"Welcome to Vault-Tec!" Fallout Overseer Quest

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Dear Sir or Madam,

Congratulations! We at Vault-Tec are proud to inform you that following an...
Dear Sir or Madam,

Congratulations! We at Vault-Tec are proud to inform you that following an extensive review process by Vault-Tec's many sociological experiments, you have been determined to be the most qualified candidate to fill the role as Overseer of one of our many Vaults. As a part of the nation's network of Vaults, you will play a vital role in advancing the objectives of the Social Preservation Project: the survival of America and its proud people as we know it. In the event of the worst you will face many daunting tasks as an Overseer of your fellow survivors, however we at Vault-Tec feel reassured knowing you are perfectly capable to carrying out your duties and responsibilities in the face of adversity.

Please review the attached Vault-Tec employee data forms to ensure our database's are up to date on your personal information and standardized SPECIAL test scores. Once you've done so, please mail the additionally attached confirmation form to your regional Vault-Tec HQ. Within no time after receiving your confirmation we'll provide you and any close family with 1st class travel accommodations to the Vault you will be overseeing, completely free-of-charge! We look forward to having you on-board the Vault-Tec team, helping us build a better future.

Sincerely,
Vault-Tec

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Greetings! Here in "Welcome to Vault-Tec!" you will all be controlling a newly assigned Vault-Tec Overseer as they supervise and run their Vault. You'll be interacting with staff, addressing problems that arise within the Vault, attempting to complete whatever goal it is your Vault has been assigned, raise your family or perhaps build one within the Vault, and just generally try to live your life to it's fullest in the downtime whilst underground.

Before we can get started I need you all to decide on two different things: who you are and which Vault you have been placed in charge of. For who you are, I would like you to fill in the information below. Feel free to be as detailed or as sparse in the sections on the Overseer's past professions/prior education or on any info on their family. Such details will be obviously be beneficial to creating a more fleshed out character but will also potentially allow for the Overseer to have an easier time completing certain tasks or establishing positive relationships with other members of their Vault.

Name:
Age:
Gender:
Married (Y/N):
---If yes, spouse's name, age:
Children (Y/N):
---If yes, list how many, name(s), and age(s):
College degree (Y/N):
---If yes, what level of degree and in what field:
Previous profession(s):
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength:
---Pereception:
---Endurance:
---Charisma:
---Intelligence:
---Agility:
---Luck:



Aside from determining who you are, the other major question is where you are. Below are three pre-designed Vaults w/ partial descriptions of what each one's objective might be (the exact objective of each Vault is specifically not stated and will only be uncovered as the quest progresses).

Vault 23: New York City has stood throughout history as one of America's greatest urban centers, being on of the nation's greatest centers of industry, finance, commerce, and culture for decades. Vault-Tec aims to give back to this great city with Vault 23, the first of several vaults to be built in and around the NYC metropolitan area. Located in the city's famous Central Park, Vault 23 aims to to give it's occupants a wholly American experience. Each and every resident chosen for Vault 23 has gone above and beyond in showcasing their patriotism and devotion to the United States, and what better way to reward that American spirit then by offering them a place within one of Vault-Tec's Vaults? With such ideals surviving amongst those making the journey into Vault 23, we can rest safe at night knowing that even in the nuclear apocalypse, that pure American spirit will never die!

Vault 38: Located in the majestic Blue Ridge mountains of Virginia, Vault 38 is located in Skyline Caverns of Front Royal, Virginia. Residents at Vault 38 will not only sit out the nuclear holocaust in luxury and work towards rebuilding America, but will also serve a more selfless noble goal in helping see to the preservation of global cultures. Vault 38 will come pre-equipped with various cultural materials to help educate fellow dwellers to have a better global understanding and ensure such knowledge survives into the new world.

Vault 89: Following gracious co-operation between Vault-Tec and the United States Navy, Vault-Tec is proud to announce Vault-89's construction in the scenic local of Hawaii. Located on the historic Ford Island, Vault-89 is Vault-Tec's way of saying Thank you! to the troops. While veterans of all branches receive customary preferential status in any Vault resident applications, Vault-89 is entirely focused towards the goal of housing fellow veterans and their families together in an amicable environment.



Aside from that, I have one final question that is a bit more general and is focused on how this quest will be executed. Specifically, how long you would you as players like the passage of time to move between various postings?

Postings were basically going to be x length of time and revolve around you as overseer accomplishing various tasks whether they be personal or Vault-focused. The first few main posts/phases were going to be around a week of time, though I could see this changing once the Great War occurs in order to allow for a faster passage of time throughout the quest overall. Such passage of time would be only between main phases or running the Vault however, there would be instances of conversation and more immediate decision-making in posts that would not signify such jumps in time.
 
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[X] Plan Teacher

Name: Keine Schulze

Age: 26
Gender: Female
Married (Y/N): Yes
---If yes, spouse's name, age: Robert Schulze, age 27
Children (Y/N): Yes
---If yes, list how many, name(s), and age(s): Two Daughters, Caroline age 6 and Bianca age 5
College degree (Y/N): Yes
---If yes, what level of degree and in what field: Masters in History
Previous profession(s): Teacher
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength: 1
---Perception: 8
---Endurance: 3
---Charisma: 10
---Intelligence: 10
---Agility: 4
---Luck: 4

[X] Vault 38

This is a build mostly for a smart person who has average stats in most things. I chose history as our degree and teacher as our job because that is the kind of thing someone who is overseeing a vault designed around preserving culture.

I am willing to change the names a bit since I know I am terrible at them.
 
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[X] Plan Vault

Name: Kala Bell
Age: 27
Gender: Female
Married (Y/N): No
Children (Y/N): No
College degree (Y/N): Yes
---If yes, what level of degree and in what field: Masters in Social Science, Minor in General Engineering
Previous profession(s): Vault Tech
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength: 2
---Pereception: 9
---Endurance: 3
---Charisma: 10
---Intelligence: 10
---Agility: 3
---Luck: 3

[X] Vault 38

The idea here is that we have worked for Vault Tech already, probably since we got out of college, so we are a natural choice for Overseer. In top of having the stats for it. Physical Stats are the least important for an Overseer, since they should never be heading into danger themselves, so those were neglected.
 
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[X] Plan Vault

Name: Kala Bell
Age: 27
Gender: Female
Married (Y/N): No
Children (Y/N): No
College degree (Y/N): Yes
---If yes, what level of degree and in what field: Masters in Social Science, Minor in General Engineering
Previous profession(s): Vault Tech
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength: 2
---Pereception: 9
---Endurance: 3
---Charisma: 10
---Intelligence: 10
---Agility: 3
---Luck: 3

[X] Vault 38

The idea here is that we have worked for Vault Tech already, probably since we got out of college, so we are a natural choice for Overseer. In top of having the stats for it. Physical Stats are the least important for an Overseer, since they should never be heading into danger themselves, so those were neglected.
We can't neglect self defense or the like, I'd much prefer we have a relatively balanced sheet so that we have a reasonable chance of surviving whatever crazy experiment Vault tech has planned. If I had to guess the social experiment of Vault 38 is to see how the culture develops over time or possibly most of the 'cultural' material in the vault is going to be blatant propaganda that demonizes everything not american, hopefully the History degree I gave my sheet would be able to counteract that.
 
We can't neglect self defense or the like, I'd much prefer we have a relatively balanced sheet so that we have a reasonable chance of surviving whatever crazy experiment Vault tech has planned. If I had to guess the social experiment of Vault 38 is to see how the culture develops over time or possibly most of the 'cultural' material in the vault is going to be blatant propaganda that demonizes everything not american, hopefully the History degree I gave my sheet would be able to counteract that.
Except, if the Overseer needs to personally defend themselves (remember, every Vault comes with gaurds) things have already gone horribly wrong. Chrisma is the most important star to help us survive and thrive, because that lets us keep our group together and prevent discontent, one of the biggest problems in Vault. I would rather be able to prevent problems from every developing to far, then to be able to personally kill the person responsible. If we need to fight, or if we need to beat someone up, we have other people for that. We don't have other people to run the Vault. So the things that help us run the Vault (Chrisma, Intelligence, and Perception, in that order) are the most important, with Strength being the least (as Overseer, we will have a gun, so Strength shouldn't really factor in even if we do fight).

As Overseer, we will be running the Experiment, we won't need help to survive it beyond everyone else. Out of everyone, no one has a higher chance to survive then us. If we can't take care of it with our guards, then I doubt we can take care of it ourselves even with average stats. Keeping the Vault togethor, and making sure nobody rebels due to the expirements, is more important. And, once we are out of contact with Vault Tech, we can always stop the experiment. We are probably the only person that can do that.
 
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Except, if the Overseer needs to personally defend themselves (remember, every Vault comes with gaurds) things have already gone horribly wrong. Chrisma is the most important star to help us survive and thrive, because that lets us keep our group together and prevent discontent, one of the biggest problems in Vault. I would rather be able to prevent problems from every developing to far, then to be able to personally kill the person responsible. If we need to fight, or if we need to beat someone up, we have other people for that. We don't have other people to run the Vault. So the things that help us run the Vault (Chrisma, Intelligence, and Perception, in that order) are the most important, with Strength being the least (as Overseer, we will have a gun, so Strength shouldn't really factor in even if we do fight).

As Overseer, we will be running the Experiment, we won't need help to survive it beyond everyone else. Out of everyone, no one has a higher chance to survive then us. If we can't take care of it with our guards, then I doubt we can take care of it ourselves even with average stats. Keeping the Vault togethor, and making sure nobody rebels due to the expirements, is more important. And, once we are out of contact with Vault Tech, we can always stop the experiment. We are probably the only person that can do that.
Hmm true, I think I'll be making some adjustments to my stats to bump up Charisma. Although just because we are the overseer doesn't guarantee that we'll be running the experiment, after all that one vault in fallout 4 had literally the most incompetent Overseer possible chosen as part of the experiment.

Edit: Okay adjustments have been made, we have horrible strength but we are Charismatic as hell.
 
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[X] Plan Leader

Name: Erwin Hull
Age: 46
Gender: Male
Married (Y/N): Yes
---If yes, spouse's name, age: Catherine Hull (nee Fremont), age 44
Children (Y/N): Yes
---If yes, list how many, name(s), and age(s): Folke and Ottomars, twin sons, age 16; Levya, daughter, age 12; Francoise, daughter, age 10
College degree (Y/N): Yes
---If yes, what level of degree and in what field: PhD in International Relations, Minor in History
Previous profession(s): CAPT. Ret. Office of Naval Intelligence; DIA and DoS consultant; Author, Intelligence and the Sino-Soviet Split, Chinese-Soviet Border Conflicts: A History, and The Soviet Union and the European Commonwealth 2040-2052.
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength: 2
---Perception: 3
---Endurance: 3
---Charisma: 10
---Intelligence: 10
---Agility: 2
---Luck: 10


Undecided on which vault for the moment.
Edit:
[X] Vault 89
 
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Hmm true, I think I'll be making some adjustments to my stats to bump up Charisma. Although just because we are the overseer doesn't guarantee that we'll be running the experiment, after all that one vault in fallout 4 had literally the most incompetent Overseer possible chosen as part of the experiment.

Which is why we make sure we aren't incompetent. If that was the case, our stat line would be more like 15. (And just about every other Vault has the Overseer, if not running the experiment, then at least supervising it). So, I think our odds of being at least somewhat in charge of the experiment are good. Of course, you are correct, there are no absolute guarantees.
 
Which is why we make sure we aren't incompetent. If that was the case, our stat line would be more like 15. (And just about every other Vault has the Overseer, if not running the experiment, then at least supervising it). So, I think our odds of being at least somewhat in charge of the experiment are good. Of course, you are correct, there are no absolute guarantees.
Hmm true, honestly I think it is all dependent on what the experiment is. The main reason I went for a history buff as our character's degree with her job having been a teacher is because we can take the idea of "Learning from the past" and use it to improve our vault's culture, plus being a teacher should help with the supposed education aspect of vault 38.

Also I decided to give our character a husband and two kids so that we can have an emotional connection to the well being of the residents beyond the basic well being to our fellow humans. Not to mention it would allow for some nice character moments.
 
[x]Plan leader
Name: John Lennon
Age:36
Gender:M
Married Y
--- Tahlia Lennon Age 32
Children Y
---2 Micheal Lennon Age 24 M Fiona Lennon Age 16 F
College degree (Y/N):
---Bachelor of Biological Sciences

Previous profession(s):
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength:1
---Pereception: 10
---Endurance:3
---Charisma:10
---Intelligence:10
---Agility:3
---Luck:3
There is already a plan called Leader, I'd suggest changing the name.
 
Hmm true, honestly I think it is all dependent on what the experiment is. The main reason I went for a history buff as our character's degree with her job having been a teacher is because we can take the idea of "Learning from the past" and use it to improve our vault's culture, plus being a teacher should help with the supposed education aspect of vault 38.
And I chose a Master of Social Sciences so that she could actually manipulate groups and culture. With a Minor Engineering so that she isn't "uh...what?" when things brake. And finally, I chose her to be a member of Vault Tech already both because she would have more experience and understanding, and because it seems like a good plot point, as well as why our character is the way she is. Because she was groomed for the position.

But, it looks like everyone is making their own separate plans anyways...
 
And I chose a Master of Social Sciences so that she could actually manipulate groups and culture. With a Minor Engineering so that she isn't "uh...what?" when things brake. And finally, I chose her to be a member of Vault Tech already both because she would have more experience and understanding, and because it seems like a good plot point, as well as why our character is the way she is. Because she was groomed for the position.

But, it looks like everyone is making their own separate plans anyways...
Yeah seems so, I hope everything works out in the end though.
 
Plan: New America



Name: Mark Harris
Age: 34 (Old enough to have world experience, young enough to connect with the Vaults Youth and still be healthy)

Gender: Male
Married (Y/N): Y
---If yes, spouse's name, age: Jessicca Harris (29)
Children (Y/N): Y
---If yes, list how many, name(s), and age(s): [1] Jack Harris (5) (Young enough to adapt to the new life in the Vault without issue. Son to carry on dynasty)

College degree (Y/N): Y
---If yes, what level of degree and in what field: PhD in Sociology (Very useful for knowing how to mange social interactions in large groups and the effects of culture, environment and society)
Previous profession(s): Lecturer in Medical Sociology (Hands on experience in teaching/managing large groups. Would be useful for molding cultural development)
SPECIAL Scores (You have 40 points to distribute amongst the following. Each stat is capped at a score of 10.)
---Strength: 3 (Not as important, yet still useful in case of outright mutiny)
---Perception: 8 (Very important. Need that perception to see how things are going, in both the vault and its populace. All the Intelligence and Charisma in the world is useless if we can't see the problem)
---Endurance: 6 (Raised this up to increase our chances of living, affording resistance against damage, disease, poisons and other malicious effects. Gotta keep our Overseer alive!)
---Charisma: 8 (As it has been discussed above, this is perhaps our most important stat. The ability to convince and motivate others will do wonders to keep the vault intact and peaceful.)
---Intelligence: 8 (Again, need this to think of options. Perception and Charisma might allow us to take an option, but Intelligence is what allows us to think of that option in the first place)
---Agility: 3 (Same as Strength, useful yet not as key)
---Luck: 4 (Rather avoid using this as a dump stat, lest we encourage the GM to really step on us from the get go)

-Vault 38: Located in the majestic Blue Ridge mountains of Virginia, Vault 38 is located in Skyline Caverns of Front Royal, Virginia. Residents at Vault 38 will not only sit out the nuclear holocaust in luxury and work towards rebuilding America, but will also serve a more selfless noble goal in helping see to the preservation of global cultures. Vault 38 will come pre-equipped with various cultural materials to help educate fellow dwellers to have a better global understanding and ensure such knowledge survives into the new world.

As mentioned before, very few Vaults are standard control so we should expect some nasty surprises. Of the three, 38 seems like the one in which we will have the most stable starting point. Most likely, Vault-Tec intends to see the effects of wildly different and exaggerated cultures blending together without outside context.
With a PhD in Sociology and active teaching experience alongside sizable stats in Perception, Charisma and Intelligence, we should be able to curtail the majority of the damage before it reaches critical and causes a civil war.
 
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I suppose I ought to explain my choices, beyond the simple reasoning of "this seemed like a fun character who made sense as a vault overseer":
I built Col. Hull to be a character who is effective at managing groups of skilled people in highly stressful situation, while still having the intellectual skills to decide what long term direction to take the vault in. His age and career have also prepared him with a variety of life skills which will be useful around the vault; even if he can't do something himself, he should be able to both inform others of what is necessary and convince them to do it. His high luck should hopefully get us out of problems we can't solve ourselves.

His wife and children will, as with Plan Teacher, give him a personal connection to the vault, and hopefully set an example for the other inhabitants. Additionally, his sons are old enough to start pulling their own weight in the community, while the daughters are young enough to shape the direction they grow in.

If there are any reasons in particular why people aren't voting for my plan, I'd like to hear them; I'm open to making changes.
 
And I chose a Master of Social Sciences so that she could actually manipulate groups and culture. With a Minor Engineering so that she isn't "uh...what?" when things brake. And finally, I chose her to be a member of Vault Tech already both because she would have more experience and understanding, and because it seems like a good plot point, as well as why our character is the way she is. Because she was groomed for the position.

But, it looks like everyone is making their own separate plans anyways...
Also I just realized the down side of being a vault tech employee. Namely if any of their amoral stuff comes to light, even if we are the ones to stop it we will still be permanently associated with the group and all the negative connotations of it.
 
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