- Location
- SMS Odette II
"To no man does the earth mean so much as to the soldier. When he presses himself down upon her long and powerfully, when he buries his face and his limbs deep in her from the fear of death by shell-fire, then she is his only friend, his brother, his mother; he stifles his terror and his cries in her silence and her security; she shelters him and releases him for tens seconds to live, to run, ten seconds of life; receives him again and often forever."
- "All Quiet on the Western Front", Erich Maria Remarque
In Verdun, players choose squads from the various nations fighting in the ranging from the various Dominions of the British Empire, French Metropolitan and Colonial units, the armies of Germany, to lesser known participants like Belgium; each with their own specialties and sets of equipment including advanced late war weapons like the MP-18 Submachinegun or the French self-loading RSC rifle. Matches take place in narrow but deep map divied up into a series of trenches dug by the respective sides, which are fought over in successive Attack and Defense phases. The first Attack ends when a trenchline has been successfully captured or the attack suffers too many casualties - a series of timed respawns - in a certain timeframe, after which the attackers must now defend against the enemy counterattack. The phases continue either until the end of the match, where the force which has captured more trench lines over the course of the game wins, or one side has been pushed back to their literal last ditch. Sign up for desperate bayonet charges under barrages of gunfire, tense infiltrations, and ferocious close quarters fighting!
Verdun also features a co-operative horde mode where one player squad must defend their trenches against 20 successive waves of enemy attackers, each more intense than the last.
In Tannenberg, the players choose squads from Austria-Hungary, Germany, Romania, Bulgaria, and the various regions of Russia which have unique special abilities, battlefield deployables, traits, and weapons. Battles are fought on wide maps divided into sectors which provide specific bonuses, but require a viable line of communications to the starting headquarters sector much like Company of Heroes 1. If a sector has no friendly sectors bordering it, the players inside are encircled and must either breakout or successfully restore a line before they automatically surrender in 3 minutes. The very headquarters of the enemy themselves can be exposed by capturing its adjacent sectors. You will fight daring flanking maneuvers across open lines of sight as armies exchange lethal musketry across constantly shifting battlelines.
Tannenberg fills any available slots with bots until they can be replaced by players in a given 32 vs. 32 match, keeping an ebb and flow of conflict going in which even the most novice player can make significant impact.
Many SVers have already answered the nation's call, and so can you! Join the Colors of the SV Reserve Infantry!
Buy yourwar bonds copy today!
- "All Quiet on the Western Front", Erich Maria Remarque
The WW1 Game series is a planned set of related squad-based competitive multiplayer shooters visiting different fronts of WW1, each of which attempt to capture the unique dynamics of each front. Squads are made up of four members, each with their own unique role and choice of loadout, and have their own level determined by the average level of the different players and the cumulative time specific players have spent together in the same squad across all the WW1 Game series. Squad level visually changes the uniform of the player characters, representing equipment changes from various periods of WW1, as well as the efficacy of each Squad special abilities. Particularly unique to the WW1 series is its Horrors of War, where not infrequently soldiers killed on the battlefield will not die instantly and cleanly but linger on the field in pain before finally expiring.
Article:
In Verdun, players choose squads from the various nations fighting in the ranging from the various Dominions of the British Empire, French Metropolitan and Colonial units, the armies of Germany, to lesser known participants like Belgium; each with their own specialties and sets of equipment including advanced late war weapons like the MP-18 Submachinegun or the French self-loading RSC rifle. Matches take place in narrow but deep map divied up into a series of trenches dug by the respective sides, which are fought over in successive Attack and Defense phases. The first Attack ends when a trenchline has been successfully captured or the attack suffers too many casualties - a series of timed respawns - in a certain timeframe, after which the attackers must now defend against the enemy counterattack. The phases continue either until the end of the match, where the force which has captured more trench lines over the course of the game wins, or one side has been pushed back to their literal last ditch. Sign up for desperate bayonet charges under barrages of gunfire, tense infiltrations, and ferocious close quarters fighting!
Verdun also features a co-operative horde mode where one player squad must defend their trenches against 20 successive waves of enemy attackers, each more intense than the last.
In Tannenberg, the players choose squads from Austria-Hungary, Germany, Romania, Bulgaria, and the various regions of Russia which have unique special abilities, battlefield deployables, traits, and weapons. Battles are fought on wide maps divided into sectors which provide specific bonuses, but require a viable line of communications to the starting headquarters sector much like Company of Heroes 1. If a sector has no friendly sectors bordering it, the players inside are encircled and must either breakout or successfully restore a line before they automatically surrender in 3 minutes. The very headquarters of the enemy themselves can be exposed by capturing its adjacent sectors. You will fight daring flanking maneuvers across open lines of sight as armies exchange lethal musketry across constantly shifting battlelines.
Tannenberg fills any available slots with bots until they can be replaced by players in a given 32 vs. 32 match, keeping an ebb and flow of conflict going in which even the most novice player can make significant impact.
Many SVers have already answered the nation's call, and so can you! Join the Colors of the SV Reserve Infantry!
Buy your
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