Role PMs and some commentary.
- Location
- The Great Beyond
- Pronouns
- He/She/They
Le Role PMs
@QTesseract as...
The Deep Cover Witch Hunter was badly designed. He's a framer godfather in a setup with one cop. In particular, he contrasts nastily with the Lightning Wizard who is better able to pretend to be town, actually useful against the opposing scum team, and worth more than just a kill in practice.
QTesseract was able to bring it to victory, but he basically was a straight Mafia Goon in practice. That's a comment on the players skills, and not the roles powers.
@Rikimaru as...
The Witch Hunter Exterminator was one of the strongest roles around. With a complete immunity to nightkills, he didn't have to worry about getting knocked out by an opposing scum team, including the two different methods of redirecting his kill back upon him. His Strongman kill was really only significant because of the doctor, which is a bit underwhelming in context. The roleblock, however, gave somewhat of a decisive advantage to the Witch Hunters when he hit I Just Write with it, saving QTesseract night 2. The Exterminators total kill immunity was one of the details I had reservations about, though a relatively minor one. In the end, it won the game for the Witch Hunters.
@I just write as...
The Lightning Wizard was notably powerful. With a verifiable, generally town role while being a godfather, only scum attacks or sloppy play was likely to do him in. In this case, he did die, to the Black Ritual Raven's transportation.
@Pawn Lelouch as...
The original draft of the War Wizard was weird and overcomplicated. The final product was kinda bull. In practice, I wound up not thinking about his redirect and then ruling it to go before the roleblocks- which meant, in practice, that he was just as immortal as Rikimaru, only he also got to throw kills, investigations, and more at other players. Among other points, that made him a pseudo godfather, since if the cop had investigated him they might have gotten a town result.
The War Wizard completed a pattern of a kill resistant character with a strong kill paired with a godfather that both scum groups had. They were less even than I would have liked, though the end result of who won came down fairly heavily to play and not just natural role advantages.
@Cyricubed as...
The Black Ritual Raven was dramatically nerfed after my first draft. This was the role I had the most reservations about anyways. Yes, he was both a transporter and a tracker, yes, he could kill while doing those, and yes, he couldn't be roleblocked to stop the kill, making the cop the only reliable way to see through him pretending to be a town tracker.
Beyond Death was absurd. Oneshot immunity to both nightkills and the lynch. The original version of Beyond Death, however, was even more ridiculous. It would allow him to choose one other player when he tied, culting them into being a replacement while getting a chat with them, giving them Unkind Ends to go with any natural abilities and making them have his wincon.
The final product was... surprisingly balanced. He lost, and not by drawing unlucky day/night 1 fire. Still, it's one of several things stacked against town in the setup.
@Megaolix/@TheMaskedReader as...
The Village Healer was a generic doctor. Part of the standard toolkit I typically give Town. There was nothing specifically wrong with it.
@Nanimani as...
The Priestess was a cop. A perhaps understrength cop, given the two godfathers and framing. But the real kicker wound up being that Nanimani got the role and then the healer was the day one lynch. Which meant the cop didn't get to report results or back people or anything.
In particular, the later pressure atk50 drew would have likely been resolved at some point due to said cop checking them before dying.
@Threnodist as...
The double voting mechanic wound up backfiring on Town, with TheMaskedReader's death. Had there not been a doublevoter, he likely would have claimed, and it's very possible he would have survived- or at least been Watched and allowed town to weed out some scum.
@Astaroh-M as...
The Village Wizard has a certain amount of free lore drops they were getting, and was a Town Roleblocker with the upshot of flavor that was pretty townie in context. They, and Astaroh's play, were basically fine, it just wasn't enough with other factors.
@Archeo Lumiere as...
The only thing really wrong with the Village Trapper was Archeo suffering yet another early death. Otherwise, they were fine.
@ComiTurtle as...
Probably a somewhat understrength role given all the scum. Still, ComiTurtle had fairly phenomenal play. Had it not been for the massacre that was day and night one, and how most of the most solid veterans got scum roles, his play would likely have given town a significant edge.
@The Master as...
The Master's play was shockingly good for a veteran, once they stopped being sick. In the end, were I to travel back in time and make one change to the setup, it would have been to redesign the three vanillas to a three man mason.
@atk50 as...
Other than the thing I said under the Farmer, there's not much to say.
@Azrael as...
Ditto here.
@QTesseract as...
You heard stories of foul witchcraft in this village, and so you came to investigate. They seemed peaceful enough, and normal, and you settled in to watch. Listen. Learn. Over time, the villlage accepted your presence, and eventually forgot you were ever an outsider. That's when they started letting you in on their strange rituals. Innocent enough superstitions, or so it seemed at first. Well, as the Deep Cover Witch Hunter, you discreetly contacted the Order, and they sent an Elite to aid you in purging the village off the face of the earth. None are innocent in this gathering, and you won't allow a single survivor.
As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.
Familiar Face
This strange village seems normal enough on the surface, and as far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to discern your outsider nature.
Witch Hunt
You wouldn't be a Witch Hunter if you couldn't hunt a Witch. Each second night starting from the first (IE nights 1, 3, 5...), either you or your partner may send a message containing the words 'Witch Hunt [player]' to stride forth into the darkness and kill your target. Your kill flavor is [Stabbed through the Heart]. If you attempt to Witch Hunt on the same night your partner does, only he will perform a kill.
Frame
You know exactly what fits in and what doesn't here. Alternatively to Witch Hunting, you can send a message containing the words 'frame [Player]' to make them look like a Witch Hunter, planting a few of the more harmless tools of the trade. They'll dispose of them as soon as they find them, of course, but in the meantime...
Witch Hunter Signs
The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.
As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.
Familiar Face
This strange village seems normal enough on the surface, and as far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to discern your outsider nature.
Witch Hunt
You wouldn't be a Witch Hunter if you couldn't hunt a Witch. Each second night starting from the first (IE nights 1, 3, 5...), either you or your partner may send a message containing the words 'Witch Hunt [player]' to stride forth into the darkness and kill your target. Your kill flavor is [Stabbed through the Heart]. If you attempt to Witch Hunt on the same night your partner does, only he will perform a kill.
Frame
You know exactly what fits in and what doesn't here. Alternatively to Witch Hunting, you can send a message containing the words 'frame [Player]' to make them look like a Witch Hunter, planting a few of the more harmless tools of the trade. They'll dispose of them as soon as they find them, of course, but in the meantime...
Witch Hunter Signs
The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.
The Deep Cover Witch Hunter was badly designed. He's a framer godfather in a setup with one cop. In particular, he contrasts nastily with the Lightning Wizard who is better able to pretend to be town, actually useful against the opposing scum team, and worth more than just a kill in practice.
QTesseract was able to bring it to victory, but he basically was a straight Mafia Goon in practice. That's a comment on the players skills, and not the roles powers.
@Rikimaru as...
This village is sick, and the cure is death. You're the guy no one in the order quite wants to acknowledge exists. The guy they send on all those missions for when you don't just have a Witch, you have an entire village compromised, by necromancy, by demons, by 'benevolent' wizards, or, as is the case here, by one of the Old Gods. You have waded through rivers of blood and bone in your days, and now you come here to continue. You are the Witch Hunter Exterminator, and by decree of the Order, this village will be purged.
As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.
Invincible
You didn't die when you faced over seven hundred twisted corpses and their lich master. You didn't die when you faced down a demon most great and terrible. You haven't died to arrows, to swords, to sorcery, nor plague nor poison nor twisted malice of the Old Gods. You aren't about to die here. You can only be killed by lynch.
Witch Hunt
You are death incarnate, the cure to all magical ills. You can, of course, hunt witches. Every second night starting from the first (eg 1,3,5...), by sending a message containing the words 'Witch Hunt [Player]', you can stride forth and put an end to them. No magic nor god can stop you, and your personal kill flavor is [Stabbed through the Heart, Beheaded, Lit on Fire, and Salted]. Should your partner attempt to Witch Hunt on the same night as you, you will override him.
Menace
You are doom itself. Each night, you can send a message containing the words 'roleblock [player]', to stalk them from the shadows and menace them with your presences, preventing them from focusing on their task as they run scared. You cannot do this the same night you Witch Hunt.
Witch Hunter Signs
The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.
As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.
Invincible
You didn't die when you faced over seven hundred twisted corpses and their lich master. You didn't die when you faced down a demon most great and terrible. You haven't died to arrows, to swords, to sorcery, nor plague nor poison nor twisted malice of the Old Gods. You aren't about to die here. You can only be killed by lynch.
Witch Hunt
You are death incarnate, the cure to all magical ills. You can, of course, hunt witches. Every second night starting from the first (eg 1,3,5...), by sending a message containing the words 'Witch Hunt [Player]', you can stride forth and put an end to them. No magic nor god can stop you, and your personal kill flavor is [Stabbed through the Heart, Beheaded, Lit on Fire, and Salted]. Should your partner attempt to Witch Hunt on the same night as you, you will override him.
Menace
You are doom itself. Each night, you can send a message containing the words 'roleblock [player]', to stalk them from the shadows and menace them with your presences, preventing them from focusing on their task as they run scared. You cannot do this the same night you Witch Hunt.
Witch Hunter Signs
The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.
The Witch Hunter Exterminator was one of the strongest roles around. With a complete immunity to nightkills, he didn't have to worry about getting knocked out by an opposing scum team, including the two different methods of redirecting his kill back upon him. His Strongman kill was really only significant because of the doctor, which is a bit underwhelming in context. The roleblock, however, gave somewhat of a decisive advantage to the Witch Hunters when he hit I Just Write with it, saving QTesseract night 2. The Exterminators total kill immunity was one of the details I had reservations about, though a relatively minor one. In the end, it won the game for the Witch Hunters.
@I just write as...
The peasants are summoning the Old Gods. Again. Well, specifically they are summoning the Old Moon. Before man, there were dark, dark things, and before the moon, there was the Old Moon. Were it to be allowed back into the world, the basis of modern magic would face significant upheaval, and all the formulas modern Wizards use would have to be painstakingly recalculated. The arts could be pushed back centuries. Well. That simply will not stand. You are the Lightning Wizard, and you have spent the better part of a decade infiltrating this hovel for the sake of the Wizardhood.
As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.
Familiar Face
The peasants here were paranoid, oh yes, when you first moved in, but you slowly and painstakingly earned their trust and learned their silly rituals and so on and so forth, and now so far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to determine your nature.
Death from Above
You're a master of lightning magic, and well stocked on reagents. The leylines here are particularly powerful, too, so no worries about mana. Every second night, starting from the second (eg 2, 4, 6...) you can send a message containing the words 'kill [player]' to strike them dead with lightning. Only one of you and your partner can kill each night, and your partner has priority. Your personal kill flavor is [Still Sparking With Electricity].
Eyes in the Clouds
Mastery of lightning magic extends quite naturally to mastery of the clouds. Each night, you can send a message containing the words 'Watch [player]' to place a scrying spell via the clouds themselves upon their home, and see who comes- and who goes.
Magic Message
Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.
As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.
Familiar Face
The peasants here were paranoid, oh yes, when you first moved in, but you slowly and painstakingly earned their trust and learned their silly rituals and so on and so forth, and now so far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to determine your nature.
Death from Above
You're a master of lightning magic, and well stocked on reagents. The leylines here are particularly powerful, too, so no worries about mana. Every second night, starting from the second (eg 2, 4, 6...) you can send a message containing the words 'kill [player]' to strike them dead with lightning. Only one of you and your partner can kill each night, and your partner has priority. Your personal kill flavor is [Still Sparking With Electricity].
Eyes in the Clouds
Mastery of lightning magic extends quite naturally to mastery of the clouds. Each night, you can send a message containing the words 'Watch [player]' to place a scrying spell via the clouds themselves upon their home, and see who comes- and who goes.
Magic Message
Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.
The Lightning Wizard was notably powerful. With a verifiable, generally town role while being a godfather, only scum attacks or sloppy play was likely to do him in. In this case, he did die, to the Black Ritual Raven's transportation.
@Pawn Lelouch as...
You are a true war mage. A master of combat arts. Your spells can set armies to flight, wound goods, banish demons, and more. Much more. The Wizardhood assigned you the task of putting an end to this... quaint peasant hovel, once your partner had fully determined their plans. Old Gods are always bad news for a practitioner of the arts, calculations can be thrown off by incredible margins when the forces around which magic bends get altered by the return of such a being. You are a War Wizard, and you are power itself, oh my yes. This village will be destroyed for its folly.
As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.
Battle Fog
The best way to not get killed is to not get hit. Using refined fog magics perfected in the crucible of war, you can protect yourself by misdirection. Each night, you can send a message containing the words 'Deflect to [player]' to cause all actions targeted at you to target the selected player instead.
Bolt of Doom
Bolt of Doom. Such an innocuous name for such a lethal spell. Every second night starting from the second (eg 2, 4, 6...) you can send a message containing the words 'Bolt [player]' to cast a Bolt of Doom at them, blasting them apart with mighty homing bolts. The best part is, this spell is a long range war spell, so you never need to leave your house to kill with it. The kill flavor for Bolt of Doom is [Pounded into Dust and Swirling with Arcane Energies]. Of you and your partner, only one of you can kill on the same night, and you have priority.
Magic Message
Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.
As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.
Battle Fog
The best way to not get killed is to not get hit. Using refined fog magics perfected in the crucible of war, you can protect yourself by misdirection. Each night, you can send a message containing the words 'Deflect to [player]' to cause all actions targeted at you to target the selected player instead.
Bolt of Doom
Bolt of Doom. Such an innocuous name for such a lethal spell. Every second night starting from the second (eg 2, 4, 6...) you can send a message containing the words 'Bolt [player]' to cast a Bolt of Doom at them, blasting them apart with mighty homing bolts. The best part is, this spell is a long range war spell, so you never need to leave your house to kill with it. The kill flavor for Bolt of Doom is [Pounded into Dust and Swirling with Arcane Energies]. Of you and your partner, only one of you can kill on the same night, and you have priority.
Magic Message
Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.
The original draft of the War Wizard was weird and overcomplicated. The final product was kinda bull. In practice, I wound up not thinking about his redirect and then ruling it to go before the roleblocks- which meant, in practice, that he was just as immortal as Rikimaru, only he also got to throw kills, investigations, and more at other players. Among other points, that made him a pseudo godfather, since if the cop had investigated him they might have gotten a town result.
The War Wizard completed a pattern of a kill resistant character with a strong kill paired with a godfather that both scum groups had. They were less even than I would have liked, though the end result of who won came down fairly heavily to play and not just natural role advantages.
@Cyricubed as...
Humans are such interesting creatures. Once, you too were mortal, once you were many. Thinking creatures. Little things. Such small, weak creatures, but intelligent nevertheless. Yes, once you were ordinary ravens. Exposure to the failed ritual at Brighton changed you, however. And now, now you hunger for blood, and souls, and so much more. You are the Black Ritual Raven, and you hunger. While you can impersonate the mortal form, you know nothing of this small and mortal village. Still, none can discern your monstrous nature through the corpse you inhabit presently.
As the Black Ritual Raven, you win when you are the sole survivor.
Unkind Ends
You hunger. Each night, you can send a message containing the words 'Devour [Player]' to disperse into your true form as a flock of ravens and devour them. Your kill flavor is [Devoured clean down to the Bone]. Your kill will go through even if a mortal man would be rendered unable to act, although it is not inconceivable that your target would survive. This power can always be used alongside any other actions you may have.
Space Time Twist
Additionally, each night you can tap into the powers of those you devoured in the past, and wield great space time magics to twist the world. By sending a message containing the words 'Transport [player] and [player]', you can twist space so their houses stand in the place of the other for that night. Your actions are exempt, but all other players targeting one of the two will instead strike the other.
Track Through the Shadows
Alternatively, you can send a message containing the words 'track [player]', to have your mortal corpse body track your target and see who they visit, tapping into the skills of those you devoured so long ago.
Beyond Death
You don't die easily, to say the least. With your human body being nothing but a corpse you are puppeting and you're nature as something beyond mortals, you can take a lot of punishment before going down. You're not truly invincible, but you can take a beating. You are both one shot lynchproof and one shot nightkill proof, and the latter applies even to kills that cannot otherwise be stopped.
As the Black Ritual Raven, you win when you are the sole survivor.
Unkind Ends
You hunger. Each night, you can send a message containing the words 'Devour [Player]' to disperse into your true form as a flock of ravens and devour them. Your kill flavor is [Devoured clean down to the Bone]. Your kill will go through even if a mortal man would be rendered unable to act, although it is not inconceivable that your target would survive. This power can always be used alongside any other actions you may have.
Space Time Twist
Additionally, each night you can tap into the powers of those you devoured in the past, and wield great space time magics to twist the world. By sending a message containing the words 'Transport [player] and [player]', you can twist space so their houses stand in the place of the other for that night. Your actions are exempt, but all other players targeting one of the two will instead strike the other.
Track Through the Shadows
Alternatively, you can send a message containing the words 'track [player]', to have your mortal corpse body track your target and see who they visit, tapping into the skills of those you devoured so long ago.
Beyond Death
You don't die easily, to say the least. With your human body being nothing but a corpse you are puppeting and you're nature as something beyond mortals, you can take a lot of punishment before going down. You're not truly invincible, but you can take a beating. You are both one shot lynchproof and one shot nightkill proof, and the latter applies even to kills that cannot otherwise be stopped.
The Black Ritual Raven was dramatically nerfed after my first draft. This was the role I had the most reservations about anyways. Yes, he was both a transporter and a tracker, yes, he could kill while doing those, and yes, he couldn't be roleblocked to stop the kill, making the cop the only reliable way to see through him pretending to be a town tracker.
Beyond Death was absurd. Oneshot immunity to both nightkills and the lynch. The original version of Beyond Death, however, was even more ridiculous. It would allow him to choose one other player when he tied, culting them into being a replacement while getting a chat with them, giving them Unkind Ends to go with any natural abilities and making them have his wincon.
The final product was... surprisingly balanced. He lost, and not by drawing unlucky day/night 1 fire. Still, it's one of several things stacked against town in the setup.
@Megaolix/@TheMaskedReader as...
Isn't the full moon beautiful? You think so, and so does everyone else in the village. The Old Moon calls. Won't it be grand when the moon is full day and night, year after year? It'll be the best. You are the Village Healer, and you're really very displeased the ritual is in danger.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
By the Old Moon, be healed
The Old Moon is wise. The Old Moon is great. The Old Moon gives you the power to mend the wounds of your fellows. Each night, by sending a message containing the words 'heal [player]', you can head to their home and allow the great Old Moon to guide your hands, and restore them from mortal wounds so they may continue to serve.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
By the Old Moon, be healed
The Old Moon is wise. The Old Moon is great. The Old Moon gives you the power to mend the wounds of your fellows. Each night, by sending a message containing the words 'heal [player]', you can head to their home and allow the great Old Moon to guide your hands, and restore them from mortal wounds so they may continue to serve.
The Village Healer was a generic doctor. Part of the standard toolkit I typically give Town. There was nothing specifically wrong with it.
@Nanimani as...
Despicable. Outsiders must have snuck into the village, and stolen the garb of the faithful. Well, by the Old Moon, this will not stand. The beautiful full moon will rise, and stay risen. So those the Old Moon decree, so shall it be. You won't allow outsiders to taint the proceedings, for you are the Priestess of the Old Moon, and you know every one of the faithful by sight.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Wisdom of the Old Moon
Your memory is faultless, thanks to the blessings of your lord. Each night, you can send a message containing the words 'Investigate [player]' and be told whether they are a Servant of the Old Moon, or an outsider.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Wisdom of the Old Moon
Your memory is faultless, thanks to the blessings of your lord. Each night, you can send a message containing the words 'Investigate [player]' and be told whether they are a Servant of the Old Moon, or an outsider.
The Priestess was a cop. A perhaps understrength cop, given the two godfathers and framing. But the real kicker wound up being that Nanimani got the role and then the healer was the day one lynch. Which meant the cop didn't get to report results or back people or anything.
In particular, the later pressure atk50 drew would have likely been resolved at some point due to said cop checking them before dying.
@Threnodist as...
The moon is full. So beautiful. The Old Moon must return, or else what have you lived your life for? This disruption of the ritual cannot be allowed. You've put far too much work into it. As the Old Moon Ritualist, you simply cannot accept anything less than success.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Old Rituals
You've practiced the rituals more than any other man, you've studied your lord's word for nigh seventy years now, as your father bid you. Your vote counts double, thanks to the greater sway with the Old Moon you have earned through blood, sweat, and tears.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Old Rituals
You've practiced the rituals more than any other man, you've studied your lord's word for nigh seventy years now, as your father bid you. Your vote counts double, thanks to the greater sway with the Old Moon you have earned through blood, sweat, and tears.
The double voting mechanic wound up backfiring on Town, with TheMaskedReader's death. Had there not been a doublevoter, he likely would have claimed, and it's very possible he would have survived- or at least been Watched and allowed town to weed out some scum.
@Astaroh-M as...
There are those who say the return of one of the Old Gods would be bad for humanity. You can hardly agree with that, you have plans. You've spent so very long calculating for the kinds of spells you could pull of with the Old Moon returned, and the rise of humanity, the end of famine and disease, is nearly in your grasp. You are the Village Wizard, and for the good of mankind, this ritual must be completed.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
The Full Moon
The moon will remain full until the ritual fails. Forever, if it succeeds. And so it is you tied a simple hypnosis spell to the full moon to supercharge it at no cost. A taste of what you'll be able to do once the Old Moon returns. By sending a message containing the words 'Roleblock [player]', you can slip over and hypnotize them with your spell, causing them to spend the night gazing upon the moon until the sun rises, unable to act.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
The Full Moon
The moon will remain full until the ritual fails. Forever, if it succeeds. And so it is you tied a simple hypnosis spell to the full moon to supercharge it at no cost. A taste of what you'll be able to do once the Old Moon returns. By sending a message containing the words 'Roleblock [player]', you can slip over and hypnotize them with your spell, causing them to spend the night gazing upon the moon until the sun rises, unable to act.
The Village Wizard has a certain amount of free lore drops they were getting, and was a Town Roleblocker with the upshot of flavor that was pretty townie in context. They, and Astaroh's play, were basically fine, it just wasn't enough with other factors.
@Archeo Lumiere as...
You have made quite a fortune trapping animals of all sorts in these parts, and of course the Old Moon has smiled upon ye long and greatly. You figure you can catch a man as easy as a beast... Well, not literally. You don't have traps big enough for man, and you wouldn't want your neighbors hurt. You are the Village Trapper, and yer determined to stop these interloper types.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Traps and Eyes in the Dark
You've got lots, and lots, and lots of practice watching people silently in the dark, y'know? Each night, you can send a message containing the words 'watch [player]' to sneak over to their house and see who all visits 'em.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Traps and Eyes in the Dark
You've got lots, and lots, and lots of practice watching people silently in the dark, y'know? Each night, you can send a message containing the words 'watch [player]' to sneak over to their house and see who all visits 'em.
The only thing really wrong with the Village Trapper was Archeo suffering yet another early death. Otherwise, they were fine.
@ComiTurtle as...
You've lived here all your life, and entertained many a guest. Still, with the ritual coming up, you made sure to advise people elsewhere, at least for a week or two. Your inn is the finest establishment in the village, and the only inn or tavern if you're honest. And you're faithful to the great Old Moon, long may it shine upon us all. You are the Village Innkeeper, and you're determined to set things right. The ritual is important, aye.
Innkeeping
Some might think keeping an inn would be a fairly useless skill, in these times. They'd be dead wrong, though. Once per night, by sending a message containing the words 'Neighborize [player]', you'll invite them to stay in your inn for the duration, where they'll be able to discuss things discrete-like with yourself and any other guests here.
Innkeeping
Some might think keeping an inn would be a fairly useless skill, in these times. They'd be dead wrong, though. Once per night, by sending a message containing the words 'Neighborize [player]', you'll invite them to stay in your inn for the duration, where they'll be able to discuss things discrete-like with yourself and any other guests here.
Probably a somewhat understrength role given all the scum. Still, ComiTurtle had fairly phenomenal play. Had it not been for the massacre that was day and night one, and how most of the most solid veterans got scum roles, his play would likely have given town a significant edge.
@The Master as...
You're in charge of the crops around these parts, and damn if you don't get better yields when the moon is full. At first, you were a bit suspicious when the religion of the village came to town, but it's been more e'n sixty years, and nothing bad has ever happened. And imagine how much food you could grow if the moon was always full, like the ritual is supposed to do? You're the Village Farmer, and this should have been the happiest day of your life. Find these bastards, and root them out.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Farming
Look, all you do is farm. You have no interesting powers in the context of makin' sure the ritual goes off or findin' the bastards or nothin'. Just do your best to root 'em out the old fashioned way. (You are vanilla)
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Farming
Look, all you do is farm. You have no interesting powers in the context of makin' sure the ritual goes off or findin' the bastards or nothin'. Just do your best to root 'em out the old fashioned way. (You are vanilla)
The Master's play was shockingly good for a veteran, once they stopped being sick. In the end, were I to travel back in time and make one change to the setup, it would have been to redesign the three vanillas to a three man mason.
@atk50 as...
This humble village is prosperous, and it is by the grace of the Old Moon it remains so. Your wares are valued far and wide, and you would feel right bad about not paying back the ancient being who has so benefited you. You are the Village Blacksmith, and you'll stop these interlopers whatever it takes. For the Old Moon, and under the beautiful light of the full moon, aye.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Smithin'
You, well. You smith. You make farm tools, and repair locks, and that sort of thing. You work with metal. You can't see a single way your skillset will help with the interlopers. Still, you'll try your best, the old fashioned way. (You are vanilla)
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Smithin'
You, well. You smith. You make farm tools, and repair locks, and that sort of thing. You work with metal. You can't see a single way your skillset will help with the interlopers. Still, you'll try your best, the old fashioned way. (You are vanilla)
Other than the thing I said under the Farmer, there's not much to say.
@Azrael as...
You're a common enough seamstress, aside the village you happen to live in. Still, who in this village wouldn't be loyal to the Old Moon? The blessings it has showered upon you all are great, and you're sure your work wouldn't be the envy of every village for near a hundred miles out if you didn't have it. You are the Village Seamstress, and you'll catch the dastards who thought they could stop the centennial ritual, oh yes.
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Sew Much Work
You sew and tailor and more besides, but your mastery of fabrics seems decidedly irrelevant under the conditions. Still, you're determined to do the work anyways. (You are vanilla)
As a Servant of the Old Moon, you win when all interlopers are eliminated.
Sew Much Work
You sew and tailor and more besides, but your mastery of fabrics seems decidedly irrelevant under the conditions. Still, you're determined to do the work anyways. (You are vanilla)
Ditto here.