Warhammer 40k History Revised, Or, A fools ideas on how to improve the setting

Well you could argue that there's an element of symbiosis, as these diseases also grant the infected some abilities such as immunity to pain and more endurance among other things

Well, yes. If you felt the pain and debilitating effects of all those diseases, you'd either die or kill yourself. Nurgle doesn't want that. So, he tries to make everything nonlethal and long-lasting through whatever means he can.

I imagine that Nurgle is only really dangerous because some of his organisms end up spreading outside of the places where he holds influence. Without his presence to reconcile the host and symbiont biology and suppress the pain using his warp magic, some of these species end up becoming actual factual parasites and leading to mass death and suffering on worlds that know not his dominion.

The most frequent cause of such incidents? Overzealous Imperium forces. Either attacking Nurglite territory out of xenophobia, or pursuing criminals and other refugees who have fled there seeking a new life. Some dumb fuck gets himself infected or doesn't sanitize his equipment properly after the battle, and ends up spreading a formerly benign microbe out into the greater galaxy where it becomes a deadly plague.
 
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First thing you gotta do is revamp Chaos massively so that it's not just "the most evil you could ever be at all times". Show the good sides too rather than just talking about them. Also try and rewrite Slaanesh's whole deal so that it doesn't have the implications of "degenerate queers causing societal breakdown".
Doing Slaanesh as the god of pleasure, which is mostly harmless unless it's at other people's expense in which case Slaanesh becomes extremely dangerous, would be my take. So a dangerous Slaaneshi cult doesn't mean a bunch of kinksters snorting cocaine in the privacy of their own home or an artist whose work is a bit chaotic.

It means a drug gang selling dangerously addictive drugs to fund their over-the-top lifestyle. It means rich bastards drinking gold flecked wine on their space-yatch while people starve planetside. It means a bunch of rapists and sex traffickers covering for each other. It means buying and selling slaves, because who cares about destroying hundreds of people's lives if it makes you a quick buck or makes your life easier? It means deciding works of art that you don't like are objectively inferior and having them burnt. It means running a eugenics campaign to try and breed people that match your arbitrary standards. It means killing anyone who doesn't. Slaanesh is pure Ancap memes with a side order of fashiness.

2) The Tau are actually a renegade human (or abhuman ) nation that survived the Age of Strife with most of its technology intact
Eh, I like the Tau as actual aliens. That's their appeal to me, that they're a bunch of more mundane aliens dumped into the middle of the space monsters and Catholic space Nazis madness of 40k.
Bringing back the squats(or a 40kified version of Kislev or Brettonia) would be my choice for a non-Imperium, non-Chaos human/abhuman faction.
 
Come to think of it, who's to say the planet the Emperor started on was actually Earth? It would be a statistically unlikely coincidence, while having humanity's ancient homeworld as the capital would be a dramatic symbol. The Great Crusade might have started out from a totally different part of the galaxy, with Terra only being conquered later and the capital moved there as a deliberate symbolic statement (and that unromantic fact might have been one of many things edited out when the Imperium's leaders later decided to give their history books some "we have always been at war with Eastasia" style touch-ups). Or, for that matter, how do we know the Imperium's "Terra" is actually Earth? After many thousands of years and all the chaos of the Age of Strife, the location of humanity's true homeworld might easily have become obscure. Theoretically you should be able to tell from the fossil record, but who's going to dig under Terra's underhive?

In a similar vein, between the chaos of the Age of Strife and thousands of years of "we have always been at war with Eastasia" distortions the Imperium may have no idea how much time has actually passed since various milestones in human history (e.g. our own era). The Imperium's historians might not even have a clear and accurate idea of how old the Imperium is.
 
So, Khorn is the god of anger right? Instead of being a memetic space viking obsessed with killing and the glory of war, what if Khorn was driven primarily by retribution and revenge? Anger is, at its most primal roots, a response to some form of injury or threat. You have hurt me, you have violated my territory, the ideas you spread and support conflict with my values and identity. Khornates don't go to war for its own sake, don't spill blood or take heads for simple glory. They attack because they are fucking livid about something you have done or represent.

The flipside is that Khorn is also shaped by the social constructs that arise to prevent anger from leading to self destruction. A wolf bares its teeth and snarls: you back off and leave its territory. The contract is complete. Khorn is the god of civility, propriety, and honor. Every Khornate has some set of rules they follow, the violation of which sets them off, but there is usually some trigger that can get them to back off. Unfortunately, these rules aren't uniform: while Khornates can band together based on similar social rules, small differences in opinion and interpretation can easily explode into violence.
 
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So, Khorn is the god of anger right? Instead of being a memetic space viking obsessed with killing and the glory of war, what if Khorn was driven primarily by retribution and revenge? Anger is, at its most primal roots, a response to some form of injury or threat. You have hurt me, you have violated my territory, the ideas you spread and support conflict with my values and identity. Khornates don't go to war for its own sake, don't spill blood or take heads for simple glory. They attack because they are fucking livid about something you have done or represent.

The flipside is that Khorn is also shaped by the social constructs that arise to prevent anger from leading to self destruction. A wolf bares its teeth and snarls: you back off and leave its territory. The contract is complete. Khorn is the god of civility, propriety, and honor. Every Khornate has some set of rules they follow, the violation of which sets them off, but there is usually some trigger that can get them to back off. Unfortunately, these rules aren't uniform: while Khornates can band together based on similar social rules, small differences in opinion and interpretation can easily explode into violence.

My understanding was that Khorn is made of conflict, rather than anger.
 
Khorn is the God of Conflict, Rage, And also Justice ( The Babylonian sense of the word.)

Hell if I rewrote things I would have Khorn in reality be Odin from
Norse mythology.

Reason: Odin name is also translated as Wolden, a name that literally means " Raging One."

Though rethinking this may not do it, Khorn hates magic, and papa One Eye was a straight up magic God, Like Loki.

( And if you call Loki his adopted son I will go on a Rage. Marvel screwed up the original method fpr story angles.)
 
My understanding was that Khorn is made of conflict, rather than anger.

From the lexicanicum:

Article:
Khorne, the Blood God, is the Chaos God of anger, violence, and hate


The wikia has similar things to say. Plus, as a primal source of emotion rage works better than the more abstract concept of conflict. My take on Khorne was born from the wolf snarling at the interloper in its territory, and the loser showing its belly in surrender.

Khorn is the God of Conflict, Rage, And also Justice ( The Babylonian sense of the word.)

Hell if I rewrote things I would have Khorn in reality be Odin from
Norse mythology.

Reason: Odin name is also translated as Wolden, a name that literally means " Raging One."

Though rethinking this may not do it, Khorn hates magic, and papa One Eye was a straight up magic God, Like Loki.

( And if you call Loki his adopted son I will go on a Rage. Marvel screwed up the original method fpr story angles.)

The Swift Deciever would work far better as a face of Tzeentch than Khorne. Being, as you point out, a god of magic and subterfuge. Although yes, Frigga's Joy was the patron of the berserks and the source of the rage. Honestly The Lord of Slaughter is like a Khorne/Tzeentch hybrid.

Scar Lips is The Thunderer's crazy uncle who occasionally dresses in drag and drags him (The Bear) along on kooky road trips. If I were to make a movie based on Norse Myth, it would be a roadtrip movie. Utgard Loki's palace would be a Vegas casino.
 
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So, Khorn is the god of anger right? Instead of being a memetic space viking obsessed with killing and the glory of war, what if Khorn was driven primarily by retribution and revenge? Anger is, at its most primal roots, a response to some form of injury or threat. You have hurt me, you have violated my territory, the ideas you spread and support conflict with my values and identity. Khornates don't go to war for its own sake, don't spill blood or take heads for simple glory. They attack because they are fucking livid about something you have done or represent.

The flipside is that Khorn is also shaped by the social constructs that arise to prevent anger from leading to self destruction. A wolf bares its teeth and snarls: you back off and leave its territory. The contract is complete. Khorn is the god of civility, propriety, and honor. Every Khornate has some set of rules they follow, the violation of which sets them off, but there is usually some trigger that can get them to back off. Unfortunately, these rules aren't uniform: while Khornates can band together based on similar social rules, small differences in opinion and interpretation can easily explode into violence.
I'd go with a "why not both?" take here. Khorne has the aspects you describe (I really like your take on how honor is in Khorne's portfolio). However, Khorne is also the god of the thrill-seeking impulse to actively seek violence because it's exciting, and the god of the impulse to hurt people in order to feel powerful and assert dominance, which is where the stereotype of Khorne cultists as blood knights comes from (and some Khorne cultists actually would be the blood knight types we see in canon, while others would be very rules-oriented as you describe, and others would have mixes of both tendencies). I would also suggest, based on the serotonin-regulation theory of hierarchy (see the essay linked to in "assert dominance"), that Khorne might be associated with social hierarchy, and might be a patron of aristocrats and bullies (while also being a patron of rebels and of people standing up to bullies - two sides of the same coin, like Nurgle being simultaneously the god of filth and purity).
 
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All the Chaos Gods Have duality.

My fav thing listed so far are the Necrons being the Men Of Iron in reality ( as they should ya e their own army, seriously Space is huge and I doubt the Imperium destroyed them all.)

Also the Orks being terraformers. By design.

Funny note with Nids: They are in canon in the Milky Way Galaxy for two reasons.

1: They are drawn to Terra thanks to the psi beacon that is the Emperor.

2: They are running away from something that is massacring them.

Which begs the question.. " What the Hell can that be?!"
 
Are the c'tan real then, and if so do they actually have anything to do with the killer robots?

Well if you turn the Necrons to Men Of Iron, the Crab can still exist. In two ways.

1: Still a masively powerful entity beings with wave energy forms that turned the switch on the Men Of Iron.

2: They are Skynet style AIs that directed them.

In the hard canon of 40k though. They are a reason Chaos has not breached more of real space. Due to their machines and fact the Warp is lethal to them.
 
The Origins of the Adeptus Astarties
Naturally the single most well known arm of the Imperiums armed forces, known to both the average citizen and its enemies is the Space Marines.

Naturally like all the sanctioned arms of imperial governance the Adeptus Astarties did not emerge fully formed as they exist in the modern Imperiun in any single instant. The development of the Astarties was a long process in terms of both technological and cultural factors that culminated with the aftermath of the Horus Heresy.

The evolution of the Space Marines can be roughly devided into phases, based in the mk's of power armor that were introduced. Do note that these phases are not clean breaks from earlier eras, but more like the start of a gradual shift when certain changes in genseed, rollouts of new equipment, doctrinal adaptations and shifts in legion culture were introduced.


Phase 0: Pre-unification.

This phase covers the predecessors to the Thunder Warriors, themselves the predecessors to the Astarties. Powerd armor had long been an old standby for humans prior to the Age of Strife. It's usage ranged from environmental protection for maintenance workers to frontline infantry. When the Age of Strife saw the loss of the STC systems it caused power armor, alongside other technologies, to become rare and treasured commodities and tools. Few areas remained that could manufacture suits up to the old standards, and more suits were made by recycling parts.

The knowledge to manufacture power armor remained on Terra itself. The destruction of infrastructure and the demands of the warlords meant that the armors varied wildly in features and quality. The artificers who could make and maintain the armor were highly valued, and the fruits of their labor were prestige items hordes by the polities of the ruined Terra and gifted to elite warriors.
The weapons and tactics employed were equally as varied. Close range to melee range weapons were favored due to the durability of the armor and due to the most contested regions being the urban sprawl of Terra's megalopolises. Blades and heavy stubers that were effortless for warriors in power armor to lift were favored against non-armord infantry while the rare powerd weapon and energy weapons were used to combat armored targets like vehicles and other power armored infantry.

The genetic engerering that would eventually become a defining feature of the Imperiums Space Marines originated from the Dark Age of Technology. Much of the knowledge was lost during the Age of Strife, but parts of it stayed preserved through human space, particularly on Terra. Such knowledge was immensely walked by the warlords. While rudimentary compared to what had been lost, the genetic engineers who passed their knowledge by apprenticeships were able to boost the physical abilities of the warlords and their chosen. Such enhancements enabled the usage of heavier armor and created the pressure for warlords and commanders to display their strength by leading from the front, in order to maintain the loyalty of their equally enhanced chosen warriors.

It is from this environment where progenitors of the Imperiums Legions would emerge to upend the millennia long cycle of conquest and collapse.

Authors note: Been I while since I posted here. I decided to start this thread up again, because I wanted to put out a tweaked history of the Space Marines.

I should probably explain that when I started this thread because I wanted to put out a interpretation of the 40k universe that's influenced by my knowledge of history in our wolds is shaped by forces greater that any single individual instead of Great Men.

With this in mind, my writings will probobly almost be entirely on the Imperium and the followers of Chaos. Sorry to disappoint fans of other races, but I don't think I could personally do the same for them. Anyone who is willing to put in the effort similar write ups for the other races are more the welcome to do so and I will thread mark them.

Other than that you are free to discus what you think of what I have written and if it is missing anything.
 
The Chaos Gods don't really make sense to me, in fact they haven't for awhile, none of them can really be reconciled with the rest. Khorne is the archetypical god of Chaos and he represents a sort of fundamental emotion but the other three really don't. In my view the intent of Chaos is to represent a sort of primal fear so with that in mind

Khorne = Physical violence (physical abuse, murder, etc.) = the physical fear of your fellow human
Tzeentch = Mental violence (mental abuse, betrayal, etc.) = the mental fear of your fellow human
Nurgle = Natural violence (disease, age, etc.) = the fear of the world around you

If we desperately have to include Slannesh to make four then I'm removing the pleasure god aspect and making Slannesh the god of the inhuman, initially they would be very weak because the only thing inhuman to fear on earth are wild animals but as humanity expanded and ran into aliens then it would become a more visceral fear. This one feels less solid to me so I'm on the fence about its inclusion.
 
The Chaos Gods don't really make sense to me, in fact they haven't for awhile, none of them can really be reconciled with the rest. Khorne is the archetypical god of Chaos and he represents a sort of fundamental emotion but the other three really don't. In my view the intent of Chaos is to represent a sort of primal fear so with that in mind

Khorne = Physical violence (physical abuse, murder, etc.) = the physical fear of your fellow human
Tzeentch = Mental violence (mental abuse, betrayal, etc.) = the mental fear of your fellow human
Nurgle = Natural violence (disease, age, etc.) = the fear of the world around you

If we desperately have to include Slannesh to make four then I'm removing the pleasure god aspect and making Slannesh the god of the inhuman, initially they would be very weak because the only thing inhuman to fear on earth are wild animals but as humanity expanded and ran into aliens then it would become a more visceral fear. This one feels less solid to me so I'm on the fence about its inclusion.

I can't say I really like this. It oversimplifies the Chaos gods to go from permutations of different emotions with a lot of weird symbolic logic cruft built up from a bunch of different civilizations to different expressions of a single emotion.
A Chaos god of Fear to join the other four would make sense. Actually, that would work for Mala/Malice.

EDIT: It also plays into the Imperial narrative of Chaos being this eternal enemy and corruptive force. This thread is sort of trying to get away from that, no?
 
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Are the c'tan real then, and if so do they actually have anything to do with the killer robots?

I'd go with survivors of previous AI rebellions.

I like the Necron's = MoI.
I'm not as sure I like the Orks as terraforming agents, particularly human derived terraforming agents, even more particularly in the Necron = MoI scenario. I think it makes humanity responsible for too much in the galaxy.

What if the Orks are transkrork ultrasurvivalists*? That is to say: there was a race called the Krork. One faction decided that species survival and expansion were the only things that mattered, the Krork equivalent of the transhumanists who argue that we need to go to space because one day the sun will expand. Those Krork engineered the Orks to fulfill that role of eternal perpetuation of the species.
The Krork who held different views did not survive.

*With a side order of techbro.
 
I can't say I really like this. It oversimplifies the Chaos gods to go from permutations of different emotions with a lot of weird symbolic logic cruft built up from a bunch of different civilizations to different expressions of a single emotion.
A Chaos god of Fear to join the other four would make sense. Actually, that would work for Mala/Malice.

EDIT: It also plays into the Imperial narrative of Chaos being this eternal enemy and corruptive force. This thread is sort of trying to get away from that, no?

What is the actual emotion of Tzeentch, Nurgle and Slannesh? Why is Nurgle a Chaos God instead of a generic warp deity? What the fuck is Tzeentch even doing? These are all unanswerable questions not by design but by incompetence. GW wants you to believe that there's some sort of overarching thought put into the Chaos Gods but the reality is as I said here and as other people have noticed in the past:

In my view the intent of Chaos is to represent a sort of primal fear

In canon the fear that the gods represent is the degeneration of modern society: you have violent thugs, sick people passing their diseases onto everyone else, weird people with impossible to discern motives and then finally people with different sorts of sexual identities. All it's really doing is swapping the fear from the moral panic of 80s punk culture to a more generalised fear of the world around you. In that swap there's more potential to actually create meaningful duality and frame Chaos as not big bad monsters. Most gods are born out of some sort of fear but by anthropomorphising the fear it enables you to bargain with it to instead produce good outcomes. So while Nurgle might represent a fear of the natural world that also means that you can appeal to Nurgle to clear out your rat infestation or to Khorne to bless you in combat or to Tzeentch for your first date to go well.

That's just how I'd do it though, it's not my thread.
 
What is the actual emotion of Tzeentch, Nurgle and Slannesh? Why is Nurgle a Chaos God instead of a generic warp deity? What the fuck is Tzeentch even doing? These are all unanswerable questions not by design but by incompetence. GW wants you to believe that there's some sort of overarching thought put into the Chaos Gods but the reality is as I said here and as other people have noticed in the past:



In canon the fear that the gods represent is the degeneration of modern society: you have violent thugs, sick people passing their diseases onto everyone else, weird people with impossible to discern motives and then finally people with different sorts of sexual identities. All it's really doing is swapping the fear from the moral panic of 80s punk culture to a more generalised fear of the world around you. In that swap there's more potential to actually create meaningful duality and frame Chaos as not big bad monsters. Most gods are born out of some sort of fear but by anthropomorphising the fear it enables you to bargain with it to instead produce good outcomes. So while Nurgle might represent a fear of the natural world that also means that you can appeal to Nurgle to clear out your rat infestation or to Khorne to bless you in combat or to Tzeentch for your first date to go well.

That's just how I'd do it though, it's not my thread.

Well, what makes something a "chaos god" as opposed to a "generic warp deity" in the first place? Is there any actual difference, or is the former just a list that the Imperium of Man decided to put a bunch of the more dangerous gods on? My impression, even in canon 40K, is that it's the latter.

Anyway, if we're reimagining the big four as something other than a multi-headed hydra of modern social anxiety, I'd do it thusly:

NURGLE: oldest and most powerful god in the warp, embodies the state of being alive. Tries to maximize biodiversity, which means all sorts of symbiosis and mutations that most people wouldn't be thrilled about.

KHORNE: embodies the fight-or-flight state of mind that you experience in life or death struggles. In the war torn galaxy of the 41st millennium, he's primarily associated with violent conflict.

SLAANESH: embodies the state of being overwhelmed by physical sensation. Extreme pain, extreme pleasure, anything that puts you into a state of wordless and thoughtless physical experience.

TZEENCH: embodies the state of discontent and aspiring for better circumstances. Tzeench doesn't feed on suffering (that's more Slaanesh's deal), but specifically on the hope that things can get better.
 
Well, what makes something a "chaos god" as opposed to a "generic warp deity" in the first place? Is there any actual difference, or is the former just a list that the Imperium of Man decided to put a bunch of the more dangerous gods on? My impression, even in canon 40K, is that it's the latter.

It's pretty clear to me that there's some sort of genetic difference between what I'll call a "racial" deity (the Eldar Pantheon, Gork and Mork and so on) and a Chaos God. The Chaos Gods almost seem like they're meant to be human warp deities but the fact that Slannesh is a specifically Eldar one and that the Chaos Gods alone are capable of drawing power/feeding on all the species of the galaxy makes it clear that there's something special and unique about the big four. They're deliberately set up as more pure/fundamental to the other, more minor warp deities we hear about and honestly the idea that there hasn't always been four Chaos Gods and that they haven't always been locked in an eternal struggle is one of the bigger narrative inconsistencies of 40k for me because of just how omnipresent they are and how universal they're portrayed to be.

So actually maybe I should reverse the question - why is Nurgle a generic warp deity instead of a specific one? Same with the other gods.
 
What is the actual emotion of Tzeentch, Nurgle and Slannesh? Why is Nurgle a Chaos God instead of a generic warp deity? What the fuck is Tzeentch even doing? These are all unanswerable questions not by design but by incompetence. GW wants you to believe that there's some sort of overarching thought put into the Chaos Gods but the reality is as I said here and as other people have noticed in the past:



In canon the fear that the gods represent is the degeneration of modern society: you have violent thugs, sick people passing their diseases onto everyone else, weird people with impossible to discern motives and then finally people with different sorts of sexual identities. All it's really doing is swapping the fear from the moral panic of 80s punk culture to a more generalised fear of the world around you. In that swap there's more potential to actually create meaningful duality and frame Chaos as not big bad monsters. Most gods are born out of some sort of fear but by anthropomorphising the fear it enables you to bargain with it to instead produce good outcomes. So while Nurgle might represent a fear of the natural world that also means that you can appeal to Nurgle to clear out your rat infestation or to Khorne to bless you in combat or to Tzeentch for your first date to go well.

That's just how I'd do it though, it's not my thread.

In canon?
Nurgle: Despair. Nurgle's core is all about being ground down by the knowledge that you are going to die. The disease part got tacked on by cultural association.
Tzeentch: Hope. Tzeentch is all about trying to better your place in the universe, by whatever means. The sorcery and scheming comes from cultural associations.
Slaanesh: Selfishness/obsession. Slaanesh was born from the excesses of the Eldar empire, so it has a lot of cruft based on their particular flavor of excess.

NURGLE: oldest and most powerful god in the warp, embodies the state of being alive. Tries to maximize biodiversity, which means all sorts of symbiosis and mutations that most people wouldn't be thrilled about.

KHORNE: embodies the fight-or-flight state of mind that you experience in life or death struggles. In the war torn galaxy of the 41st millennium, he's primarily associated with violent conflict.

SLAANESH: embodies the state of being overwhelmed by physical sensation. Extreme pain, extreme pleasure, anything that puts you into a state of wordless and thoughtless physical experience.

TZEENCH: embodies the state of discontent and aspiring for better circumstances. Tzeench doesn't feed on suffering (that's more Slaanesh's deal), but specifically on the hope that things can get better.

In my approach to Khorne, I went with the idea the gods were shaped by a combination of a primal emotion and a civilization's reaction to that emotion, both positive and negative.
Trying to determine which of three elder gods came first is a moot point: they all started as masses of aggregate emotion. Then civilization came along and started ascribing semi-consistent ideas to those emotions.

Nurgle's primal seed is despair. It picks up disease and deformity from early society's association between those things and despair. It also gets things like acceptance, perseverance and kindness from the various ways society comes up to cope with despair. Those touched by Nurgle know that things will/could get worse, and act based on this. Sometimes that means hastening the end to get it over with, sometimes that means offering comfort where they can.

Khorne's primal seed is fight-or-flight. It picks up violence from one of the common reactions to that state. It also picks up things like honor codes, civility and laws from the ways people have come up to channel those emotions. Those touched by Khorne are driven by a desire to survive. They usually seek to find a stable pattern of existence, and their reactions when that is threatened are exaggerated.

Nurglite perseverance mutating into Khornate will to live is not entirely unknown. Khornates falling into despair and shifting to Nurgle is a similarly understood phenomenon.

Tzeench's primal seed is ambition. It picks up selfishness and scheming from they ways people have found pursue ambition within society. It also has things like idealism and progress. The defining aspect of those touched by Tzeench is that they have a vision that they are trying to fulfill.

Slaanesh was born of the ennui/loss of purpose experienced by the Eldar empire. It picked up hedonism from the way some Eldar sought immediate satisfaction to assuage that feeling of meaninglessness. It picked up drive and fanaticism from the attempts of some to find purpose.

Tzeenchians falling into Slaaneshi ennui when they actually manage to achieve a goal and can't find another is common enough. Slaaneshi getting swept up in a Tzeenchian's ambition is also a well known occurrence.

EDIT:
It's pretty clear to me that there's some sort of genetic difference between what I'll call a "racial" deity (the Eldar Pantheon, Gork and Mork and so on) and a Chaos God. The Chaos Gods almost seem like they're meant to be human warp deities but the fact that Slannesh is a specifically Eldar one and that the Chaos Gods alone are capable of drawing power/feeding on all the species of the galaxy makes it clear that there's something special and unique about the big four. They're deliberately set up as more pure/fundamental to the other, more minor warp deities we hear about and honestly the idea that there hasn't always been four Chaos Gods and that they haven't always been locked in an eternal struggle is one of the bigger narrative inconsistencies of 40k for me because of just how omnipresent they are and how universal they're portrayed to be.

So actually maybe I should reverse the question - why is Nurgle a generic warp deity instead of a specific one? Same with the other gods.

Again, in 40k canon, the Eldar gods were made by the Old Ones. The difference between them and the chaos gods is the difference between a bridge and the giant's causeway.
 
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