Welcome to Goldriver County (Paranormal Zombie Outbreak Quest)

So the characters veto parts of the plan if they see issues, good.


Gotta get the brother.
Also need to get food. And any other trustworthy survivors.

Thinking Frank+Samantha retrieve the kid and try to get supplies (food!) on the way.
Jana stays in the bar and prepares.
Make sure things are prepared for zombies trying to break in?
Prepare improvised weaponry?
Prepare traps?
 
-[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
--[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
--[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
--[X] keep a knife or other weapon on you at all times.
--[X] start filling empty bottles with drinkable water.
--[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.

This is what I got right now, thoughts?
 
Last edited:
-[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
--[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
--[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
--[X] keep a knife or other weapon on you at all times.
--[X] start filling empty bottles with drinkable water.
--[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 
-[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
--[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
--[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
--[X] keep a knife or other weapon on you at all times.
--[X] start filling empty bottles with drinkable water.
--[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 
-[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
--[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
--[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
--[X] keep a knife or other weapon on you at all times.
--[X] start filling empty bottles with drinkable water.
--[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 
-[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
--[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
--[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
--[X] keep a knife or other weapon on you at all times.
--[X] start filling empty bottles with drinkable water.
--[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 
[x] -[X] Ask Frank to go with Samantha.
–[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
-- [x] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
-- [x] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
-- [x] keep a knife or other weapon on you at all times.
-- [x] start filling empty bottles with drinkable water.
-- [x] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 

Scheduled vote count started by ThunderOwl on Apr 22, 2024 at 5:45 PM, finished with 9 posts and 6 votes.

  • -[X] Ask Frank to go with Samantha.
    –[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
    --[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
    --[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
    --[X] keep a knife or other weapon on you at all times.
    --[X] start filling empty bottles with drinkable water.
    --[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
    [x] -[X] Ask Frank to go with Samantha.
    –[X] Tell them to grab some backpacks when they get to the school and fill them with supplies, non perishables and maybe see if they can hit a pharmacy for medicine and more First Aid kits.
    --[X] turn off all the lights in the bar and start boarding up windows or otherwise barricading them.
    --[X] take stock of anything that can be used as a weapon, table legs, knifes, bottles, the pool cues, tools.
    --[X] keep a knife or other weapon on you at all times.
    --[X] start filling empty bottles with drinkable water.
    --[X] check through the backdoor to see if there's any zombie out there, make sure it's locked.
 
February 1st #3 New
Just looking at Samantha´s expression you know that trying to persuade her not to go will end up with the normally bubbly girl´s fist in your face. Not that you´re going to do so. Your relationship with your own brothers is awful, but you ain't enough of a bitch to tell Samantha to leave her own brother hanging. Family is important after all, you wouldn't be here trying to keep this place afloat if it wasn't.

Hell, you´d offer yourself to go with her, but leaving the bar with everything that's going on makes you antsy. Besides, you´re sure your 5´1" ass isn't going to be as much of an assistance as you wish.

"You won´t help your brother if you get killed on your own." You look at Frank even as Samantha´s face reddens. "Frank, could you go with her and help her out?" Frank looks at you, throws the now spent cigarette to the floor and steps on it.

"You sure you´ll be fine on your own here?" He asks you. You nod, the resolute expression in your face making him close his eyes for a split second before he opens them and looks at your waitress. "Alright girl, let's go get that brother of yours." Samantha looks at the both of you for a moment before muttering a quick thank you and rush towards the door, Frank picks up the car keys they looted from the dead guy before following her. They do stop at the doorstep when you call out to them.

"Make sure to grab supplies while you're out. Food, medicine, all that stuff. You´re going to a highschool. so you can use some of the backpacks from students and the like. "

Samantha turns around briefly to answer. "Getting my brother back comes first, but we´ll do so if we can." Then they both leave, closing the door behind them. You hear the car engine coming to live and the vehicle speeding off to the distance, leaving you alone on the Howling Moon.

Medium Willpower roll 1d20+1-3(Already Started Drinking) DC 10= 7+1-3=5
Medium Toughness roll 1d20-2(Stat Penalty) DC 10= 16-2= 14 Jana avoids buzzed debuff.

Easy Carpentry roll 1d20-3 (Untagged skill) DC 5= 2-3=-1. Artificial Critical Failure
Hard Dexterity check 1d20+3 (Stat Bonus) DC 15= 1+3= 4 Natural Critical Failure. -5 Health points
Easy First aid roll 1d20 DC 5= 19. Wound avoided.
Easy Crafting roll 1d20 DC 5= 2. Failure.

Incident roll 1d100+20(Nearby zombies gone)-15 (Noisy work)+5 (Light out)= 5+20-15+5= 15

Incident 1d4= 3

The first thing you do is turn off the lights, the bar interior fading into darkness, with the tinted windows providing just enough light so that you can see. It would be bad if the lighting attracted more of those things. Then you move to the storage room again, where you open the back door to grab some boxes with empty bottles. Quickly looking sideways to both ends of the alleyway, you waste no time in grabbing the crates and bringing them inside, closing the door and locking it afterwards. Then you bring those bottles, and the gin you were drinking before, to the counter. There you fill up with water the empty ones and keep emptying the one with alcohol. While running water still works, you don´t want to take your chances with it working until whatever the fuck is happening ends. Once you have filled all the bottles, and the gin is half-way empty you leave the bottles in the storage room in the space you clear out, you move towards the pool table and grab the hunting knife, tying the sheath that Frank also looted to your waist. Then you consider everything that can be used as a weapon inside the bar. There´s the knife, the claw hammer from the toolbox, the pool cues, which you could try and file into a point, a few more empty bottles, which you could either turn into molotov cocktails or even use as improvised shivs if you broke them up, the table and chair legs, although you would have to dismantle the tables and chair firsts, and you still have a kitchen knife for the times someone asks you for a mojito or other fancy drink, although the last time that happened was back when you father was still alive and George convinced him to host a poker night every Saturday. Of course, that ended badly, like everything that fucking George is involved in, when a guy ended up getting stabbed over a gambling debt. Those were a stressful two weeks for Dad.

Putting that thought aside and with the warmth of the gin settled comfortably in your stomach, you decide to start disassembling those empty crates in the storage room. Grabbing the claw hammer, you start pulling the nails from the wooden planks that you intend to use to board up the windows. It is hard work, for whoever hammered the nails in the first time was apparently strong as fuck and nailed them deep, which coupled with the fact that you ain´t exactly weightlifter material, means that it takes you some time to disassemble only two crates. Then you try to get on with the third. You put the claws of the hammer on the nails head, grab it with both hands and pull. It doesn't budge.

"Fuck." You curse as you pull again, putting your full weight into it. You feel it remains in place, and grip the handle even harder, the muscles on your arm straining with the effort, Then it suddenly just bursts free, leaving you off balance, which ends up with you hitting yourself with the hammer in the head due to the momentum. You bite back a scream as pain blooms in your temple, and the wet, warm feeling in you face tells your bleeding because of course you are. Steadying yourself, you grab the first aid kid and move towards the bathroom in order to look at it in the mirror. You spit on the sink, before looking in the mirror and assessing the damage. Thankfully it seems like there is just a small cut, one of those that bleeds a lot but it isn't really deep or dangerous. Which is great because it is already bad enough that you injured yourself with some stupid bullshit out of a saturday morning cartoon. You feel the sting of disinfectant as your rub it in the cut, before slapping a band-aid on it. Then you clean your face of blood with water, and then check if you have a concussion. You don´t feel dizzy, you see well and the light of the bathroom doesn´t bother you.

And you hear well, because the sound of the front door opening reaches your ears. Then you hear a very uncoordinated set of footsteps echoing to the ground floor. Your heart seizes in your chest at the thought of having to face one of those things, but you get your shit together. This is your place, and it is going to be no matter who many rotten corpses enter it. With that thought and the comfortable presence of the knife at your hip, you open the door of the bathroom.

Good news, it ain´t a zombie, even if the man who's drinking beer straight out of the tap is as dirty as the one that entered before. You can´t see much of his build with the heavy jacket he wears, dirty and full of holes at it is, but the gauntness of his face, the dirty unkempt hair that pokes out of the stained, grey beanie he wears, and the rat nest of beard that is stained with bear foam jog at your memory. You narrow your eyes in thought, and it takes you only a second to recall this dude. He´s a hobo who had popped up in the neighborhood a few months ago. He had been here a few times, spending whatever loose change he had on the cheapest rotgut you sell, until he tried to grope Samantha and Frank kicked him out, after punching half his teeth out when he took a swing at him.

He turns around and sees you, seemingly recognizing you as he wipes the foam out of his face with his sleeve. "Well, if it ain´t the little bitch. And without the other whore or the old fuck around." He lick his cracked lips, right hand getting a better grip on the metal pipe he has on his right hand. "Thought the place was closed and snuck in to have a drink, but I might stay around a bit longer." He snorts, and you grit your teeth at the way he leers at you. "Have some fun…"



Initiative order is Jana (Blue dot)-Hobo (Red dot)

Medium Perception roll 1d20+3 DC 10= 12+3=15

The man winces a bit when he puts weight in his left leg. He might be wounded there.

[] Write-in a plan of action
 
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Easy Carpentry roll 1d20-3 (Untagged skill) DC 5= 2-3=-1. Artificial Critical Failure
Hard Dexterity check 1d20+3 (Stat Bonus) DC 15= 1+3= 4 Natural Critical Failure. -5 Health points

Easy Crafting roll 1d20 DC 5= 2. Failure.
Thank you dice. Very kind </sarcams>
i think that schould be
Code:
[SPOILER="Work"]
->
test
 
Oh hell naw!

[X] Plan: not in mah house (bar)!
-[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
-[X] throw it at him.
--[X] if he dodges, get ready to avoid his counter attack.
--[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
-[X] once he's dealt with, loot him and drag his ass outside.
-[X] lock the front door!

Here's my plan, thoughts? Opinions?

Edit: also lesson learned, always add CLOSE THE FRONT DOOR to plans
 
Last edited:
[X] Plan: not in mah house (bar)!
-[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
-[X] throw it at him.
--[X] if he dodges, get ready to avoid his counter attack.
--[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
-[X] once he's dealt with, loot him and drag his ass outside.
-[X] lock the front door!
 
[X] Plan: not in mah house (bar)!
-[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
-[X] throw it at him.
--[X] if he dodges, get ready to avoid his counter attack.
--[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
-[X] once he's dealt with, loot him and drag his ass outside.
-[X] lock the front door!
 
[X] Plan: not in mah house (bar)!
-[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
-[X] throw it at him.
--[X] if he dodges, get ready to avoid his counter attack.
--[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
-[X] once he's dealt with, loot him and drag his ass outside.
-[X] lock the front door!
 
[X] Plan: not in mah house (bar)!
-[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
-[X] throw it at him.
--[X] if he dodges, get ready to avoid his counter attack.
--[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
-[X] once he's dealt with, loot him and drag his ass outside.
-[X] lock the front door!
 

Scheduled vote count started by ThunderOwl on Apr 30, 2024 at 7:26 AM, finished with 6 posts and 5 votes.

  • [X] Plan: not in mah house (bar)!
    -[X] his leg seems injured, he probably can't run very fast, rush towards the tables and grab a chair.
    -[X] throw it at him.
    --[X] if he dodges, get ready to avoid his counter attack.
    --[X] if he doesn't dodge, go for a stab in the arm holding the pipe, disarm him.
    ---[X] if he drops the pipe, kick him in the face or on his bad leg and grab the pipe, and keep hitting him till he stops moving, then hit him again, just in case.
    -[X] once he's dealt with, loot him and drag his ass outside.
    -[X] lock the front door!
 
February 1st #4 New
Turn 1:

Jana moves towards the nearest chair and throws it at Hobo. -15 Stamina (65/80 SP)

Throwing check 1d20-3(Untagged Skill)-3(Cumbersome) (DC 10)= 20-3-3=14. Natural Crit

Hobo Agility roll 1d20-2(Stat Bonus-Leg Wound penalty)-2 (Cumbersome) (DC 10+3(Jana´s Throwing crit))= 18-2-2=14 Hobo dodges. -10 Stamina (85/95 SP)

Hobo charges Jana and swings with his metal pipe. -20 Stamina (65/95 SP).

One-handed Blunt check 1d20-3(Untagged skill)-2(Charge) (DC 10)= 13-3-2= 8

Swings misses.


Turn 2:

Jana regains 8 stamina points (73/80 SP). Jana slashes Hobo in the arm. -12 Stamina (61/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 12)= 15-3=12

Hobo Agility roll 1d20-2(Stat Bonus-Leg Wound penalty) (DC 10)=3-2=1 Critical Failure

Hobo takes 26 damage (59/85 HP)

Hobo Toughness roll 1d20-1 (DC 10)= 16-1=15 Bleeding avoided

Hono Toughness roll 1d20-1 (DC 10)= 11-1= 10 Wounded avoided

Hobo Dexterity roll 1d20-1 (DC 10)= 13-1=12 Hobo avoids dropping the pipe

Hobo regains 9 stamina points. (74/95 SP) Hobo swing at Jana´s head -12 Stamina (62/95 SP)

One-handed Blunt check 1d20-3(Untagged skill) (DC 12)= 6-3= 3

Swing misses.


Turn 3:

Jana regains 8 stamina points (69/80 SP). Jana attempts to stab Hobo in the arm -12 Stamina (57/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 12)= 2-3=-1 Critical Failure

Jana misses and stumbles

Hobo regains 9 stamina points. (74/95 SP) Hobo swings at Jana´s leg. -12 Stamina (62/95SP)

One-handed Blunt check 1d20-3(Untagged skill)+3(Jana´s crit fail) (DC 12)= 8+3-3=8+3-3=8

Hobo misses.


Turn 4:

Jana regains 8 stamina points (60/80 SP). Jana attempts to stab Hobo in the wounded leg. -12 Stamina (48/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 12)= 5-3=2

Jana misses

Hobo regains 9 stamina points (71/95SP) Hobo swings a Jana´-12 stamina (59/95 SP)

One-handed Blunt check 1d20-3(Untagged skill) (DC 10)= 19-3=16

Jana Agility check 1d20-1(Stat penalty) (DC 10)= 5-1=4

Jana takes 20 damage (50/75 HP)

Jana Toughness check 1d20-2(Stat Penalty)= 14-2=12 Penalty avoided


Turn 5:

Jana regains 8 stamina points (56/80 SP). Jana attempts to stab Hobo. -12 Stamina (44/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 10)= 6-3= 3.

Jana misses

Hobo regains 9 Stamina (59/95 SP). Hobo swings at Jana´s leg -12 stamina (47/95 SP)

One-handed Blunt check 1d20-3(Untagged skill) (DC 12)= 18-3= 15

Jana´s Agility roll 1d20-1(stat malus) (DC 10)= 20-1=19 Natural Critical

Jana dodges and counters

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 10)= 19-3=16

Hobo agility roll 1d20-1= 3-1= 2

Hobo takes 26 damage (33/85 HP)
Hobo Toughness roll 20-1 (Stat penalty) (DC 10)= 2-1= 1 Critical Failure

Hobo takes bleeding damage

Hobo Low health Toughness roll 20-1(Stat penalty) (DC 10)= 5-1=4

Hobo gains wound "Pierced Lung" halves stamina recovery.


Turn 6

Jana regains 8 stamina points (52/80 SP). Jana attempts to stab Hobo. -12 Stamina (30/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 10)= 10-3=7

Jana misses

Hobo takes 6 points of bleed damage (27/85 HP) Hobo regains 4 stamina points (51/95 SP) Hobo swings at Jana´s head -12 stamina (39/95 SP)

One-handed Blunt check 1d20-3(Untagged skill) (DC 12)= 2-3= -1 Critical Failure

Hobo Stumbles.


Turn 7

Jana regains 8 stamina points (38/80 SP). Jana attempts to stab Hobo. -12 Stamina (26/80 SP)

One-handed Sharp check 1d20-3 (Untagged Skill) (DC 10-3(Hobo Crit fail))= 12-3= 9

Hobo takes 26 damage (5/85 HP)

Hobo take 6 points damage of bleed damage (-1/85 HP)


Hobo bleeds out. Combat end

You feel anger burning in your chest as this motherfucker stands there and says that. "You wanna have some fun?!" You ask as you move towards the nearest chair. "Here's your fucking fun!!" You roar as you grab a chair and throw it at him. His eyes widen as the furniture flies towards him, but with a swiftness you don't expect out of him he moves out of the way, letting the chair crash into the counter with a sound of wood smacking wood. The brief surprises in his face at being attacked soon switches to anger, the man baring his yellowed and missing teeth.

"Just for that, you ain't walking away from this, cunt." The man rushed at you,the metal pipe in his hand swung in an arc at your face, He stumbled at the last moment, the pipe passing an inch away from your face. Seeing the danger you are in with him waving that thing around, you pull your knife out of the belt and slash at his arm. You feel resistance as the blade cuts through fabric, skin and muscle, and the hobo shouts in pain as you leave a bleeding wound in his arm. He doesn't drop the pipe however as you have expected, and a back swing forces you to step back, before you try and cut him in the arm again, hoping to force him to drop his weapon. You trip this time however, stumbling onto the nearby pool table, But you recover your balance before the pipe comes down at the place where you previously were, scratching the wood in the pool table edge. You get onto your feet and try to sink your blade in his leg, but the hobo shifts his leg out of the path of the edge and smashes you in the ribs with the pipe. Pain blooms in your torso as the metal hits your right side, a pained gasp escaping your lips, Your cool falters as you slash at him in, trying to keep him away as the man curses when the knife flies past him.

"Stop struggling bitch!" His pipe moves towards your knee. Desperate you step into his reach and push your knife into his chest. It sinks between his ribs up to the hilt, taking great effort from you to stab into the flesh. A mouthful of pinkish, frothy blood burst out of his mouth, splattering both his bear and your head. You remove the knife and move it to sink it again, but he pushes you back with a desperate burst of strength and tries to bash your head in with the pipe once more. However, the wound he has taken weakens him severely, so instead of a powerful swing it is a half-hearted thing that makes him stumble past you. You sink the knife into his side, and he falls to the ground. He brings a weak hand to his chest, breath rasping and eyes wide and filled with fear. He lets out a few wheezing breaths before his hand and head falls limp and he stops breathing.

Medium Willpower check 1d20+1 (DC 10)= 18+1= 19

Adrenaline still pumping through your veins, you crouch to the dead man and clean the knife blade on the cleanest part of his jackets before sheathing it and start rummaging through his pockets. You ignore his now glassy eyes or how the blood wets your hands as you start searching in the inner pockets of the coat. You find nothing of use except for a lighter and another pack of cigarettes, together with a few pennies and a dirty needle you almost prickle your fingers with. You grab the still warm corpse by it´s legs and drag it outside, leaving another trail of blood in the floor, before dumping it in the place where Frank piled up the two other bodies. Then you go back inside, close and lock the front door and enter the bathroom again. You open the sink and you wash the blood off your hands.

Hard Willpower check 1d20+1 (DC 15)= 10+1

The adrenaline fades, and the awareness of what just happened and what you just did hits you harder than the blow that you can now fully feel the pain of. You quickly turn towards the toilet and proceed to lose your breakfast in it. God, you just killed someone. You know what he intended to do, and that it was self defense, but you can still feel his blood on your face, your heart hammering in your heart, the feeling of his flesh giving way under the knife. You feel the bile rising in your throat again, tears glistening in your eyes. You don´t know how much time you spend there, eyes closed and struggling to bring your breath under control.

-10 Morale.

A bang on the door pulls you out of the morass you´re in. You tense, hand drifting to the hilt of the knife, clenching your jaw as your side flares again in pain. You put one hand in the sink and use it as a support to stand. You clench your teeth, suppressing the anxiety that having to potentially fend for yourself brings you, or potentially killing another person.

"Jana! Are you alright!?" Frank's voice echoes through the area. "It's us, open up!" You walk towards the door as fast as the pain in your side allows and unlock it. Outside are Frank, Samantha and a tall teenager that must be Samantha´s brother, still in a basketball kit that is not suited for the weather. All of them look tired, and as you look upwards towards the kid, you can see that he's been crying.

"Oh my God Jana! What happened?!" Asks Samantha as she brings a hand to her mouth.

You wince a bit as you let them in, closing the door once more once they are inside. "One of the hobos Frank kicked out from here, he came back while you were gone. We fought and.." You swallow, finding it hard to find the words. "I killed him." You hate how small your voice sounds when you say that. Samantha and his brother look at you with hesitance after you say that.

Frank just places a hand on your shoulder and guides you to the nearest table. "You did what you had to do Jana." He speaks softly, and his expression shows not only empathy, but understanding. You´re not in the mood to question why is that as he helps you sit. "Now let´s take a look at that side of yours, make sure everything´s alright."

You take off your vest and shirt, and Frank carefully prods your side, where a huge bruise is already forming. After a while he smiles slightly and you dress yourself again. "Well, it doesn´t look like anything is broken, but it will still hurt for some time."

"Well, that's something I can take care off." You say as you stand up, injecting some confidence in your toen that you don´t really feel. Then you walk to the counter, grabbing another bottle and pouring yourself a glass. You need it after all of that, and you feel steadier as you drink, feeling the warmth of the liquor in your stomach. You shake the bottle slightly at the others. "Want some?"

Frank shakes his head, Samantha´s brother doesn´t reply and your waitress awkwardly gestures at you face. "You still have, eh, blood on your face."

"Oh" You grab a nearby rag and scrub your face with it. "So, seeing as we´re no longer just the three of us, I take it everything went well. What´s your name kid?" The teenager doesn´t reply, lost in thought, until Samantha puts a hand on his shoulder and shakes it.

"Uh?" The brother startles, looks around, and sees that you´ve asked him a question. "Um, I´m Roy, nice to meet you, I guess."

You ignore the kid after his response. "So manage to get any supplies out there.?" You ask Frank, and you drink again when he shakes his head in response.

"Miller High is a mess right now. We barely had time to get the kid out before a group of zombies started gnawing on us. As for doing so on the way back, the streets near the highschool are hot right now.. The army is there setting checkpoints and they don't take kindly to people wandering about."

"Fuck." Is your answer. "You saw any soldiers or zombies around?"

"A few zombies, but no troops."

You start thinking about what to do next, before you run out of daylight. You don´t want to take risks once the sun sets

-[] Write-in what you want your group to do next.

Q.M notes: Updated character sheets and added the one for Roy
 
Well, the dice were having fun with that one.

@ThunderOwl
Does he just have the clothes, or does Roy also have a baseballbat?

With that done...
We have a shelter.
We have a few weapons.
We have booze for the addicts.
We have smokes for the addicts.

We have flowing water and I think we started bottling it as a backup.
We could use a rain barrel or two.
To store a big amount of water. And to be able to collect rainwater if flowing qater cuts off.

Food.
We need Food.
Both now and replenishable if possible.

We should reinforce the shelter. (The whole trap build we wanted to do)
 
Shessh freaking combat hobo.

Ok so beginning of a plan here.

[X] Plan: Frank go get groceries!
-[X] tell Frank (equipped with gun) to go a nearby grocery store, and if possible a hardware store, preferably away from where the army is setting up, so that he doesn't get in trouble.
-[X] tell him to pick up as many nonperishables, first aid kits, medicines, tools and nails as he can.
--[X] his safety is a priority, if the area is too hot, he should just grab what he can and immediately return.
-[X] bring Roy to the bathroom (his sister can come too) ,and check him over for injuries, scratches and bites.
-[X] keep his mind off of things by talking, how old is he? Does he have any hobbies? Is he good at basketball?
-[X] give Samantha and Roy something to defend themselves, tell them to always keep them on their person
-[X] start dismantling some of the chairs and tables to get materials
-[X] start boarding up windows or otherwise obstructing them with Roy and his sister.
-[X] LOCK THE FRONT DOOR

Any thoughts? Opinions? Some fries?
 
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