Turn 1 Results
Martial (pick 1)
Weapons: Take stock of what you have and seek out any hidden caches within the city. Knowledge of armament situation. (1d100=9)
Either someone tipped them off or the Lizards have even better technology than you thought. The arms caches you knew about are all emptied and you can't find any others. All you have are a few Mosins and little ammunition. At least you still have your TT-33.
Diplomacy (Pick 1)
Wheels within wheels: The invaders have begun co-opting the cities administration for their own ends. See about getting ration cards, papers, etc. Supplies, information. (1d100=69)
You are luckier in getting documentation. You receive ration booklets and IDs for yourself and your comrades. You also manage to "acquire" some blank IDs through a sympathetic collaborator after you spin a story about not knowing whether some friends were alive or dead.
Stewardship (Pick 1)
An army marches on it's stomach: Food. Food is the lifeblood of an army. Supplies. (1d100=13-1=12)
The man you send to try to contact the collective farms and acquire some food underneath the eyes of the Lizards fails to return on time. Hopefully he is not dead or defecting.
Intrigue (Pick 1)
Counterintelligence: Even a fool could see that we would fight back. Make sure no traitors join your organization. Reduced chance of detection. (1d100=45+1=46)
You set up some basic passwords and dead drops. This should suffice until you have a better idea of the Lizards capabilities.
Research (Pick 1)
Enemy armor: Their armored coats kept them alive. You managed to hide a few off the ones you killed. Perhaps they have a weakness or could be adapted to your use? Armored troops, information. (1d100=10+3=13)
The ones you have are more damaged than you thought. Even if they weren't, they are all too small for you. There's no way you can make more either, not with the equipment you have. The only weakness you can find is to not shoot where the vest is.
Danger
(1d100=95)
The only spot of good news is what one of your comrades finds a crashed
U-2 in the woods. It's still got a full combat load of ammunition too. You hide it as fast as you can. Irktusk makes aircraft. Perhaps they can repair it?
Wow. The dice kicked your
ass this turn.