Witness to Darkness (One Piece / Exalted)

[x] Social
[x] Kimbery

I think you could sail to Malfeas(I remember there's a specific demon that has it's natural summoning condition being a becalmed sea, and all demons must cross Cecelyn to reach Creation). Don't think it was ever directly specified though.
 
[x] Social
[x] Kimbery

I think you could sail to Malfeas(I remember there's a specific demon that has it's natural summoning condition being a becalmed sea, and all demons must cross Cecelyn to reach Creation). Don't think it was ever directly specified though.
If you cannot sail a ship through a desert, clearly you aren't using the right charms.
 
[x] Social
[x] Kimberly
 
How much transparency do you guys want in character design? I can give you full control of stat and charm selection, minus the basic mortal package, or I can build my own based on limited voting.

I'm not the most skilled build creator, but I do alright if I really sit down and work it out.
 
How much transparency do you guys want in character design? I can give you full control of stat and charm selection, minus the basic mortal package, or I can build my own based on limited voting.

I'm not the most skilled build creator, but I do alright if I really sit down and work it out.

No idea what a good stat build in Exalted is so I'd prefer just using the GM Build and let most of the math happen under the hood.
 
[x] Social
[x] Kimberly

GM build if you want a faster pace, group build if you don't mind a slower one.

I'd prefer a group build, but I enjoy optimization arguments.
 
hum.

Well Social mental is a difficult question there so well entwined in what nami is. She's really manipulative and socil perspective is really her thing but she also really sells her self on her mind and defines herself as the worlds best navigator and thief really mental skills. She even fights using mental tactics and stuff.

But. At the end of the day it's Ussop who's the gadgeteer and making all the artifacts with robot dude and they maintain the ship.

And the cult maker isn't really ocean viable. And I don't know nearly enough about Swhilhn to base a chracter around her.

So
[X]Social
[X]Kimbery
[X]GM build.

Maybe he can ask Aleph or Earthscorpion to pitch in?

Though we really really want to be careful to no get those Intolerable burning truth charms in such a way that we pigeon hole the strawhats into evil evil I hate you before we get them to join.

I mean that's probably the sting in Kimbery's tail cause most of the strawhats didn't have the smoothest of all introductions but Luffy won them over eventually.
 
Though we really really want to be careful to no get those Intolerable burning truth charms in such a way that we pigeon hole the strawhats into evil evil I hate you before we get them to join.

I mean that's probably the sting in Kimbery's tail cause most of the strawhats didn't have the smoothest of all introductions but Luffy won them over eventually.
If Luffy doesn't have UMI I'll eat my hat.
 
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How much transparency do you guys want in character design? I can give you full control of stat and charm selection, minus the basic mortal package, or I can build my own based on limited voting.

I'm not the most skilled build creator, but I do alright if I really sit down and work it out.
The reply would depend, I think, on how much one knows about exalted. I, for one, know very little. I find the fluff part interesting, and thematics quite fun. However, I know very little of underlying mechanics and don't have easy access to stat books or experience in using them. I suspect that there are a lot of people like me. As such, my suggestions for character building would be, at most, not very productive, I suspect. Thus, the decision would probably depend on your readers. If there are more people familiar with exalted as players, then they'll likely select manual build. If there are more people familiar with exalted only as readers, then they'll select GM build.

I, personally, will abstain for now.
 
Full player build would have a lot of nitpicking about charm combinations and the like. Time consuming and pretty much directed only by those of us who know the system. Even then it tends to produce unpredictable characters, especially if the players know more of the system than the GM.

I'd say GM build, and just vote on priorities.

Incidentally I finally found word on sailing to and from Malfeas. While no water crosses Cecelyne without her express desire, there are rivers of dust that behave pretty much the same as water. But you'd need oars or some magical source of wind because there won't be any help from the weather.
 
How much transparency do you guys want in character design? I can give you full control of stat and charm selection, minus the basic mortal package, or I can build my own based on limited voting.

I'm not the most skilled build creator, but I do alright if I really sit down and work it out.


Honestly the only area that would probably be particularly meaningfully divisive with an infernal is charms. Being neither ability based nor attribute based, favored abilities/etc aren't really super-important (We shouldn't pick randomly but the 1xp discount on each ability dot and quick training times aren't going to be changing the world with 2.5 character gen.) and most of the points would be mortal template.

As for charms, there are a few core charms we'd be crazy not to pick depending on favored yozi (IE: Kimbery better have Mother Sea Mastery with this setting, Adorjan would usually go Wind-Borne Stride at least once, etc) so they could be easily assigned. We'll probably want at least one excellency, but that could be either caste or favored. (With all the repurchases and the branch charms we'd want we're shooting ourself in the foot if we go with a non-favored one sadly.)


So something like "Witness to Darkness, Mother Sea Mastery pre-assigned, and (Other charm you definitely think we should have) are assigned"
"Choose ED or Kimbery Excellency(X2 for essence repurchases), then 5 more charms." would get my vote.

That seems like it would give a nice balance of player choice and not having 80 million things to argue over or making a ton of work for the GM to generate options.


As for sailing a ship in sand we'd either need an artifact ship or probably out of caste charms. Solars are good at ships (and therefore the sea) and infernals are good at becoming the sea ( and therefore can sail pretty well)

Getting to Malfeas, if we want to go that route, and it's possible for us, is a bit tricky. Hell-Walker Technique would do it for us, allowing us to simply walk there whenever, but getting back to the Grand Line instead of Creation would be hard without a few more Cecelyne charms.

(Hell-Walker technique's prerequisites are both pretty nifty if we're ever going to be in places that suck to be in, like a lot of the grand-line. Still a 3 charm dip into Cecelyne isn't particularly cheap or easy at chargen and would probably mean passing on something amazing for now. Getting back out to the same place requires we have Dune-Drowned Oasis, which would pretty much let us go anywhere we set up in 10 days tops, but is another 2 charms, essence 4 and cult 2.)

Finding a secret entrance to Malfeas would be a good way to get in and out, but might have issues there since that's basically whatever the ST wants to give us. There are also some artifact keys we could get if we want to build to be able to make artifacts (unlikely as hell).
 
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[X]Kimbery

Starting Essence 3

Charms: Tidal Renewal Discipline, First Kimbery Excellency, Mother Sea Mastery, Rising Tide Ascension, Cracked Cell Circumvention, All Things Betray (getting those two sets her up for Swallowing the Scorpion once she hits Essence 6), Loom-Snarling Deception, Corrosive Pattern Infliction (Make leaves into berry bills, for instance). Remember, as a Fiend Nami is not limited to Infernal Charms...
 
[X] Social
[X] Ebon Dragon
[X] GM Build

What? Someone had to vote for him.
 
No they didn't. Why?

Because we are a Fiend and are already part of his cast.
Wait really? Derp.
Sorry about that, I didn't see any mention of him in the thread proper and I'm not that well versed in the mechanics of Infernals.
New Vote:
[X] Social
[X] Kimbery
[X] GM Build
 
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