To mollify the Aria voters, I'm giving a bonus to Sam. After all, technically you were unanimous in Stats and role.
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Trait Gained:
The Spirit is Willing...
(-1 Strength, +1 Spirit, Bonus to Resolve)
Trait Gained:
Dance For Your Life~
(No cross-disciplinary Skill penalty)
[X] One dark night, you stumbled upon a record player covered in sinister runes, and your powers awakened to the pulse pounding electronic beats of MAGIC!
You were once a survivor. Dependent on others, huddling in the dark like vermin hoping not to be noticed. The thought of death frightened you, as it should, but the idea that death wasn't the end, the idea that you would rise from eternal slumber and drag your loved ones kicking and screaming into death's cold embrace...it resolved you. You would not fall. Death was not an option, so you would not die.
That's why, despite your light frame, you were always the first to volunteer for scouting missions for your Settlement.
That's why you were on the front lines when you
heard it.
Location City's wealthy districts were always a mixed bag. Either they were nigh-impenetrable fortress-communities controlled by a Cult's Hermitage, which is what the corpse-screwing scum called their Settlements, or they were abandoned and left bare by the opportunistic and desperate.
However, your three-person team managed to find one of the former, rapidly being turned into the latter. Lord Oculus was through this area recently, and while your Settlement managed to avoid the hurricane of dead that heralds his arrival, clearly this former Hermitage did not. From what your team gathered, this community had been slaughtered to the man and rose again to join Oculus's fleshy tidal wave.
Which made it the perfect looting opportunity.
Your team was not alone, other survivors were poking around the freshly vacated manor houses as well. From a glance you could tell what they needed; tattered clothes and wild, hopeful eyes meant someone searching for a day's meal missed prior. Cold, stone set eyes and carefully maintained clothes meant other Settlement's scouts. You ignored the former, and there was enough to loot that you thankfully did not come into conflict with the latter. Indeed, with everything so freshly abandoned, you spent much of your time alone with your team.
Which may have lead to their unfortunate demise, come to think of it.
You were in the lobby of a particularly fancy house. There were corpses here; unusual, but explained well enough by the seemingly self-inflicted head wounds. You elected to poke around amongst the bodies while your teammates explored upstairs together. Eventually, looting petty trinkets and varying sizes of knife (someone even lodged a machete into their own skull, somehow!) got boring, and you looked around the house proper. There, in the corner of the room, stood an old-school gramophone. It was covered in sinister markings, and the record that sit atop it glowed a pale and unsettling purple. This was clearly powerful Artifice, Necromancers binding their dark magic into regular items and enchanting them.
You couldn't place it then, but a powerful urge inside of you
wanted it.
So you touched it.
Like a static shock, you recoiled sharply when you touched the record. You felt something in your body
open, just now...
That's when the music began.
The first thing you heard were screams from above you, but then...it felt as though you were captured in the music's thrall. You felt each beat in your heart, the music bending until it matched the music of your soul.
And you mastered it.
You predicted every dip and peak of the notes, celebrated the climax and relished the fall. Just as the song would end, you turned.
You were face to face with a zombie. There was fresh blood and tissue around its mouth. You knew, instinctively, that this zombie murdered your friends.
It waited.
As the song died and another took its place, and you felt the swell of the music in your soul again...
...you commanded it.
[X] You seek to bring not just the dead, but the whole world to life with music of magic!
That was three days ago. Your friends' supplies, as well as the manor house's, have run out.
Yet the music continues to play. You haven't found a means to transport your device yet, but you will.
You will bring the music and your magic to bear against anyone who would stop you, after all.
[Gained 40 Madness]
One Zombie stands with you, swaying to the beat of the song. You are hungry and worried about the future, but filled with purpose.
What do?
[x] Prepare an Ambush. Eventually, scavengers will come to sweep the neighborhood one last time. Though it pains you to turn on your fellow man like this, you will be ready for them. This is who you are now.
[x] Openly search for and assault other survivors. With luck, the perceived danger will get most of the organized ones to back off.
[x] Search for Supplies.
-[x] ...With your Zombie. It wasn't uncommon to find lone Necromancers out in the city, looking for food like the rest of you.
-[x] ...Without your Zombie. Just because they were, did not mean they were spared.
[x] Leave, heading back to your Settlement and forsaking this magic business No. You will not abandon the Music.
[x] Attempt Diplomacy
-[x] With?
[x] Write In.
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Check the Character post for your possessions, skills and stats. This turned into the first story post as I was writing it, so nevermind about the monday thing.