Theme for this chapter. Listen for maximum immersion:
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For the last two months that I couldn't think of as much other than calm before the storm, I prepared and prepared and prepared some more for the events I hazily remembered the show's timeline portrayed through screen-time. Frankly speaking, the damage could be summed up as hell in a blander, wrapped in Fucked Up Beyond All Hope-rope and diluted with Go Gently Into Good Night tonic. I could only hope by the time the main events would be rolling, Cindy and her crew would find me and by extension locked, loaded and ready for a fight.
The first issue I addressed were the Bullheads that Remnant seemed to salivate on. While they were excellent in their roles as transport aircraft, it was insufficient and under-powered for my future plans not to mention its rather creative...design.
And so, I drafted up plans for the manufacture of a new transport VTOL. I envisioned a heavy-transport craft that could ferry troops and support vehicles to the battlefield in a jiffy. It would also have to be heavily armed so that it could function as a gunship and support the troops it landed. Luckily for me, I had the perfect bird in mind.
Retiring out the Bullhead - considered by Remnant aviators to be a tried, tested platform filling the role of an air support-capable dropship, and the best possible compromise between construction complexity and performance - was essentially ripping teeth out of a cross-Kingdom operation. People knew Bullheads, experimental ones are quite common because its performance characteristics and tolerances were nearly always handily explained before any article about modifications. Even non-engineers could pretty easily pick up what the Bullhead frame was capable of, because apparently every journalist was loaded with an 'Allow me to explain how you are wrong' attitude. Peer reviews by professionals weren't nearly as mentally special as tabloid writers.
Putting that issue aide, though, I'd barely glanced over schematics of the Bullheads that we were producing, one sunny day. That mess was frankly enough for me to get my calculator and get to work.
Simply put, the Bullhead didn't perform well enough outside its role as a light air transport. I foresee that with the MICA suit's advent, those fast troopers in order to be dropped exactly where they needed to be would need a craft with a lot longer legs, also quite a lot faster. That automatically made up-armoring a requirement - in my old world you could never armour a light aircraft enough that it mattered, but here with Dust in the mix there were quite a lot of options available to the guys working my refineries and smeltries.
The engines needed a complete redesign. I'm quite sure Father's got people who do nothing but argue over engine details, I'll show them this project and give design requirements in a bit. I finished laying out the most basic of a flying triangle of a guns-and-cabin section ahead, maneuverability thrusters to the sides and behind, a crew compartment behind them that could drop either bombs or MICA operators from a downward door... this doesn't fit the bill still, I'll need to go back to this later.
The D77-TC Pelican from Halo fit the bill to my criteria. Not only was it a effective transport sans gunship, it was a survivable aircraft and came from a setting where nearly everything was militarized. The Pelican didn't need further altering as it was a good enough design. The only changes that I had drilled into it was its dust-powered core, making it faster than its Halo counterpart.
While a gunship transport was good, a dedicated gunship was even better. And so, I had also drawn up two types of gunships, one light and the other, heavy.
The light gunship I envisioned to be operated around urban areas and its duty was to serve as quick fire support whenever needed. As for the heavy gunship, it was to be the support soldiers or hunstmen would call whenever they need nasties within 3 km blasted all the way to Kingdom Come.
For the lighter side of things, the GDI Orca fighter was best suited for light support missions. From my memories of Command and Conquer, it was a light, fast, and maneuverable CAS plane. My head was still hazy as to what it could exactly do but with a little tinkering, the RWBYfied Orca might do its namesake proud. The Orca I had redesigned featured a 40 mm chin-mounted auto-cannon, its controls linked to the pilots helmet. On the stub-wing pylons, there were two missile pods for unguided action and AGM anti-Grimm missiles.
The aircraft was also fitted with a special engine to make it buzz into hotspots as fast as possible. The ones who are calling for support might be putting their survival on support to arrive as fast as possible.
A satisfactory aircraft that could help huntsmen or soldiers stuck in the mud.
As for the heavier side of things, the HMP Droid Gunship from Star Wars came to mind. It was a slow and a less maneuverable craft, but what it lacked for in speed, it made up in sheer support value. For my RWBYfied HMP Gunship, it featured twin chain-guns, one 80 mm auto-cannon, and 18 missile pods for unguided fun. It could also carry a compliment of Atlesian Knights for additional infantry support and featured thicker armor plate and a energy shield.
The energy shield was rather unnecessary as the armor on the gunship was thick enough to resist blast damage but hey, I wanted it to ruin the day of those it was targeting and damn it, I want it to be hard to kill. This choice I will never regret.
I also kept it as a UAV. I found no reason to give it a pilot and programmed it with an advanced combat matrix linked directly to the Friedlich AG satellite network. No way in hell was I going to link my robots to the virus-trap that was the CCTNet.
As for why I chose the Orca and the HMP, I had chosen the Orca because I needed an aircraft that could support huntsmen, law enforcement or military in urban areas. Not only that, the support also needed to pack a decent enough punch as to properly kill whatever it was sent to shoot at. For the HMP, it was chosen as it was a heavily-armored Katyusha that could fly. Anyone dumb enough to stand in its way was going to have a real bad time and considering that we were going to fight off hordes of Grimm, a Katyusha seemed a good choice to saturate a parcel of land to smithereens.
As I had now satisfactory gunships and gunship-transports, I moved on to air superiority vehicles.
For that role, the FA38 from Call of Duty: Black Ops 2 would be suitable. It was capable of going supersonic and was also a VTOL, a satisfactory craft to be sure. I then designed it to carry two 30mm rotary cannons and hold missiles for aerial targets.
With the air sufficiently addressed, I had moved on to the groundpounders.
This was not Remnant's first attempt at making tanks with legs, but by our Father who art in Heaven, I mean to make a good go of it. To begin with, the armoured ground transport was just about obsolete with the MICA letting the average guy zip around the battlefield on microjets. All that's left is the guy with nothing but cloth and plate in the way of the Grimm - the man of the line.
I had always disliked seeing the common grunt being made to sit in the sidelines eating glue while the hunstmen stole all the glory and always wondered what they would be like if they were upgraded a bit. As the heir to the world's largest gunmaking compnay, I had that chance.
To make the common grunt stronger in the face of things like Grimm, anarcho-communists, and hunstmen, they had to given the right tools and I resolved to give them those tools.
I then designed an exoskeleton for the grunt's use. Taking inspiration from the exoskeletons from Call of Duty, the Type-21 Exoskeleton was born. Once worn, it would significantly increase the users strength, agility, and speed. The exoskleton would also allow for increased carry weight and lessen the strain on soldiers.
Now this thing wasn't just a wearable forklift, its multi-angle input design for its connector segments let its hydraulics combine large forces from multiple directions thanks to the bullshit Dust could do to metal, and my lab guys were quick to chuckle and throw in small pressure-blowout valves. To me, though, that meant infinitely variable torque was a possibility in the near future for vehicle transmissions.
All in all, the average guy could now leap from building to building, lift things way beyond what a normal human could carry, and be fast enough to keep up hunters.
To increase their lifespans, I had also designed an armor system for the grunts. Taking inspiration from Half-Life, I took the armor worn by the Atlesian soldeir and gave it a much needed power-boost. The Type-16 Powered Combat Vest was designed to make the normal grunt a more durable and effective soldier. It could withstand bullets from low-caliber weapons and resist high-caliber shots. It was capable of protecting the soldier from low-level to mid-level Grimm.
The headgear was also connected to the PCV and I took advantage of that fact. Instead of a helmet that covered the face save the mouth, the soldier would wear a facemask similar to what Starlord wore from the Guardians of the Galaxy. It would also function similarly as well, capable of being deployed at a moments notice. The only change there was that the eyes glowed blue instead of red and the facemask featured a HUD, night and thermal vision, a voice synthesizer and protection from chemical or biological attacks.
Overall, they looked rather intimidating and aggressive but considering I was planning to attack Sallie rather than sit behind walls, that was a small price to pay.
For armaments, I had to look to Halo once more. The MA5C ICWS and the BR55 Heavy Barrel Service Rifle would be excellent Grimm killers. These guns were designed to pierce the Covenant energy shields, their armour, their hides, all of the same exiting the other side... with conventional nitrocellulose-derivative ballistics gunpowder! Look out space barbarians, anarcho-communists, and immortal Sorceress ladies, these hunter-gatherers' stone slings fire at 2000 rounds a minute!
Satisfied with the infantry, I moved on to the vehicles that would transport and support them. This part was a conflicting one for me as I had way too many choices to attend to. And so, I momentarily halted choosing any singular 'good enough' design and made the decision to focus on the one thing I had known would turn the army of man into not something lightly trodden on.
I knew I was holding something amazing in my hands when holding it up to the sun made tears of pride tickle my cheekbones. This massive tank would stand at a 100 tons fully loaded, with half of that being its triple-hulled impact-absorbing pressure cable matrix. There were simply no peer level opponents that could or even would field vehicles to compete with whatever I built for the job, so I took dad's Defender tank and made it even better.
It was actually a little weird, that they had a different idea of what a Tank should do - instead of an armoured gun-carriage that adhered to Jules Verne's predictions of 'land-cruisers' that could cross infantry trenches and crack fortresses, they thought it should be... well, just like a motor, a carriage and guns coming second! The caterpillar tread propulsion system, that Earth best summed up as a train that laid down its own tracks, was actually how it faced its inception here on Remnant! Some guy didn't like that trains had to go only where their tracks led them, and so he built trains that needed no tracks, could ford rivers, climb mountains and ignore forests!
Kind of explains why there's not much opposition to giant tanks; nobody on my team or my dad's staff saw an oversize gun-carriage, they saw a very tiny, very slow one-carriage train built around hauling an artillery platform around.
Back on target - for anti-air duty it had strategically placed gaps in its top armour for the installation of internal-loading hatch-launched missile pods. There was a little bit of pity, as commanders would be limited to the diameter of the gaps in the hull, but that's why I made the rear of the turret have a modularly-reconfigurable panel!
If the operator wished for that spot to be armoured, that was an option, but it would all but restrict them to be using any given configuration of missiles. Armour plate was not quickly baked, not even on Remnant. I mean, the alternative is for guys to climb outside to manually reload external missile cells, and I wasn't going to yield that substandard an option unto my armies and customers.
The armour plates were a ceramic-metalloid compound matrix putting the Earth's Chobham armour to shame - a beastly gravity-compressed and Dust-fused plate comprising of varying amounts of titanium, tungsten, uranium and vanadium forming the biggest chunk of its protections where I didn't slap a silicone-carbon composite plate for shrapnel protection and puncture resistance. 750 millimetre thick at all points meant that the cable matrix had plenty sturdy stuff to work with.
I honestly hadn't known what more to do after slapping a pair of chainguns to cover its four turret-and-hull-mounted exit ports. I was in the middle of determining how far between the engine and the turret ring-motors I should affix an energy shield generator - I had gone for high-grade, high-power and high intensity models in my calculations, because if this tank's systems could shrug off those then it surely would be able to laugh aside something made for practical function! - when I decided that was enough.
I rolled up my blueprints and sighed happily.
I had to thank the Command and Conquer universe for such wonderful designs. They provided ideas for excellent support vehicles.
I put aside my blueprints and sighed once more. I had a couple more months until my transfer to Vale. While I had done my best to prepare for Cindy, I was still unsure if my preparations were enough. After all, no plan of operations reaches with any certainty beyond the first encounter with the enemy's main force.
What if it were insufficient? What if I screw up? What if I fail and allow Cindy access to my weapons? What if I-
A polite knock at the door interrupted me from falling into a pit of anxiety. Momentarily calming myself down, I glanced at the door and spoke.
"What is it?"
"Miss Schnee has arrived sir. Are you ready for your trip?" came the voice of a servant. I glanced at the bags that were neatly packed at the other side of my room then back to the door.
"I am ready. Tell Weiss I'll be coming down shortly." I said with a wave.
"Very well sir." replied the butler, his footsteps echoing down the hall.
All my worrying about the future has done me no good. Maybe some time in the mountains with the Schnees will do wonders for my mental health.
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A/N: Blessing be upon
Krasnogvardiech for helping me with this chapter.
After this, some cutesy gay fluffy stuff then Vale time.