What Comes Next?

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What Comes Next?

So, I'm sure you know the general gist of the story. Random first world high...
Introduction
Location
Third planet from the star named Sol
Pronouns
He/They
What Comes Next?

So, I'm sure you know the general gist of the story. Random first world high school student gets summoned to a magical world, goes on a life changing adventure, and returns home. There are countless variations, from the classic tale of the prophesied hero to the deconstruction where the protagonist is the dark lord.

See, the one thing all these stories have in common is that they stop there. They don't ask about what comes next. The warrior who fell in love and fought for their paramour atop the dark lord's dark tower has to deal with high school drama? The general who led armies in grand campaigns now has to fight against college applications? The hero who delved into ancient ruins has to worry about end of term tests? Stories don't explore what the hero does now that they're back in the normal world where magic is myth and anyone they tell otherwise will think they're insane. It's only natural, though. Such questions either ruin the ending themes and emotional overtones, or work better left unanswered for the reader to think about after they put the story down. But you see, in your case, those types of questions are very relevant to you in particular.

Because up until a handful of minutes ago, you were the hero of such a story, summoned far away from Earth to another world. And now you're back to your 'normal' life on 'normal' planet Earth where 'normal' things happen. You've got to find the answers to those questions yourself.

Now, here's the important question…

Who Are You?

[] The Hero of Asterea
You had several titles, Sword of Light, Ebonsbane, but that one was the most encompassing. After all it was the whole reason you were summoned; to save the continent of Asterea from the Dark Lord whose armies were sweeping across its lands. It was a long, hard fight. The bonds of friendship were forged and tested in the fires of battle and hardship. You almost failed at more than one point, but the skills of your friends pulled you through. Anyone who said it was a perfect victory was lying through their teeth. But, in the end it was worth it. You gathered a band of lifelong friends, found the seven sacred relics, and sealed the Dark Lord was away for good (you made sure of that last bit). Then it was over, and you were back here on Earth, sitting in the kitchen, with a family you hadn't seen in years staring at you as your once again brown hair bleached away from the holy magic bleeding out of you.
-Typical adventurer who was the leader of a small group of companions that went on a great quest across the continent to defeat the evil Dark Lord. Has a lot of battle experience and excels at directing small groups. Is bonded the Legendary Sword Eanar and is a user of Astrean Healing Magic, Astrean Shield Magic, or Astrean Light Magic.

[] The Reincarnation of Draschal Edolin
Everyone called you that, but few among the people who mattered actually believed it. It took you a while to realize that to the nobility of Dolinar, a once mighty fallen empire, actually hoped you weren't the reincarnation of their legendary founder. After all, it's easier to justify wars of reclamation if the King in the Mountain is the one leading the charge, and it's easier to direct those wars if the leader wasn't actually the King in the Mountain. Too bad no one told you or Draschal Edolin that. Not only did you restore the empire better than they could have hoped for, you also went to work purging the deep corruption that had taken root. It was a long, thankless task, but when all was said and done, the Empire of Dolinar was once more dominant, you had reclaimed the tools and legacy of your past life, and no one doubted your power or right to rule. It's weird being back on Earth without any of that legitimacy or reputation.
-A reincarnated hero who has gone through most of the identity crisis such a nature involves. Is very experienced with handling large scale campaigns, diplomatic issues, and delegating. Has the memories of a past life to help patch over anything that might be missed, and is a user of Dolinic Steel Magic, Dolinic Soul Magic, or Dolinic Weapon Magic.

[] The First Captain of the Bannerwall Mercenary Company
Honestly, you're still not sure why you ended up in Korrosp. You weren't summoned by any big ritual and you didn't fulfill any great prophecy. Falia speculated that it wasn't purposeful and you had just 'fallen' through a hole in space-time, a freak accident of circumstances. Regardless of why though, you still wound up in a country neck deep in a five-way civil war. If the Bannerwall hadn't taken you in as one of their own, you shudder to think what would have happened. Not everyone was happy with the taking you in bit, but by the time First Captain Torrhic had shoved his bloodied helm of office into your hands with his last breath, no one really cared. Under your leadership the Company were the ones who finally brought an end to that entire shitty war, and everyone was happy with that. Then as you were figuring out what to do next, you found the portal back home, one thing led to another, and you were back at bording school, no weapon, no armor, and your family far away on another world.
-A mercenary who spent most of their time just trying not to die and earn a living. Learned how to fight, not piss off customers, handle funds, and everything else involved with being part of a Mercenary Company. Is a user of Korrospic Weapon Magic, Korrospic Fire Magic, or Korrospic Divination Magic.


[] The Bane of Shaderain
The worst thing about being suddenly summoned to another world without even a by-your-leave? Your summoner getting killed immediately afterwards as the Shadow's forces break into his hideout and slaughter everyone there. His two surviving apprentices managed to grab you and run, but it was a near thing. What was cool was hiding right under its nose in Shaderain's chaotic underbelly, where no-one could find you. You spent that time learning the ins-and-outs of assassination and demon hunting. The nobles of the capital city had no idea what hit them, and in only a year you had turned things completely on their head. Course, you only got that far because the Shadow itself had been away. But hey, that had given you more than enough time to build up a network of allies and contacts throughout the Fallenlands. And in the end, it didn't matter how powerful you were if there was always a knife waiting for the slightest opening. Now you're back, although you're not sure if that's quite right. Maybe it's a trick? Some deception of the Shadow's meant to get your guard down?
-A master assassin and demon hunter used to dissembling. Spent a lot of time in the evil empire, knows how to distinguish the evil from the desperate, and how to most efficiently wage guerrilla warfare. User of Fallenland Alchemy Magic, Fallenland Light Magic, or Fallenland Dark Magic.

[] The Scourge of Vornel
You hate the name, but the races that summoned you often got such titles, why would you be any different? Even if every government of every Vornel nation your troops ran over was rotten down to its core, you'd still razed them to the ground to be replaced with your own. The fact that your entire army had been made up out of the continent's 'monstrous' populations hadn't helped either. But really, what were you supposed to do? They'd summoned you as a last ditch effort to avoid genocide. Not your fault that the elf, dwarf, and human kingdoms had all been a bunch of racist assholes. It's not like you used unholy or evil magics or anything like that. Hell, the gods of your people, who you actually got to talk to, made it very clear what would happen if you did. But your enemies, damn them, figured out your nature and managed to send you back to Earth before the war was over. And now you're very worried about the state your people are in.
-The 'Evil Overlord' who led a revolution to save the Orc, Satyr, Centaur, and Kobold races. Knows how to establish a large organization and kingdom while waging war, but only has some direct combat experience. User of Vornel Warrior Magic, Vornel Wyld Magic, or Vornel Lord Magic.

[] The Harbinger of Nature
Nature's great, really. Trees with roots that dug deep into the earth. Waterfalls that plunged roaring over the side of cliffs for hundreds of feet. Mountains tearing at the cloud-covered skies like hungry fangs. Animals of strength, power, and beauty unlike anything seen on Earth. It took you a while to appreciate the sheer majesty of Pryheren, but your partner was patient with you, and you slowly grew into your role, your duty. The world had been sick and dying, killed by rotted nature from within. Pryheren had fought against the Infestation for centuries, human and ent and elf and spirit-beast working together as one. You were the one that turned the tide, you and your partner finding the secret that saved the supercontinent from extinction. Next you knew you were back home, in your family's tiny little apartment, the walls too small for the soul-bonded spirit beast that was your partner, looming over you, your aunt, and your uncle.
-A beast-master type hero who fought against a land corrupted by evil and came out the victor. Has a soul-bonded spirit-beast companion accompanying and is their closest ally and protector. User of Pryheren Rain Magic, Pryheren Cleansing Magic, or Pryheren Song Magic. Companion species to be decided in the next vote.

[] The Navigator of the Silversail
Maegerdol was a strange, dangerous land full of terrible creatures that no one would want to face. In the three hundred and fifty years since the Collapse, the many cities that had made up the continent-spanning United League had fallen far from their glory days. Nations and city-states desperately squabbled over limited resources, hoarding what few treasures remained even as thousands of mechanical and biological horrors ran rampant through the wild and untamed no man's lands. The Silversail was one of the few remaining skyships from that old era, and its crew were renowned mercenaries and explorers plumbing the secrets of the old world from the depths. It was the skill of its captain that led you to victory, but it was the skill of the entire crew that kept it free and strong. You were proud to serve as a part that crew while you did, even as you searched for the twin to the teleporter machine that had brought you to Maegerdol in the first place.
-An adventurer from a post-post apocalyptic steampunk world who served on a skyship for many years. Went on several different adventures with a crew of plucky almost-pirates and delved deep into ancient ruins. User of Maegeric Trasport Magic, Maegeric Wind Magic, or League Circuit Magic.

Are you a boy or girl?
[]-Boy
[]-Girl

And finally, what is your name?
[] Write-in:


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This vote will be by line.
 
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[X] The Reincarnation of Draschall Edolin
[X]-Boy
[X] Alistair Pen
 
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[x] The Scourge of Vornel
[x] Girl
[x] Name: Lucy Fair

Gives us a decent goal from the start: Find our way back to Vornel and save our people!

Since we have access to magic, we could have the option to tell our fellow modern humans about this other world... but can we trust them to have the best interests of these other species at heart?

Though there is a question: Does any of our Warrior, Wild, or Lord magic include healing spells?
 
[X] The First Captain of the Bannerwall Mercenary Company
[X]-Boy
[X] Jason Naz the Argonaut
 
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[X] The Navigator of the Silversail
[X] Girl
[X] Name: Lucy Fair


I like steampunk and that's all I have to say about that
 
[X] The Reincarnation of Draschall Edolin
[X] Girl
[X] Name: Lucy Fair
 
[X] The Reincarnation of Draschall Edolin
[X]-Boy
[X] Alistair Pen
 
[x] The First Captain of the Bannerwall Mercenary Company
[X] Girl
[X] Name: Lucy Fair
 
[x] The Scourge of Vornel
[x] Girl
[x] Name: Lucy Fair

We almost saved them from genocide, can we sleep at night with the knowledge that they have pretty much gone extint?
 
Waking up on Earth
[X] The Reincarnation of Draschal Edolin
[X] Girl
[X] Lucy Fair

Ah Dolinar, the ancient empire of history. Formed seven hundred years ago by Draschal of the house Edolin, it was a mighty thing that was home to all sorts of people. The Imperial Armies were strong and numerous, patrolling the borders and policing the provinces. Noble families ruled their fiefs with skill and wisdom, promoting the sciences and building infrastructure so that their people could prosper. Then the barbarian hordes began to press against the edges, and after one fatal mistake that saw the Imperial Family dead and gone, Dolinar began its slow decline. Court politics became vicious and self centered as everyone began to look out for themselves, blackmailing, plotting, and colluding to squeeze out every advantage they could. Nepotism and corruption rotted the wood of the armies and turned them into weak, useless things. Infrastructure crumbled as vassals broke away and claimed independence for themselves.

In the end, it was the very embodiment of the Vestigial Empire, and you were its last hope.

What kind of ruler were you?
[] The Warlord
Dolinar had a hundred different enemies, from old enemies with a grudge to former vassals looking to expand their power. Those enemies need to be either put down or assured of what would happen if they attacked your lands. You reforged the Imperial Army from the ground up, rewarding the competent and discarding the useless. The nobles could keep their political intrigue and backroom dealings, because when all was said and done, true power laid in the military apparatus you had made. Land was awarded to every soldier, and the commanders who led well were given rights and authority. All of it assured that the armies would be strong and powerful, bound to the will and welfare of the Imperial Family.

Draschal's memories of war and battle had been useful in the extreme, advising you in your campaigns and speeding your study of the Empire's war magic in the extreme. No one could best you in the field or in the duel.
Primary: Dolinic Weapon Magic, focused on summoning and enhancing weapons, and improving various martial endeavours.
Secondary: Dolinic Soul Magic, focused on recalling memories and inspiring your followers.

[] The Sovereign
Fallen as far as it had, tradition and ceremony still held a lot of weight in the higher courts of Dolinar. They were as much your tools as your armies and bureaucracies in bringing the corrupt nobility to heel. With the cloaks of prophecy, politics, and diplomacy, you swayed as many to your side as you could and cut out those too power hungry or conceited to change their ways. You were the King in the Mountain come again, and everyone knew it. They called you the Lionesse for the noble glory you bore, and the vassals who had once ambitiously broken away now begged to be brought back into the fold. The battles you fought were few, but each of them were legendary.

The ghost of Edolin walked by your side into battle, guarding your flank and giving wise advice. Your warriors stood strong beneath your banner and never broke, while your enemies cowered before you and fled the field.
Primary: Dolinic Soul Magic, focused on interacting with you past life and influencing the emotions of both friend and foe.
Secondary: Dolinic Steel Magic, focused on enchanting yourself and objects.

[] The Autarch
Everyone had expected you to restore the empire in a conventional fashion. To retake lost lands and increase the power of the nobility. While you certainly restored the Empire, you did it in a way no one expected. You forged alliances with former vassals, promising legitimacy in exchange for trade and friendship. Instead of expanding the military, it was pruned and focused, hard to defend land abandoned or traded away to future allies. You focused the border around easily entrenched choke points and built mighty fortresses around them. Sites of culture, tradition, and noble power were uprooted and exploited for valuable goods, elevating the merchant families up into the realm of politics. Political infighting and civil strife broke out across the empire and was cleansed. While some could say Dolinar became lesser for your efforts, its borders became strong and its foundations became stable.

Draschal Edolin was some help in your efforts, but as time passed his emotions and thoughts never truly grew present in your mind. You always wondered whether he'd approve of your efforts to change his empire.
Primary: Dolinic Steel Magic, focused on imbuing objects with permanent enchantments and people with temporary enhancements.
Secondary: Dolinic Weapon Magic, focused on summoning and using weapons.

-------------

A harsh, unnatural buzz filled the air, snapping you awake. Move. You tumbled out of the small, unfamiliar bed you had been sleeping in, hands groping for a dagger that wasn't there. You took in your surroundings in an instant, crouching low to the blue wool rug. Four pastel pink walls covered in glossy pictures with no hidden corners for enemies to hide in. Lacquered wooden bookcase filled with various sundry by the single door. White curtains pulled closed across a wide window, with a small desk and chair in front of it. Tall dresser just big enough for an assassin to hide in, only an inch of space between the single-person bed and the floor.

You froze in place as you realized where you were. You old room back on Earth. The sundry on the bookcase were mementos from seventeen years of life, the glossy pictures were posters of One Direction and the Backstreet Boys. You hadn't seen the stuffed animals on your bed in thirteen years. Rising to your feet, you padded towards the window and flicked the curtains aside. A black sedan trundled down the street, under the bright green canopy of spring trees. Just yesterday you had been staring out your window at a capital covered in snow.

A fist banged against the bedroom door, loudly. "Hey Lucy!" a boy shouted, "Dad says to turn off your alarm and get ready! School's in an hour!"

You blinked for a moment before realizing the unnatural buzz, your alarm clock, was still going strong. After shutting it off you sat down on the bed, your bed, as the weight of realization hit you like a train. You weren't in Dolinar anymore. No palace full of servants and guards and courtiers. No city full of commonfolk struggling to survive through the harsh winter.

Your eyes fell on the picture on your desk, a framed photo of you, your dad, and your little brother Max. You were back.

Your hands clamped down over your mouth as a sob rose to your lips. You were back on Earth. Back home, with a family you hadn't seen in forever. Emotions whirled inside your chest, and one in particular rose to prominence.

What emotion was it?
[] Relief
[] Confusion
[] Happiness
[] Fear
[] Greif
[] Write-in (one word emotion please)
 
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