Welcome to Moonton (Mafia)

Role PMs and some commentary.
Le Role PMs


@QTesseract as...
You heard stories of foul witchcraft in this village, and so you came to investigate. They seemed peaceful enough, and normal, and you settled in to watch. Listen. Learn. Over time, the villlage accepted your presence, and eventually forgot you were ever an outsider. That's when they started letting you in on their strange rituals. Innocent enough superstitions, or so it seemed at first. Well, as the Deep Cover Witch Hunter, you discreetly contacted the Order, and they sent an Elite to aid you in purging the village off the face of the earth. None are innocent in this gathering, and you won't allow a single survivor.

As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.

Familiar Face

This strange village seems normal enough on the surface, and as far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to discern your outsider nature.

Witch Hunt

You wouldn't be a Witch Hunter if you couldn't hunt a Witch. Each second night starting from the first (IE nights 1, 3, 5...), either you or your partner may send a message containing the words 'Witch Hunt [player]' to stride forth into the darkness and kill your target. Your kill flavor is [Stabbed through the Heart]. If you attempt to Witch Hunt on the same night your partner does, only he will perform a kill.

Frame

You know exactly what fits in and what doesn't here. Alternatively to Witch Hunting, you can send a message containing the words 'frame [Player]' to make them look like a Witch Hunter, planting a few of the more harmless tools of the trade. They'll dispose of them as soon as they find them, of course, but in the meantime...

Witch Hunter Signs

The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.

The Deep Cover Witch Hunter was badly designed. He's a framer godfather in a setup with one cop. In particular, he contrasts nastily with the Lightning Wizard who is better able to pretend to be town, actually useful against the opposing scum team, and worth more than just a kill in practice.

QTesseract was able to bring it to victory, but he basically was a straight Mafia Goon in practice. That's a comment on the players skills, and not the roles powers.

@Rikimaru as...

This village is sick, and the cure is death. You're the guy no one in the order quite wants to acknowledge exists. The guy they send on all those missions for when you don't just have a Witch, you have an entire village compromised, by necromancy, by demons, by 'benevolent' wizards, or, as is the case here, by one of the Old Gods. You have waded through rivers of blood and bone in your days, and now you come here to continue. You are the Witch Hunter Exterminator, and by decree of the Order, this village will be purged.

As a Witch Hunter, you win when everyone outside your strike team is dead. You must not let this foul ritual complete.

Invincible

You didn't die when you faced over seven hundred twisted corpses and their lich master. You didn't die when you faced down a demon most great and terrible. You haven't died to arrows, to swords, to sorcery, nor plague nor poison nor twisted malice of the Old Gods. You aren't about to die here. You can only be killed by lynch.

Witch Hunt

You are death incarnate, the cure to all magical ills. You can, of course, hunt witches. Every second night starting from the first (eg 1,3,5...), by sending a message containing the words 'Witch Hunt [Player]', you can stride forth and put an end to them. No magic nor god can stop you, and your personal kill flavor is [Stabbed through the Heart, Beheaded, Lit on Fire, and Salted]. Should your partner attempt to Witch Hunt on the same night as you, you will override him.

Menace

You are doom itself. Each night, you can send a message containing the words 'roleblock [player]', to stalk them from the shadows and menace them with your presences, preventing them from focusing on their task as they run scared. You cannot do this the same night you Witch Hunt.

Witch Hunter Signs


The Witch Hunters have an intricate secret communication system for deep cover operations. From bird calls to marks on trees, you can always communicate in secret with your partner here using various indecipherable messages.

The Witch Hunter Exterminator was one of the strongest roles around. With a complete immunity to nightkills, he didn't have to worry about getting knocked out by an opposing scum team, including the two different methods of redirecting his kill back upon him. His Strongman kill was really only significant because of the doctor, which is a bit underwhelming in context. The roleblock, however, gave somewhat of a decisive advantage to the Witch Hunters when he hit I Just Write with it, saving QTesseract night 2. The Exterminators total kill immunity was one of the details I had reservations about, though a relatively minor one. In the end, it won the game for the Witch Hunters.

@I just write as...

The peasants are summoning the Old Gods. Again. Well, specifically they are summoning the Old Moon. Before man, there were dark, dark things, and before the moon, there was the Old Moon. Were it to be allowed back into the world, the basis of modern magic would face significant upheaval, and all the formulas modern Wizards use would have to be painstakingly recalculated. The arts could be pushed back centuries. Well. That simply will not stand. You are the Lightning Wizard, and you have spent the better part of a decade infiltrating this hovel for the sake of the Wizardhood.

As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.

Familiar Face

The peasants here were paranoid, oh yes, when you first moved in, but you slowly and painstakingly earned their trust and learned their silly rituals and so on and so forth, and now so far as anyone is concerned you're just another Servant of the Old Moon. Should you be investigated, none will be able to determine your nature.

Death from Above

You're a master of lightning magic, and well stocked on reagents. The leylines here are particularly powerful, too, so no worries about mana. Every second night, starting from the second (eg 2, 4, 6...) you can send a message containing the words 'kill [player]' to strike them dead with lightning. Only one of you and your partner can kill each night, and your partner has priority. Your personal kill flavor is [Still Sparking With Electricity].

Eyes in the Clouds

Mastery of lightning magic extends quite naturally to mastery of the clouds. Each night, you can send a message containing the words 'Watch [player]' to place a scrying spell via the clouds themselves upon their home, and see who comes- and who goes.

Magic Message

Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.

The Lightning Wizard was notably powerful. With a verifiable, generally town role while being a godfather, only scum attacks or sloppy play was likely to do him in. In this case, he did die, to the Black Ritual Raven's transportation.

@Pawn Lelouch as...

You are a true war mage. A master of combat arts. Your spells can set armies to flight, wound goods, banish demons, and more. Much more. The Wizardhood assigned you the task of putting an end to this... quaint peasant hovel, once your partner had fully determined their plans. Old Gods are always bad news for a practitioner of the arts, calculations can be thrown off by incredible margins when the forces around which magic bends get altered by the return of such a being. You are a War Wizard, and you are power itself, oh my yes. This village will be destroyed for its folly.


As a Traditionalist Wizard, you win when the entire village is razed to the ground. There must be no survivors, aside yourself and your partner, lest the fools go on to try again in a century or so.

Battle Fog

The best way to not get killed is to not get hit. Using refined fog magics perfected in the crucible of war, you can protect yourself by misdirection. Each night, you can send a message containing the words 'Deflect to [player]' to cause all actions targeted at you to target the selected player instead.

Bolt of Doom

Bolt of Doom. Such an innocuous name for such a lethal spell. Every second night starting from the second (eg 2, 4, 6...) you can send a message containing the words 'Bolt [player]' to cast a Bolt of Doom at them, blasting them apart with mighty homing bolts. The best part is, this spell is a long range war spell, so you never need to leave your house to kill with it. The kill flavor for Bolt of Doom is [Pounded into Dust and Swirling with Arcane Energies]. Of you and your partner, only one of you can kill on the same night, and you have priority.


Magic Message

Even an apprentice knows the basic Magic Message spell, indispensable for secret communications. You are a master, and so can always communicate with your partner here.

The original draft of the War Wizard was weird and overcomplicated. The final product was kinda bull. In practice, I wound up not thinking about his redirect and then ruling it to go before the roleblocks- which meant, in practice, that he was just as immortal as Rikimaru, only he also got to throw kills, investigations, and more at other players. Among other points, that made him a pseudo godfather, since if the cop had investigated him they might have gotten a town result.

The War Wizard completed a pattern of a kill resistant character with a strong kill paired with a godfather that both scum groups had. They were less even than I would have liked, though the end result of who won came down fairly heavily to play and not just natural role advantages.

@Cyricubed as...

Humans are such interesting creatures. Once, you too were mortal, once you were many. Thinking creatures. Little things. Such small, weak creatures, but intelligent nevertheless. Yes, once you were ordinary ravens. Exposure to the failed ritual at Brighton changed you, however. And now, now you hunger for blood, and souls, and so much more. You are the Black Ritual Raven, and you hunger. While you can impersonate the mortal form, you know nothing of this small and mortal village. Still, none can discern your monstrous nature through the corpse you inhabit presently.

As the Black Ritual Raven, you win when you are the sole survivor.

Unkind Ends

You hunger. Each night, you can send a message containing the words 'Devour [Player]' to disperse into your true form as a flock of ravens and devour them. Your kill flavor is [Devoured clean down to the Bone]. Your kill will go through even if a mortal man would be rendered unable to act, although it is not inconceivable that your target would survive. This power can always be used alongside any other actions you may have.

Space Time Twist

Additionally, each night you can tap into the powers of those you devoured in the past, and wield great space time magics to twist the world. By sending a message containing the words 'Transport [player] and [player]', you can twist space so their houses stand in the place of the other for that night. Your actions are exempt, but all other players targeting one of the two will instead strike the other.

Track Through the Shadows

Alternatively, you can send a message containing the words 'track [player]', to have your mortal corpse body track your target and see who they visit, tapping into the skills of those you devoured so long ago.

Beyond Death

You don't die easily, to say the least. With your human body being nothing but a corpse you are puppeting and you're nature as something beyond mortals, you can take a lot of punishment before going down. You're not truly invincible, but you can take a beating. You are both one shot lynchproof and one shot nightkill proof, and the latter applies even to kills that cannot otherwise be stopped.

The Black Ritual Raven was dramatically nerfed after my first draft. This was the role I had the most reservations about anyways. Yes, he was both a transporter and a tracker, yes, he could kill while doing those, and yes, he couldn't be roleblocked to stop the kill, making the cop the only reliable way to see through him pretending to be a town tracker.

Beyond Death was absurd. Oneshot immunity to both nightkills and the lynch. The original version of Beyond Death, however, was even more ridiculous. It would allow him to choose one other player when he tied, culting them into being a replacement while getting a chat with them, giving them Unkind Ends to go with any natural abilities and making them have his wincon.

The final product was... surprisingly balanced. He lost, and not by drawing unlucky day/night 1 fire. Still, it's one of several things stacked against town in the setup.

@Megaolix/@TheMaskedReader as...

Isn't the full moon beautiful? You think so, and so does everyone else in the village. The Old Moon calls. Won't it be grand when the moon is full day and night, year after year? It'll be the best. You are the Village Healer, and you're really very displeased the ritual is in danger.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

By the Old Moon, be healed

The Old Moon is wise. The Old Moon is great. The Old Moon gives you the power to mend the wounds of your fellows. Each night, by sending a message containing the words 'heal [player]', you can head to their home and allow the great Old Moon to guide your hands, and restore them from mortal wounds so they may continue to serve.

The Village Healer was a generic doctor. Part of the standard toolkit I typically give Town. There was nothing specifically wrong with it.

@Nanimani as...

Despicable. Outsiders must have snuck into the village, and stolen the garb of the faithful. Well, by the Old Moon, this will not stand. The beautiful full moon will rise, and stay risen. So those the Old Moon decree, so shall it be. You won't allow outsiders to taint the proceedings, for you are the Priestess of the Old Moon, and you know every one of the faithful by sight.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Wisdom of the Old Moon

Your memory is faultless, thanks to the blessings of your lord. Each night, you can send a message containing the words 'Investigate [player]' and be told whether they are a Servant of the Old Moon, or an outsider.

The Priestess was a cop. A perhaps understrength cop, given the two godfathers and framing. But the real kicker wound up being that Nanimani got the role and then the healer was the day one lynch. Which meant the cop didn't get to report results or back people or anything.

In particular, the later pressure atk50 drew would have likely been resolved at some point due to said cop checking them before dying.

@Threnodist as...

The moon is full. So beautiful. The Old Moon must return, or else what have you lived your life for? This disruption of the ritual cannot be allowed. You've put far too much work into it. As the Old Moon Ritualist, you simply cannot accept anything less than success.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Old Rituals

You've practiced the rituals more than any other man, you've studied your lord's word for nigh seventy years now, as your father bid you. Your vote counts double, thanks to the greater sway with the Old Moon you have earned through blood, sweat, and tears.

The double voting mechanic wound up backfiring on Town, with TheMaskedReader's death. Had there not been a doublevoter, he likely would have claimed, and it's very possible he would have survived- or at least been Watched and allowed town to weed out some scum.

@Astaroh-M as...

There are those who say the return of one of the Old Gods would be bad for humanity. You can hardly agree with that, you have plans. You've spent so very long calculating for the kinds of spells you could pull of with the Old Moon returned, and the rise of humanity, the end of famine and disease, is nearly in your grasp. You are the Village Wizard, and for the good of mankind, this ritual must be completed.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

The Full Moon

The moon will remain full until the ritual fails. Forever, if it succeeds. And so it is you tied a simple hypnosis spell to the full moon to supercharge it at no cost. A taste of what you'll be able to do once the Old Moon returns. By sending a message containing the words 'Roleblock [player]', you can slip over and hypnotize them with your spell, causing them to spend the night gazing upon the moon until the sun rises, unable to act.

The Village Wizard has a certain amount of free lore drops they were getting, and was a Town Roleblocker with the upshot of flavor that was pretty townie in context. They, and Astaroh's play, were basically fine, it just wasn't enough with other factors.

@Archeo Lumiere as...

You have made quite a fortune trapping animals of all sorts in these parts, and of course the Old Moon has smiled upon ye long and greatly. You figure you can catch a man as easy as a beast... Well, not literally. You don't have traps big enough for man, and you wouldn't want your neighbors hurt. You are the Village Trapper, and yer determined to stop these interloper types.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Traps and Eyes in the Dark

You've got lots, and lots, and lots of practice watching people silently in the dark, y'know? Each night, you can send a message containing the words 'watch [player]' to sneak over to their house and see who all visits 'em.

The only thing really wrong with the Village Trapper was Archeo suffering yet another early death. Otherwise, they were fine.

@ComiTurtle as...

You've lived here all your life, and entertained many a guest. Still, with the ritual coming up, you made sure to advise people elsewhere, at least for a week or two. Your inn is the finest establishment in the village, and the only inn or tavern if you're honest. And you're faithful to the great Old Moon, long may it shine upon us all. You are the Village Innkeeper, and you're determined to set things right. The ritual is important, aye.

Innkeeping

Some might think keeping an inn would be a fairly useless skill, in these times. They'd be dead wrong, though. Once per night, by sending a message containing the words 'Neighborize [player]', you'll invite them to stay in your inn for the duration, where they'll be able to discuss things discrete-like with yourself and any other guests here.

Probably a somewhat understrength role given all the scum. Still, ComiTurtle had fairly phenomenal play. Had it not been for the massacre that was day and night one, and how most of the most solid veterans got scum roles, his play would likely have given town a significant edge.

@The Master as...

You're in charge of the crops around these parts, and damn if you don't get better yields when the moon is full. At first, you were a bit suspicious when the religion of the village came to town, but it's been more e'n sixty years, and nothing bad has ever happened. And imagine how much food you could grow if the moon was always full, like the ritual is supposed to do? You're the Village Farmer, and this should have been the happiest day of your life. Find these bastards, and root them out.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Farming

Look, all you do is farm. You have no interesting powers in the context of makin' sure the ritual goes off or findin' the bastards or nothin'. Just do your best to root 'em out the old fashioned way. (You are vanilla)

The Master's play was shockingly good for a veteran, once they stopped being sick. In the end, were I to travel back in time and make one change to the setup, it would have been to redesign the three vanillas to a three man mason.

@atk50 as...

This humble village is prosperous, and it is by the grace of the Old Moon it remains so. Your wares are valued far and wide, and you would feel right bad about not paying back the ancient being who has so benefited you. You are the Village Blacksmith, and you'll stop these interlopers whatever it takes. For the Old Moon, and under the beautiful light of the full moon, aye.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Smithin'

You, well. You smith. You make farm tools, and repair locks, and that sort of thing. You work with metal. You can't see a single way your skillset will help with the interlopers. Still, you'll try your best, the old fashioned way. (You are vanilla)

Other than the thing I said under the Farmer, there's not much to say.

@Azrael as...

You're a common enough seamstress, aside the village you happen to live in. Still, who in this village wouldn't be loyal to the Old Moon? The blessings it has showered upon you all are great, and you're sure your work wouldn't be the envy of every village for near a hundred miles out if you didn't have it. You are the Village Seamstress, and you'll catch the dastards who thought they could stop the centennial ritual, oh yes.

As a Servant of the Old Moon, you win when all interlopers are eliminated.

Sew Much Work

You sew and tailor and more besides, but your mastery of fabrics seems decidedly irrelevant under the conditions. Still, you're determined to do the work anyways. (You are vanilla)

Ditto here.
 
Action Log and Quicktopics.
Day 1: TheMaskedReader is Hammered.

Night 1:

Archeo Lumiere Watches Azrael.

Pawn Lelouch Deflects to ComiTurtle.

I Just Write Cloudwatches QTesseract.

Astaroh-M Roleblocks TheMaster.

Rikimaru Roleblocks Cyricubed.

QTesseract Kills Nanimani.

Cyricubed Devours Archeo Lumiere and Tracks Pawn Lelouch (the latter however fails from menacing)

Nanimani Investigates atk50.

ComiTurtle Neighborizes TheMaster.

Day 2: Cyricubed is Lynched (but it does not stick due to one shot lynchproof)

Night 2:

I Just Write Kills QTesseract.

Pawn Lelouch deflects to ComiTurtle (again).

Astaroh-M Roleblocks Pawn Lelouch.

Cyricubed Devours ComiTurtle and Transports Cyricubed and Rikimaru.

ComiTurtle Neighborizes Azrael.

Rikimaru Roleblocks I Just Write.

QTesseract Frames Pawn Lelouch.

Day 3: atk50 is Lynched.

Night 3:

Pawn Lelouch deflects to Threnodist.

Astaroh-M Roleblocks Azrael.

Rikimaru Roleblocks Astaroh-M.

I Just Write Cloudwatches QTesseract.

Cyricubed Tracks Azrael and Devours The Master.

QTesseract Kills Pawn Lelouch.

Day Four: Pawn Lelouch is lynched.

Night Four:

I just write kills Astaroh-M.

Cyricubed Transports I just write and Astaroh-M and Devours Azrael

Astaroh-M Roleblocks Rikimaru

Rikimaru does nothing.

QTesseract frames Astaroh-M.

Day Five: Astaroh-M is Hammered.

Night Five:

Rikimaru Roleblocks Cyricubed.

Cyricubed Transports Rikimaru and QTesseract and Devours Rikimaru.

QTesseract Kills Cyricubed.

Day Six: Cyricubed is Hammered.

Quicktopics;

Moonton Inn

Witch Hunter Secret Signs

Magic Messages in Moonton

The Yawning Abyss
 
Jesus! I go to sleep and this happens!? o_O

In one hand we lose, on the other hand though, I was the last town alive, and this was just my second game against a lot of veterans, so I'm really proud. :p
 
Awards
And now, the Awards. Going for the hell of it in player list order and assigning whatever suits my fancy...

@I just write gets the Timey Wimey nonsense award for managing to kill himself. With assistance, admittedly, but its still noteworthy. He also receives the Asking the Right Questions reward, for asking, well, the right questions, albeit too late to help- had he survived Night Four, he may have been able to pull a full Traditionalist Wizard win off by throwing himself into league with the Witch Hunters. From there, Cyricubed would have simply been lynched, and our ending would have been somewhat different.

@Nanimani gets the Kill Magnet award for... well, being a kill magnet.

@Archeo Lumiere gets the You either die n1 or live forever award for what he pointed out on the discord; he has a remarkable habit of dying before day 2. With one exception, he's either made it all the way to the end or died immediately.

@Pawn Lelouch receives the I Cast Reflect, for noticing a rather noticeable flaw in the setup and just spamming his reflection power. I had been envisioning it as something he'd use to live the Witch Hunter kills, killing on the second and fourth and so on nights. Instead, he abused it for functional immortality. Aside the lynch, of course.

@TheMaskedReader receives the Slip of the Tongue award for getting hammered day one on ultimately innocuous comments. The game would have gone fairly differently had half the Town Power roles not died before day 2, in all likelihood.

@Azrael receives the Must Be Important award for drawing power use every single night as a vanilla until dead.

@QTesseract receives the Totally Legitimate Gunsmith award for completely faking up a power, and somehow making it the end even as the lies became increasingly visible. He also receives the Whoops award, for hammering home the day one lynch on accident.

@Cyricubed receives the Totally Innocent Bird, Caw! award for somehow, after getting revealed as bird-man day 2, making it all the way to the end on what was quite frankly a flagrantly unbelievable claim. You'd think someone would have gone after him sooner, but no.

@Threnodist receives the Whoops award, for enabling QTesseract to accidentally hammer TheMaskedReader.

@atk50 receives no award. I can't think of anything funny or appropriate.

@Astaroh-M receives the Mister Popular award. Just look at the clusterfuck around him from night 4 through to day 5.

@ComiTurtle receives the Innkeeper's Intuition award. Had he not been roleblocked, he would have successfully connected two town vanillas secretly, due to expert targeting of his power.

@The Master receives the Expert Novice award, for a remarkable level of insight once they started playing. I don't think I've seen a better newbie play yet, certainly better than my own.

@Rikimaru receives the Danger Sense award, for saving his teammate by roleblocking the guy who was gonna kill him. Had Rikimaru targeted anyone else night 2, this would have been a very different game indeed.
 
Just those times? Day 1 and 2 almost gave heart attacks! :lol
Yeah, but you didn't get piled on at that point. Not in terms of night actions and stuff.

Eh, I don't think I did that well to be honest.
Trust me. I'm a veteran at this point, all the veterans were impressed by your play for being your first game, this is like my fifth game run and given how stacked things were against you at that point, your play was exemplary.
 
Eh, I don't think I did that well to be honest.

You did good. Your the only one who was determined to keep pushing on my claim and your the one who paid attention to the fluff. To that extent I actually felt like I had to kill you to reduce lynch pressure on myself.
 
Azrael I tried to make you a mason member because I trusted you, sorry I was unable to.
 
Did Town ever had a chance? 3 anti-town factions in a 14 players game is way too much. Especially with some powers given.

Keep in mind none of these scum-factions could effectively work together. We all needed to be the last bird standing. The hardest thing though is town lost all of it's power in the very first day and night cycle, which left all power in scum hands as town only had a neighborizer and a roleblocker left.
 
Even then things were too much. We had a lookout/godfather and a redirector that was functionally a better godfather.

You were a special kind of busted SK.

And even the other mafia had decent roles in the strongman/rb.

Town never had a realistic chance, even with crossfire.
 
Keep in mind none of these scum-factions could effectively work together. We all needed to be the last bird standing. The hardest thing though is town lost all of it's power in the very first day and night cycle, which left all power in scum hands as town only had a neighborizer and a roleblocker left.
See, that's the worst-case scenario that must be accounted for: When scum doesn't hit each other.
 
Even then things were too much. We had a lookout/godfather and a redirector that was functionally a better godfather.

You were a special kind of busted SK.

And even the other mafia had decent roles in the strongman/rb.

Town never had a realistic chance, even with crossfire.
I think blaming that on roles rather than players misses the point. Like, the power roles helped, but each scum vet counts double against town. If you and I had been town PRs, something like cyric's lategame survival would never have happened, and -1 kill / night could have very easily saved town. I almost crossfired IJW a few times there, and from your chat you plotted to kill me several times; those could have also have very readily swung the game I think.
 
I think blaming that on roles rather than players misses the point. Like, the power roles helped, but each scum vet counts double against town. If you and I had been town PRs, something like cyric's lategame survival would never have happened, and -1 kill / night could have very easily saved town. I almost crossfired IJW a few times there, and from your chat you plotted to kill me several times; those could have also have very readily swung the game I think.

Yes, I understand that players are key to how a game turns out, but in a vacuum this game is horribly unbalanced. I can understand overpowering scum and frankly do plan to in play with that in my future games due to the overwhelming town win rate but there is sucha thing as going too far. Say that we put the lynch to Cyri D3. Yes, that's 2 kills less by the time town lost majority but at that point mafia would still have 4/9 votes between them.

With so few town power roles alive after the first cycle and the town barely being the majority for the next 2 cycles they couldn't mislynch once without getting into a tie at best even in that scenario.

And with you and I being town we would have likely been picked off earlier and not able to help contribute and direct town for long with how many times we were targetted. Yes, town could get lucky and have had a full crossfire between scum but frankly a game has to account for both extremes within reason.

I just don't think this game could be swung to town easily.
 
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