I was going to do that, then I noticed 'Needed in every party'. None of them said 'Useless by itself'. :(

Though I suppose it is the only class among those with the most support skills even if they aren't utility spells like Enchanter.
 
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[x] Priest - The night elves worship the Moon Goddess, Elune. The Priestesses of Elune have recently begun accepting males, just as the druids have with females. You have the ability to go with the way of the Light and heal, or enter the Shadows and flay souls. As a priest, the Light and Shadows are used interchangeably, though unlike many other races, it is not the Holy Light which you revere, but the Light of the Moon and the Darkness of Night.
[X] Guild Extraordinaire

Let us be the greatest support and most wonderous help to any newb in need. After all, nothing can kill them if they gain *All* the HP!


 
Dear FishieMissy,

You are the best.

From,
All The People

:p:D:p
---
Okay, so I see a few people already going in for Guild Extraordinaire. I can see the appeal, having a massive pool of friends to give us a faction in the playerbase right from the word go.

From the sounds of it, that option sounds like some kind of strange cross between Krusty (having an utterly massive guild) and Marielle (having a close-knit community that do a bit of everything).

But it's important to understand that you're going to be a leader of people. And that's going to mean a whole goddamn lot of politics. Which is going to be a pain in the ass, especially early on when your own people are still freaking the fuck out.

In any case, I just wanted to get that out there before I throw up my own picks.

Let's see, class-wise I prefer caster types. So that's points for Druid or Priest right off the bat. Rogue has good synergy with being a Night Elf generally speaking, as does Hunter. So I guess I like all of them except Warrior which I kinda see as being bland even though I know its anything but...

I think I'll vote for Druid, and here's why. We've picked a Night Elf, and Night Elves recently lost their immortality, yeah? But the vast, vast majority of them are centuries and often even millenia old.

The druid orders only really opened up to females recently as well. So if we're a female Night Elf druid, then that means lore-wise we simply can't have been doing this for very long by Night Elf reckoning. And I feel that removes some of the burden of expectation on our character, even as it opens us up to other assumptions. I suppose what I'm saying is that nobody (among the Night Elves) is going to wrongly expect us to be more experienced than we are, if we go with a Druid.

Pretty weak reason, but I'll go with it.

And for background I'm thinking Queen of the Auction. Being leader of a massive guild is one kind of power, and not one to take lightly, that's for sure. But you know what is another type of power? Assloads of cash! ...Gold, whatever. And not only will we likely have maxed out gold, we also have loads of stored goods squirreled away AND a web of contacts amongst the crafters.

And on top of all of those things, we also have a small guild of like-minded hoarders to call on. That is a frankly staggering amount of buying power, particularly since we're in a nearly closed system like Theramore. At that point, we almost run the local economy or at least are capable of exerting total control over it once or twice by spending a chunk of our assets.

And if we have an in on the crafters, that means we'll have front-row seats to the collision of gnomes and players in their technology boom. Certainly worth considering, I'd say.

Basically, we'd be Karashin from Log Horizon. :p

[X] Druid
[X] Queen of the Auction
 
[] Priest -
[] Guild Extraordinaire -

Priest because fluff becoming a part of the new world of warcraft means that Elune is capable of blessing her Priestesses, beyond the limits of the Priest class. Furthermore when you have a thousand a few heated arguments are inevitable, the scariness of Shadow would be useful in that regard, and a support roll fits will with being able to command a raid.

Depending on whether or not travel time is an issue knowing a thousand of the players personally present in Theramore should prove useful given the place is completely surrounded by hostiles* so already having a decent(there are thousands of players in Theramore) of the players organized ahead of time will be useful.

*Especially the Horde players who will attempt to kill our Jaina sooner, or later.


An alternative background/class build would be

[ ] Rogue -
[] Beta Loremaster -

The island nation is threatened not just by its antagonistic neighbor, but also by the Alliance, which seeks to annex the port city for its strategic lucrative location...
Rogue has excellent synergy with our racial fluff bonuses to stealth, and quickness. Also being around for so long would give us a reputation amongst the NPCs possibly making the ambitious ones reconsider their plots to annex Theramore, frankly we'd likely be something of a legend amongst the SI:7 operatives, and will have obviously worked with them before.

The information about future expansions would fit well with the Rogue's skill for moving unnoticed, as in we might get a Quest to make contact with them.

[X] Priest -
[X] Guild Extraordinaire -

For now I'll vote for this build pending further discussion.
 
I want to give Voidwalker Zelt and Yun +1 weight to their votes for substantially adding to discussion. No one objects if I start doing something like that, right?
 
Can't give much in the way of pure Vanilla notes, so expect some BC bleedover. Also can't account for any changes or adjustments Fishie may have made~

Rogue: There are builds that can generate a surprisingly high amount of damage with poor gear at the expense of not scaling all that well as gear improves, so still capable of laying on the hurt if one of the less gear-centric choices are taken. Also still Vanilla, so "Balance" may still be in effect.

Edit: Can also engage in low-risk fundraising by stealthing around camps of hostile humanoids and picking every pocket in sight. Lockpicking really can come in handy. Traps are rare, but it's Fishie, so you never know~

Warrior: Utterly, totally gear dependent. I cannot stress this enough. Once you actually get that gear, though, you're basically impossible to kill so long as you have a functioning healer. Best at tanking bosses by a mile, has a hard time keeping groups tied up. Damage is also pretty decent, if you go that way, though not as good as the Rogue's (again, gear gear gear)

Priest: Buffs and Big Meaty Heals, out of battle resurrection, Shadow Form and accompanying spells hit fairly hard and leech health and mana to your party.

Hunter: Pets have the life expectancy of a snowflake on the surface of the sun in large group content. Oh, and leave them on passive or you'l- YOUR PET JUST PULLED THE *ENTIRE* INSTANCE WHAT DID I TELL YOU ABOUT LEAVING IT ON PASSIVE

*ahem*

You shoot the mans at range until they fall down. One of your bag slots is dedicated ammo storage, to which you will feed a fair portion of your funds in an attempt to sate it's ravenous hunger. They eventually do away with both quivers and ammo, but that's not for a long while yet.

Druid: You do everything, but you also suck at everything. Except healing, you're pretty good at that, and you fill a different niche than the Priest so there's not much conflict there. You also get an in-battle res. Once BC hits, you actually become pretty good at whatever you feel like speccing towards, though not to the degree of the more focused classes(Again, you have your own little niche on healing, so you're still sitting pretty there).


... Meh, on a roll. For classes we don't have access to:

Paladin: More Big Meaty Heals. Also a lot of defensive stuff. As the old joke goes 'If you want to kill a Paladin, you need two people; one to fight him, one to wait in Goldshire to jump him after the Bubblehearth.' Not as good as a Warrior for boss tanking, but is excellent at keeping large groups of weaker foes focused on them. Damage.... basically doesn't exist outside of gimmicks.

Mage: Great damage up until BC hits, whereupon Blizzard overcorrects for a specific gimmick and nerfs the class into the ground so hard the crater is visible from space. One or two will still be brought along as living vending machines. Most of their class-specific gear has most of it's itemization wasted on Spirit, which is literally worthless for them. Will likely take their pain out on others by playing Portal Roulette.

Until 2.3 hits, whereupon they become unstoppable killing machines until WotLK actually hits, but that's a long ways off yet.

Warlocks:

Vanilla: Overpowered

BC: Horrifyingly Overpowered.

ALL OF MY HATE

*ahem*

Not bitter at all, I assure you.

Shaman: They do supporty stuff. Kinda like a Druid, but less form shifting and more Lightning and Totems and Bloodlust. Horde-only until BC hits.
 
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Warriors are awesome because they can provide solid dps and tanking. They also have a gap closer ability that enables them to survive and distance of fall, stun targets, and and long as its aimed at an enemy, even escape hairy situations. They also have victory rush, which at the time the game takes place is super OP. Basically they can heal nearly their whole HP bar every time they kill an enemy and smack someone else a few seconds later. So warriors would actually be able to survive boss's and other strong mobs by aggroing weak trash at the same time during the fight. They can also use guns and bows in this build, so they can provide ranged support, albeit without special abilities geared towards ranged combat.

Warriors also have insane damage absorption. They can lower incoming damage by a ridiculous amount, reflect spells, and survive attacks that would OH-KO other classes. They also have several super powerful AOE abilities like Bladestorm, where they literally carve everything around them into chunky salsa.

So basically, as long as there are weaker adds nearby, warriors can fight through whole hordes of strong enemies. Or just slaughter a few hundred weaker mobs without ever needing to stop to regen any health or mana.
 
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[X] Warrior
[X] Hardcore Raider

Personally, we're going to be rather meta-aware of all the crazy crap that happens in Azeroth, so why not do what adventurers do best and KILL THE SHIT OUT OF IT?

On a more serious note, we need to at least try and get adventurers on the same page of "kill the bad guys, not each other" so we can avert whatever doomsday event of the week is going on because goddamn are there alot of them.
 
[X] Druid
[X] Beta Loremaster

There a choice between different classes. One of them turns into a bear, the others don't.

The current course of action should be obvious.
 
[X] Priest
[X] Hardcore Raider


I am tempted to chose Beta Loremaster but I think being known for raiding like crazy might be more useful in the long term.
 
[X] Priest - The night elves worship the Moon Goddess, Elune. The Priestesses of Elune have recently begun accepting males, just as the druids have with females. You have the ability to go with the way of the Light and heal, or enter the Shadows and flay souls. As a priest, the Light and Shadows are used interchangeably, though unlike many other races, it is not the Holy Light which you revere, but the Light of the Moon and the Darkness of Night.
Probably best at healing.
Shadow form is scary, heals from doing damage, and can mind control.
Not good with armor and can't take damage.
Needed in every party.
Damage regenerates mana.


Guild Extraordinaire - You are the guild master of your guild. It's not the best raiding guild, even if you're in the top five of the server (on your side of the factions), and it's not the wealthiest or best in anything. But it's yours, these are your friends, and somewhere along the line, you've got almost a thousand members. How this happened, you may never know, but you even attend events together in real life, sometimes. Barbeques and such. There's no drama here, you've done your best to keep that out, but once in a blue moon something like that pops up. Still, you dip into just about everything, crafting, raiding, exploring, and anything else you can do in the game. It's a social game after all, and these friends are closer to you than even your real life friends. Somewhere along the line, they did become your real life friends, and who can say they are the leader of a thousand friends?
 
if the guild option wins can we choose what type of guild it is? e.g a night elf only or something like a guild based on quotas like having 10% be hunters,20% be rouges etc?
No, I will give statistic of what the guild is comprised ofafter you make the choice. Guild management was neither that mature nor that sophisticated at that point. Often times in the game, you can't choose who your guildies are anyway. But even if it was possible, for simplicity and expedience's sake, I have pre-generated guilds for each already.
 
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