NAME | The Lady Amaranthine Scourge | | | | | | |
AGE | 24 actual date of birth 4.241.518.m41 (approximate realspace age: 294) | GENDER | Female | RANK | Five | XP (U) | XP (T) |
WOUNDS | 10/10 | FATE | 5/5 | PROFIT | 79% | 0 | 23,100 |
HOMEWORLD | Child of a Dynasty | BIRTHRIGHT | Vaunted | CALLING | Mutant | Insanity | Corruption |
TRAILS | A Product of Her Upbringing: Decadence | MOTIVATION | Duty | LINEAGE | None | 0 | 6 |
CHARACTERISTICS
WEAPON SKILL (x3) | BALLISTIC SKILL (x1) | STRENGTH (x2) | TOUGHNESS (x2) | AGILITY | INTELLIGENCE | PERCEPTION (x2) | WILLPOWER (x2) | FELLOWSHIP (x3) |
60 | 35 | (16) [80] (8) 40 | 32 | 40 | 43 | 37 | 46 | 68 |
SKILLS
SKILL | B | A | T | +10 | +20 | SPECILIZATION? |
Acrobatics (A) | X | X | | | | |
Awareness (P) | X | | Y | | | |
Barter (Fel) | X | | | | | |
Blather (Fel) | X | X | | | | |
Carouse (Fel) | X | | Y | | | |
Charm (Fel) | X | | Y | +10 | | |
Chem-Use (Fel) | X | X | | | | |
Ciphers (Int) | X | X | | | | |
Climb (Str) | X | | | | | |
Command (Fel) | X | | | | | |
Commerce (Fel) | X | X | | | | |
Common Lore (Int) | X | X | Y | | | Imperial Creed, Imperium |
Concealment (Agi) | X | | Y | | | |
Deceive (Fel) | X | | Y | +10 | +20 | |
Demolitions (Int) | X | X | | | | |
Dodge (Agi) | X | | Y | | | |
Drive (Agi) | X | X | | | | |
Evaluate (Int) | X | | | | | |
Forbidden Lore (Int) | X | X | Y | | | Heresy, Psykers, Archeotech, The Warp, Daemonology |
Gamble (int) | X | | Y | | | |
Inquiry (Fel) | X | | | | | |
Interrogation (Will) | X | | | | | |
Intimidation (S/Fel) | X | | Y | | | |
Invocation (Will) | X | X | | | | |
Literacy (Int) | X | X | Y | | | |
Logic (Int) | X | | | | | |
Medicae (Int) | X | X | Y | | | |
Navigation (Int) | X | X | | | | |
Performer (Fel) | X | X | | | | |
Pilot (Agi) | X | X | | | | |
Psyniscence (Per) | X | X | Y | | | |
Scholastic Lore (Int) | X | X | Y | | | Imperial Creed, Imperial Warrents |
Scrutiny (Per) | X | | | | | |
Search (Per) | X | | | | | |
Secret Tongue (Int) | X | X | Y | | | House Scourge, Lowdeck Cant of the Scourge Fleet |
Security (Agi) | X | X | | | | |
Shadowing (Agi) | X | X | | | | |
Silent Move (Agi) | X | X | | | | |
Sleight of Hand (Agi) | X | X | | | | |
Speak Language (Int) | X | X | Y | *+10 | | Low Gothic, High Gothic* |
Survival (Int) | X | X | | | | |
Tech-Use (int) | X | X | Y | | | |
Tracking (Per) | X | X | | | | |
Trade (Int) | X | X | | | | |
Wrangling (Int) | X | X | | | | |
TALENTS AND TRAITS
Name | Description |
Dynastic Warrant | +3 to the ship points for the construction of the ship. Since the Tachyon's Demise and the Revenge are already built, this shall be applied to the Colossus refit. |
Honor amongst One's Peers | +5 to fel checks with noble and important people. |
Unseen Enemy | They've been in the background of two adventure paths so far. You remember these guys! |
Decadence | Can endure twice as much drugs, sex, or other fun times as anyone else without penalties. +10 to resisting addiction and sex. |
Wyrdling | Gains a Psy Rating of 2 and 2 psy techniques. |
A Product of Her Upbringing | +5 to Charm checks. |
Unshakable Faith | She re-rolls failed fear checks! |
Talented: Charm | Due to getting Decadence twice, she gets this! +10 to Charm checks. |
Talented: Deceive | Due to getting Unshakable Faith twice, she gets this! +1 to Deceive checks. |
Weapon Training | Basic (Universal), Melee (Universal) |
Pure Faith | She is utterly immune to Daemonic Possession! It just does not happen. |
Sound Constitution (x1) | She gains +1 wound! |
Autosanguine | She always counts as being lightly wounded and heals 2 points her day. |
Binary Chatter | She can speak to servitors, getting +10 to any roll involving servitors. Any ship she's on gets +1 morale. |
Electro Graft Use | Can use her subtly concealed electroos to get +10 to Tech Use, Common Lore and Inquiry checks using any cogitation system. |
Infused Knowledge | She's very, very, very well read. All Common Lore and Scholastic Lores count as basic skills, and she gets +10 to any test for a Common or Scholastic Lore that she has already learned. |
Logis Implant | By using her reaction, she can get +10 to WS or BS for her attacks (requires a tech-use check and may cause fatigue.) |
Prosanguine | Her autosanguine implants can be communed with - a tech use check + 10 minutes will heal 1d5 damage. |
Physical Perfection (x2) | She looks soft, but she's more machine now, than woman! She can survive in a vacuum, doesn't need to eat, is immune to fire, and gets +2 AP to her entire body. |
Heightened Senses (All) | She has augmented perceptions, giving her +10 to all her Perception checks. |
Two Weapon Weilder | Melee AND Ballistic |
Polyglot | She can speak and read all standard languages and can make herself understood with a new one with a -10 Int check. |
Warp Affinity | She may re-roll a psy-phenomenon in exchange for 1d5 CP. |
Light Sleeper | She never counts as being asleep for the purposes of being stabbed. |
Blademaster | She can roll twice when swinging her sword to see if she can hit! |
Die Hard | Her chances of dying from blood loss are significantly reduced. |
Paranoia | +2 to initiative and she can make awareness checks to make sure she's not being watched or attacked. |
Peer (Nobility, Underworld) | She gets along well with nobility and the lower class, remarkable! +10 fellowship checks with them. |
Divine Ministration | When testing medicae, she may spend a WP to restore damage equal to her WB instead of the normal amount, which is then multiplied or modified by normal medicae rules. When healing a lightly wounded character, she uses WB and IB too! She may spend a FP to remove fatigue from a number of characters equal to her WB. She may burn a fate point to bring someone back to life. |
The Emperor Protects | By spending a FP, Tine and a number of her allies equal to her WB become immune to Fear and Pinning, and all enemies get -10 to target them. by burning a FP, she can NEGATE a single attack to an ally. |
Blessed Radiance | When spending a FP on pure faith talents, those talents extend to every ally in WBx2 meters. As a free action, she can bestow an FP to an ally. Upon burning an FP, a number of allies equal to twice her WB become immune to daemonic presence, fear tests, corruption points, takes half damage from daemons and psychics, and gets +10 to resist such evil. |
Hatred: Pirates | +10 to WS checks against pirates of various kinds. |
Resistance: Psy | +10 vs psi powers! |
Counter Attack | After a successful parry, she may make a -20 counter attack! |
WEAPONS
Witchblade
Damage: 1d10+55 E (Pen 2)
Power Field: 75% to destroy normal weapons
Balanced: +10 to parrying
Parrying Blade
Damage: 1d5+16 E (Pen 3)
Power Field: 75% to destroy normal weapons
Defensive: +20 to parrying, -10 to attacking
Twin Ripper Autogun Gauntlets
Range: 35m | ROF: -/-/6
Damage: 1d10+3I (Pen 3)
Ammo: 200/200 (2 Full)
Storm: 2 hits per DOS
Micro: Pistol sized
Gauntlet: Can be used without filling the hand.
Maglev Impeller: Improves Damage
Prognosticator: +10 to BS checks when full auto bursts.
ARMOR
Artisanal Power Armor
Strength Enhancement: +20 to strength
Hulking Size: Enemies get +10 to hit you
Auto-Sense: +10 to perception, called shots are half action and without penalties
Osmotic Life Support: Continual life support
Vox Link: Cameras, recording systems, and biomorphic feedback systems
| HEAD (0-10%) [15 AP] | |
R.ARM (11-20%) [15 AP] | BODY (31-70%) [15 AP] | L.ARM (21-30%) [15 AP] |
R.LEG (71-85%) [15 AP] | | L.LEG (86-100%) [15 AP] |
EQUIPMENT
Charm:
Void Suit: Your void suit.
Micro-bead: A small communication device.
Chameleoline Cloak: +20 to stealth checks
Medica Kit: +20 to doing the doctor stuff!
Best Quality Jovian Pattern Hab Base: A deployable barracks (40 people), comissary, medicae facility, command and communication hub complete with vox and auspex arrays, two storage sheds, a generatoria, and a prefab landing pad. Furthermore, this upgraded variation comes with a deployable bulwark with bunkers and heavy stubber turrets, with an adjacent labratoria for field survey and research.
PSYCHIC POWERS
In Harm's Way
Foreshadow
Action: Half | FT: +0 Willpower
Range: Personal | Sustain?: No
Effect: Gain a +30 until the end of her next turn to a single skill roll.
In Harm's Way
Action: Free | FT: +0 Willower
Range: Personal | Sustain?: No
Effect: +20 to hit, enemies get -20 to hit until her next turn.
Spectral Hands
Action: Half | FT: WP (+20, +10, +0)
Range: 5m/PR | Sustain?: Half
Effect: Various kinds of minor TK.
+20: Move 10kg/PR in a way that can never cause damage.
+10: Throw a target backwards PR meters, +1 per DOS on an opposed check.
+0: Throw a 5kg/PR object and throw it at them, doing 1d10+1/5kg.
Precision Telekinesis
Action: Half | FT: +0 Willpower
Range: 5m/PR | Sustain?: Half
Effect: Can manipulate objects as precisely as if with her hands - using Willpower as the basic statistic, and PR as the strength modifier.
Force Bolt
Action: Half | FT: +0 Willpower
Range: 10m/PR | Sustain?: No
Effect: Fires a bolt, dealing 1d10+2/PR Impact damage, Pen 0. On 4 DOS, launch the enemy back 1d5 meters and knock them prone as well.
Telekientic Shield
Action: Half | FT: +0 Willpower
Range: Self | Sustain?: Free
Effect: Creates an invisible 1 AP per Psy Rating shield around herself, which blocks warp weapons too!
CYBERNETICS
Baleful Eye: Has the baleful eye weapon.
Subskin Armor: +3 to AP to all areas of the body
Synthetic Muscle Graft: Gain Unnatural Strength (x2)
Pain Ward: Become able to shift around sensations to feel pain as other things, ignoring penalties from Stun, pain, or being on fire. Also, when used on other sensations (like pleasure) makes sex
amazing.
Vitae Supplacement: When killed, can survive for twelve hours before fully dying. Double the effectiveness of autosanguine and prosanguine talents.
Psy Spars: Can push by +1 and get -10 to Psy Phenomenon rolls!
SCARS
Stigmata: A perfect replica of the sacred wounds on the Emperor caused by the fabled Claws of Horus