Turn 1
Month 1: (Post Ragnarok)
You eventually limp into the "conference" room set aside for the leadership of your dwindling flotilla. Looking at it, you can at least say the crew tried to make it look dignified.

The table has a holographic display that flickers in and out of focus, blurred shapes and numbers giving what little data readings the various captains of the fleet bother to send you between their constant balancing act of keeping their ships running and their passengers from rioting out of sheer panic. There are even a few stools set aside, some sort of leathery substance covering their spindly metal frames. Taking care not to crush it, you settle yourself onto the most comfortable looking one, taking a moment to enjoy the sensation of no longer being on your feet, before the metal bars underneath the cover poke your ass. The other seats are empty, for now. The majority of the old King's councilors having either been slain these past few months or too injured to attend this meeting. They will either have to be healed or replaced, but for now at least, the quiet gives you the chance to prepare your thoughts to set the short term agenda, the plan that will drag your people from the edge kicking and screaming if needs be.

You haven't felt this much responsibility since you left home to go travelling the stars once more. It is highly unwelcome, but needs must. You are Njord after all! First King of Vanaheim and great wanderer of the realms!


"You alright there old man?" The rock person asks you in concern, quietly seated further along the table as he fiddles with the settings to the table. "Wait a mo." He says before striking the console with his fist, the panel cracking as the projection flickers for a heartbeat before stabilizing.

"There, that does it. Just a little love and care. With an extra helping of fist." He continues, gently patting the now sparking device.

You might have your work cut out for you.


Notice Level: 0.1% (Looks like Thanos killed all the Asgardians)
Resources Level: ERROR DATA NOT FOUND


Command: You are a warrior race with barely a handful of warriors. Tyr is in the medical bay for the foreseeable future, Heimdall is dead and the closest thing to a executive officer is a bug with knives for hands. You would say a stiff breeze could knock your fleet apart, but at this rate you wouldn't even risk Midgard!

Choose 1.

[-]Stand to Attention!: Asgard's army has been put through the wringer. Successive invasions and slaughters have left them a shadow of their former strength. It's best to see whats left before you can begin to make plans to use them. Chance of Success 80%, Learn what's left of Asgards Military Strength.

[-] A Well Organised Militia: Asgard is a warrior people. The average civilian is among the hardiest, strongest creatures in the galaxy. You have weapons to spare and civilians with little to do but wait for salvation. Perhaps getting them organised might help your defense. At the very least they can police themselves. Chance of Success 65%, Civilian Militia formed.

[-] I need a Hero: You can't lead the warriors of Asgard in all their battles. You are too old to be fighting on the frontlines. That kind of thing is best left to a younger warrior. Chance of Success ?? Commander found for Ground Forces

Diplomacy: You can be personable when the need calls you. Which is for the best as right now there is no-one else capable of convincing everyone to stop being idiots and to work together to save your civilization, or whats left of it.

Choose 1.

[-] Poetry in Motion: There is a man you think could handle a role in dealing with the crowds, reassuring their concerns with smooth, calming words. You just need to drag Bragi from his hiding place. Chance of Success 70%, Gain Bragi, god of Poetry as head of PR

[-] Reassuring the People: In all honesty, no-one within the flotilla can really recall who you are. Sure, they know you are old and a venerable warrior, so they'll listen to you, but beyond a few greybeards who can remember their youth's spent fleeing from your raiding packs, the latest generation has sadly forgotten their history. It would be best to let them know the man in charge knows what he's doing. Chance of Success 40%, Civilian Population of Asgard no longer fear for their lives.

[-]Help?: You are in command of a ship that is literally falling apart as you speak. You are going to need somewhere to settle down for at least maintenance. There are a few planets in this region. Perhaps someone out there might be friendly? Chance of Success ?, Contact made with locals.

Stewardship: You broke your calculator throwing it against the wall in a fit of rage after reviewing yet another contradictory report on the state of your supplies. The engineers refuse to accept your calls to repair it anymore.

Choose 1.

[-] The Key to leadership: If there is one thing you recall from your tenure as a ruler, its to learn to delegate. You would need to find someone to unload your unending schedule to, someone both capable enough not to get you all killed, but foolish enough to agree. Chance of Success ??, Quality of adviser based on roll.

[-]What do the numbers mean?: You really need to get the supply situation under control. No-one knows what you have in your cargo holds. Whether it be weapons, food or even blankets, supplies could mean life or death. Chance of Success 60%, Unravel supply situation. Learn your resource level.

[-]Tech Support: Another power outage and you might be breathing vacuum. It would be better to get the engineers organised and the ship functional, even if it means treading on a few egotistical toes. Chance of Success 70%

Intrigue: Nobody notices another old warrior in threadbare clothing wandering the halls. Travelling in disguise, listening to the conversations of others for hints of information. The nostalgia brings a tear to your eye. Yet there is much to be done and you can only do so much alone.

Choose 1.

[-] What remains (Survivors): You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive

[-] What remains (Salvage):You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive

[-] What remains (Relics):You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive

[-]Scouting the Neighbors: Hope for friends, prepare for enemies. You have no idea where you are and if there is something unfriendly lurking out there, it would be better to find out before it tries to eat you. Chance of Success 75%, Scout surrounding area for threats, avoid notice.

Learning: The Library of Asgard contained the wisdom of over 10,000 years. Much of it dated back even further and the vaults contained such relics of power that it was no wonder the Mad Titan waited till after the Kingdom had fell before moving to acquire his prize. All of that is now dust, lost to tragedy upon tragedy. Such a waste.

Choose 1.

[-]Talking Heads: You know of one being capable of remembering the ancient lore of Asgard with a memory so perfect, their words might well have been etched in Uru metal. Mimir, wisest of your people! There is a slight issue however. He hates you. As in really hates you. But you are sure a slight decapitation can be forgiven when the fate of Asgard is at stake, right? Chance of Success 50%, Gain Mimir as a adviser.

[-]From the Runes: What you really need is someone to help carry the burden of being your adviser on magic. Though not the most popular of paths on Asgard, surely someone within the flotilla is capable of handling magical affairs? Chance of Success ?? Gain access to Magic Actions

[-] Where are we?: You have star maps out of date by several centuries, a temperamental navigational computer and a memories getting faulty with age. With such tools at your disposal, how can you fail to figure out your location? Chance of Success 60%, Learn location.

Personal: You have a life outside of sulking in your office you know. Sometimes you need a drink. Or several.

[-] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Command for Command actions) to the success roll.

[-]Catching up: You take one short decade long nap and you wake up to find yourself being bundled onto a refugee ship as a fire giant plunges it's sword into the city, which is somehow a good thing. You feel like you're missing the context here. Chance of Success 80%, Get up to date with events for the past century.

[-] Improve a Stat: Self-improvement doesn't end and you've let yourself become rusty. Time to use your time to prepare for the future. Chance of Success Variable, Improve a stat.



Note: Notice Level is the level of which the people of the galaxy are aware of a rag-tag fleet of demi-gods traversing the stars.
Resource Level will come into effect once you need to try building or trading for stuff.

Please set up votes under a plan to make it easier to tally.
 
[X]Plan: Finding bearings
[X]Stand to Attention!: Asgard's army has been put through the wringer. Successive invasions and slaughters have left them a shadow of their former strength. It's best to see whats left before you can begin to make plans to use them. Chance of Success 80%, Learn what's left of Asgards Military Strength.
[X] Poetry in Motion: There is a man you think could handle a role in dealing with the crowds, reassuring their concerns with smooth, calming words. You just need to drag Bragi from his hiding place. Chance of Success 70%, Gain Bragi, god of Poetry as head of PR
[X]Tech Support: Another power outage and you might be breathing vacuum. It would be better to get the engineers organised and the ship functional, even if it means treading on a few egotistical toes. Chance of Success 70%
[X] What remains (Survivors): You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive
[X] Where are we?: You have star maps out of date by several centuries, a temperamental navigational computer and a memories getting faulty with age. With such tools at your disposal, how can you fail to figure out your location? Chance of Success 60%, Learn location.
[X] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Command for Command actions) to the success roll.
-[X]What remains
 
[X] Plan Try Not to Die
- [X] I need a Hero: You can't lead the warriors of Asgard in all their battles. You are too old to be fighting on the frontlines. That kind of thing is best left to a younger warrior. Chance of Success ?? Commander found for Ground Forces
- [X] Poetry in Motion: There is a man you think could handle a role in dealing with the crowds, reassuring their concerns with smooth, calming words. You just need to drag Bragi from his hiding place. Chance of Success 70%, Gain Bragi, god of Poetry as head of PR
- [X]Tech Support: Another power outage and you might be breathing vacuum. It would be better to get the engineers organised and the ship functional, even if it means treading on a few egotistical toes. Chance of Success 70%
- [X] What remains (Relics):You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive
- [X]Talking Heads: You know of one being capable of remembering the ancient lore of Asgard with a memory so perfect, their words might well have been etched in Uru metal. Mimir, wisest of your people! There is a slight issue however. He hates you. As in really hates you. But you are sure a slight decapitation can be forgiven when the fate of Asgard is at stake, right? Chance of Success 50%, Gain Mimir as a adviser.
- [X]Catching up: You take one short decade long nap and you wake up to find yourself being bundled onto a refugee ship as a fire giant plunges it's sword into the city, which is somehow a good thing. You feel like you're missing the context here. Chance of Success 80%, Get up to date with events for the past century.

Command: We don't really have anyone to fight so for the time being let's get an adviser so we can double our actions.

Diplomacy: Standard CK2 get an adviser to double your number of actions well you aren't urgently doing other things.

Stewardship: Not dying is more important than anything else.

Intrigue: Gathering survivors would be nice but these are Asgardian artifacts the last time someone got their hands on one Thor almost died getting it back we can't afford to let these fall into the hands of other factions.

Learning: Standard CK2 get an adviser to double your number of actions well you aren't urgently doing other things.

Personal action: Our character really needs to figure out what's going on so we can start planning.
 
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Diplomacy: Standard CK2 get an adviser to double your number of actions well you aren't urgently doing other things.

Given that we the space around us is literally falling apart, I would honestly prefer the landing option over optimizing our micromanagement
30% chance of instantly losing the game within the first turn is not my definition of playing it safe
 
[X] Plan friendly planet NOW
- [X] I need a Hero: You can't lead the warriors of Asgard in all their battles. You are too old to be fighting on the frontlines. That kind of thing is best left to a younger warrior. Chance of Success ?? Commander found for Ground Forces
- [X]Help?: You are in command of a ship that is literally falling apart as you speak. You are going to need somewhere to settle down for at least maintenance. There are a few planets in this region. Perhaps someone out there might be friendly? Chance of Success ?, Contact made with locals.
- [X]Tech Support: Another power outage and you might be breathing vacuum. It would be better to get the engineers organised and the ship functional, even if it means treading on a few egotistical toes. Chance of Success 70%
- [X] What remains (Relics):You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive
- [X] Where are we?: You have star maps out of date by several centuries, a temperamental navigational computer and a memories getting faulty with age. With such tools at your disposal, how can you fail to figure out your location? Chance of Success 60%, Learn location.
- [X] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Command for Command actions) to the success roll.
 
Given that we the space around us is literally falling apart, I would honestly prefer the landing option over optimizing our micromanagement
30% chance of instantly losing the game within the first turn is not my definition of playing it safe
...I doubt if we fail the repair action we just lose the game and even if we do so what? It's literally the first turn.
 
[X] Plan Try Not to Die

For now this plan works well. I might change the vote later if I see a better one.
 
[X]Plan: Finding bearings

I really want to save as many of our people as we can so going with the one that looks for survivors.
 
[X]Plan: Saving Asgardians
-[X]Stand to Attention!: Asgard's army has been put through the wringer. Successive invasions and slaughters have left them a shadow of their former strength. It's best to see whats left before you can begin to make plans to use them. Chance of Success 80%, Learn what's left of Asgards Military Strength.
-[X] Poetry in Motion: There is a man you think could handle a role in dealing with the crowds, reassuring their concerns with smooth, calming words. You just need to drag Bragi from his hiding place. Chance of Success 70%, Gain Bragi, god of Poetry as head of PR
-[X]Tech Support: Another power outage and you might be breathing vacuum. It would be better to get the engineers organised and the ship functional, even if it means treading on a few egotistical toes. Chance of Success 70%
-[X] What remains (Survivors): You left the Statesman in a hurry and practically abandoned everything brought with you from Asgard. It would be best to check it over before the scavengers pick over the ashes of your people. Who knows what might be found now the Titan has moved on to other conquests... Chance of Success ?? Time Sensitive
-[X]Talking Heads: You know of one being capable of remembering the ancient lore of Asgard with a memory so perfect, their words might well have been etched in Uru metal. Mimir, wisest of your people! There is a slight issue however. He hates you. As in really hates you. But you are sure a slight decapitation can be forgiven when the fate of Asgard is at stake, right? Chance of Success 50%, Gain Mimir as a adviser.
-[X] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Command for Command actions) to the success roll.
--[X]What remains (Survivors)

Most of the actions are to grab advisors to get more actions to get more done. The plan is to try to get advisors for Command, Diplomacy, and Learning. The actions that aren't trying to get advisors is Stewardship (where we're trying to keep the ship from breaking down and killing us all) and Intrigue (which doesn't have the option). We've time-limited Intrigue actions and can only do them one at a time, with no help since no one else knows how to sneak. Plus, for some reason as we search the blown-up ruins of the Statesmen, we can only see artifacts or survivors or supplies, not all of them and whatever we get lucky at finding.

Survivors are the most important. They are alive and in the ruins of the Statemen or space, but they can't live like that for very long at all. Certainly not a year, which appears to be how long a Turn is, as the Personal: Personal Action choice takes a year to complete what ever task we assign it to. Even if that turns out to be a mistake and it takes a far smaller period of time, Survivors still would do worse out in space than Relics or Salvage. I added the Personal Action to the Survivors action, to help empathise this and to get a good result for the action. We don't need to know the situation nearly as urgently, unless that gives us a bonus or such.

A year for a Turn seems to be rather long, taking an entire year to talk/get advisors, making sure the ship doesn't kill us, and get stuff/people from what remains of the Statesmen. Perhaps a shorter amount of time, having us (the Asgards) be scrambling/moving fast at a crazed pace to have the amount of actions we have in the shorter amount of time (ie, daily or weekly turns, as we frantically try to live and save as much as possible), and then relaxing to the same amount of actions with a longer/more reasonable amount of time (monthly or yearly turns)?
 
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A year for a Turn seems to be rather long, taking an entire year to talk/get advisors, making sure the ship doesn't kill us, and get stuff/people from what remains of the Statesmen. Perhaps a shorter amount of time, having us (the Asgards) be scrambling/moving fast at a crazed pace to have the amount of actions we have in the shorter amount of time (ie, daily or weekly turns, as we frantically try to live and save as much as possible), and then relaxing to the same amount of actions with a longer/more reasonable amount of time (monthly or yearly turns)?
I honestly have no idea where you seem to be getting the idea a turn will take an entire year.
 
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