of a man, dark of skin, with fiery red hair and beard and bright golden eyes. Clad in dark, full armor and a long black cape, you carry a sword longer than most men are tall sheathed at your side. The fingers of your right hand are closed loosely about a sphere of crackling energy, and there on the back is the triangle-glyph, the topmost component giving off a burning red glow. A shadow seems to loom above and around you, something vast and terrible and not remotely human, a horned and tusked beast whose body surges with unstoppable might. It ROARS...

...and once again, you awaken. This time, you do not scream, instead remaining still and silent for a long, long time.

Gained Aura of Power F

How will you spend the next few months?

[ ] Keep focusing on your dreams.
[ ] Focus on your normal life.
[ ] Split the difference.
 
[X] Split the difference. Learn, grow, become more than what we are now (physically and mentally).
 
Ha! And then we were Ganon.

(x) Split the difference. Do not get so focused on dreams we forget to live.
But when we do dream, go for Raging Boar form. Many's the time on the hellmouth you'll want to be able to turn into a giant monster.
 
[x] Split the difference.

The impressions you pick up from seeing your past life - almost predominantly Power and Evil - leave you unsettled. While you categorically refuse to allow yourself to be cowed by your own memories, you are also not terribly eager to go delving into the haze of sensations you picked up from the Dark Man, let alone the shadowy Beast. So instead you divide your efforts, spending about half of your increasingly-wakeful hours reflecting on the content of your dreams, and the rest striving for self-improvement.

You puzzle out the intricacies of crawling without much trouble, and your new control of the strength in your little arms and legs, combined with your existing mighty baby-grip, allows for new options like the lifting of toys and a degree of climbing. You also give words a few attempts, but everything comes out as cute baby gibberish, serving little purpose except to amuse your mother. Your father does not seem overly moved by the babble, but he does appear to approve of your physical endeavors; when another man identified as "Uncle Rory" comes over, Tony Harris makes much of your mobility and powerful little fingers.

"Looks like we might have a future athlete in the making here," he comments, grinning as he mock-wrestles you in the direction of the changing table.

"Takes after Gramps after all, huh?" Rory notes. He raises a bottle of some golden brown substance. "Good on you, kid."

Gained Physical Prowess F+.

On the dream-front, your reflections turn up some minor details. Your past self - "Ganondorf," you hear a deep, powerful voice growl in the back of your mind - definitely didn't give the impression of being a nice guy, but on the other hand, his sheer size suggests that he was the sort who got things done. Nobody gets that big without a good bloodline, lots of food, and a great deal of hard work. That's not even getting into the magic that was burning between his fingers, or the terrible aura of - "Ganon" - that Beast. You don't know what could create a monster like that, you don't really want to know, but the fact that he pulled it off... well, you have to respect a guy who can amass so much personal might that he gets his own Aura of Power.

Then there's the princess - "Zelda" - and - "Link" - the boy in green. Ganondorf really did not like those two, though there was also a sense of a grudging respect, particularly towards the boy. More prominent was an intense desire to possess something that each of the pair had in their possession, but you're not entirely sure what it was, except that the glowing triangles pretty much had to be involved.

Six months after your birth, you have another dream. In it, Ganondorf is shown ruling over a broken kingdom infested with monsters, many of them of his own making. Zelda is alternately missing or a prisoner, but the boy, Link, is free and fighting. Ganondorf watches him, at first as an idle amusement, then with growing distaste as the young swordsman cuts his way through traps and beasts and gigantic lords of Evil. The mighty sorcerer casts increasingly dangerous obstacles in the boy's path, but far from stopping Link, these merely succeed in making him stronger, tougher, and more clever. By the time Ganondorf decides to confront Link directly, the boy in green has grown unexpectedly strong. He is not Ganondorf's match in raw Power, and never will be, but he has Courage. Link will not bow. He will not stop. He will not break.

You begin to understand why Ganondorf respects this young man, even as he despises him.

Gained Past Life Experience F++.

How will you spend the next six months?

[ ] Keep dividing your efforts evenly between the dreams and waking life.
[ ] Focus a bit more on the dreams.
[ ] Focus a bit more on the waking.
 
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