Wait, All For Who?! (MHA Jumpchain Quest)

I'll edit it into the options, but you can vote to stay. You'll have simply warped to the same world, at a slightly different point in time.
Well, my point was that, with how quickly we're leaving, PMMM shouldn't be too dangerous. I have no idea what things of use we could get there, but I think it would be interesting to see.

...On the other hand, the way you describe voting to stay brings up an idea. Is this valid?

[example]Jackie Chan Adventures; Uncle towards us.
 
[X] Jackie Chan Adventures; Uncle towards us.

edit: can we go to sailor moon while sailor moon is casting a healing spell?

moon healing escalation heals right?
 
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I'm strongly in favor of getting a mini arc with the Jackie Chan team eventually, but I think getting healed is a bigger priority. I have an suggestion that can go horribly right or horribly wrong depending on which side we protect. I'm thinking this episode http://naruto.wikia.com/wiki/Attack!_Fury_of_the_Rasengan!

Or either of the two episodes immediately afterwards. If we protect Kabuto, we could get some freaky cure Orochimaru-style. Or Kabuto just heals us normally in the name of honor. Otherwise we'll be saving Naruto from a "fatal" blow while two great healers are nearby. If we don't immediately get healed, but could in the following jump, I'll still recommend this spot. Any Butchers that follow us can get sealed by one of the masters on-scene (Jiraiya or Shizune) and we might get healed.

[x] Naruto, A child soldier is in trouble! Meet the knuckle-headed ninja.

Asura's Wrath sounds terrifying which makes it a good choice. Going with any tabletop RPG though... I can't turn that down! If we do something in Exalted then we'll get an expert's take on why we're on this multiversal adventure. They are smart and competent. We could interrupt a fight in Shadowrun without sticking out like a sore thumb, but they probably won't get us healed. I'm sure the Warcraft/WoW T-RPG could make some crazy situations that didn't happen in the canon games.
 
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[x] Tadashi, running into a burning building during the events of Big Hero 6

Because there is some really advanced technology there.
 
edit: can we go to sailor moon while sailor moon is casting a healing spell?

moon healing escalation heals right?

I haven't the faintest idea, the closest I've gotten to Sailor Moon is Dungeon Keeper Ami (which is also, btw, a valid setting), but given that I wrote all the Jackie Chan Adventure scenes by reading the wiki and rolling a d20 to choose an episode to watch, I think I'll manage. :V

If you were a bit disappointed by the JCA scenes, apologies.
 
If you were a bit disappointed by the JCA scenes, apologies.

C'mon now there's no need for that. Your writing is great and brightens all of our days! The extreme pace is something we're interested in. The protagonist choice was a good fit. Her awareness about Deku was spot-on. I can definitely see merit in returning to every previous world, whatever time period you choose.
 
Not sure what want. Asura is awesome, but they don't really have artifacts. Or not ones we could take with us anyway. Mantra is solely the realm of the Demi-Gods and those related to them, and they're all pretty much androids. We could grab some of the mook stuff, which is actually fairly strong, but even if it could be made to work it'd be running off of our soul.

It's kind of like Megaman X in that it's really awesome, but there really isn't a lot you can actually pick up and take with you without time to learn. Or lots of conversion surgery I guess.

So, took a quick look through my Jumpchain folder and here's the ones that stood out to me: Cardcaptor Sakura, Custom Robo, Final Fantasy 7, Fire Emblem, Golden Sun maybe, Hyperdimansion Neptunia, Lyrical Nanoha, Okami, Phantasy Star Online, Skies of Arcadia, Tales of... Symphonia or Vesperia, Xiaolin Showdown.

So in order:
The Cards
The Robos (Robots that fold up and fit in your pocket but can still kill a man, hell one of them apocolypsed the world all on it's own)
Materia
Class Items and Stat Boosters
Psyenergy and Djinn (might be better saved for later) Some pretty cool weapons as well, but need Psyenergy/Psychic to activate I think. Might be best saved till our jumps last a little longer.
HDN... well, bullshit weapons, bullshit skills (that we could learn cause videogame verse), CPU Memory maybe, you get the idea
Devices, magic, might be best saved for later.
Okami has Artifacts. And Ammy being Ammy.
PSO has basically an army of adventurers who'd probably dump a bunch of futuristic (and powerful) weapons on us. I just picture them being very friendly to others fighting the good fight for some reason.
Skies has some pretty interesting magic and weapons. I don't remember too much beyond that though.
ToS/V is about either a Exsphere or a Bodhi Crystal. Unfortunately I'm not sure if we should with the former being powered by a dead soul and the latter being powered by the life of the planet... I think that's how it worked anyway.
Xiaolin Showdown... All the Artifacts.
 
Talisman grants regeneration.
The Pig talisman got us first. We need "sufficiently advanced magical/technological healing." The dog does heal, but if it was up to the task, then we would be healed up by the time we woke up. The Dog combined with normal bed rest might eventually fix things, but you can see how adrenaline-filled this quest will be.

Anyone that can sense magic could grab the talisman after knocking us out. Who knows what else could happen to it during fights. And we might want to use it for someone else's benefit so we need to remove our crutch.
 
I mean all we need to do is to be cautious for a short time and then we'd be in top condition again. And you know, not go to settings where they would grab talismans.
 
6. Arc 1: The Talisman Part 3
[X] Jackie Chan Adventures; Uncle towards us.

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World 4.5: Jackie Chan Adventures (Bavaria)

'The Talisman'

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Something creaked behind her, the noise startlingly soft, like the rasp of a knife in the dark, and Ochako went through a full body flinch that sent twinges of agony shooting through her back, so sharp and sudden that, for a moment, even taking a breath was beyond her. Around her head, a faint ball of darkness wobbled slightly en route around her head.

Then the lights turned on and the black sphere snapped into smooth, high-definition detail as it passed by her eyes towards the back of her head.

Ochako sucked in a grateful breath as the pain went away. She was in a fairly standard, if somewhat primitive hotel room. There was a flatscreen TV, and a bulky diskette player so thick that she suspected it still played tapes. Beds were timeless, however, and hers looked comfy enough with their herringbone-patterned red and beige. She turned her head, then let out a little mewl of pain before she could complete the motion to see who was by the door. Dang, but this wound was inconveniently excruciating.

"Do not take that off," a weathered, voice snapped authoritatively.

Ochako raised both hands, letting the impromptu necklace clatter back against her chest.

"Um, what?"

"The dog talisman. Do not take it off." She could hear footsteps approaching, and then a blue mug of something clear and steaming was thrust in her hands. It was clearly medicinal: her eyes watered to see it, and her nose immediately started blocking itself up out of sheer self-defense. All she caught was a whiff like a Chinese herb store run through a strainer and then joined to drain cleaner. "Here drink this. Good for you."

"...thank you?" Ochako said, accepting the mug. She looked up to see Jackie's uncle - looking tired and more careworn than she remembered. She tried a cautious sip and nearly spat all over him. She wouldn't have thought it possible but it tasted worse than it smelled. If medicinal teas were judged by how awful they were to the palate, this one would have her running marathons by the time it took to finish.

Uncle did not notice her distress and took a lecturing position in front of her, finger thrust towards her chest.

"That is the dog talisman, made from very powerful magic. It can give the bearer eternal youth and eternal life. It is what is keeping you alive. Do. Not. Take. It. Off."

Ochako nodded, eyes wide.

Speech finished, he seemed to grow smaller, somehow, and leaned heavily on his cane as he sat down on the bed opposite hers. There was a slight up and down motion as the mattress settled. "So, 'magical girl'. Please, tell me your name. I must thank you for saving my niece."

"Uraraka Ochako, sir."

He bowed his head gravely. "Thank you, Uraraka Ochako. You have given this old man-"

Finally her brain caught up with his words and she did spit her tea, fortunately missing him. "Wait, what?! Eternal youth and eternal life?!"

He smoothly finished, despite her interruption. "-a priceless gift." He raised his head and grinned, though the smile was faint. "But yes, amazing, no?"

"I'm not taking it off," Ochako said fervently.

He rolled his eyes, but they still twinkled a bit. "Well, do not get too used to it, once we have you healed, I am sure that Mr. Black will ask to keep it like all the others."

Ochako felt a pang of disappointment, despite the fact that she knew she shouldn't have expected any less. It wasn't like people routinely just gave out things that granted immortality, even if she was in a different universe.

Uncle stroked his chin. "Unless... you said you are from a different world, correct?"

"Yes...?"

"Could you return there, with the dog talisman?"

Ochako's expression fell. "I'm... not sure. I can't control the jumps very well. When I woke up, honestly, I'd thought it had happened again, haha." She looked at him curiously. "Why?"

Uncle began to explain about the Dark Hand. Apparently it was a shadowy criminal organization with ties all around the world and it was collecting these twelve relics with magical powers for some nefarious purpose. It kind of sounded like the plot of Card Captor Sakura except less 'collect all the Clow Cards with magic' and more 'collect all the Talismans with martial arts.' And instead of 'claim them as your power' it was more 'lock them away in a vault forever.'

(Okay, so there weren't that many similarities beyond the 'collect em' all' bit, and if that were enough to declare two stories as being exactly the same, everything might as well be a variation on Pokemon.)

"So Jackie... err, Mr. Chan's an archaeologist?" Ochako asked dubiously. "Why is he...?"

"That's what I want to know," complained Uncle. "But no one believes in magic! So Jackie has to do all the work."

Ochako considered that. Then she looked down at the extremely magical talisman dangling from a loop around her neck. The obvious connection was made.

"Couldn't you show them...?"

"Well, yes, we could," Uncle said, sounding rather put out that Ochako had discovered this flaw to his argument, like a crotchety grandpa responding to a child pointing out that you could very well take your hearing aids out if the music bothered you so much, "but... it's probably best if we didn't. Only magic can be used to defeat magic, but really, magic shouldn't be used in the first place. There will be no end to it if we started using magic to fix everything."

"Really?"

"Really."

"Hmmmmm."

Ochako was about to ask another question when the door flew open and Jade practically bound inside. "Magical Girl! Oh my god, oh my god, ohmigod you're awake!" She looked so happy. And like a light being switched off, her entire expression shut off and huge tears started pooling in her eyes and just like that she started wailing and blubbering and collapsed into an embarrassingly soggy mess right there on the floor

When Jackie came in, he joined her, though this might have been due to the fact that Jade, embarrassed beyond all measure, had picked up one of the mugs of Uncle's herbal tea and tossed it right into his face.

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"So you're saying you're... magic."

Captain Black was not what Ochako was expecting. For starters, he wasn't actually, well, black.



Not that Ochako was racist, she just expected a certain conformity between name and appearance. Maybe it referred to his coat?

"No, I'm not," she said lightly.

"You touched something and it started floating," the man pointed out patiently, flicking one of the floating coins with a finger. It shot across the room, hit the wall and jarred to a halt. In a corner of her eye, Ochako saw a video camera pulsed redly. "Far as I'm concerned, that's magic."

Uncle had told her to try and keep the whole magic thing to a minimum, but it was apparently quite difficult for Jackie to justify sending a top secret plane to Bavaria so that it could extract her ID-less, passport-less butt to Los Angeles so it could be healed by a magical horse talisman. They needed to get the people in Section 13, in his words 'interested' and Ochako had volunteered her floaty ball for the cause. Then she had immediately un-volunteered it when it turned out it actually translated everything people told her and further experimentation revealed it could go invisible on command. The series of events that led to this discovery were both fortuitous and unlikely in the extreme and will be glossed over before we run out of room and the author just has to just plain admit he kept forgetting the TOG ball was there.

So, now was Plan 2: the quirkening.

Quirks weren't magic, but they weren't explainable either through what common sense said was possible in this universe. Section 13, it turned out, was very interested in it. Maybe too interested. As far as Ochako knew, Jackie had successfully retrieved the horse talisman, but she was still stuck down here with Captain Cueball. If they gave her a full-body search, she'd be in trouble: she wasn't sure how to explain the gaping hole in her side either.

"Where are you from, Ms. Uraraka?"

"Japan."

"That's funny. We looked: there's no record of your existence."

"Ummm..."

The door to the room opened. Captain Black snapped his head backwards: "I thought I said no inter- oh, it's you Jade."

His last few words were said with a peculiar flatness common to those who knew Jade and worked in Section 13. Ochako had seen it happen on more than one occasion. Usually their faces looked something like a wrinkly, frowning prune.

Jade Reaction Face:

Jade grinned at him. "Heya Captain Black. I'm here to pick up my sis."

"She's Japanese."

"My adopted sis, then."

"I think that until further notice-"

"Nope, not gonna fly, she needs to get home, growing girl and all that, byeeee!"

Before Ochako knew it, Jade had taken her by the wheelchair and wheeled her right out of the room.

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Later, horse talisman in her hand, vitality infusing her, Ochako realized with a blink of concern that her butt was vibrating. When the black mist spilled out around her, she went: "Oh, daar-"

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World Gains: 0xp, Horse Talisman

Horse Talisman: An incredibly powerful talisman, it confers the wearer the power of regeneration. Up to 1HL of aggravated damage, 3HL of Lethal Damage and 6HL of bashing damage can be cleared per round of combat. Damage exceeding the holder's health track will still kill them, though, and the horse talisman cannot bring back the dead. With both the horse and dog talisman, the wearer becomes virtually invincible! However, without the tiger talisman to balance the two talismans, Ochako cannot simultaneously equip both talismans so she is limited to one active talisman at a time.

[x] Activate Horse Talisman
[x] Keep Dog Talisman Activated


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[x] [world] write-in world

Cannot be any of the previously visited worlds.

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Also, you can, at any point, assign xp through a vote. For example:

[x] [xp] +9xp to Telekinesis
 
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