At the present, is the anime Original or Cliché?


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Welcome to Anime, Try Avoiding Cliché Take Two
(Development Hell Is Real in the Anime Industry!)...
World Sheet - Always Subject to Change
'World'/Anime Plot Sheet - Continuously Updating/Being Edited - Keep Track of This.

Name of the World: Sakura's Light-Heart Fantasy Life

Setting/Scale:

Light. Slice of life episodes. Funny quirky characters. Little problems solved easily without the need for gory demonic pacts or painful agonizing choices between greyish moralities.
Fantasy. Dwarfs. Elves. Demons. Everything nice.


The World's Issues

1) Reaching the end of an anime season (12/13 episodes)
2) Being original
3) Preventing the Artistic Director from making everything Cliché

The World's Aspects

1) Magic is real.
2) Elves and Dwarfs exist.
3) There is a Hero who must embark on a quest.
4) Tensions are Rising. Enemies Incoming.

Faces and Places - Those of Importance

Artistic Director Shadenight123. Motto: "If it's not broken, don't fix it. If it's worked till now, let's keep using that. Dark-Haired, dark-eyed random male protagonists with harems are a go!"

Inside the Anime:

Niko - Childhood Friend. Friendly Rival Hunter. Clearly Tsundere for the Protagonist. Serious Consequence (6): Broken Leg Bone (Being Healed).
Himari Sato - Obsessive Older sister. Loves her little brother a lot. A REAL LOT. Clearly the WAIFU of the story.
Joshua Savior - Old wise Priest. Kind Soul. Healer.
Seraphima - Fully armored Half Dark Elf and Half Succubus Klutzy Maid.
Necrys - Skeleton Overlord. Illusion to appear womanly. Pretty much girly inside, but tough cookie outside.
Crystallite - Jadeite Expy. He's a Devil.

Current Arc/Episode:

0) Pilot.

Bestiary:

Dire Wolves. [1] [2] [3] Health Box. +3 Bite Attack. +2 Athletics for defense. Forward scouts of the legion of Evil. Normally found in packs during battles and used to break shield-lines due to their bodies reinforced by the unholy usage of Evil magic. They enjoy eating human flesh.
 
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Character Sheet - Sakura Sato
Character Sheet - Sakura Sato

Gender: Male
Age: 21
Hair: Dark
Eyes: Dark

Hobbies: None


Aspects

Average Everyday Protagonist
Slave to the Whims of the Voters
A Hunter

Skills at Average (+1)

Athletics: The Athletics skill represents your character's general level of physical fitness, whether through training, natural gifts, or genre-specific means (like magic or genetic alteration). It's how good you are at moving your body. As such, it is a popular choice for nearly any action-y character.

Will: The Will skill represents your character's general level of mental fortitude, the same way that Physique represents your physical fortitude. In settings where magic or psychic abilities are common, contests of Will are popular occurrences.

Rapport: The Rapport skill is all about making positive connections to people and eliciting positive emotion. It's the skill of being liked and trusted.

Crafts: Crafts is the skill of working with machinery, for good or ill.
Stunts

The Trap Shall Be Laid Henceforth:
Without spending a Fate Point, create an advantage 'A trap has been laid' once per Episode.

Extras

Absolutely Boring Background Story

Health Box:
[1] [2]
Stress Box:
[1] [2] [3]
Consequences:
[2] [4] [6]
Fate Points
You can spend fate points to invoke an aspect, to declare a story detail, or to activate certain powerful stunts.
You earn fate points by accepting a compel on one of your aspects. Sometimes, a compel means your character automatically fails at some goal, or your character's choices are restricted, or simply that unintended consequences cloud whatever your character does.
Actions Available To the Likes of You
In FATE, the work isn't just in the hands of the 'DM' or 'Narrator' or 'Chronicler' or 'Whatever'. It's also in your hands. Each skill may be, with some leeway, used in different-than-intended ways. However, they normally fall under 'Four Actions'.

Overcome:
True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.
Create an Advantage: Whether you're discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.
Attack: You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.
Defend: You try to keep someone from harming you, getting past you, or creating an advantage to use against you.


All rolls will be thrown here: Roleplaying Dice Roller · Rolz

FATE rolls very specific 'Fudge' dice, which go from +1 to -1, and to which your modifier is then added. Usually, 4 Dice are always rolled, and the invocation of aspects grants a reroll of Dice or a +2 modifier... and that's pretty much it.

As always, this Character Sheet as well as the World Sheet will be continuously updated throughout the 'Anime Season'.

Keep a very good eye on them.

 
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Yosh! Let's get the party started!
Congratulations on the pilot! We've got...a total of 40 views!? And of those, 28 remarked on how cliché it was! But still, it's 40 views! Great job everyone! Great job! Don't be afraid to alter things in the upcoming updates though! Fear is the enemy of action! And the enemy of action is the enemy of the Shounen genre! Just like chaste women are the enemy of ecchi harems!

Remember your roots as Otakus! Remember your tropes! We can prevail in this damn evil business through scantily clad women and rays of light! -Shadenight123


Pick the main theme of Episode 1:

[X] Five Years Later
[X] The Next Week
[X] Meanwhile the Adventurers' party...
[X] The Evil Overlord Awakens.
[X] On the front lines of a never-ending war.
[X] Plots and charades within the court of the King.
[X] Write-In.

Adhoc vote count started by shadenight123 on Oct 3, 2017 at 5:43 AM, finished with 20 posts and 17 votes.
 
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