[X] Plan Company Grindset
-[X] Workweek.
--[X] Contribute W to the quota: 1 AP
-[X] Day Off
--[X] Overtime. For the Feathers willing to sign away their freedom and truly embrace life as a Company Asset, the Wing in return will offer the greatest compensations. Begins the Wing story path. Day off decisions will focus on carrying out missions of various risks and honorabilities for the Director. You do not receive strikes, and the Director will authorize special assistance for you during Schedule I weeks if Rabbit Protocol is on cooldown. Costs 1AP to select.
-[X] Relationships
--[X] Lian
AP: 2/5
Health: 100-20=80
Chance of schedule failure: 65%, no strike on failure
I am picking Overtime because not recieving strikes is incredibly strong and gives us a lot of leeway in approaching the weeks.
Lian has the least M so building rapport with him has the highest chance of remaining.
[X] Plan Company Grindset
-[X] Workweek.
--[X] Contribute W to the quota: 1 AP
-[X] Day Off
--[X] Overtime. For the Feathers willing to sign away their freedom and truly embrace life as a Company Asset, the Wing in return will offer the greatest compensations. Begins the Wing story path. Day off decisions will focus on carrying out missions of various risks and honorabilities for the Director. You do not receive strikes, and the Director will authorize special assistance for you during Schedule I weeks if Rabbit Protocol is on cooldown. Costs 1AP to select.
-[X] Relationships
--[X] Lian
As someone who has recently gotten into a big company and has gotten into arguments with my own mother about it, I too know what it is like to subsume your identity into a Corporate body.
Personally, it feels to me like that you could make a fair number of management quests set in The City that could be interesting: Fixer Office, Syndicate, Wing, Bloodfiend Coven, etc.
It's the Creative Commons license and all. There's no money to be had. Plus, with the Andrew Duskin shitfest, nobody wants to touch the SCP IP for any serious projects nowadays. Once burned, twice shy, I suppose.
I believe this would have to wait until we get more information (at least if you want to avoid head-canon) or until PM release that City Sim game I have heard rumors talking about.
Adhoc vote count started by ChroniclerW on May 18, 2023 at 8:00 AM, finished with 18 posts and 7 votes.
[X] Plan Company Grindset
-[X] Workweek.
--[X] Contribute W to the quota: 1 AP
-[X] Day Off
--[X] Overtime. For the Feathers willing to sign away their freedom and truly embrace life as a Company Asset, the Wing in return will offer the greatest compensations. Begins the Wing story path. Day off decisions will focus on carrying out missions of various risks and honorabilities for the Director. You do not receive strikes, and the Director will authorize special assistance for you during Schedule I weeks if Rabbit Protocol is on cooldown. Costs 1AP to select.
-[X] Relationships
--[X] Lian
It's before sunrise. Most people, on their day off, are snug in bed or getting ready for a day of fun. You're comfortable, too.
Because you're sitting on a plush couch in a blue reception lobby at work.
Everything in the lobby is velvet this or sculpture that. If only you could transform your bare-bones apartment into something like this! In fact, even one piece of anything here would become the centerpiece of your place. A huge W Corp. logo is painted on the wall behind the receptionist's desk, and a row of small portraits hang on the wall. You recognize your Director as part of the portrait lineup below another portrait, who must be the Branch Manager.
Down the hallway, a door creaks open, and Sumaiya steps out. She sees you and pauses, then smiles. "Good morning, Ji-Min."
"Good morning, Captain. Did you finish giving your morning report?"
"I did. The Director said you can come in now." She hesitates. "Are you... really going to...?"
You nod. "Yeah."
Sumaiya sighs. "Just be careful, okay?"
Your mother flashes to mind. She always said not to get too close; in a deal between a Feather and a Wing, it's always the Wing who finds a way to exploit the situation.
But that's just one more thing she doesn't get. W Corp. acts like you're expendable, and as a child of L Corp., even the person in front of you tried to give you the boot. You need sturdier ground. "Thanks. Good luck at work."
"And you enjoy your day off. I suspect you won't get many more after today."
After feeling that your black hair is neatly tucked under your two side bangs and behind your ears, you enter the Director's office. Every paper in a folder, every pen in a cup. A tall oaken grandfather clock ticks while a blue pendulum swings.
"Ji-Min. Good morning."
"Good morning, Director."
"Cleanup. It's been a week since you started work as a cleanup agent. How is it?"
"I've adjusted." You suspect that he wants another perspective on team dynamics besides Sumaiya's reports. "Uh, we've gotten used to working with each other. Dorian occasionally struggles to understand an order, but I'm not aware of anything serious."
"Dorian." The Director snorts. "Very well. Business. It is my understanding that you wish to further contribute to W Corp. by giving up everything to become a Company Asset."
"Yes." You mentally steel yourself.
He taps a folder on his desk. "According to PR's dossier, you poured effort to distance yourself from L Corp. You've done well."
You allow yourself a smile. "Thank you."
"I need your type. I need people who can reliably oppose L Corp. Although W and L are business partners, L Corp. lacks no greed. The fees that we pay for L Corp.'s energy and building leases are based not only on supply and demand, but a host of other factors under the table... like blackmail. Although W Corp. and the host Wing in each District run missions against each other, the nature of our relationship with L Corp. means that our missions are particularly high-stakes."
You nod and briefly think about your parents. Your mother is a technician for L Corp., but your father is a fixer at the L Corp.-sponsored Lantern Office. If you're running missions against L Corp., does that mean you might fight him?
"Workload. You must continue to perform your regular duties as a cleanup agent. I acknowledge that it's counterproductive to add additional duties on those days. Instead, your work as an asset will occur on your days off.
"Expect to work two consecutive weeks, followed by a rest week.
"Your assignments are generally one-day missions, and I'll leave it to you as to how you'll complete them. To ensure your success, I am assigning a couple other assets to assist you as needed. Do not expect them to perform your work for you nor to go out of their way to bail you."
"I understand."
"Motivation. Why do you want to be an asset?"
"To..." You cover your mouth before blabbing out your naked honesty. What employer needs an asset whose instinct is to think of herself first? A phrase taught in Academy L comes to mind. "To, uh, serve a Wing is to serve the greater good."
The Director smiles. "I look forward to working with you." He sends you to Legal, where a friendly lawyer guides you through the papers necessary to sell your soul.
You grip the pen a bit tighter than usual, and start signing.
A few days later, your cleanup crew waits fifteen minutes longer than usual in the cab while Teresa is plugged into the train's camera system.
"I'm bored," says Dorian. "When do we smash passengers?"
"Whenever you want, if you want to join the passengers as your own meat pile."
"As was said," you say, "the PAR has a note saying that the Index is here on a joyride."
"Oh! Da white cloaks."
"If we play along with their Prescripts, maybe we'll avoid a risky fight. Maybe."
"Why all this?" asks Lian. "What does the Index gain by throwing huge Ahn to seat their people?"
Miguel shrugs. "Whoever writes their Prescripts knows how our 'teleportation' works. My theory is that they just like to screw with us."
Helena looks at her pen with a tired expression as she rotates it between the thumb and index finger. She and Lian whisper something to each other.
"Aight," says Teresa. "That's everything relevant. Your turn, janitor."
An information screen pops up in front of Sumaiya. She scrolls through, sighs, then closes it. "Should be doable. Everyone, no matter what, always keep spinning."
Lian shoots her a puzzled look. "Spinning?"
"Board a train. If you are still on the train after one hour, begin spinning. Savagely beat anyone who isn't spinning (use your discretion) for ten seconds. Do not stop spinning."
"Wow."
"That's the Prescript given to the Proxy, and he'll be a dozen cars in. If we convince him to relax, or at least suppress him, it'll be easy to make everyone return to their seats."
You raise your hand. "How fast must we spin?"
"It's going to vary depending on the car. Follow my lead." Once everyone dons a white cloak, Sumaiya turns in place slowly and hops every other rotation. The rest of the crew looks at each other, then mimics her. Helena looks a bit ill as she spins.
"You okay?" you ask.
"I'm fine. Thank you."
"Seems we're ready," says Sumaiya. "Open it up."
It's several minutes before you get into the first car, which is plenty ordinary. Several passengers in good shape spin and hop in place. They wave and call out ("The Sacred Door has finally opened!" "Salvation is at hand!" "They spin like us!") as you enter.
A blindfolded Index Proselyte in his black attire and short white cloak greets the crew. A huge grin covers his face. "Ah, the Prespin has blessed us with saviors. On behalf of the Door Guardians, I, Ingegerd, humbly greet you."
"We bear salvation," says Sumaiya. "Take us to The One Who Spins."
"Allow me the honor of safely guiding you." It's another several minutes before you get into the next car. Blood covers the floor, as do several passengers riddled with holes. The passengers slowly roll back and forth.
"A-Ah," groans a hole-riddled passenger.
"Ignore the heretic." As Ingegerd spins next to the passenger, he counts to ten while stomping them. "Fall silent, roller. You are unworthy to lay eyes upon our saviors."
Helena almost loses her footing on the blood-soaked floor. The crew holds their breath until she recovers and resumes. Ingegerd says nothing, or doesn't notice, and continues to guide the crew.
A couple cars later, passengers now hold pieces of other passengers as they quickly spin without hopping. A Proselyte leads these passengers, and she growls as your crew enters. "Guardian Ingegerd, you dare to enter our parish with your fool-hopping!"
"Fall silent, Sage Ioannu; know that the saviors have arrived, and they arrived in accordance with our spinning! For all your mocking, it was your spinning that was unclean!"
Most of the passengers slow their spinning and hang their heads. As they do, the passengers drop their pieces, then mimic Ingegard.
"N-No," stammers Ioannu.
"Do you wish for me to declare you and your remaining followers as heretics?"
"The One Who Spins declared our ways to be in accordance with the Prespin! Let Him pass judgment!"
"You may follow, but remain one parish behind us and do not enter the Holy Sanctum until summoned."
"Hmph."
Your journey continues. As your crew crosses car after car, passengers abandon their old customs. Some weep, some glare, and some dare to attack before meeting a brutal stomping at the feet of Ingegard.
Ingegard stops near the door to the next car. Two passengers guarding the door spin normally - no hopping, no pieces. They gasp upon your spinning.
"Saviors, we have arrived outside the Holy Sanctum." Ingegard's chest swells. "In the name of the Prespin, I, Door Guardian Ingegard, have brought the saviors to bless The One Who Spins."
The passengers step aside but maintain their normal spinning. Ingegard opens the door and bids everyone to enter. Inside is a bloodless car devoid of all passengers except for the one. The Proxy's ankle-length cloak swirls behind him as he spins normally. You notice a mechanical appendage of four-to-five arm lengths protruding from his back. At the tip is a hand-length pointy drill blade whose whirling sounds fill the car like a fountain would for a garden.
"O, One Who Spins!" says Ingegard. "In the name of the Prespin, I, Door Guardian Ingegard, have brought the saviors to bless You and offer salvation to our lands."
"I am honored," says the Proxy. He looks over the crew as tears come to his eyes. "We have faithfully maintained these lands as we awaited your return."
Sumaiya nods. "I commend you for keeping the faith. We have come to dissolve the borders and barriers of these lands. Let the sinner be forgiven, let the high step down, and all shall become equal in the name of the Prespin."
"Let it be d-... h-huh?"
You hear someone tumble to the floor. In your next rotation, your blood freezes as you realize that Helena lost her balance and fell to the floor. And not spinning.
The Proxy bellows, "Devils!"
Even Ingegard almost pauses.
"You!" The Proxy points to Ingegard. "You have allowed false prophets to invade our lands and spread lies! A plague you have brought upon us! Calamity follows in your wake, defiling every spin!"
Ioannu and the guards enter and gasp as Ingegard wails to the ceiling.
"Purge them all!"
"Suppress!" shouts Sumaiya.
You engage the Proxy, who continues to spin. His mechanical appendage whips in the air, the drilling ever harsher. On his rotation as he turns to face away, you leap for his back, but the appendage intercepts. You block the drill blade before it can drill into your skull.
The Proxy spin-steps around you and past a still-spinning Dorian and towards Helena.
"Dorian!" you shout. "Stop him!"
Dorian stops spinning and grabs at the Proxy, but misses. The drill blade digs into one of his muscles, and Dorian staggers.
The Proxy towers over Helena. She flicks ink at him, but the Proxy grabs Ingegard as a shield. Ingegard screams as the ink electrocutes him, and he falls to the floor in spasms. Miguel swings his sword, but it clangs against the appendage. The Proxy spin-kicks Miguel in the head and he falls back into a seat.
Meanwhile, Ioannu and the guards advance on Helena. Sumaiya smacks one with her baton, and blue sparks fly from her weapon as the guard spin-staggers away. Lian presses a button; the ribs on their umbrella-harpoon spread out and blue bolts of electricity zip between the ribs as a canopy of electricity forms. As Lian bashes the guard, the latter screams and falls to the ground.
Neither Sumaiya nor Lian, however, has eyes on Ioannu. In one spin, both agents yelp as her spin slash cuts into both their arms. The umbrella harpoon drops from Lian's hands.
Helena raises her hand to flick more ink at the Proxy, but the drill blade pierces through her hand. She screams while her pen clatters a couple meters away. As Helena crawls backwards, she searches for anybody still standing. "Captain!"
Sumaiya grunts and grips her baton, then charges into Ioannu. The agent accepts a cut into her arm, then batters the Proselyte. Ioannu rolls and twitches on the ground.
You leap again at the Proxy before his appendage can drill into Helena. Instead, his appendage grabs and wraps itself over you, then hurls you into Sumaiya. You both roll over the floor and pain shoots through your shoulder. You both scramble to your feet, but the Proxy is on the windup just as Helena grabs her pen. She leaps forward.
However, the Proxy stabs his drill blade into her line of travel. Helena collides into it headfirst, but sprays more ink at the appendage. The ink detonates and a boom fills the car, with part of the metal appendage destroyed. Fragments fly in different directions, and the explosion throws a bloodied Helena into a seat.
As the Proxy screams, you use the opening to leap into the Proxy with your knives and discharge electricity. As he doubles over his wound and twitches with an unsteady spin, Lian harpoons the Proxy and zaps him with more electricity. At last, the Proxy falls to the floor and moves no more.
Lian ignores their own wounds and rushes over to their colleague. "Helena!"
Helena looks like what one would expect from someone subjected to a blast injury. She moves her head slightly. You hang your head; had this been reg-time, Helena would already be dead. As the rest of the crew regroups and realizes what happens, bitter expressions cloud everyone's faces.
Sumaiya asks a few questions to Helena, but she fails to respond meaningfully. In response, Sumaiya shakes her head and her voice falls low. "We'll have to, as Teresa likes to put it crudely, hack her up and pack her up."
"What?" says Lian. "You can't do that!"
She scans Helena with a tool and mutters "8M" to herself. "We can't drag a dead agent out in public. There's some U-Boxes where we store the fallen agents for disposal, but the agents only fit inside as pieces."
Lian balls their fists, then lays a hand on Helena and mutters their farewell.
Once the restoration process is complete, the Index disembarks with the other passengers ("Fulfilling a Prescript always fills me with joy." "Mine says to visit HamHamPangPang after disembarking"). Meanwhile, your wPhone beeps with a crew meeting request from the Director.
"Guess it's time," said Sumaiya.
Teresa steps out of cab with a smirk on his face. As his team walks by, he ribs her. "I want to hear all the details about what a great Captain you are."
"Fuck off."
The post-cleanup kit has basic meds, but you fight to keep the pain off your face as the crew limps to the conference room, gets seated, and stares at the table until the Director arrives.
"Pathetic. Two weeks in without having even seen a Schedule I, and this crew is already falling apart." The Director points to Miguel and Dorian. "Thanks to you and you, your colleague is..." he slams the table. "DEAD!"
They can only stare at the Director with horror on their faces.
"Captain!"
Sumaiya stands. "Yes, Director!"
"Rest. I'm bringing in Katherine from the night shift to take over starting next week."
She swallows. "I apologize, Director."
"Dismissed. Everyone, get out. Out!"
At the armory, Sumaiya gathers everyone for an impromptu meeting. "This... was a brutal cleanup. I know everyone is hurt and demoralized. Lian, I-I'm sorry."
Lian shrugs, but their gaze is vacant. "You did all you could."
"Please make sure to get enough rest." Sumaiya leaves first and wipes something from her face.
Even this horrible day must end, and it does. You return home and get ready for bed when your mother calls again ("I just wanted to leave a message saying I love you."), and despite the queasy feeling in your stomach, you grin; it's like today managed to send a final screw you before tomorrow. Perhaps it's time you get around to pressing the block button.
Week 2 (Work) / Schedule II / If W<5, all agents take -30HP
Helena HP recalculation
70 ~ 40HP (Weeks 2 and 3... Both Schedule II. 3AP into personal life)
40 ~ 10HP (Spill in Week 2)
Helena selected for Emergency. Helena calls Sumaiya... Sumaiya responds
Helena: 10 ~ -20HP (Emergency - Protected)
Sumaiya: 40 ~ 10HP (Emergency - Protector)
Helena at -20HP, saving? (5) No
QM pauses on Week 2 (Relationships).
Sumaiya chatted with you; Rapport +2 is normally added during Relationship calculations, but it's updated now.
QM moves Week 2 (Relationships) as Immediate Event for Week 3.
Katherine added at the end of Week 2.
The Crew's stat changes
Ji-Min: 100HP ~ 50HP
Helena: (70HP, Rapport +1, Favors +0, 5M) ~ (-20HP, Rapport +1, Favors +0, 8M) DEAD
Katherine: 100HP, Rapport +1, Favors +0, (2)M, NEW
Lian: (70HP, Rapport +1, Favors +0, 3M) ~ (10HP, Rapport +1, Favors +0, 8M)
Blaine: (70HP, Rapport +1, Favors +0, 4M) ~ (10HP, Rapport +1, Favors +0, 7M)
Miguel: (100HP, Rapport +1, Favors +0, 5M) ~ (40HP, Rapport +1, Favors +0, 13M, Strike +1) Meltdown️
Dorian: (70HP, Rapport +1, Favors +0, 4M) ~ (10HP, Rapport +1, Favors +0, 12M, Strike +1) Meltdown
Sumaiya: (100HP, Rapport +1, Favors +0, 6M) ~ (10HP, Rapport +3, Favors +0, 9M)
INSTRUCTIONS. Submit a plan.
-[] Immediate Events - Relationships (Week 2). Spend time with one other agent. Increase Rapport +1.
--[] Lian
--[] Blaine
--[] Miguel
--[] Dorian
--[] Sumaiya
--[] Nobody. Regain 10HP
-[] Immediate Events - Mother. Your mother would like to get in contact. Increase / decrease Max HP by 5 for each -4 / +4 Rapport with your mother.
--[] Ignore. You feel ill just thinking of her, but wait and see. No change.
--[] Block. You feel ill just thinking of her, so skip the hassle. Decrease Rapport -4 with your mother and increase Max HP +5.
--[] Call. You feel ill just thinking of her, but she's still your family. Increase Rapport +4 with your mother and decrease Max HP -5.
-[] Day Off. Distribute AP into one of the following.
--[] Rest. The Manual clearly states that agents are supposed to use the day off to maintain their health. Just follow the Manual and you'll never go wrong. Each AP restores 20HP. Rest for how many AP:
-[] Workweek. Contribute W with the crew to suppress disorderly passengers.
--[] Make requests:
--[] Contribute W to the quota:
Passenger Advisory Report:
Week 3 (Work) / Schedule II / If W<5, all agents take -30HP.
No action is currently asked of the following, but is published as a notice:
Passenger Advisory Report's roll (Week 4): (2)
Week 4 (Work) / Schedule I / If W<15, all agents take -40HP / Conduct Emergency check
-[] Meltdown. Keep an eye on other agents to reduce their damage.
--[] Miguel. Increase Favor between +1 to +3 (more Favor with fewer protectors and failed meltdown check) with Miguel. Costs 2AP.
--[] Dorian. Increase Favor between +1 to +3 (more Favor with fewer protectors and failed meltdown check) with Dorian. Costs 2AP.
-[] Relationships (Week 3). Spend time with one other agent. Increase Rapport +1.
--[] Katherine
--[] Lian
--[] Blaine
--[] Miguel
--[] Dorian
--[] Sumaiya
--[] Nobody. Regain 10HP
New mechanics have been added to the Manual.
Wing Story Path Overview
Trust is not earned; it is signed in blood. Since the player took the leap to become a Company Asset, W Corp. knows that the company interests are now the player's interests.
The player no longer receives strikes. In certain cases, the Director will also provide special assistance to the player during work. However, the player can still receive damage from failing the cleanup quota or getting caught in an emergency.
Director's Rapport
The Director now uses his own Rapport to monitor the player's performance. Completing missions increases it, and failing and skipping missions decrease it. There is no Game Over penalty for a low Rapport.
Special Assistance
Workweek special assistance is freely available to the player when the following two criteria are both met:
Rabbit Protocol is on cooldown
The current Week is Schedule I.
Once those criteria are met, two types of special assistance become available.
Authority. As a Company Asset, to cross you is to cross W Corp. The player may prefix one request with "(Authority)" to force one agent to follow that request, regardless of Rapport or Favor. The request is still subject to QM veto if it goes against the rules for a normal request.
Warning! Fellow agents don't want to deal with tyrants. Expect Rapport decreases with all agents when using (Authority).
Overcharge. The agent with the most M and not undergoing meltdown has the option to overcharge their weapon. With overcharge, the user adds an additional 3W to the quota. After the Meltdown calculation step, the agent is set to 0HP (to force a saving throw).
Clashing
Your day off missions may be hampered by opponents or events. As with combat, mission conflict will be resolved with a quota check (this day off quota is separate from the workweek quota). When the risk is unknown, the opposition will roll a d6 to set the quota, plus or minus difficulty modifiers (minimum quota is set to 1).
There is no emergency check for failing the day off quota, but other penalties (such as damage and decreased Director Rapport) will apply.
NPC Assets
During day off missions, the player can request backup from up to two NPC assets who have chosen the same path. When participating, they will make effort rolls based on the instructions provided to contribute AP for the quota. Assets do not have M or HP. Instead, they take ST damage, which makes them unavailable for the number of weeks equal to the ST count.
During each workweek, assets are busy performing their regular work, which may hamper their availability for your next decision. A d6 determines their availability.
(1): Injured. Gains ST +1 and thus unavailable the current week.
(2): Lightly injured. After making an effort roll, if done so, gain ST +1.
Overcharge. The agent with the most M and not undergoing meltdown has the option to overcharge their weapon. With overcharge, the user adds an additional 3W to the quota. After the Meltdown calculation step, the agent is set to 0HP (to force a saving throw).
-[] Immediate Events - Mother. Your mother would like to get in contact. Increase / decrease Max HP by 5 for each -4 / +4 Rapport with your mother.
--[] Ignore. You feel ill just thinking of her, but wait and see. No change.
--[] Block. You feel ill just thinking of her, so skip the hassle. Decrease Rapport -4 with your mother and increase Max HP +5.
--[] Call. You feel ill just thinking of her, but she's still your family. Increase Rapport +4 with your mother and decrease Max HP -5.
Im not sure about this. Mechanically the decision is easy but its very likely that getting a relationship that wont need to be replaced every few weeks would be good for us long term.
-[] Day Off. Distribute AP into one of the following.
--[] Rest. The Manual clearly states that agents are supposed to use the day off to maintain their health. Just follow the Manual and you'll never go wrong. Each AP restores 20HP. Rest for how many AP:
@ChroniclerW did i understand right that we have the opportunity to rest this week and will have overtime the next two weeks, with the next rest opportunity in 3 weeks?
-[] Meltdown. Keep an eye on other agents to reduce their damage.
--[] Miguel. Increase Favor between +1 to +3 (more Favor with fewer protectors and failed meltdown check) with Miguel. Costs 2AP.
--[] Dorian. Increase Favor between +1 to +3 (more Favor with fewer protectors and failed meltdown check) with Dorian. Costs 2AP.
When does the meltdown roll happen? before or after the effort roll? I dont think that spending 20 Health on either of them is very useful. We dont have a lot of health and they are pretty likely to die soon(and will probably die if they fail their roll even if we protect them)
We need 3 AP on rest to get back to 100 HP.
Concerning relationships: Katherine is clearly the best for week 3, but im not sure about week 2, they are all pretty likely to die soon.
1. @ChroniclerW Does this mean that we can only protect NPCs if they call for us?
2. @ChroniclerW did i understand right that we have the opportunity to rest this week and will have overtime the next two weeks, with the next rest opportunity in 3 weeks?
3. When does the meltdown roll happen? before or after the effort roll? I dont think that spending 20 Health on either of them is very useful. We dont have a lot of health and they are pretty likely to die soon(and will probably die if they fail their roll even if we protect them)
1. Yes, NPCs can only be protected from an Emergency if you're asked to do so.
2. You can rest freely this week and in three weeks, no strings attached. This will be recurring. You can also rest the next two weeks, but that'll upset the Director.
3. Meltdown happens after Emergency. So in Week 2, if anyone was suffering meltdown, that would happen after the Emergency calculation that killed Helena. If it happened that Helena was suffering meltdown, her meltdown calculation would be skipped and meltdown protectors for Helena get back their 2AP.
Not sure if this was directed to me (I'll have to add something saying to @ me in the Manual), but if the stars align that way based on the situation and mechanics as outlined...
1. Do i understand the rules correctly that a NPC that exerts major effort can not rest for that turn?
2. And when is the HP from resting restored. I an agent has 20 HP, rests for 20 and spends 30 on AP, does that agent fall under 0 HP before resting?
3. If an agent is on 60 HP and has 2 Ap to spend, will they rest only once to be above the resting treshold or will they rest twice to make the most of their AP?(70 rest treshold in this example)
I just saw that Turn 3 is schedule II and only week 4 is schedule I, that raises the life expectancy of the npcs a bit