Wonderland: Trickmaster Defeated
- Location
- Someplace else
[x] Blizzard Raid it to start off, then run towards it and smash the face in with Blizzard Edge. Multiple times if necessary.
You stay on the counter, and throw another Strike Raid, but this time, you imbue the Keyblade with Blizzard. Throwing it at the Trickmaster, it freezes the giant Heartless solid. "Hey Donald!" you shout with a grin as sharp as an ice shelf. "Ever see a huge ice cube shatter?"
With that, you jump off the counter towards the frozen Trickmaster, and use a Blizzard Edge to bash its head in. When it hits the Trickmaster, first it has no effect.
Then, a small crack. It slowly gets bigger and bigger, spreading across the Trickmaster until it's completely covered in cracks. And it shatters. The Cheshire Cat's grin quickly disappears. "Impressive," he whispers.
Right as the shards hit the ground, a crystalline heart floats out of it, just like with Guard Armor. The Bizarre Room falls silent, until you hear the applause of the Cheshire Cat. "Bravo! Bravo!" he exclaims. "Not even the darkest shadow is safe from your light, Keybearer!" Speaking of light...
[X] Afterwards:
-[X] Check on Alice
-[x] Seal the Keyhole
--[x] If Alice wants to leave this world, take her with you back to Traverse Town. If your companions complain, say that at least 3 Princesses of Heart have already been captured at this point. Plus leaving a girl that's especially vulnerable to the Heartless behind would be kind of... Bad.
---[x] If she wants to stay, then wish her luck and head to Deep Jungle.
You walk over to Alice's hiding spot, and she emerges from it. She wipes the dust from her dress. "Thank you for saving me again, Sora," she says with a smile, curtseying towards you in respect. You grin, then go to the doorknob, with Alice, Donald and Goofy close behind you.
The doorknob yawns. "What a racket," he says crankily. "How's a doorknob supposed to get any sleep?" He yawns again, and you see Wonderland's Keyhole within his mouth.
At that, you point the Kingdom Key at the doorknob, and a beam shoots out. It goes into the doorknob, and you hear a click, signaling the Keyhole's locking and Wonderland's permanent safety from the Heartless. A navigational gummi falls out of the Keyhole.
"So Alice," you ask her, "what do you want to do? Maleficent and Xehanort will become more focused on searching for you."
Alice thinks for a moment, and looks around the Bizarre Room. "Well, Sora," she begins, "I know that the Heartless are going after me... but I can't leave this world. My family will be worried sick about me, so I have a different request. Can you get me back to Britain? I really must be getting home."
You sigh. "Well, I can do that. But on two conditions: Don't tell anyone there are other worlds out there, and good luck. Try staying home, and if you see men in black cloaks, you hide."
Alice nods. "I understand. Thank you so much, Sora."
"No problem," you say, somewhat reluctant... but Alice wants this. The four of you return to the gummi ship, and Alice looks around the vessel in awe. You then go up the rabbit hole, and to a small opening. Getting out, you crawl through first, and letting Alice out next. You're in a field, and you escort Alice to where a girl in a purple dress is waiting. You stay out of sight, and watch as Alice hugs her sister. The two of them walk to a nearby town.
Smiling, you make sure the two get to safety, trying to hide as much as you can. Afterwards, you crawl back into the rabbit hole, and the gummi ship leaves Wonderland, as you begin the flight to Deep Jungle.
[] With your success here, make plans for Agrabah about how to protect Jasmine from the Heartless.
[] Talk to Ven
[] Talk to Vanitas
[] Tell Donald and Goofy about the Replica thing.
[] Write-in
Keyblades work like in Re:coded. Each has equal strength, but different capabilities.
You stay on the counter, and throw another Strike Raid, but this time, you imbue the Keyblade with Blizzard. Throwing it at the Trickmaster, it freezes the giant Heartless solid. "Hey Donald!" you shout with a grin as sharp as an ice shelf. "Ever see a huge ice cube shatter?"
With that, you jump off the counter towards the frozen Trickmaster, and use a Blizzard Edge to bash its head in. When it hits the Trickmaster, first it has no effect.
Then, a small crack. It slowly gets bigger and bigger, spreading across the Trickmaster until it's completely covered in cracks. And it shatters. The Cheshire Cat's grin quickly disappears. "Impressive," he whispers.
Right as the shards hit the ground, a crystalline heart floats out of it, just like with Guard Armor. The Bizarre Room falls silent, until you hear the applause of the Cheshire Cat. "Bravo! Bravo!" he exclaims. "Not even the darkest shadow is safe from your light, Keybearer!" Speaking of light...
[X] Afterwards:
-[X] Check on Alice
-[x] Seal the Keyhole
--[x] If Alice wants to leave this world, take her with you back to Traverse Town. If your companions complain, say that at least 3 Princesses of Heart have already been captured at this point. Plus leaving a girl that's especially vulnerable to the Heartless behind would be kind of... Bad.
---[x] If she wants to stay, then wish her luck and head to Deep Jungle.
You walk over to Alice's hiding spot, and she emerges from it. She wipes the dust from her dress. "Thank you for saving me again, Sora," she says with a smile, curtseying towards you in respect. You grin, then go to the doorknob, with Alice, Donald and Goofy close behind you.
The doorknob yawns. "What a racket," he says crankily. "How's a doorknob supposed to get any sleep?" He yawns again, and you see Wonderland's Keyhole within his mouth.
At that, you point the Kingdom Key at the doorknob, and a beam shoots out. It goes into the doorknob, and you hear a click, signaling the Keyhole's locking and Wonderland's permanent safety from the Heartless. A navigational gummi falls out of the Keyhole.
"So Alice," you ask her, "what do you want to do? Maleficent and Xehanort will become more focused on searching for you."
Alice thinks for a moment, and looks around the Bizarre Room. "Well, Sora," she begins, "I know that the Heartless are going after me... but I can't leave this world. My family will be worried sick about me, so I have a different request. Can you get me back to Britain? I really must be getting home."
You sigh. "Well, I can do that. But on two conditions: Don't tell anyone there are other worlds out there, and good luck. Try staying home, and if you see men in black cloaks, you hide."
Alice nods. "I understand. Thank you so much, Sora."
"No problem," you say, somewhat reluctant... but Alice wants this. The four of you return to the gummi ship, and Alice looks around the vessel in awe. You then go up the rabbit hole, and to a small opening. Getting out, you crawl through first, and letting Alice out next. You're in a field, and you escort Alice to where a girl in a purple dress is waiting. You stay out of sight, and watch as Alice hugs her sister. The two of them walk to a nearby town.
Smiling, you make sure the two get to safety, trying to hide as much as you can. Afterwards, you crawl back into the rabbit hole, and the gummi ship leaves Wonderland, as you begin the flight to Deep Jungle.
WORLD COMPLETE!
Obtained new keychain: Lady Luck.
This Keyblade heals you whenever you successfully parry an attack, and strengthens your basic magic attacks (Fire, Blizzard, and Thunder).
[] Equip Lady Luck.![](http://vignette2.wikia.nocookie.net/kingdomhearts/images/b/b9/Wonderland_Logo_KH.png/revision/latest?cb=20110202014725)
Obtained new keychain: Lady Luck.
This Keyblade heals you whenever you successfully parry an attack, and strengthens your basic magic attacks (Fire, Blizzard, and Thunder).
[] With your success here, make plans for Agrabah about how to protect Jasmine from the Heartless.
[] Talk to Ven
[] Talk to Vanitas
[] Tell Donald and Goofy about the Replica thing.
[] Write-in
Keyblades work like in Re:coded. Each has equal strength, but different capabilities.
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