Witchhunt

-Vote Redacted-

Our Character treats Father's corpse as Father. Dead or not, she's formed an attachment with him and treating the corpse as if it was alive is a way for her to cope with the trauma of losing a parent.
 
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[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.

[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.

Hm...I do want to know more about what's going on, and what's 'hidden' I doubt will give any secrets to someone who turns back at the first sign of adversity...at the same time the MC is clearly in over her head.

[X] [Hidden] What warning? You were given no warning. Enter the tower and find out what the hell is going on here.
 
[X] [Book] Take a copy of the Commandments. You know them by heart, but reading the word of the Gods has always comforted you, and you need it now more than ever.

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.

For the wilds, there is magic.
For the monsters, there is magic.

For our peace of mind there is only the Commandments
 
[X] [Book] Take a copy of the Commandments. You know them by heart, but reading the word of the Gods has always comforted you, and you need it now more than ever.

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
 
Having magic is not a panacea that allows for instant pro survival skills in the wilderness.

We can't eat our magic, and we apparently won't even use it as we can to lighten our load. I can't understand the hang-up about using the body to carry a pack... it's not a matter of dignity or we'd put that shambling corpse to rest. All it serves to do it to pointlessly tire us, potentially causing his sacrifice to go to waste if we get caught because of it.
 
[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.

[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.

[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
 
[X] [Book] Take a copy of the Commandments. You know them by heart, but reading the word of the Gods has always comforted you, and you need it now more than ever.

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.

[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
 
He was silent for a long moment, just staring into the storm, but then he spoke softly in a deep voice that, strangely, I could hear quite clearly over the noise of the storm. "The city folk and the farmers tell stories of the days of old, when men first came to Auda. I'm sure you've heard them. They say that Hell would nurse awesome storms and hurl them up at Auda, trying to finish off humanity. These storms hid Solios and Lellissa from you, allowing monsters to leave the wilderness and enter civilization. They say the winds were enough to lift houses from the ground. They say that it rained not just droplets of water, but chunks of ice big enough to kill a grown man.

"The frontiersmen tell it differently. They say that when man came to Auda, it was one great storm. They say that only through their hard work that the storm was pushed back. They say that one day, when humanity has become weak and complacent, the storm will return and wipe away all you have built."

He turned his head away from the storm and looked straight into my eyes. "Both are correct." Then he vanished into thin air.
Well, that's fairly obvious.

That being said, Mystery box ho!

[X] Fairy Tales don't have a plot if the protagonist does the sensible thing. To the spooky tower!
 
[X] [Book] Take a copy of the Commandments. You know them by heart, but reading the word of the Gods has always comforted you, and you need it now more than ever.

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
 
Zombie workforce! The greatest economic threat to a kingdom since the dawn of man! Ahem, where was I?
Our Character treats Father's corpse as Father. Dead or not, she's formed an attachment with him and treating the corpse as if it was alive is a way for her to cope with the trauma of losing a parent.
Why are we choosing to tire ourselves out because of a perceived moral dilemma where there is none? Why the false dichotomy? Were our father alive, would he choose to let his child, a mere girl, carry a heavy backpack while strolling around the forest with empty hands? If we treat him like a person we intend to restore, perhaps we should extend to him this courtesy in full and direct him as he would have done himself. Which means giving you a helping hand whenever help is needed.

[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.
[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.

Also, I'm kind of torn on having votes in the middle of the chapter. It seems like it breaks immersion, but makes for a more interactive experience.
Having them in the middle right after the relevant part is better for me, however, there is something to be said about bundling them up for ease of voting. Ideally, the choices that are spread throughout the update could be duplicated under a spoiler - but I have no strong preferences about it.
 
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Why are we choosing to tire ourselves out because of a perceived moral dilemma where there is none? Why the false dichotomy? Were our father alive, would he choose to let his child, a mere girl, carry a heavy backpack while strolling around the forest with empty hands? If we treat him like a person we intend to restore, perhaps we should extend to him this courtesy in full and direct him as he would have done himself. Which means giving you a helping hand whenever help is needed.
Never really said there's a moral dilemma. Call it a difference in Culture, but as the child in this relationship, our duty is to serve whether the parent likes it or not.

Really though, I find it more endearing and a interesting story that the child would misunderstand what her father would have wanted. Not because she doesn't have a close relationship with him, but because she feels so much guilt over causing her Father's death, that this suffering is her way to repent for what she had caused.

It helps ease her mind, and selfishness hidden under the guise of consideration (is that the right word?) is a theme I absolutely love.
 
[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.
[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.

Use common sense, people.
 
[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.
[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
 
Vote closes in 18 hours. Here is a tally.

Vote Tally : Original - Fantasy - Witchhunt | Page 4 | Sufficient Velocity
##### NetTally 1.7.5

[X] Fairy Tales don't have a plot if the protagonist does the sensible thing. To the spooky tower!
No. of Votes: 1
chocolote12


——————————————————————————————————————————————
Task: Book

[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.
No. of Votes: 8
Zaratustra
Andres110
BBBence1111
Broken25
Gingganz
Kipeci
Nevill
tricholysis

[X] [Book] Take a copy of the Commandments. You know them by heart, but reading the word of the Gods has always comforted you, and you need it now more than ever.
No. of Votes: 6
Cornix Argentus
butchock
ChildishChimera
Hannz
keenscythe
veekie


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Task: Hidden

[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.
No. of Votes: 10
Andres110
BBBence1111
Broken25
butchock
ChildishChimera
Gingganz
keenscythe
Kipeci
Nevill
veekie

[X] [Hidden] What warning? You were given no warning. Enter the tower and find out what the hell is going on here.
No. of Votes: 4
Cornix Argentus
Hannz
tricholysis
Zaratustra


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Task: Pack

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.
No. of Votes: 7
Cornix Argentus
Andres110
butchock
ChildishChimera
Hannz
keenscythe
veekie

[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.
No. of Votes: 7
Zaratustra
BBBence1111
Broken25
Gingganz
Kipeci
Nevill
tricholysis

Total No. of Voters: 15
 
Never really said there's a moral dilemma. Call it a difference in Culture, but as the child in this relationship, our duty is to serve whether the parent likes it or not.

Yeah, right. Don't think I haven't caught on to your insidious plan, Hannz.

By the way Impetus, is it possible that as the Quest goes on, we'll lose/gain/upgrade/degrade traits?

I'd rather keep his body around.

Not for any practical reasons, but because I like the drama it brings, and the loss of sanity it causes.

Anyways, the vote is closed. Here are the winning votes. See the post above this one for a tally.

[X] [Book] Take a copy of The Wilderness Volume XIII: The Unbekannt, a book about the forest you're in. Knowing more about the forest could help you protect yourself, should you run into trouble.
[X] [Hidden] Get the hell out of this place. Whatever is going on here is probably dangerous.

Unfortunately, there is a tie. I was hoping it would be broken by the time the vote closed. Oh well, I'll roll a tie breaker. One will be 'No. That thought was wrong,' and two will be, 'Have Father carry it.'

[X] [Pack] No. That thought was wrong. You're bringing him with you to resurrect him, not as a pack mule. You'll carry it yourself.

[X] [Pack] Have Father carry it. His body is basically just an extension of you. Technically, you're still the one carrying it, it just won't tire you.



I need people roll some die now. I need someone to roll a 3d100 for 'Hostile Encounter.' I need a second person to roll a 1d7 for 'Who's Territory?' and a 1d4 for, 'Anybody Home?' Finally, I need a third person to roll a 1d3 for 'Remember Your Dream?'

The way the hostile encounters work in this quest is pretty simple. You roll a 3d100 for your own combat. I will roll 2d100 for an enemy without magic/miracles or 3d100 for those with magic/miracles. The three die represent the physical, cunning and magical victories/losses of combat. A lower physical roll than your opponent means you are injured, and a higher one means your enemy is injured. A higher cunning roll means you outsmart your opponent, and a lower one means you are outsmarted. If your opponent has magic/miracles, a higher magical roll for you means you triumphed in your magic use, and a lower one means your magic was at least partially negated, and the opponent successfully attacked you either their own magic or miracles. If your opponent cannot use magic/miracles, then your third roll determines how much your magic helps you beat your opponent. In this case, a low roll means your magic does nothing, but gives no negative effects. A high roll means you used magic to devastating effect.

Whether you or your opponent win is determined by who has the higher total score. Traits can apply negative or positive modifiers to one or more of your three rolls. Opponents will have their own modifiers. I will state these when I roll. The absolute max a roll can be modified for you or your opponent is +25. Currently, your Weak trait applies a -10 to physical combat. Your Pacifist trait means you cannot kill an enemy, only incapacitate or scare them off. You are a Necromancer, so you gain a +20 modifier to magic when facing undead. Your Good Memory trait means if you fight someone or something a second time you get a +5 modifier for cunning.

EDIT: Not all combat will be done this way, just random encounters. Pre-planned fights that are essential to the plot will be done using plan voting, I think.



EDIT: Trait gained! You have gained the Exhausted trait. This temporary trait is gained through intense physical exertion and/or lack of sleep. You can lose this trait by getting a good night's rest. This trait applies a -8 modifier to physical combat.
theimpetus threw 1 2-faced dice. Reason: Tie Breaker Total: 1
1 1
 
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What a pointless waste.
Peace of mind is never pointless. Self-hatred sucks, especially in situations where you're alone with yourself for long stretches of time with the product of what you're regretting.

But of course, how would I know? I'm wearing a pumpkin for a hat. [/that was a joke]
 
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What a pointless waste.

If it makes you feel better, the more you push yourself physically, the faster you lose your Weak trait. Each choice had its ups and downs.

EDIT: If a couple more people could roll, that would be good. I can't start on the chapter until I have them.
 
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Rolling for territory.

EDIT: Cool cool.
Andres threw 1 7-faced dice. Reason: Who's Territory? Total: 7
7 7
Andres threw 1 4-faced dice. Reason: Anybody Home? Total: 3
3 3
 
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Rolling for opponent:

Physical: 80+20= 100 (Critical Success)

Cunning: 13-20= -7 (Critical Failure)

Wow.
theimpetus threw 2 100-faced dice. Reason: Opponent Total: 93
80 80 13 13
 
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Peace of mind is never pointless. Self-hatred sucks, especially in situations where you're alone with yourself for long stretches of time with the product of what you're regretting.

But of course, how would I know? I'm wearing a pumpkin for a hat. [/that was a joke]
That boat had already sailed out by the time Father sacrificed himself to try to protect us from our mistake. Now we're tired on top of that mental confusion, and we're promoting in her a dangerous philosophy as well. The dead ought to serve the living, not the reverse. That goes double for a necromancer, so that we're doing otherwise out of a misguided sentiment is concerning.

If it makes you feel better, the more you push yourself physically, the faster you lose your Weak trait. Each choice had its ups and downs.
We'll definitely need that to happen if we're to be carrying all of that around at all times, so yeah, that does make it less awful. I imagine it'll make survival tougher and victories more marginal with that penalty on us at this early stage, though.
 
You guys were so lucky on your rolls. Chapter will be up within 5 days. Character sheet and world building sheet have been updated.
 
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