Warrior from Afar: A Warhammer Fantasy Quest (Warhammer/Megaverse Crossover)

[X] Starfire energy bolt rifle
[X] TW theives gauntlets (grant magic concealment, effortless palming of small objects, and magic escape)
[X] TW glitter mount model mechanical horse: Good speed of and leaping capabilities; never tires. When on a ley line, the TW horse can run in the air along the ley line up to 1000 feet (305 high) and at double its normal speed! Leaps are also double when on a ley line. limited magical abilities: Globe of daylight blinding flash, tum dead and levitation of itself and rider. Magically repairs itself.
[X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
 
[X] Starfire energy bolt rifle
[X] TW theives gauntlets (grant magic concealment, effortless palming of small objects, and magic escape)
[X] TW glitter mount model mechanical horse: Good speed of and leaping capabilities; never tires. When on a ley line, the TW horse can run in the air along the ley line up to 1000 feet (305 high) and at double its normal speed! Leaps are also double when on a ley line. limited magical abilities: Globe of daylight blinding flash, tum dead and levitation of itself and rider. Magically repairs itself.
[X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
 
As Veekie points out, we have a lot of redundant armor options. We also are a sensory MACHINE. Plus, we have telekinetic attacks, healing, etc.
I'm going with the storm rifle because I want to see what it does - shoot lightning? gusts of wind? blasts of rain? miniature hurricanes? ordinary sniper bullets that ignore wind?
We have some conceal magic/psi, but not much for ordinary "let's observe without worrying about being found." The cloak is more specialized, so I'm betting it's better at that. The gauntlets draw me, but I'm trying for an interesting, iconic image as well as power.

I'm going for the jetpack because it's a jetpack, and because I'm not impressed by/overawed by the other stuff, so I'm going with the least-conflicting option.
Plus, we are a DRAGON. We need personal flight!

I'm not sure this is the best background, since we are in a place with huge numbers of undead, but given that this is Warhammer, I'll concede that anti-demon options are a necessity when faced with them... and that they can come out of nowhere if there's a sufficiently Tzeentchian plotter involved.

[X] Plan: Stormshadow
[X] storm rifle
[X] TW shadow cloak
[X] TW jet pack 90 mph, 180 on leyline
[X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
 
Last edited:
Vote closed. Veekie's plan wins again. Update when I can.
Adhoc vote count started by Zrayz10 on Apr 30, 2019 at 6:57 PM, finished with 13 posts and 10 votes.

  • [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
    [X] Starfire energy bolt rifle
    [X] TW theives gauntlets (grant magic concealment, effortless palming of small objects, and magic escape)
    [X] TW glitter mount model mechanical horse: Good speed of and leaping capabilities; never tires. When on a ley line, the TW horse can run in the air along the ley line up to 1000 feet (305 high) and at double its normal speed! Leaps are also double when on a ley line. limited magical abilities: Globe of daylight blinding flash, tum dead and levitation of itself and rider. Magically repairs itself.
    [X]Plan Fuck Daemons
    [X] TK wood firing rail gun (magically forms a wooden stake and propels it via telekinesis to stake vamps at a distance)
    [X] psi-pony (Considered major psionic in strength with the intelligence of a small human child and the following abilities: Starts with empathy, bio-regeneration (self), mind block, sixth sense, and telepathy between their own race only. in addition:
    -[X] Males have the power of Psi-sword which appears as a long unicorn-like energy blade on the top of their head plus two physical psychic abilities which I will pick for you
    [X] Starfire energy bolt pistol
    [X] magic draining rifle
    [X] Ironwood armor: magically enchanted wooden armor, does not inhibit magic casting, is as hard as steel, damages vamps with each blow and is fireproofed
    -[X] mage armor
    [X] Hangdog Daemonix mount: during the war between the Colation states and the magic users of Tolkeen the Tolkenites search for allies caused them to free a species of beings called the Daemonix from slavery. They are not true demons but are basically the physical cousins of demons, they never die of old age or disease but can be slain and leave a body behind when they die (unlike daemons from Warhammer who fade back to their home dimension and reform). They possess immense magical power but lack the ability to tap into them unless a TW weapon is grafted to them (your mount will come with two). They bear a violent hatred towards true demons due to years of slavery and are 100% loyal to those who fought at Tolkeen but are cruel to their enemies and grumpy to everyone else. A giant 20 foot long murder machine and digging beast with horns and claws. Can fight for days on end. (must take background Tolkeen bonus to get)
    [X] Plan: Stormshadow
    [X] storm rifle
    [X] TW shadow cloak
    [X] TW jet pack 90 mph, 180 on leyline

Adhoc vote count started by Zrayz10 on Apr 30, 2019 at 6:57 PM, finished with 13 posts and 10 votes.

  • [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
    [X] Starfire energy bolt rifle
    [X] TW theives gauntlets (grant magic concealment, effortless palming of small objects, and magic escape)
    [X] TW glitter mount model mechanical horse: Good speed of and leaping capabilities; never tires. When on a ley line, the TW horse can run in the air along the ley line up to 1000 feet (305 high) and at double its normal speed! Leaps are also double when on a ley line. limited magical abilities: Globe of daylight blinding flash, tum dead and levitation of itself and rider. Magically repairs itself.
    [X]Plan Fuck Daemons
    [X] Starfire energy bolt pistol
    [X] TK wood firing rail gun (magically forms a wooden stake and propels it via telekinesis to stake vamps at a distance)
    [X] psi-pony (Considered major psionic in strength with the intelligence of a small human child and the following abilities: Starts with empathy, bio-regeneration (self), mind block, sixth sense, and telepathy between their own race only. in addition:
    -[X] Males have the power of Psi-sword which appears as a long unicorn-like energy blade on the top of their head plus two physical psychic abilities which I will pick for you
    [X] magic draining rifle
    [X] Ironwood armor: magically enchanted wooden armor, does not inhibit magic casting, is as hard as steel, damages vamps with each blow and is fireproofed
    -[X] mage armor
    [X] Hangdog Daemonix mount: during the war between the Colation states and the magic users of Tolkeen the Tolkenites search for allies caused them to free a species of beings called the Daemonix from slavery. They are not true demons but are basically the physical cousins of demons, they never die of old age or disease but can be slain and leave a body behind when they die (unlike daemons from Warhammer who fade back to their home dimension and reform). They possess immense magical power but lack the ability to tap into them unless a TW weapon is grafted to them (your mount will come with two). They bear a violent hatred towards true demons due to years of slavery and are 100% loyal to those who fought at Tolkeen but are cruel to their enemies and grumpy to everyone else. A giant 20 foot long murder machine and digging beast with horns and claws. Can fight for days on end. (must take background Tolkeen bonus to get)
    [X] Plan: Stormshadow
    [X] storm rifle
    [X] TW shadow cloak
    [X] TW jet pack 90 mph, 180 on leyline

Adhoc vote count started by Zrayz10 on Apr 30, 2019 at 6:58 PM, finished with 13 posts and 10 votes.

  • [X] Starfire energy bolt rifle
    [X] TW theives gauntlets (grant magic concealment, effortless palming of small objects, and magic escape)
    [X] TW glitter mount model mechanical horse: Good speed of and leaping capabilities; never tires. When on a ley line, the TW horse can run in the air along the ley line up to 1000 feet (305 high) and at double its normal speed! Leaps are also double when on a ley line. limited magical abilities: Globe of daylight blinding flash, tum dead and levitation of itself and rider. Magically repairs itself.
    [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
    [X]Plan Fuck Daemons
    [X] Plan: Stormshadow
    [X] Starfire energy bolt pistol
    [X] TK wood firing rail gun (magically forms a wooden stake and propels it via telekinesis to stake vamps at a distance)
    [X] psi-pony (Considered major psionic in strength with the intelligence of a small human child and the following abilities: Starts with empathy, bio-regeneration (self), mind block, sixth sense, and telepathy between their own race only. in addition:
    -[X] Males have the power of Psi-sword which appears as a long unicorn-like energy blade on the top of their head plus two physical psychic abilities which I will pick for you
    [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
    [X] magic draining rifle
    [X] Ironwood armor: magically enchanted wooden armor, does not inhibit magic casting, is as hard as steel, damages vamps with each blow and is fireproofed
    -[X] mage armor
    [X] Hangdog Daemonix mount: during the war between the Colation states and the magic users of Tolkeen the Tolkenites search for allies caused them to free a species of beings called the Daemonix from slavery. They are not true demons but are basically the physical cousins of demons, they never die of old age or disease but can be slain and leave a body behind when they die (unlike daemons from Warhammer who fade back to their home dimension and reform). They possess immense magical power but lack the ability to tap into them unless a TW weapon is grafted to them (your mount will come with two). They bear a violent hatred towards true demons due to years of slavery and are 100% loyal to those who fought at Tolkeen but are cruel to their enemies and grumpy to everyone else. A giant 20 foot long murder machine and digging beast with horns and claws. Can fight for days on end. (must take background Tolkeen bonus to get)
    [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
    [X] storm rifle
    [X] TW shadow cloak
    [X] TW jet pack 90 mph, 180 on leyline
    [X] The siege at Tolkeen: you fought to help defend the magic kingdom of Tolkeen against the technological Coalition states and their Emperor's anti-magic agenda. When the kingdom fell you were there helping the survivors escape and were at ground zero when the demons invaded. Bonus to fighting demons
 
Out with the old, in with the new: chapter 1
[] Plan veekie
-[] Starfire energy bolt rifle
-[] TW theives gauntlets
-[] TW glitter mount model mechanical horse
-[] The siege at Tolkeen




When the call to arms to defend the kingdom of Tolkeen and the other 4 arguably lesser kingdoms of the Minnesota baronies echoed out, you like many people rushed to their defense. After all, you were a being of magic and Emperor Karl Prosek and his Coalition States had no use for beings such as you; therefore anyone who fought against them was your ally by default...

Or so you thought. As the war dragged on however and the defenders began to become more and more desperate you started to have second thoughts...especially once the kingdom started to enlist darker and more unsavory types of magic users and forces. Then King Creed's advisors proposed their infamous plan known as the Sorceror's revenge and you knew for a fact that win or lose the kingdom was truly too far gone. Their plan was a blitzkrieg against the main coalition forces along the Mississippi using every tool the kingdom had at its disposal. Elementals, Daemonix, the brand new Iron Juggernaut automatons this and more would be thrown at the enemy forces in an attempt to wipe out nearly half of the Coalition army. The survivors would then further be devastated by an attempt to drive some of them into the dreaded Xiticx hive-lands to the north and letting the hyper territorial bug-men devastate them. Meanwhile, other forces would alternatively try to trick the bugs into attacking the Coalition capital of Chi-town in the ruins of Old Chicago, while another team would try to move in and assassinate the Emperor and his family.

Only problem? It would not only risk killing half of Tolkeen's OWN forces but it would also leave an unacceptably large amount of smaller towns and villages vulnerable. You did not feel comfortable with this and so after some haggling managed to get yourself stationed with the part of the army that would remain behind and watch the kingdom's back.

As the horror stories trickled back of the wholesale slaughter and torture of coalition troops for days on end, even those that fell to their knees and begged for their lives you found yourself glad you did not participate.

What's worse...it all turned out to be pointless.

Galvanized by the devastation inflicted on their army and the (failed) attempted assassination of their emperor the Coalition came back with a vengeance and eventually managed to punch through the defensive lines and reach the doorstep of the Kingdom. Which would be bad enough except for the fact that the Sorceror's revenge had been hyped up as such a devastating victory that half the damn mercenaries and a quarter of the volunteers had already taken their paychecks and run before the Coalition had even shown up!

And then shit really got bad... because of the facts that a). that little Coalition army group led by the legendary General Holmes that had been driven into the hive-lands not only survived but decided to circle back around and flank the kingdom and b). the Coalition state of Free Quebec which had been vying for independence from the rest of the states (due to differences in opinion with the Emperor on certain issues like education, the rest of the Coalition's use of mutant animals in the army...etc.) and which Tolkeen had been trying to make secret overtures to, decided to go "Fuck it! Humanity First!" A sentiment they proceed to show by turning on Tolkeen and backing up the Coalition in their counter attack.

The result was the annihilation of the Kingdom and you soon found yourself doing your best to help survivors escape from the ruins. A task that became infinitely more difficult when as the new year began to dawn a whole shit ton of demons decided to enter earth by exploiting the fact that the kingdom's stone pyramids which had previously kept the surrounding ley lines from surging were now so much rubble.

Yeah turns out that there was a bit of a war going on between the hell dimensions of Hades and Dyvaal going on in the background and surprise, surprise, they both decided that Earth would be the perfect staging ground from which to attack the other.

Which brings things to where they currently stand, namely you slashing away at some gargoyles trying to rip your head off, your glitter mount stomping some Ghoul into the dirt...

And now one of those damn demons is trying to open a portal...

Yeah, that's not happening. You order your mount to charge through the enemy lines till you finally have a clear shot raise your Star fire rifle and squeeze off a round.

Perfect shot...but terrible timing, as the bolt strikes home just as the spell is reaching its climax...

The last thing you see is a flash of light as the rift surges forth to engulf you...

Where do you emerge?

Naggaroth []

Lustria []

Cathay []

Mountains of Mourn []

Bretonnia []

The Dark Lands []

Tilea []

Estalia []

The Border Lands []

Kislev []

Norsca []

The South Lands []

The Empire []

Ulthuan []

Ind []

The Eastern Steppe []

Nippon []

And when does the rift deposit you?

For reference: Warhammer timeline

Additional timeline for reference

-3505 IC []

-2755 IC []

-2745 IC []

-2460 IC []

-2000 IC []

-1800 IC []

-1600 IC []

-1500 IC []

-1400 IC []

-1250 IC []

-1151 IC []

-1000 IC []

-30 IC []

-15 IC []

-8 IC []

-1 IC []

1 IC []

15 IC []

50 IC []

479 IC []

666 IC []

900 IC []

977 IC []

1110 IC []

1208 IC []

1450 IC []

1520 IC []

1681 IC []

1707 IC []

2010 IC []

2302 IC []

2420 IC []

2500 IC []
 
Last edited:
[X]Plan Most Good

Ulthuan [X]

They like dragons and can use the help.

-3505 IC [X]

Hopefully we can nip the Cult of pleasure stuff in the bud and prevent the premier force of good in the world from being crippled.
 
Last edited:
[X] Sigmar's Best Dragon-Bro

The Empire [X]
-30 IC [X]

All for raising the awesome fusion of Jesus Christ and Conan the Barbarian (who's totally not a Primarch) say aye! I ain't super interested in trying to unfuck the elves at the very beginning of the timeline.
 
Last edited:
Aaaaagh!
I'm going to forever wonder what the exact description of the shadow-cloak would have been like. Even if it was just a dementor cloak or something, my curiosity is burning! Pain!

Ah, well.

[X]Plan Most Good
 
Out with the old, in with the new: chapter 2
[]Plan Most Good
-[] Ulthuan
-[] -3505 IC


It's times like this you are very glad for the whole being a dragon thing. Otherwise, the whole being forcibly transported into another world or reality thing would be really annoying...especially when it ends with you being sent flying headfirst into a tree.

Yah okay not your best entrance but hey at least you didn't accidentally get teleported into a volcano...again.

Seriously you really hope this dimensional traveling thing gets easier with time.

Anyway, after dislodging yourself from the tree you are stuck in you manage to climb down to the ground. A quick examination of the area reveals your rifle thankfully still in one piece in a bush about 50 yards from the tree.

As you're picking it up the sound of footsteps causes you to spin about and reveal...

Your glitter mount strutting towards you.

Oh goody, that makes things much easier!

You mount up and order your mount to march in the direction of an opening in the trees. Seems you are on a cliff face of some kind. In every direction before you, the misty seas extend. Judging by what you can tell you are on an island of some sort.

An island with an utter shitload of magic if the readings you're getting from your mount are right, the indicators which normally only light up when you're on a leyline are practically burning your retinas out they are so bright, which is great because that means it'll be able to go into hover mode and should allow you to cover more ground easily. Which just leaves you with the matter of figuring out which direction to head.

You are currently on the small islands to the South East of the continent near the shifting shrine



You decide:

[] Toward the southwest and the sound of music: you have a feeling it would normally be something quite beautiful however something seems off...
[] Toward the Northwest and the glow of power. Your not sure what it is but something is glowing like a spotlight to your mystical sense, at least when it's not being blocked by an inky shadow...
[] Toward the Northeast and a familiar feeling. You thought for a moment you heard a familiar sound, you're not sure what exactly it was but whatever it is it has your dragon senses on edge.

QM: a short update I know but I wanted to get the ball rolling on this already.
 
Last edited:
Just gonna give some quick guess as to what each one is, not super familiar with this time so take it with a grain of salt.
[] Toward the southwest and the sound of music: you have a feeling it would normally be something quite beautiful however something seems off...
Daemon? Might be that one Greater daemon of Slaneesh who is cursed to dance and sing forever
[X] Toward the Northwest and the glow of power. Your not sure what it is but something is glowing like a spotlight to your mystical sense, at least when it's not being blocked by an inky shadow...
Maybe the isle of the dead, certainly enough magic there to glow like this and given that it is constantly watched and tested by daemons could account for the shadows though I'm not sure what we would do there cause I don't think we have the power or experience necessary to save the trapped Archmages.
[] Toward the Northeast and a familiar feeling. You thought for a moment you heard a familiar sound, you're not sure what exactly it was but whatever it is it has your dragon sense on edge.
No idea on this one.

I'll wait for more discussion before voting.

That island in the middle looks interesting . . .

It's the isle of the dead, trapped outside of space and time it's where the elven Archmages of the first age cast their great spell, conjuring a great vortex to suck in excess magic and to stop Deamons from entering the world willy nilly. I'm not sure what if anything we could do to help them but if we could it would drastically change and help pretty much everyone in the world and the elves in particular.

*Edit: Doesn't look like there will be any discussion so I'll go ahead and vote/
 
Last edited:
[X] Toward the southwest and the sound of music: you have a feeling it would normally be something quite beautiful however something seems off...
 
[X] Toward the Northeast and a familiar feeling. You thought for a moment you heard a familiar sound, you're not sure what exactly it was but whatever it is it has your dragon sense on edge.
 
[X] Toward the Northeast and a familiar feeling. You thought for a moment you heard a familiar sound, you're not sure what exactly it was but whatever it is it has your dragon sense on edge.
 
Back
Top