@Lord_Asmodeus

Magic can be a fickle thing. Immensely useful in a wide variety of endeavors, but fickle non- the-less. And it was this fickleness that would land Durgin Kriel in its current situation. The Circle Orboros, a group of druids, had attempted to teleport their forces across the Leyline network to rapidly respond to some distant threat but had miscalculated in their haste. Waves of misfired mana flooded the lines as they preformed their rituals, surging and gathering on a single Leypoint located directly beneath the Kriel. And as more and more mana congregated the day approached when it would finally snap.

In a flash of raw unfocused magic the Kriel was torn from its world, tens of thousands of tons of rock and forest and settlement spirited away with only seared earth to mark it departure. In an infinitesimally small span of time it was hurled beyond its planet, beyond its plane, and into something far stranger. It flew through the true void that partitioned the various realities, multiverses, and other such things before being drawn to one distant world in particular. Almost as if calling for it this small isolated planetoid drew the displaced Kriel towards it.

And thus the Kriel and its surrounding forest joined this new world far more seamlessly then they had exited their own. Forest met scorching desert with nary a sound, once clear skies changed to a cloud speckled tapestry, a hot wind began to blow through the trees. For miles around their lies nothing but sand and the occasional rock outcropping.


Yet unknown to any of the settlement's denizens something had taken notice of their arrival. Nomads, traders, sellswords they had been called and gone by many titles and names. Constructing cities atop the massive scarab beetles of their native lands they have wandered the scorching sands as long as they can remember. From across the arid expanse the Roaving Clans take notice of Durgin Kriel and begin their slow approach.

Durgin Kriel


When the shift came Vallasor Cragfist did not know the enormity of the change. She was meeting with Callum Kinroot and the other Elders in the Elder Council to discuss the great flux of magical energy that all the prominent Warlocks in Durgin Kriel could sense, which was clearly traced back to the Druids of the Circle Orboros. None knew exactly what they were planning, but they were discussing what their potential response to this newest activity from the Druids might be. Even as the transference took place, Callum Kinroot could sense a sudden wrongness in the land outside their forests, though he could not decide where it was coming from. To most it seemed like little more than a change in seasons as it suddenly became warmer. However, some measure of the truth was relayed when longriders from the furthest villages of the Kriel appeared in the town, led by Korgan Thunderrider himself.


Vallasor and Callum exited the Council Hall and greeted Korgan even as he swung himself off of his Bison, the rest of the riders idling closer to the entrance of the village, Vallasor greeted Korgan, "Hail Korgan. What news brings you and your companions riding thunderously into the Kriel center? Are the Druids on the move?" Korgan shook his head, "No it's not that. It could be far worse than that I fear. The lands around our the forest surrounding our Kriel and all its villages, It's changed. Where once forests and grasslands stood, I can now only see desert." This news shocked Vallasor and Callum who had no reason to doubt Korgan's words, "But how could this be possible? Could it be the work of the Druids after all? But for what reason would they turn all the surrounding lands into desert?" Korgan was not sure what Vallasor was talking about, but Callum informed him about the recent build up of Druidic magic they had all sensed which might explain these events. Korgan shook his head again, "I was near the edge when it happened. It was not like the land died or the trees and grass turned to sand. Rather, it seemed like the whole world outside shifted and was gone, replaced by another."

Considering this Vallasor comes to the more likely conclusion, "We know that the Druids can apparently move even great armies across the magic paths through the land they call leylines. The Durgin Kriel itself is the center of a focal point of such a leyline network. Perhaps the Druids moved our village either through some mishap or to have us out of the way for some reason. We might be in the Bloodstone Desert itself..." This was a troubling enough conclusion, considering their new proximity to the frontlines of the Skorne invasion if it were true but Korgan did not believe so, "A number of the Longriders are familiar with the Bloodstone and they say this desert does not resemble it. Whatever it is, nobody recognizes it." In many ways, this was even more troubling information and Vallasor didn't know how to process it yet. However, as any good leader must she was already formulating plans and attempting to work out how best to handle this new crisis. To Korgan she said, "I know you came out all this way from the herds, but I must ask if you would go back out. I need you to take a small force and some trolls and do some scouting around. We are vulnerable in our ignorance and what's more we will need to find a replacement for the grasslands we have lost if we hope to keep our Bison herds fed." Korgan nodded and saluted with his weapon before returning to his Bison and taking his Longriders to gather up some of the Kriels' warriors to take on their short scouting expedition.

Vallasor turned to Callum once again, and though she had a thousand possible ideas running through her mind she looked to him to speak first, looking to his wisdom. "I know what you are most likely going to ask me, and I agree. I and the other Elders will take charge of the small matters of keeping the Kriel together and calming everyone's fears while you deal with all of the big problems and try and solve our current problems. The people will be looking to us as leaders for guidance and you have just had enough shoved in to your hands to tide you over." He smiled in a grandfatherly way and Vallasor smiled back relieved. He was as reliable as a sturdy oak, and it helped ease her mind. He headed back into the Council Hall to confer with the other Elders and to see about trying to keep things running smoothly in this new situation.

Vallasor, thus freed, turned to one of the younger Trollkin who she knew she could count on with a message and sent him to fetch the other prominent members of the community, Rona Sturmdottir, Haakon Wartamer, and Cyllis Sevaer. She and Rona would need to confer with the sorcerers, shaman, stone scribes and runeshapers for a task Vallasor had long put off but which had suddenly surged in importance, namely learning to tap into the same leylines as the Druids did and draw on its power for the Kriels' own benefit. With Haakon Wartamer she needed to begin preparing defenses, since they could be attacked at any minute and they needed to be ready to repel the Skorne or the Farrow, or possibly worse. And finally she would need to meet with Cyllis to discuss his people. He would likely working on similar problems the Elder Council would for his own people. Somehow Vallasor doubted the Elven Winter Gods' chosen people would respond too well to the sudden upward shift in temperature and climate. Vallasor sighed, so much to do and so little time. She could not wait for the messenger to go out and return before beginning work, so she instantly began to head for the homes of the Durgin Center's most prominent and powerful runeshapers - besides herself, of course.

__________________________________

Orders:

Exploration - Korgan Thunderrider is to take a small contingent of Longriders, Pyg Bushwackers, Trollkin Scouts and some Troll Axers and Impalers and scout out the surrounding area, especially trying to find any scrub or grasslands or some other plains area where they could bring their Bison herds. Anywhere with water would be good too, since the Kriels wells would need the support especially with a likely drop in rain.

General - Callum Kinroot and the Elders are going to try and keep everything running smoothly and calm peoples fears, and make sure nothing gets out of hand in the villages. Cyllis Sevaer will attempt to do likewise for the Nyss.

Military - Haakon Wartamer will take charge of organizing the Kriels' warriors on an emergency basis and prepare the Kriels defenses for any potential attacks from the desert, as well as posting patrols within the forest to keep an eye on the surroundings.

Research - Vallasor Cragfist and Rona Sturmdottir, along with all the magically inclined members of the community who can be spared are going to begin seriously attempting to understand the principles behind the leyline and are going to try and craft a huge Krielstone in a similar manner to the Druids standing or "Shifting" stones which channel the leylines power. Vallasor Cragfist, the Runeshapers, and the Stone Scribes are also going to begin work attempting to replicate the Druids Wold creation methods for the Kriels use and protection.
 
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General Turn/Order 1
Fury looked out the large window on the Helicarrier, watching the cobbled together planes fly towards the Helicarrier.
"Alright, we have come out of this portal only to be attacked by a faction called the GLA, we will not fall to their attacks, we will prevail." He said over the PA.

Down below, on the Kennedy, Obama and the remnants of the United States Goverment were in a council.
"Right, we're being attacked, again." Obama told the room, gesturing to the pictures taken by the drones.
"Then let's take them down, I suppouse." The SoD said, grumpily.
Military Orders
Aircraft-
5 SHIELD UAVS
will be deployed to dive bomb the the hidden launch positions of the "Frankenfighters."
The Helicarrier will stay out of reach of any AAA gun fire.
The Chitauri Leviathan will be deployed towards the tunnel, we're hoping it will fire on the tanks.
The majority of the copters (at least 50) will be rappelling in troops and protecting
the ground troops.
Fighter aircraft will be dispatched to take down the 'Frankenfighters'. This will be a mix of UAV's, fighter aircraft, and missile craft.
Bombers protected by Quinjets will take out th AA.​


The UAVs are met with camouflaged stinger and Dushka machine gun sites that quickly fill the skies with MANPADS and heavy machine gun fire in an attempt to bring down the incoming UAVs, shooting down three of them before two manage to take out the airstrips of the Venom fighters and manage to limp back home.

The Leviathan is fired upon by everything from Quad Cannons to HMGs to Stinger missiles to old soviet era heavy anti-aircraft weapons in an attempt to shoot it down, letting the bombers come in and take them out as they pop up, eventually leading to their anti-air units to throw over camo-nets or use GPS scramblers that somehow let them disappear entirely

The fighters are of a drastically inferior make to your own and thus go down fairly easily, though the GLA pilots have sheer numbers on their side, they eventually have to break off the engagements to retreat to the various islands.

However, one of your special forces teams catches sight of a GLA digsite, with something contained in a cargo container that is rated for carrying nuclear waste being fitted onto a large cargo helicopter that lifts up and off into the air before activating GPS scramblers and camo netting and somehow turning invisible while GLA ground forces seek to engage the Americans. Whatever was in that box, it caused a lot of ice to form around the digsite, and if the GLA feels that it needs to be carried in a nuclear waste container it can't possibly be good.

Military
Artillery will start shelling the GLA positions. Specifically the tunnel where the tanks are coming out of, let's see if we can't collapse it on them.
Troops will start trenching in, with our heavier tanks in the back and Drones in the front.
Special forces will go behind enemy lines to take down anything important.​


The GLA fires back with an enormous array of rockets and more mobile forms of tube artillery; everything from Rocket buggies and their 70mm rockets to Grads and their much larger MRLS weapons to the mighty SCUD launcher and all manner of RPGs, Mortars, and Latrun light artillery systems seeking to keep the Americans' head down while the scorpion tanks are emerging from. While the tunnel does collapse, deep penetrating scans show that the tunnel is set up so that collapsing one part of it doesn't threaten the entire network.

GLA troops seem to be manifesting out of nowhere as they come out of GPS scrambler fields to reveal defended positions from which they can open fire on the hated Americans, shouting all manner of slogans while what seem to be civilian cars suddenly turn out to be massive bomb trucks that explode among the midst of some of your troops, opening up holes that scorpion tanks rushing forward to try and exploit the gap before tank fire manages to force the home made tanks back, though Marauder vehicles move in to try and open fire on tanks spotted by their lighter scorpion brothers.

The GLA's forces definitely have the numerical advantage, but your soldiers are easily taking down multiple of their number for each one of your equivalent forces that go down, but it seems that there's a never ending number of them. However, at your disposal are several of the world's most powerful gifted, and this certainly does seem like a code green situation. Are you prepared to call the avengers?

Navy-
Amphibious Infantry and Agents from SHIELD will try a surprise attack, coming from the flank.
Our battlecruisers and submarines will launch missiles aiming at the GLA's position.
The rest of the navy is to remain alert, the faction we're fighting might have a navy.

The GLA seems to also have a digsite around the central mountain of the floating island and in smaller but similar such facilities around the chain. These facilities are heavily defended from missile or air attack, but the bases around the digsites are less well defended from attack, allowing your missile cruiser and submarine ambush to devastate GLA positions in the island chain. However, SCUD storms are being launched in retaliation and guided missile frigates and missile boats and corvettes are being called upon to defend the GLA islands while soldiers hurriedly move into prepared defense positions to protect their points of interest, being engaged by the marine corps as they land on the beaches.

"+Fight to the last soldiers, do not let the American imperialist dogs strike us down. The cause must not be stopped by these fools. These are our homes, and we shall never surrender them to those who would tell us how to live our lives. Allah Akbar!+" A voice commands over the radio. This must be the voice of that commander they were rambling on about earlier.
General orders-
Build our capital as well as several small port cities
Research orders:
Start reverse engineering more Chitauri vehicles and weapons, we might need them.
New Seattle has been built along with smaller cities to help set up America's first colonies on the planet.

The reverse engineering is well underway.

The ground was soaked in the blooded corpses of a myriad different enemies. Mockeries of men abunded; beastlike humanoids, men made of stone, green homunculi and false dead filled the field, but they were not the only ones. Others had pointed ears not unlike those of the villagers along the coast and others were true men (apparently) with symbols carved or stamped on their foreheads. Some others appeared to be from the past, with mimetic suits once used by men in the age of bullets and others spilled no blood but wires. All of them lied trampled at the feet of his victorious folk. And no sound could be heard but that of the wind bumping into the green and black flag of the Voice from Another World, the Messiah, for whom the Fremen were fighting and dying and killing.

The sound of the wind soon turned into the sound of jets and metal wings, flapping like those of a false bird, and the battlefield became his stilltent. His eyes opened. A dream. He recognized the sound now, ornithopters. He put on some clothes and left his stilltent.

Four ornithopters landed instead of six. A bad sign. Fremen came out of the artificial birds with their eyes wide open.
"So... anything new?" Awwad asked.
"Bad news, Awwad. Horrible ones" said a man as he quickly left the vehicle. He was about to say more when Awwad raised a hand, interrupting him.
"Where are the other two birds?"
"I was about to get to it, Awwad. They're gone, crashed into the ground. The bombing of the enemy positions worked but something reanimated the dead we put to rest. And from the ground emerged brass statues of half-bird half-lion creatures which caused the crash of our ornithopters and..." Awwad interrupted the man again.
"WHAT?" he asked, struggling to believe what he heard.
Another man spoke.
"It is all true, naib. And those were not the only things that came from the ground. Stone lions with human faces and massive bugs and other monstrosities that were meant to be still but were not. And the broken bones of the undead we bombed recomposed themselves giving them back their false life. All at the uttering of a few words we could not hear, uttered by who appeared to be the priests of this undead civilization. You must believe us, you already know about the reanimations. By Shaytan, you already know about the beast men. This world is unlike any other".
Awwad scratched his forehead, attempting to make sense of what he heard. He had no reason to not believe his men, considering what he already knew but this was all surreal...
"Where are we?" asked the previous man, incredulous.
"We are where Muad'dib wants us to be" said Awwad, but he didn't believe in his own answer.
"Muad'dib wants us to be on Hevron, not here"
Awwad raised his voice. "Well we can't be on Hevron. We are stranded here, with no way out, and we are not at fault for this. And this world brims with infidels and monstrosities. If we can't do our holy work on Hevron, we will do it here, it is what Muad'dib wants" he stopped for a moment, then he restarted. "We can do it. Thanks to your work, we now know who or what torments the dead, and we can strike back with more efficience".
The men nodded in agreement. "What about the villages?" Awwad added. "What is their condition?"
"Their forces are depleted. We should be able to march in with few losses at worst".
"Very well, then. Let me come up with a plan".


Orders
Send 12.000 jihadists and 500 fedaykin to occupy the coastal villages. Send with them a hundred artillery pieces at least, together with a dozen of ornithopters of various sizes equipped with machine guns, bombs and much more. Severe, brutal use of force is allowed in case of hostility from the locals, but otherwise a peaceful image is encouraged.
A linguist will come along, in an attempt to learn the language of the locals. Some missionaries will accompany them.
The rest of the forces will remain at the camp, always on alert.
Melange rations in food and drinks are halved.
Add prayers asking for a reunion with the Imperium to religious services.
Attempt to restore some troop transports to working conditions and equip them with small caliber cannons. If successful, we should have a small fleet of heavy gunships.
The locals call their culture the Iysharadin, so speaks their representative, a rather young looking woman, likely not past her early twenties by the name of Baalsharasa Marchkri, with features that on the Earth of old would likely get her labeled as a Lebanese woman, and a dress style that would be said to borrow from the ancient cultures of the mesopotamian and levantine regions. "Please come into my adobe, I know it is unlikely to be impressive by your standards, but it is what we can offer. Due to my ancestry, I can speak all tongues; so I am the designated speaker of these cities." She says as she shows the delegates her way into her house.

By her people's rather humble standards, it's a splendid little palace, but to you, it's quaintly cozy compared to some of the massive houses built by the noble families back home. She offers you a cold cup of chocolate milk sweetened with the honey of bees "The beans we grow here are our main source of income, but the foreign merchants always take advantage of our inferiority in the sciences and our war driven destituteness. It has not brought as much coin to these places as we'd have liked." She said sadly as she took a sip of her own drink

"We have long been left without leaders; as the Prince regards any who try as usurpers and has them killed unless they prostrate before him, and those who do are then killed by the Sahuagin as threats to the Count's dreams of conquest. The judges and the elections have tried their best to keep order, but the people are losing hope when all we have is poverty and war to look forward to. If you can offer us protection, I think we will be ready to swear allegiance to you." She says, offering your representative a hopeful smile.

The people; long used to immediately doing what is commanded of them by the dead, make very little trouble for your soldiers and missionaries, and with Baalsharasa's help, a working idea of the native language and its alphabet can be acquired. Due to the priesthood being culled by the dead Prince so often for incredibly minor "heresies" the religious scene in these lands is incredibly atrophied, leaving a spiritual emptiness ready to be filled by the third Islam, conversion should be pretty swift.

Some of your transports are put back into working order soon enough, and halving the rations goes into effect immediately. And the prayers seem to boost morale, filling the people with a new energy as they pray to the gods for the hope of recontact with the Imperium.

An agonized scream pierced the caverns as the unfortunate messenger was hurled into a Rat Ogre's maw after his report that he honestly should have tricked someone else into delivering.

"Imbeciles!" Ratton raged. "You fail-fail me against plant-things and rock-things!? Not even army, and you still need-need my brilliant leadership! This why I am Warlord-General of Skaven-Skaven!" He turned to look upon the still-emerging hordes of Ratmen coming in from the Warhammer World, before his eyes caught one in particular.

"You! Plague-Priest! You bring-bring Censers up to battle quick-quick! Have need of great plagues of the Horned Rat!"

"Of course oh great and brilliant leader of Skaven Army! With Horned Rat's blessing, all enemies will choke-die and victory will be ours!" Came the raspy reply as tens of thousands of the plague-ridden fanatics and their force of warmachiens pushed and moaned their way to the frontline.

The Warlord-General continued, giving more orders for special units to move to the front of the battle, all with the intention of annihilating the strange protoplasm that had dared try to delay the conquest of this world by the Skaven. And it was only a delay after all. His unquestionably superior forces and brilliant military mind would overcome them shortly, he was certain about that.

Orders:
-Deploy Pestilens forces to the front lines against all the various nature entities we're fighting, with all the various plagues and other foul concoctions they can muster. Additional support will be provided by Warpfire Throwers and the like to burn down everything in their path.
-Heavier units like Rat Ogres, Hell Pit Abominations, Stormfiends, and Jezzails and DOOMWHEELS will tear through the mineral entities.
-The primary objective is to push forward towards the Protoplasm as swiftly as possible, to let us bring up our heavy weaponry against it. Warp-Lightning Cannons, Ratling Guns, Jexxails, anything that uses Warpstone will be fired at the Protoplasm to bring it down, supported by Plague Priests casting Wither to weaken it.
-Should any group run into trouble, the Screaming Bells will be brought up.
-Naturally, all of this will be backed up with masses of Skavenslaves and Clarets to act as meatshields.
-Navy, if it can, is to focus on defending itself and trying to move into a position where our ground-based weapons can lend supporting fire.
The creatures are working under their own plagues, some sort of disease of the devouring earth that fights against the plagues of pestilens as they seek to infect and spread farther. However, the pestillens plagues seem to prevent the spread of the devouring earth plagues as the two are forced into competition for spreading, which also slows down the regenerative powers of a lot of the creatures. The plant creatures in particularly seem to burn pretty well.

The mineral and rock creatures fight with unyielding determination against the seething vitality of the skaven, rock splintering and flesh rupturing as they clash repeatedly, but the creatures of the devouring Earth seem to be pushed back farther and farther, though at one point General Ratton can swear he saw a golden flower with a face on it watching the events eagerly, but it disappeared before he could make note of it to anyone, or if it really was there in the first place. The screaming bells, naval fire support, and waves of troops all seem to be making progress, but the Jelly is also creating more and more monsters.

The Protoplasm retaliates against many of those who try to assail it by establishing telepathic contact with many of the attempted attackers, getting across the name of "Hamidon" before those it starts forcefeeding information into make them explode. Then the flower appears out of the ground again, maybe two feet tall with the happiest little face on it. For whatever reason, you have this vague feeling that you've tried to kill it before to no avail.

"Howdy, I'm Flowey...Flowey the Flower, you're new here, arent'cha? I hear you've got an avatar of Hamidon sized problem. If you wanna beat Hamidon, I know just the thing, if you're willing to listen. Or you can beat your heads silly against the jelly monster. Either works for me." He says with an earnest smile. On one hand, this is a talking plant with a cartoon face, and even by your standards that's pretty weird. On the other hand, the attempts at attacking Hamidon's proto-plasmic body seem to be largely ineffectual.


Elite Commander Ivana Dostya was in her element, surrounded by several meters of metal and electronics while piloting the most advanced war machine conceived by mankind. She had simply been burning time with matinence when a familiar voice came over her radio.
"Commander this is Operations, we're picking up a mass of hostile contacts on the ships radar. Please advise."
"Give me a direct link, let me see what I'm dealing with."
"Patching you in now."

Her radar blacked out as the ACU's system synced with the ship's and returned seconds later with a vastly different view.
"Yebena Mat." She said slipping back into Russian.
It looked impossible, like some insane scenario dreamed up by cadets during training. Their was simply no need to use that much force and yet here it was. At least 10,000 radar signatures scattered over land, sea, and air; all slowly but surely moving toward them.
"Are you su-"
"Yes we're sure." OPs responded cutting her off "Reset the system 3 times . They're real."
She paused and for what felt like an eternity starred at the radar screen before exhaling a deep breath "Ok what's the ETA?"
"About an hour."
Not much time. "Connect me to the rest of the commanders, I have a plan."


Sub ACUs:
-Build T1 Mass Extractors on nearby Mass Deposits, with adjacent Mass Storages for efficiency.
-Assists primary ACUs with base/army construction.
ACUs:
-Construct 2 T1 Land factories and 1 T1 Air factories with 3 adjacent T1 power generators for each.
-Construct 3 T1 Anti Air emplacements and 2 T1 Anti Ground emplacements.
-Assist Factories with unit construction.
Land Factories:
-Produce 2 Mantis T1 Assault Bots and 5 Hunter T1 Light Assault Bots at a 1:4 ratio indefinitely.
Air Factories:
-Produce 2 Prowler T1 Interceptors and 3 Jester T1 Gunships at a 1:2 ratio indefinitely.
Civilian/Non-Combatant Orders.
-Hide in the ships until further notice.
The mass extractors and factories go up with relatively little issue as the undead don't quite seem to understand their value until the first wave of assault units start going out to deal with the numbers of the dead and the reanimated, prompting them to start digging around their arsenal for artillery to try and put the defenders down, but your initial forces are hard core enough to push back against the waves of undead as they keep on advancing towards you with no regard for their own safety, as they can simply be reanimated again and again by the crystals.

Build Orders
-Reclaim/Repurpose ships.
-Construct housing/agriculture/manufacturing etc for civilians.
-Upgrade Mass Extractors to T3.
-Upgrade Land and Air factories to T3.
-Build a set of 4 Anti-Air Emplacements surrounding base.
-Build 3 T3 Naval Factories at the nearest coastline.
-Buld 5 Silver T1 Attack Submarines.
-Build 5 Brick T3 Armored Assault Bots, 15 Hoplite T2 Rocket Bots, 10 Gemini T3 Air Superiority Fighters, 5 Revenant T3 Strategic Bombers, and 3 Spook T3 Spy-Planes
-Reclaim what's left of the attacking army and attempt to understand what they are and how they work.

The Enemy army is eventually broken as its repeated waves of attacks eventually crash against your set up defenses again and again before the crystals start retrieving them with fallback commands, the dead marching back with them while your construction proceeds apace. From your studies of them, it seems that these are the once living or functioning, given a fresh new life by some energy force that you can't readily identify or replicate. It's interesting to be sure, an energy that can take the place of most biological or mechanical functions, that can do all this work and give things a false life is immensely interesting from a scientific perspective...but it's also really hard to replicate.

Exploration Orders
-Have the Bricks, Hoplites, Geminis, and Revenants patrol the base perimeter.
-Send the T3 Spy-planes to scout the surrounding 200 KMs for anything of interest.
-Have subs scout the nearby coastal waters.
It seems that the coasts have a great many undead ships floating around them as you set up your bases, ships raised from long passed wars and brought to a new, sick parody of life. You also encounter some underwater dome cities with a population that looks human, but is more slender, gracile, and with pointed ears. They seem to have industrial civilization and are themselves waging war on the dead, though it seems that they can't actually breathe water going by their soldiers needing to wear special gear to move around in the water to engage with a number of rather exotic weapons such as molecular arrestors that freeze water then launch them as high velocity ice instead of conventional fire arms; or powerful SASER beams that can carve apart many of the enemy's ships or the forces they're ordering to go under the water.

(Short but bear with me)\
 
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The UAVs are met with camouflaged stinger and Dushka machine gun sites that quickly fill the skies with MANPADS and heavy machine gun fire in an attempt to bring down the incoming UAVs, shooting down three of them before two manage to take out the airstrips of the Venom fighters and manage to limp back home.

The Leviathan is fired upon by everything from Quad Cannons to HMGs to Stinger missiles to old soviet era heavy anti-aircraft weapons in an attempt to shoot it down, letting the bombers come in and take them out as they pop up, eventually leading to their anti-air units to throw over camo-nets or use GPS scramblers that somehow let them disappear entirely

The fighters are of a drastically inferior make to your own and thus go down fairly easily, though the GLA pilots have sheer numbers on their side, they eventually have to break off the engagements to retreat to the various islands.

However, one of your special forces teams catches sight of a GLA digsite, with something contained in a cargo container that is rated for carrying nuclear waste being fitted onto a large cargo helicopter that lifts up and off into the air before activating GPS scramblers and camo netting and somehow turning invisible while GLA ground forces seek to engage the Americans. Whatever was in that box, it caused a lot of ice to form around the digsite, and if the GLA feels that it needs to be carried in a nuclear waste container it can't possibly be good.




The GLA fires back with an enormous array of rockets and more mobile forms of tube artillery; everything from Rocket buggies and their 70mm rockets to Grads and their much larger MRLS weapons to the mighty SCUD launcher and all manner of RPGs, Mortars, and Latrun light artillery systems seeking to keep the Americans' head down while the scorpion tanks are emerging from. While the tunnel does collapse, deep penetrating scans show that the tunnel is set up so that collapsing one part of it doesn't threaten the entire network.

GLA troops seem to be manifesting out of nowhere as they come out of GPS scrambler fields to reveal defended positions from which they can open fire on the hated Americans, shouting all manner of slogans while what seem to be civilian cars suddenly turn out to be massive bomb trucks that explode among the midst of some of your troops, opening up holes that scorpion tanks rushing forward to try and exploit the gap before tank fire manages to force the home made tanks back, though Marauder vehicles move in to try and open fire on tanks spotted by their lighter scorpion brothers.

The GLA's forces definitely have the numerical advantage, but your soldiers are easily taking down multiple of their number for each one of your equivalent forces that go down, but it seems that there's a never ending number of them. However, at your disposal are several of the world's most powerful gifted, and this certainly does seem like a code green situation. Are you prepared to call the avengers?



The GLA seems to also have a digsite around the central mountain of the floating island and in smaller but similar such facilities around the chain. These facilities are heavily defended from missile or air attack, but the bases around the digsites are less well defended from attack, allowing your missile cruiser and submarine ambush to devastate GLA positions in the island chain. However, SCUD storms are being launched in retaliation and guided missile frigates and missile boats and corvettes are being called upon to defend the GLA islands while soldiers hurriedly move into prepared defense positions to protect their points of interest, being engaged by the marine corps as they land on the beaches.

"+Fight to the last soldiers, do not let the American imperialist dogs strike us down. The cause must not be stopped by these fools. These are our homes, and we shall never surrender them to those who would tell us how to live our lives. Allah Akbar!+" A voice commands over the radio. This must be the voice of that commander they were rambling on about earlier.

New Seattle has been built along with smaller cities to help set up America's first colonies on the planet.

The reverse engineering is well underway.


The locals call their culture the Iysharadin, so speaks their representative, a rather young looking woman, likely not past her early twenties by the name of Baalsharasa Marchkri, with features that on the Earth of old would likely get her labeled as a Lebanese woman, and a dress style that would be said to borrow from the ancient cultures of the mesopotamian and levantine regions. "Please come into my adobe, I know it is unlikely to be impressive by your standards, but it is what we can offer. Due to my ancestry, I can speak all tongues; so I am the designated speaker of these cities." She says as she shows the delegates her way into her house.

By her people's rather humble standards, it's a splendid little palace, but to you, it's quaintly cozy compared to some of the massive houses built by the noble families back home. She offers you a cold cup of chocolate milk sweetened with the honey of bees "The beans we grow here are our main source of income, but the foreign merchants always take advantage of our inferiority in the sciences and our war driven destituteness. It has not brought as much coin to these places as we'd have liked." She said sadly as she took a sip of her own drink

"We have long been left without leaders; as the Prince regards any who try as usurpers and has them killed unless they prostrate before him, and those who do are then killed by the Sahuagin as threats to the Count's dreams of conquest. The judges and the elections have tried their best to keep order, but the people are losing hope when all we have is poverty and war to look forward to. If you can offer us protection, I think we will be ready to swear allegiance to you." She says, offering your representative a hopeful smile.

The people; long used to immediately doing what is commanded of them by the dead, make very little trouble for your soldiers and missionaries, and with Baalsharasa's help, a working idea of the native language and its alphabet can be acquired. Due to the priesthood being culled by the dead Prince so often for incredibly minor "heresies" the religious scene in these lands is incredibly atrophied, leaving a spiritual emptiness ready to be filled by the third Islam, conversion should be pretty swift.

Some of your transports are put back into working order soon enough, and halving the rations goes into effect immediately. And the prayers seem to boost morale, filling the people with a new energy as they pray to the gods for the hope of recontact with the Imperium.


The creatures are working under their own plagues, some sort of disease of the devouring earth that fights against the plagues of pestilens as they seek to infect and spread farther. However, the pestillens plagues seem to prevent the spread of the devouring earth plagues as the two are forced into competition for spreading, which also slows down the regenerative powers of a lot of the creatures. The plant creatures in particularly seem to burn pretty well.

The mineral and rock creatures fight with unyielding determination against the seething vitality of the skaven, rock splintering and flesh rupturing as they clash repeatedly, but the creatures of the devouring Earth seem to be pushed back farther and farther, though at one point General Ratton can swear he saw a golden flower with a face on it watching the events eagerly, but it disappeared before he could make note of it to anyone, or if it really was there in the first place. The screaming bells, naval fire support, and waves of troops all seem to be making progress, but the Jelly is also creating more and more monsters.

The Protoplasm retaliates against many of those who try to assail it by establishing telepathic contact with many of the attempted attackers, getting across the name of "Hamidon" before those it starts forcefeeding information into make them explode. Then the flower appears out of the ground again, maybe two feet tall with the happiest little face on it. For whatever reason, you have this vague feeling that you've tried to kill it before to no avail.

"Howdy, I'm Flowey...Flowey the Flower, you're new here, arent'cha? I hear you've got an avatar of Hamidon sized problem. If you wanna beat Hamidon, I know just the thing, if you're willing to listen. Or you can beat your heads silly against the jelly monster. Either works for me." He says with an earnest smile. On one hand, this is a talking plant with a cartoon face, and even by your standards that's pretty weird. On the other hand, the attempts at attacking Hamidon's proto-plasmic body seem to be largely ineffectual.



The mass extractors and factories go up with relatively little issue as the undead don't quite seem to understand their value until the first wave of assault units start going out to deal with the numbers of the dead and the reanimated, prompting them to start digging around their arsenal for artillery to try and put the defenders down, but your initial forces are hard core enough to push back against the waves of undead as they keep on advancing towards you with no regard for their own safety, as they can simply be reanimated again and again by the crystals.



The Enemy army is eventually broken as its repeated waves of attacks eventually crash against your set up defenses again and again before the crystals start retrieving them with fallback commands, the dead marching back with them while your construction proceeds apace. From your studies of them, it seems that these are the once living or functioning, given a fresh new life by some energy force that you can't readily identify or replicate. It's interesting to be sure, an energy that can take the place of most biological or mechanical functions, that can do all this work and give things a false life is immensely interesting from a scientific perspective...but it's also really hard to replicate.


It seems that the coasts have a great many undead ships floating around them as you set up your bases, ships raised from long passed wars and brought to a new, sick parody of life. You also encounter some underwater dome cities with a population that looks human, but is more slender, gracile, and with pointed ears. They seem to have industrial civilization and are themselves waging war on the dead, though it seems that they can't actually breathe water going by their soldiers needing to wear special gear to move around in the water to engage with a number of rather exotic weapons such as molecular arrestors that freeze water then launch them as high velocity ice instead of conventional fire arms; or powerful SASER beams that can carve apart many of the enemy's ships or the forces they're ordering to go under the water.

(Short but bear with me)\
Er...my post?
 
Military Orders
Airforce
-The Leviathan will try to attack the camouflaged AA guns and emplacements.
-Have the fighters continue to follow them, but be wary, this could be a trap.
-Okay, send in a UAV to tail the copter where it last took off.
Military
-Keep firing at the artillery, send in some more troops to their flank to take the pressure off us.
-The Avenger Protocol is active, send in the Avengers to help the troops.
Navy-
-Have a submarine find out where that message is coming from.
-Have the rest of our fleet engage the enemy, maybe we can capture some of their artillery.
General Orders-
Begin building defenses to the cities.
Research-
Continue with the reverse engineering.
 
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