- Pronouns
- he/him
Astra Silver-Bite (Ordstirr [62]/[62]) ([0 unspent PT. 1 ordstirr till next PT])
Description: A young woman, small and willowy of build, eager to get out into the world for adventure. She wears her ink black hair braided and has eyes the colour of jade. The most immediately striking feature is her skin which is the dull grey of iron. Her smile reveals strange silvery teeth, with doubled canines. She serves aboard her cousins merchant vessel and is eternally searching for new metal for her bloodline. Her mysterious mother arrived on the islands to train her somehow.
Hamr 4: [Bloodline: Metallic Unity 3, Martial Art: Body Forging 1, Living Weapon 1, Incredible Resilience 1, Quick reflexes 1]
(Metallic Unity slots 3, Iron skin [T1] +1 Durability, Bronze bones [T1] +1 Durability.)
(Shapecrafter slots, Movement 1.5)
Strength: 2 Durability: 7 Movement: 4.0 Attack speed: 2 Reflexes: 3
Hugr 3: [Stoneworking 2 (Mining, Stonecutting, Construction, Gemcrafting), Metal seidr 2, Force Kunna 1]
Twists [Unbroken 1, Turn Aside 1, Destined Duel 1, Tight Grip 2, Attrition 1]
Potency: 1.5 Willpower: 3.5 Senses: 1.5 Tactics: 1.5 Social: 1.5
Fylgja 2: [Unconquerable 2]
[Ironsoul, 1 durability per fylgja tier, twice per encounter replace willpower or spiritual defence with durability]
Storage: 4 Watching: 2 Spiritual Defences 4
Equipment
Tier 2 ironcloth gambeson
Tier 2 jewellery
Tier 1 shield
Property
-Tier 3 mountain plot
-tier 1 iron mine
--tier 2 stone working tools
-tier 1 stone house
Items
1 T1 bronze (eaten with metallic unity)
1 T1 iron (eaten with metallic unity)
3 T1 iron
1 T1 bolt of ironcloth
Tier 3 shorestalker teeth
2X Tier 3 meteoritic iron
10.2 oz Silver
2 T2 stone
Description: A young woman, small and willowy of build, eager to get out into the world for adventure. She wears her ink black hair braided and has eyes the colour of jade. The most immediately striking feature is her skin which is the dull grey of iron. Her smile reveals strange silvery teeth, with doubled canines. She serves aboard her cousins merchant vessel and is eternally searching for new metal for her bloodline. Her mysterious mother arrived on the islands to train her somehow.
Hamr 4: [Bloodline: Metallic Unity 3, Martial Art: Body Forging 1, Living Weapon 1, Incredible Resilience 1, Quick reflexes 1]
(Metallic Unity slots 3, Iron skin [T1] +1 Durability, Bronze bones [T1] +1 Durability.)
(Shapecrafter slots, Movement 1.5)
Strength: 2 Durability: 7 Movement: 4.0 Attack speed: 2 Reflexes: 3
Hugr 3: [Stoneworking 2 (Mining, Stonecutting, Construction, Gemcrafting), Metal seidr 2, Force Kunna 1]
Twists [Unbroken 1, Turn Aside 1, Destined Duel 1, Tight Grip 2, Attrition 1]
Potency: 1.5 Willpower: 3.5 Senses: 1.5 Tactics: 1.5 Social: 1.5
Fylgja 2: [Unconquerable 2]
[Ironsoul, 1 durability per fylgja tier, twice per encounter replace willpower or spiritual defence with durability]
Storage: 4 Watching: 2 Spiritual Defences 4
Equipment
Tier 2 ironcloth gambeson
Tier 2 jewellery
Tier 1 shield
Property
-Tier 3 mountain plot
-tier 1 iron mine
--tier 2 stone working tools
-tier 1 stone house
Items
1 T1 bronze (eaten with metallic unity)
1 T1 iron (eaten with metallic unity)
3 T1 iron
1 T1 bolt of ironcloth
Tier 3 shorestalker teeth
2X Tier 3 meteoritic iron
10.2 oz Silver
2 T2 stone
Body forging stance
Body as Anvil Stance: Add 1/2 Spiritual Defense to Strength (maximum bonus equal to Stance Tier). Up to once per turn a blow that hits but deals no damage increases the Strength substat by 1. (maximum bonus equal to 150% of Stance Tier).
Tricks
Iron Hail (Refined, 7 Ordstirr): Adds + Trait to Attack Speed and Strength for one action.
Finale
Heart as Hammer. Accumulated power surges through the body with each heartbeat, flooding the palm and taking with it every bit of metal weight. For a moment the user seems to almost float, before a terrible palm thrust strikes the target with every bit of force they've absorbed
Body as Anvil Stance: Add 1/2 Spiritual Defense to Strength (maximum bonus equal to Stance Tier). Up to once per turn a blow that hits but deals no damage increases the Strength substat by 1. (maximum bonus equal to 150% of Stance Tier).
Tricks
Iron Hail (Refined, 7 Ordstirr): Adds + Trait to Attack Speed and Strength for one action.
Finale
Heart as Hammer. Accumulated power surges through the body with each heartbeat, flooding the palm and taking with it every bit of metal weight. For a moment the user seems to almost float, before a terrible palm thrust strikes the target with every bit of force they've absorbed
Bloodline: Metallic Unity 1: Weave metal into your flesh and bones. For each Tier of Metallic Unity, gain a Unity Slot. You may fill a Unity Slot as a minor action by absorbing a unit of Metal. Each filled Metallic Unity Slot grants a different bonus to a different substat based on the type of Metal absorbed in which body part. The amount of the bonus depends on the Tier of the Metal, according to the following scale:
Tier 0-2: +1
Tier 3-5: +1.5
Tier 6-8: +2
Tier 9: +2.5
Tier 0-2: +1
Tier 3-5: +1.5
Tier 6-8: +2
Tier 9: +2.5
Living Weapon 1: Your body is treated as a weapon of a Tier equal to this Trait's Tier. In addition, gain +.5 Movement per Living Weapon Tier
1 durability per tier, once per encounter ignore an effect that would ignore or reduce durability
2/encounter, when your resilience would be reduced or ignored, it is not.
Destined Duel: 1/season, as an action, declare a destined duel against an enemy. For the remainder of the encounter, that enemy cannot attack your allies until you are defeated.
Attrition: Whenever you are struck by a melee attack that deals no damage, deal 1 damage to the weapon which struck you.
Enhancement Expertise: for buff tricks, treat your effective Tier as .5 higher per per Tier.
Cloudstepping [Rough 6 Ordstirr]: using force from the bottom of the feet to negate the pull of gravity. allows the user to walk and run on anything including open air. [Powerful Descriptive Effect (4), Simple (-1)]
Strike Eater [Rough 6 Ordstirr]: Redirects blows against allies to the user. [Normal Descriptive Effect (2), Reaction (x4), Fleeting (/2), Simple (-1)]
Dauntless [Rough 8 Ordstirr]: Reaction used to oppose attempts to move user or contest users movement. [Normal Buff: Durability or Strength to resist movement (2.5), Reaction (x4), Fleeting (/2), Simple (-1)]
Cloudstepping [Rough 6 Ordstirr]: using force from the bottom of the feet to negate the pull of gravity. allows the user to walk and run on anything including open air. [Powerful Descriptive Effect (4), Simple (-1)]
Strike Eater [Rough 6 Ordstirr]: Redirects blows against allies to the user. [Normal Descriptive Effect (2), Reaction (x4), Fleeting (/2), Simple (-1)]
Dauntless [Rough 8 Ordstirr]: Reaction used to oppose attempts to move user or contest users movement. [Normal Buff: Durability or Strength to resist movement (2.5), Reaction (x4), Fleeting (/2), Simple (-1)]
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