Turn 1: GC 780
Dawn finds you awake at your desk, still balancing the same sheets you were working on the night before. If the reports you have are accurate, Erengrad is basically the only region in Kislev still capable of turning a profit. You had heard the devastation at the capitol was bad, but apparently things were even worse than previously reported. Despite the best efforts of the priests of Dazh and foreign mages from the Empire, the land around where Asavar Kul died has rotted and stinks of Chaos, unable to bear any crops. To make matters worse, the Tsar is still going ahead with his hairbrained scheme to rebuild Praag!
Groaning as the pale light of the rising sun hits your weary eyes, you summon your servants to attend to you. Even in these darkest of times, Erengrad demands you keep up appearances. Fine cloth from the Empire dyed red and gold, boots lined with a wolf's pelt, and a thick cloak made from the pelt of a great bear your father's huntsman, Ivan, had killed some four years ago. Ivan rode off with your father and older brothers to Praag when the horde descended. You miss them all.
Your father had been a hard man, slow to laugh and quick to raise his hand in anger. He'd always favored your older siblings, the ones who were always out in the yard training with the Kossars. You're competent enough in a fight as well, but it's never been what truly excited you. Your older brother Antony liked to joke that you would die with a quill in hand while he had two swords.
Time for breakfast. Making way down the grand staircase that cost Dazh knows how much to install you're unsurprised to find Yelisey there before you. Your tutor and oldest friend has a plate loaded with fish and grains in front of him, with several more off to the side.
"Is it really appropriate to eat that much, given how many are starving?" you call out, only half in jest.
"It's stress, my friend, stress I tell you!" he replies through a mouthful of herring. "When the peasants learn to pay their taxes on time and with the proper coins then they can string me up for eating too much. I'd die happy."
"You'd snap the rope if they tried", you say. "And it's my Kniaz now, Yelisey."
He sighs. "Must you be so stuffy? The only ones here are us and the servants, and your father had them vetted strictly. A little informality can hardly hurt."
He's right about one thing at least. With father, Antony, and Domovoi gone and Natalya refusing to leave her room, the long table that was usually full of cheer and merriment is empty. If only it were so simple. "Many of my father's safeguards died with him at Praag. I've already caught the Gorbachev's trying to plant a spy in the kitchen, with a vial of some southern poison in hand. They hated him, and now that all the proper heirs are gone-"
"Don't talk like that!" Yelisey interrupts. "Your father trusted you with the city while he was gone, he had faith in you, Vladimir."
"More he didn't trust me to be by his side when battle came." You sigh. You've had this conversation a dozen times over. Either way, your breakfast is getting cold, and your business as Kniaz will be starting soon. Time to get to work.
Gained Trait Hatred of Chaos: Like all Kislevites, you lost many loved ones and friends in the Great War against Chaos. You harbor a burning hatred for Chaos and its servants. +2 Martial when fighting Chaos aligned enemies.
Gained Trait Depressed: The death of your father and elder brothers at Praag has left you grieving. -1 All Stats.
Diplomacy: Konstantin Yelchukov is one of the most powerful Boyars in the land surrounding Erengrad, and served as your father's right hand for many years. You were perhaps fortunate he was too old to ride to Praag with the rest of the nobles, as his mind is still sharp. Right now he is most concerned about the famine almost certain to strike the realm, but he acknowledges that you are perhaps the most protected from that danger. (Pick 1)
[] Feeding the Poor: Erengrad is the largest port in Kislev, and traders from far and wide are known to stop here. Boyar Yelchukov suggests you commission a few merchants to haul grain from abroad nonstop in order to feed the peasants. They'll be operating at a loss, so you'll have to compensate them for their time. Cost: 50 Time: 1 Year Chance of Success: 85% Reward: Food Situation in Erengrad improved one step(Any improvement beyond stable will go to feeding the rest of the country)
[] Extending a Clawed Hand: You, Nordland, and Ostland, are the three regions of the Old World that face attack in the Sea of Claws. Of the two, Nordland has both the larger port and the First Imperial Fleet. Contact the Count of Nordland, and see about arranging some trade between your two provinces. Cost: 0 Time: 1 Year: Chance of Success: 100% Reward: Diplomatic contact with Count of Nordland, +50 Trade Income
Martial: With the overwhelming majority of your father's commanders dead at Praag, you're having to make do with what you can get. What you can get turns out to be a heavily scarred woman who had disguised herself as a man to fight and apparently was a captain in one of your Kossar detachments when the war began. By the end she was commanding what was left of the pulk of Erengrad as the most senior officer left. The more you talk to Daria, the more convinced you are that she took more than physical damage in the war. She breaks off conversations midway, and sometimes gives orders to soldiers that aren't there. Still, she shows a natural aptitude for war, and you don't have anyone better to replace her with. (Pick 1)
[] Reorganization: The Pulk of Erengrad took a severe mauling in the Great War, though they fared significantly better than many other pulks. They will need to be tallied and reorganized into a fighting force that suits their reduced numbers before they can be used in any significant way. Cost: 0 Time: 1 Year Chance of Success: 100% Reward: Composition of Army known, can be deployed.
[] Surpluses: With the shortage of bodies, one thing you have in abundance for the first time is spare weapons. Distributing these to the local militias would make them able to hold out longer against any enemy that attacked them. Of course, that could include your own troops if the militia start feeling rebellious. Cost 0: Time: 1 Year Chance of Success: 100% Reward: Spare weapons distributed to militia. Militia attack increases from Very Poor to Poor.
Stewardship: Your father hired Yelisey to tutor you in the management of money almost a decade ago, and he proved himself to have an appetite for learning equal to his appetite for food. There's no one you would rather have managing your accounts, save for yourself. (Pick 2)
[] Settling Claims: The war drove many from their lands, and there are refugees from across Kislev huddled in Erengrad, unable or unwilling to return home. There are also huge tracts of land that are going unplowed with their owners and heirs killed. The land will need to be divided up and redistributed in order to be worked. Get the refugees out doing something productive and feeding themselves. Cost: 50 Time: 1 Year Chance of Success 100% Reward: Food Situation Improved by one step, fewer refugees on the streets.
[] Plumbing the Depths: Fish is a staple throughout Erengrad, and the Sea of Claws is rich with them. Converting a few merchant ships into fishers will hurt your income a bit, but the extra food may be worth it. Cost: 100 Time: 1 Year Chance of Success 100% Reward: Food Situation Improved by one step
[] Wood for Ships: If you want to protect yourself from the Norscans, you're going to need ships. Warships, not the converted merchantmen you rely on now. In order to build warships, the first thing you'll need is lumber. Fortunately, the Grovod Forest is just to your north. Cost: 50 Chance of Success: 85% Reward: Lumber camp established in Krovas +50 Logging Income
Intrigue: Your father was excellent at determining a man's character, and had many loyal informants and spies. Unfortunately, most of them are now dead, and you have no way of contacting those who remain. (Pick 1)
[] Find a Spymaster: Put out the word you're looking for someone skilled in the subtle arts, and see what you get. Or even better, don't put out the word and see who responds! You'll have to think about it.
Piety: Your father's chaplain Father Zhukov is a man of over sixty, yet he carries himself as if several decades younger. Specifically, he carries himself in the pursuit of young ladies. Despite his eccentricities, his mind remains as sharp as ever, and his faith in Dazh is absolute. (Pick 1)
[] Purging the Taint: Though not as bad as around Praag, the taint of Chaos spread to your lands during the invasion. The Priests of Dazh are willing to go around the countryside and ensure the lands are clean. This will require quite a bit of fire though. Cost: 0 Time: 1 Year Chance of Success 85% Reward: Food Situation Decreases by one step. Land is clear of chaos taint.
[] NIce to meet you: You have a tower of Ice Mages in your city. You've never really spoken to them much, and they mostly keep to themselves. During the recent war they proved their power, but since they've retreated inwards. Father Zhukov suggests going to speak with them and getting them more engaged with the city. Cost: 0 Time: 1 Year Chance of Success: 85% Reward: Ice Mages leave their tower more often, start helping in non-emergency situations.
Learning: Your father was a somewhat conservative man, and had little use for innovation or experimentation. After his death you were approached by dozens of individuals looking for patronage, but only one caught your eye. Lev Gronov is a foul-mouthed dwarf (of the short kind, not the race) who claims to have worked for an armorer in Nuln during his youth. Whether he's telling the truth is unclear, but he certainly knows his way around a forge, and is competent enough in other areas besides. (Pick 1)
[] Proper Furnishings: Lev is currently working in the basement of your castle, which is fine for some things, but limits the experiments he can conduct to the non-explosive kind. While you appreciate his concern for your home's structural integrity, you agree that he could use a proper workshop to conduct his research. Cost: 100 Time: 2 Years Chance of Success: 100% Reward: More Learning Actions available, +1 Learning Action
[] A Better Beer?: Alcohol is a way of life in Kislev, between the climate and the company your country keeps. Lev, an avid drinker himself, wishes to experiment with brewing different beers. Dazh knows your people could use some cheer in desperate times. Cost: 50 Time: 1 Year Chance of Success: 85% Reward: New alcohol, happier, drunker populace.
Personal: Being the Kniaz is exhausting, but you try to make time for yourself whenever you can. It isn't easy, but even a few hours swinging your sword in the practice yard makes it easier to not kill the next idiot with a title who comes up complaining to you about Dazh knows what. (Pick 2)
[] Praise the Sun: You feel lost. Father was supposed to live for another decade at least, and then this would be Antony's job, with you supporting him as you'd been learning to do. Now you are alone, and thrust into a job that would be difficult in the best of times. You need guidance. Perhaps Dazh can help you? Cost: 0 Time: 1 Year Chance of Success: ?? Reward: Center oneself through prayer. Chance of losing trait Depressed.
[] My Brother's Keeper: Your sister-in law Natalya hasn't been seen for weeks. If it were not for the trays of food left outside her door disappearing and empty ones appearing you wouldn't know if she was alive or not. Your nephew Josef is attended to by his wetnurse and a veritable army of maids, but he needs his mother. And you could use a friend in these times. Cost: 0 Time: 1 Year Chance of Success: ?? Reward: Natalya starts interacting with world again, accepts the loss of her husband.
[] Marriage: As the new prince of Kislev's second largest city, you are quite possibly the most eligible bachelor in the entire country. You need to secure alliances before your father's enemies descend like wolves, and there is no better way to do that than a marriage. Send letters to all the local lords and some beyond that you are looking for a wife, and see who responds. Cost: 0 Time: 1 Year Chance of Success: 100% Reward: Marriage Options