WILY QUEST - EIGHT MORE ROBOT MASTERS

[x] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.
 
[X]Dance Man will have his team of 7 Backup Dance Ladies
 
[x] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.

There's a manga about that. Sadly.
 
[x] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.


Also, this means we can recycle some older themes by making newer female versions of old robot masters using updated technology. Such as making Elec Woman, Metal Woman, Magnet Woman, etc.

Though we might limit ourself to only making one such "upgraded female version of an older male robot master" per game, just to show we aren't totally out of ideas.
 
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[X] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.
 
1-5
[X] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.

YES. PERFECT.

Megaman will never see this one coming! Truly, Wily, you are a mastermind of the highest order. The world DESERVES your genius!

Let's make another robot!

Once again, 3 d6s! Stage, Theme, and Weapon!
 
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Rolling for Weapon

EDIT: And we thought our last Robot Master was going to be lackluster...

EDIT 2: I guess it could be for stage? I missed that there was already a second roll when I made this.
Space Jawa threw 1 6-faced dice. Reason: Weapon Total: 1
1 1
 
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nah, that was a 10-sided

here's the last one

...wow, we may actually manage to surpass Top Man
Salty threw 1 6-faced dice. Reason: Theme! Total: 2
2 2
 
1-6
Yep that's a bad robot.

You sat back at your design bench and got to work. You get the power core, the drive system... hey, wait.

What do women look like again? You've kind been in a decades-long cycle of robot domination and prison. To be honest, you only made Splash Woman Splash Woman because she was a mermaid and that just made sense, right?

Geez. You might have to do some research. Welp, let's see what we got.

Yikes.

Propose to me THE WORSE ROBOT. An easy stage, a totally terrible power, and just a really dumb theme.
Adhoc vote count started by open_sketch on Oct 12, 2018 at 9:21 PM, finished with 76 posts and 26 votes.

  • [X] IN SPACE!!!
    [x] Male Robot Masters have proven to be historically ineffective against Megaman in the past. We have our token male, bring on the fembots.
    [x] Atop a mountain, of course.
    [X] Plan Boogie Night
    -[X] Robot Master: Dance Man
    -[X] Weapon: Boogie Beat - Generates a Wi-Fi Boom Box that plays a funky beat that makes everyone who can hear it want to start dancing.
    -[X] Stage: Disco Club - A Music and dance-themed stage...OF DOOM! Much of the danger doesn't come from the stage hazards, but rather from the way they're implemented, including flashing lights and changes in color that make it difficult to see where things are. Much of the movement of the hazards and robots within plays in time to the music, and successfully getting through requires paying close attention to the music and treating it more like a rhythm game level than as a traditional platformer stage.
    [X] Out at sea, like a giant ship!
    -[X] Weapon: Voooooomerang. Shoots two Boomerangs that only deal damage on the way back.
    -[X] Outback Woman: A strapping shiela in short shorts, a plaid flannel t-shirt, and a clearly way-too-big hat
    [X]Plan It's The Pits
    -[x] Ballerina Woman
    [x] Plan Tutu easy
    -[x] Pirouette Saw - Generates a sawblade tutu around Megaman's waist, allowing him to damage enemies to the sides while he ballet spins. Kinda like Top Man's top spin attack.
    -[x] The stage is an actual ballet stage where Megaman fights ballet robots as they presumably put on a play. There isn't even any real platforming since all the enemies just show up to the same stage, even the boss. He just shows up to the stage, has multiple waves of enemies show up with some changes to the scenery, and then Ballerina Woman shows up to fight him. Dance Man's power is surprisingly effective here.
    -[X] Stage: The Roboutback: The stage is just one long run filled with pits that shoot out snakes and spiders and octopi that all deal DoTs...but you gotta add some trees, and where there's trees there's Dropbearbots
    -[X] Stage: Lunar Gardens - At first glance, a relaxing garden area with a Japanese aesthetic. It's main defensive feature is its low gravity designed to throw off Mega Man's judgement in his movements.
    -[X] Weapon: Hoppity Hop - An extra bouncy jump that delivers a springy kick on impact.
    -[X] Robot Master: Bunny Woman - A robot that combines the traditional asian concept of the 'bunny in the moon' with the traditional concept of a proper Japanese lady.
    [x] Ever play that crappy Incredible Crash Test Dummies game from the NES? Well, it's the first stage from that. Only somehow worse.
    [X] Plan Moon Fluff
    [x] High Speed Testing - Crash into an enemy at high velocity, dealing damage - but also dealing heavy damage to oneself.
    [x] Crash Dummy Woman
    - [X] Weapon: INSTANT MICROWAVE RAY. Will cook anything after one minute. Unfortunately, unless it can be kept focused on its target for an entire minute, it's totally useless. Breaking the lock even for a few seconds will cause the target to rapidly grow cold again.
    [X] MICROWAVE MAN
    [X] Beneath Light's house!
    [X] Hovering high in the air!
    [X] Plan spring cleaning

Adhoc vote count started by open_sketch on Oct 12, 2018 at 9:22 PM, finished with 7 posts and 7 votes.

  • [X]Plan It's The Pits
    -[X] Outback Woman: A strapping shiela in short shorts, a plaid flannel t-shirt, and a clearly way-too-big hat
    -[X] Weapon: Voooooomerang. Shoots two Boomerangs that only deal damage on the way back.
    -[X] Stage: The Roboutback: The stage is just one long run filled with pits that shoot out snakes and spiders and octopi that all deal DoTs...but you gotta add some trees, and where there's trees there's Dropbearbots
    [x] Plan Tutu easy
    -[x] Ballerina Woman
    -[x] Pirouette Saw - Generates a sawblade tutu around Megaman's waist, allowing him to damage enemies to the sides while he ballet spins. Kinda like Top Man's top spin attack.
    -[x] The stage is an actual ballet stage where Megaman fights ballet robots as they presumably put on a play. There isn't even any real platforming since all the enemies just show up to the same stage, even the boss. He just shows up to the stage, has multiple waves of enemies show up with some changes to the scenery, and then Ballerina Woman shows up to fight him. Dance Man's power is surprisingly effective here.
    [x] Crash Dummy Woman
    [x] High Speed Testing - Crash into an enemy at high velocity, dealing damage - but also dealing heavy damage to oneself.
    [x] Ever play that crappy Incredible Crash Test Dummies game from the NES? Well, it's the first stage from that. Only somehow worse.
    [X] Plan Moon Fluff
    -[X] Robot Master: Bunny Woman - A robot that combines the traditional asian concept of the 'bunny in the moon' with the traditional concept of a proper Japanese lady.
    -[X] Weapon: Hoppity Hop - An extra bouncy jump that delivers a springy kick on impact.
    -[X] Stage: Lunar Gardens - At first glance, a relaxing garden area with a Japanese aesthetic. It's main defensive feature is its low gravity designed to throw off Mega Man's judgement in his movements.
    [X] Plan spring cleaning

Adhoc vote count started by open_sketch on Oct 12, 2018 at 9:22 PM, finished with 7 posts and 7 votes.

  • [x] Crash Dummy Woman
    [x] High Speed Testing - Crash into an enemy at high velocity, dealing damage - but also dealing heavy damage to oneself.
    [x] Ever play that crappy Incredible Crash Test Dummies game from the NES? Well, it's the first stage from that. Only somehow worse.
    [X]Plan It's The Pits
    -[X] Outback Woman: A strapping shiela in short shorts, a plaid flannel t-shirt, and a clearly way-too-big hat
    -[X] Weapon: Voooooomerang. Shoots two Boomerangs that only deal damage on the way back.
    -[X] Stage: The Roboutback: The stage is just one long run filled with pits that shoot out snakes and spiders and octopi that all deal DoTs...but you gotta add some trees, and where there's trees there's Dropbearbots
    [X] Plan Moon Fluff
    -[X] Robot Master: Bunny Woman - A robot that combines the traditional asian concept of the 'bunny in the moon' with the traditional concept of a proper Japanese lady.
    -[X] Weapon: Hoppity Hop - An extra bouncy jump that delivers a springy kick on impact.
    -[X] Stage: Lunar Gardens - At first glance, a relaxing garden area with a Japanese aesthetic. It's main defensive feature is its low gravity designed to throw off Mega Man's judgement in his movements.
    [x] Plan Tutu easy
    -[x] Ballerina Woman
    -[x] Pirouette Saw - Generates a sawblade tutu around Megaman's waist, allowing him to damage enemies to the sides while he ballet spins. Kinda like Top Man's top spin attack.
    -[x] The stage is an actual ballet stage where Megaman fights ballet robots as they presumably put on a play. There isn't even any real platforming since all the enemies just show up to the same stage, even the boss. He just shows up to the stage, has multiple waves of enemies show up with some changes to the scenery, and then Ballerina Woman shows up to fight him. Dance Man's power is surprisingly effective here.
    [X] Plan spring cleaning
 
[x] Crash Dummy Woman
[x] High Speed Testing - Crash into an enemy at high velocity, dealing damage - but also dealing heavy damage to oneself.
[x] Ever play that crappy Incredible Crash Test Dummies game from the NES? Well, it's the first stage from that. Only somehow worse.
 
[X]Plan It's The Pits
-[X] Outback Woman: A strapping shiela in short shorts, a plaid flannel t-shirt, and a clearly way-too-big hat
-[X] Weapon: Voooooomerang. Shoots two Boomerangs that only deal damage on the way back.
-[X] Stage: The Roboutback: The stage is just one long run filled with pits that shoot out snakes and spiders and octopi that all deal DoTs...but you gotta add some trees, and where there's trees there's Dropbearbots
 
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[X] Plan Moon Fluff
-[X] Robot Master: Bunny Woman - A robot that combines the traditional asian concept of the 'bunny in the moon' with the traditional concept of a proper Japanese lady.
-[X] Weapon: Hoppity Hop - An extra bouncy jump that delivers a springy kick on impact.
-[X] Stage: Lunar Gardens - At first glance, a relaxing garden area with a Japanese aesthetic. It's main defensive feature is its low gravity designed to throw off Mega Man's judgement in his movements.
 
[x] Plan Tutu easy
-[x] Ballerina Woman
-[x] Pirouette Saw - Generates a sawblade tutu around Megaman's waist, allowing him to damage enemies to the sides while he ballet spins. Kinda like Top Man's top spin attack.
-[x] The stage is an actual ballet stage where Megaman fights ballet robots as they presumably put on a play. There isn't even any real platforming since all the enemies just show up to the same stage, even the boss. He just shows up to the stage, has multiple waves of enemies show up with some changes to the scenery, and then Ballerina Woman shows up to fight him. Dance Man's power is surprisingly effective here.
 
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