POV: Jasin Smitty
Jasin Smitty was a young man who had fallen in with the wrong crowd. He was also a young man who was regretting all the choices leading up to this point.
He was in that Corsair's sights, his sensors screaming him his funeral dirge. There was no way to escape what was coming, not with a crippled Lancer. And maybe not even with a fully capable Lancer.
There was nothing he could do, nothing but regret.
Maybe, maybe if he had a second chance he'd do it all differently.
But that's not to come, the universe had weighed him and found him wanting. The method of execution at the wrong end of a laser rifle's cruel beams.
He closed his eyes, waiting for death to take him.
One beat. Nothing happened.
Two beats. Still nothing happened.
Three beats. And still nothing happened.
He cracked his eyes open to see that everything was still there, as it should be. He glanced down to his sensors, which had stopped their sorrowful screeching. Nothing, nothing at all. That Corsair let him live. Why? He can't say, all he knows is that the pirate life doesn't seem to be for him.
And who knows, maybe that Corsair could use a teammate...
(Potential Recruit Gained: Jasin Smitty, an ex-pirate)
~~~~~~~
Margarat's Thunder is already turning to face the Footsoldier, Autocannon prefiring as she swung it up.
But she wasn't fast enough. She wasn't going to make it in time.
(Combat Roll DC 60/110: 75+40=115, Double Success!)
But you could. And you do.
Your laser rifle swings up, barrel glowing red hot as you pull the trigger a microsecond before the Footsoldier.
A crimson beam ignites into existence, falling directly into the purple energy expanding in the plasma bazooka.
A heartbeat, two of them pass as everybody stares at the plasma bazooka.
The Footsoldier reacts first, throwing the bazooka with all its might. But just as it left it's hands, the Autocannon's shells slammed into it.
Two explosions light up your vision, your optics automatically darkening to avoid eye damage. One the purple light of the plasma bazooka cooking off in a display of power. The other is a more traditional orangey-blue of a power cell undergoing meltdown.
The explosions eradicate the nearby asteroids as you're thrown back, your armor plating scorched heavily by the heat, dented in places by the force of the shrapnel.
Margarat didn't fare much better, coming out of it with a missing left arm, the shield nowhere to be seen. Her armor's in much the same condition as yours, looking like a well-used grill.
You key your comms, breathing heavily as you collect yourself. "You still kicking?"
<Y-yeah.> You hear coughing on the mic. <By De's gnarled fucking horns that was a close one.> She breathes in deep, collecting herself. <Thanks, you, uh, you saved my life there. I'll be sure to pay you back.>
"Don't mention it. If we get outta here you can buy me a drink." You reply as you refocus on your next objective: the David's Horn. "Ship needs our help. You still combat capable?"
<I am, though my machine's a different story…> She trails off. <I need to get something faster than the Thunder.>
<Hey, y'all still alive out there? We're not gonna be if you don't get your asses ove-> The communications officer suddenly cuts off, a burst of static in his place.
"Aw shit." You curse as you accelerate, picking up speed as you travel back towards the David's Horn.
<I'll hold down the fort here!> Margaret calls out after you.
(Margarat gained +3 Opinion, she now considers you a friend)
~~~~~~~
(Ship Combat Roll DC 65: 85, success)
You fly at high speeds, approaching the edge of the asteroid cluster, where the Horn had been left. Thrusters flaring, you slow down to a halt as the David's Horn, or the remnants at least, come into view.
It's been split in half through massed gunfire rather than a large laser beam. Fragments of metal float off, propelled by the momentum from the blast. Jagged, razor sharp edges, scorched and warped metal paneling, fire cheerily burning away on the exposed decks, all this and more greet you as you lay eyes on the ship.
The wreck of the David's Horn wasn't alone, of course, it had managed to shoot out the engines of the larger pirate vessel, which was now drifting lifelessly in space.
The ship was painted a bright, baby blue, now long since faded by cosmic radiation, with red racing stripes trailing along the side. It was a small, boxy thing, with two big engines on each side, jutting out like wings. Three external launch bays, bolted on the top, front, and bottom, cover the ship. It seems to have been abandoned, with the crew, presumably, leaving on the other pirate ship.
In the distance you can see the other, larger pirate vessel choosing to cut and run, pink engine fires burning away as it leaves the area. You reckon that they weren't expecting a pair of pilots of your and Margarat's caliber to be here, and losing their MBF forces means that taking the cruiser for themselves is just about impossible.
However, just because the Horn's gone doesn't mean that everyone on it is dead. Floating amongst the debris are a trio of lifeboats, which you hope are filled with life.
With trepidation, even if you haven't known Janna for long, you would rather she not be dead, you key your comms. What feels like an eternity passes before…
(Survival Roll DC 40, 60, 80: 100!, man the rolls as of late have been wild)
All three ping back, safe and sound. You breathe a sigh of relief, slumping back in your chair, and letting the cool caress of zero-gee soothe your body's tensed muscles.
That is, until an irate woman busts her way into your communications.
<Well well well, look who finally decided to show up!> Janna, reasonably upset with you, berates as her ruffled visage appears onscreen.
<Leave him be, I'm sure that he got here as fast as he could.> Charles keyed in, nursing a head wound. He turns to you, a weary expression etched deep into his mein. The wrinkles crisscrossing his face seem darker and deeper than ever. <Captain's out cold, bridge got hit by a missile, killed most of the bridge crew. I got her outta there but it was close.> He gestures to his own wound. <These pods' life support systems'll last for a few days, though it won't be pretty. We're gonna have to find somewhere else if we're gonna be stuck here longer.>
You think it over, considering your options. "What do you reckon?"
<That cruiser's life support works, right? As does that there pirate.> He inclines his head in the general direction of each ship.
<Though both of their engines are gone.> Janna adds before her brows furrow and her voice trails off. <Though…>
"Any idea's a good idea." You support her, prodding her to continue.
<The engines on the David's Horn still function, for the most part.> She nods to herself, continuing. <We might be able to rig something up using them.>
<We could also hail for help from passerby while we did that.> Charles adds. <What do you think, Sam?>
"I could chase after that pirate ship, though I'm not certain I could catch it." You say, thinking it through. "But I feel…"
-[ ] "That Janna's idea is the best we've got."
-[ ] "That I can catch it if I pushed it."
-[ ] Write in
<Alright, that sounds solid to me.> Charles agrees. <Though where should we transfer the crew?>
-[ ] Transfer surviving crew to the Itari cruiser
-[ ] Transfer surviving crew to the pirate ship
(Janna: -1 Opinion)
~~~~~~~
GM's Note: Wowzas, all in all, that was an eventful update. Votes will be called tomorrow at 4 PM CST.
Q: What's up with the multiple DC's?
A: Sometimes, though not always, a roll could have an outcome that results in a much better outcome than you would have gotten. That's what the multiple DC's represent, something unlikely or improbable occurring if you make them.