Draw resolve from pain, discipline from faith and strength from unity
You take a moment to assess the corpses you'd just returned to their natural state. There were some skeletons, but most were zombies - rotting corpses filled with dead insects and coated with dirt and mould, but relatively fresh corpses. You didn't see evidence of marsh or swampland, so most of these bodies would only have been dead for a year. Maybe a decade if these humans took care of their dead and the Maelstrom didn't twist how decomposition works. You may not be able to trust anything you're seeing, so you can't trust your own conclusions. A disturbing thought to be sure.
You abandon your doubt almost as soon as it crosses your mind. You are a Hellknight of the Godclaw - if a necromancer is assaulting this town with undead you will bring order and safety for its people. And if this is all some illusion of the Maelstrom, some strange warping of logic and chance than you will shatter it and bring order anyway.
You follow the street as it curves to follow a hill and reveal the centre of the town. The street opens up to form a square with a large building of stone at the end. Judging from the split fireball symbol prominently carved into the door you're guessing this is the local temple. Unfortunately you have no time to try and identify the god in question because in front of the door are a dozen men and women desperately fighting to keep the zombies away. A few carry torches, clearly struggling to see by the light of the green moon alone. You take a moment to focus on your armour and duty to protect people like these from corruption and chaos, redirecting divine energy from your morningstar to the distinctive black armour. Properly prepared you join the battle, this time striking the undead from behind, crushing the skull of one zombie and using your gauntlet to tear the throat from another, bowling over them and several others with your momentum.
"For the Godclaw!"
The battlecry leaps from your lips without you ever thinking about it, holy light shining from the amulet around your neck and engulfing your armour in its glow as you feel the blessings of the five flow through you. You can't help but life as you fight, marring your appearance as a pure incarnation of justice and order with your bloodlust - but it doesn't matter. You easily press through the zombies, killing or crippling one with every swing of your morningstar and warding off the few dangerous blows aimed at your head with your free hand. You can hear the shouts of the fighting humans as they spot you, revitalised by your presence.
Exactly as they should be - but you can do better. A fallen lumberjack turned zombie lunges at one of the them, striking at the young man with the axe it must have died holding. You chant a prayer to Torag as you point at the young man, shrouding him with light for an instant as the axe cuts into his neck. But instead of falling he cuts down the zombie with his long knife, with only his eyes showing his shock at his continued survival.
The sensation of your flesh being split by that axe almost ruins your focus on the battle - but you are a Hellknight. It will take more than pain you deliberately shielded another from to disturb you.
With you as a hammer to the defender's anvil the zombies should have rapidly fallen like wheat before a scythe. But to your surprise the central mass of zombies isn't a crowd of undead all pressing forwards. Instead the normal corpses are acting as a wall, allowing undead animals and non-humans to get close to the temple without being harmed - a strange tactic especially considering the defenders seem to lack missile weapons beyond a single hunting bow. You have no time to question this before they rush you - a trio of goats fall to a
burning hands spell as a half-rotten satyr tries to rush you alongside them. You catch the satyr in the head with a strong blow, the spikes of your morningstar embedding in its jaw and letting you tear its face away as your wrench it free.
You still cannot see a necromancer, but it seems the zombies are being led by a fearsome looking minotaur zombie, with nothing beyond its skull, horns and impossibly sharp teeth remaining of its head. You can tell from how it turns and watches you that this is the guiding mind of the horde. You narrow your eyes and focus on your spellcraft even as you continue to fight the more threatening zombies now attacking you. You recite Iomedae's
Litany of Valor as another two mutated satyrs charge you, turning to catch their attacks on your shoulder and hip as you fend of a skeletal warrior wielding a rusty longsword. A kick shatters the skeleton's hips, allowing you to turn grasp your morningstar with both hands to pulp the face of one satyr and force it to collide with its fellow from the momentum you impart.
You call on Torag with the
Oath of Defiant Shields as a hunting hound leaps at you, forced to drop your morningstar as it sticks in the bloody flesh of a bull that must have been slain earlier that night. Bereft of your weapon you catch the hound by its throat, quickly punching it with your free hand and lifting it well above your head. Thankfully the archer among the defenders saw this and hits the hound with several arrows, giving you the freedom to drop the wolf and jab at a satyr with both of your gauntlets.
You praise Irori for girding your flesh and soul as several more weapon wielding zombies take advantage of your distraction to strike you properly. You hear a bone crack as a hammer strikes your hip and feel a serrated blade cut across your jaw, but you refuse to falter. You force your gauntlet through the fragile ribs of the dagger wielder as you hook a lumberjack's feet out from under him. When the hammer wielder strikes at you again you catch the weapon by it's haft, gripping the zombie's wrist and breaking its fingers when it fails to let go. Now armed with the hammer you strike down the next two zombies before throwing it at the slowly approaching minotaur, wrenching your morningstar free from the corpses beneath you with the moment of peace that gives you.
The Third Codicil of the Divine Judge states that the though the law is absolute, those who interpret it must be flexible. As Abadar teaches you settle into a low stance, presenting the oncoming minotaur with a minimal profile to charge at and leaving you free to dodge the inevitable charge. Your careful strategy is thwarted when it instead grunts and scoops a corpse off of the ground, throwing the body at you. You dive away, your spell momentarily interrupted when you collide with a slowly rising satyr and bite your tongue. Only now does the minotaur charge, crushing several zombies you hadn't quite managed to kill underfoot as it does. You have no room left to maneuver and the satyr you landed on is trying to hold you still.
"Sigmar Vult!"
The foreign battlecry heralds the charge of the three of the defenders, a trio of muscular men in robes with large hammers in hand. They each strike the minotaur - one blow glances off of its skull and the unfortunate man is sent flying as the minotaur turns and strikes him with an offhand swing. The other two strike true, impacting the flesh of the minotaur's hip and knee with fleshy noises and forcing it to halt. Thankful for the distraction you pull a dagger from your belt and cut away at the satyr holding you until you can stand, reciting an infernal hymn exalting Asmodeus' role in imprisoning Rovagug so long ago.
You charge the minotaur as your spell builds to its climax, feeling the full might of the Godclaw filling your body. Your wounds heal as the divine pressure builds, the light of your armour intensifying as a clear sign to all that something is happening. You bring your morningstar down square on the minotaur's skull, thankful that the two defenders had gotten out your way. As you do you unleash your spell, combining a
positive pulse with the
blessings of the five, unleashing all of the positive energy that had been building up within your body.
The minotaur's skull crumbles under the assault, before the holy light could truly touch it. The pulse of light scours the negative energy from the remaining undead, leaving them to fall to the ground or in the case of the older bodies disintegrate entirely. To those still living it renews the body and refreshes the soul, meaning the defenders that had fallen to the ground but hadn't been properly killed could stand back up. Which was all of them actually. Praise the Godcvlaw because you can't imagine why the most dangerous zombies didn't just charge and kill them immediately.
"By the Heldenhammer. That was quite a fight."
You turn to see the tallest and most muscular of the three that had charged the minotaur to save you approaching you, a heavy amulet depicting a split fireball just like the symbol engraved into the temple. His hammer hangs from his belt alongside a metal bound book, clearly something he takes with him everywhere. Your eyes flick up to his, seeing him run an appraising eye over you, clearly uncertain what to make of you.
"You have my thanks sir knight - we were almost finished there."
You silently look back at him, debating how to handle this.
What is your name?
[ ] Write in
What is your gender?
[ ] Write in
How will you handle the discussion
[ ] You'll focus on any other townspeople that are wounded or missing
[ ] You'll focus on how this happened and how you can make sure its stopped
[ ] You'll focus on where you are and how you got here