Vr card world

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Cards are evolvable. Meaning when you get materials you can add said materials to the card to evolve them. Materials can be combined with other materials. P.s you start with 500 life points.

This is basically an idea I had in my head for a bit. To answer some worries. No we are not doing irl stuff. It's purely the vr game stuff. I will give an option to grind an area if you pass dc or have won enough in said area to do it. The area is where you gain materials and possibly cards by the way.

Oh use plans and have fun!
Choose your cards 1

Blackangel

Preacher of the dice gods
Main monster choose 1(You gain 3 of the card you choose. Depending on which monster you choose you will gain other cards of the same type. If you choose undead you get undead cards. You will gain 6 cards, which are not that good compared to your main monster.):

[]Lone skeleton:
1 star
Type: Monster.
Undead humanoid
Attack: 150
Defense: 150
Effect: For every other skeleton monster on the field gain 25 attack.
Note: A lone skeleton.

[]Mechanical scarecrow:
1 star
Type: Monster.
Mechanical humanoid
Attack: 100
Defense: 200
Effect: When flipped face up deal 100 effect damage to your opponent.
Note: A mechanical scarecrow.

[]Lone wolf:
1 star
Type: Monster.
Beast
Attack: 200
Defense: 100
Effect: After a successful attack gain 25 attack and lose 25 defense.
Note: A lone wolf.

[]Human farmer:
1 star
Type: Monster.
Humanoid
Attack: 175
Defense: 125
Effect: When equipped with an equip spell gain life points equal to the monsters total attack.
Note: A human farmer.



Spell choose 1:

[]Undead en masse:

1 star
Type: Spell.
Effect: If you have a 'skeleton' monster on the field: Summon 2 skeleton tokens that have 50 attack and defense, then all friendly skeleton monsters on the field gain 25 attack and defense for every skeleton token monster on the field, until the end of your opponent's turn.

[]Overdrive:
1 star
Type: Spell.
Effect: A mechanical creature will gain attack equal to its defense until the end of your opponent's turn. It can not be destroyed by battle during this time.

[]Blood thirst:
1 star
Type: Spell. Continuous.
Effect: All friendly beasts gain 25 attack. For every beast in your graveyard, friendly beasts gain 25 attack.

[]Farmer's drink:
1 star
Type: Spell. Equip.
Effect: Can only be equipped by a 'Farmer' monster. While equipped gain 50 attack and defense. Once per turn the equipped monster cannot be destroyed.


Trap choose 1:

[]Wisdom:

1 star
Type: Trap.
Effect: If your opponent activates a spell/trap while you control a humanoid: Either pay half your life points or destroy a humanoid from your side of the field. Then negate and destroy the spell/trap.

[]Water jug:
1 star
Type: Trap. Continuous.
Effect: Once during your turn you can activate either effect. Gain 100 life points or give a monster +50 attack.

[]Scrapyard:

1 star
Type: Trap. Continuous.
Effect: When a mechanical monster is destroyed, place a counter on this card with a max of 3 counters. You can activate this card again and destroy this card: then summon 1 mechanical monster from the graveyard in face up attack or facedown defense position, that has 1 star, then draw 1 card per counter that was on this card.

We will be choosing your boss monster on the next one! Incase you didn't read the description. You can evolve cards! You go around fight people/Npc to gain materials to make unique/better cards. You can also create custom cards. Meaning I'll allow write ins/suggestions on cards.

Oh and please use plans.
 
Deck
Monsters: 1 Stealth fighter v0.7 'Boa', 3 mechanical scarecrows, 2 old trash bots, 1 old dishwasher bot, 2 old chef bots, and 1 old iron crow.

Stealth fighter v0.7 'Boa':
1 star
Type: Monster
Mechanical beast
Attack: 225
Defense: 100
Effect: When destroyed: equip it to an enemy monster or an ally monster. If equipped to an enemy, the enemy will lose attack and defense equal to stealth fighter's original attack. If equipped to an ally they gain 50 attack and effect: Once per turn they cannot be destroyed by battle or card effect.
Note: An unknown prototype from an unknown inventor. Known to strangle foes to let ally's destroy them.

Mechanical scarecrow:
1 star
Type: Monster.
Mechanical humanoid
Attack: 100
Defense: 200
Effect: When flipped face up deal 100 effect damage to your opponent.
Note: A mechanical scarecrow.

Old trash bot:
1 star
Type: monster
Mechanical
Attack: 100
Defense 100
Note: A simple bot that cleans up trash.

Old dishwasher bot:
1 star
Type: monster
Mechanical
Attack: 25
Defense: 175
Note: A simple bot that washes dishes. Said to be friends with chef bot.

Old chef bot:
1 star
Type: Monster
Mechanical
Attack: 150
Defense: 0
Note: A simple chef robot. Despite it being made of metal it is fragile.

Old iron crow:
1 star
Type: Monster
Mechanical beast
Attack: 100
Defense: 75
Effect: Once per turn this card cannot be destroyed by battle.

Spells: 1 Overdrive.

Overdrive:
1 star
Type: Spell.
Effect: A mechanical creature will gain attack equal to its defense until the end of your opponent's turn. It can not be destroyed by battle during this time.

Traps: 1 Scrapyard.

Scrapyard:
1 star
Type: trap. Continuous.
Effect: When a mechanical monster is destroyed, place a counter on this card with a max of 3 counters. You can activate this card again and destroy this card: then summon 1 mechanical monster from the graveyard in face up attack or facedown defense position, that has 1 star, then draw 1 card per counter that was on this card.

Name: Winry
Gender: Woman
 
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Boss
[X] Plan: Begone Robo-Crows!
- [X]Mechanical scarecrow
- [X]Overdrive
- [X]Scrapyard


Choose 1:

[]'Catting spider' bot prototype:

1 star
Type: Monster
Mechanical beast
Attack: 175
Defense: 200
Effect: Deal 100 effect damage to the enemy at the end of your turn and cannot be attacked while other mechanical monsters are face up on your side of the field.
Note: It's a mechanical spider with a catapult on its back.

[]Abandoned 'Gum ball' bot:
1 star
Type: Monster
Mechanical humanoid
Attack: 250
Defense: 150
Effect: When this kills a monster, flip a coin: if heads gain 25 attack. If tails deal 50 effect damage to the enemy.
Note: A gumball machine that was transformed into a bot. It fights with a pole that it uses as a sword.

[]Stealth fighter v0.7 'Boa':
1 star
Type: Monster
Mechanical beast
Attack: 225
Defense: 100
Effect: When destroyed: equip it to an enemy monster or an ally monster. If equipped to an enemy, the enemy will lose attack and defense equal to stealth fighter's original attack. If equipped to an ally they gain 50 attack and effect: Once per turn they cannot be destroyed by battle or card effect.
Note: An unknown prototype from an unknown inventor. Known to strangle foes to let ally's to destroy them.

Choose 1:

[]Man
[]Woman


Choose 1(In game name):

[]Write in?
[]Steve/alex
(Its either you come up with a name or I am.)

Use plans and have fun.

Oh and if you have an idea for a boss monster describe it to me I might just put it in there!
 
Day 1 opening game
[X] Plan Constrictor
- [X]Stealth fighter v0.7 'Boa
- [X]Woman
- [X]Winry


These locations are used for getting materials with a small chance to get cards. You can also encounter other players by chance. Note: First day bonus: The first 3 monsters you fight will give you 1-2 cards, IF you win.

Choose 1 location(Monsters have ranks. There will be only 1 star monsters in these locations with a max of 1 elite per area. There are 3 ranks available: Normal, sub-elite, and elite. Depending on the monster you fight they will give various levels of difficulty depending on these ranks.):

[]Forest: Has insects, beasts, and winged beasts monsters.

[]Graveyard: Has various undead monsters.

[]Lake: Has various types of fish related monsters.

[]Scrapyard: Has various mechanical and beast monsters.

[]Farmland: Has various humanoid monsters.

[]Mine: Has various stone and fire related monsters.

What are you going for?(Choose as many as you want. Just note there's a good chance to lose to an elite or not even finding one.):

[]Normal

[]Sub-elite

[]Elite



(This is locked till you get at least 15 cards.)Dueling area: This is where you fight other players! Has 2 modes(For now).
One is a simple 1v1 duel, where you will fight another player of your estimated dueling power. This has no bets and is mostly used to hone skills and gather merit.
Two is a simple 1v1 duel like above, but, instead of no stakes, you have to bet a card. Then you will duel someone with a card of similar value. Whoever wins gets the betted card.

Player market: A place you go to sell/buy materials/cards with other materials/cards. Its the first day so nothing is here.

The smith: The place you go to either combine materials with cards to upgrade them or make entirely new cards with materials.

Plans as always. A short post before we duel someone/something. If you have any questions/suggestions for cards feel free to ask/tell me.
 
Junk-dog? Turn 1
[X] Plan Junk Shop
- [X]Scrapyard: Has various mechanical and beast monsters.
- [X]Sub-elite

Notice: Welcome player! As you are here on day 1 you shall be given a bonus! The first 3 monsters you fight will give you 1-2 cards, IF you win. These cards shall be from the opponents deck! Have fun!

After some deliberation I've chosen to go for the scrapyard. Reason? I think half my deck sucks or at least from what I can tell I lack cards that can work with my boss monster. Hopefully I can find some high attack machines. I don't wanna go for elite, BUT, I don't wanna go normal either. The sub-elite from the memo seems fine.

Rolls 1d4 = 4. Alpha junk-dog!
Assessment: High risk and high reward!
"So I just walk in this teleporter and I spawn randomly in the scrapyard?" I was currently talking to this floating ball. Not of light or anything like that but a legit bouncy ball that's just floating and working the teleporter.
"Yes. To make sure players are not all in one spot we have made this random, at least for now." -Ball.
"Got it thanks."
I walk through the teleporter and find myself in an open area. As far as I can see there are 2 paths in and out of this place and there's just hills of junk and scrap.
"Well time to start lookin-" Before I even finish all I hear is, what sounds like, a dog's bark mixed with metallic grinding sounds.

Notice: Alpha junk-dog challenges you to duel! Rank: Sub-elite.
Y/N


Perfect.

Coin toss: Heads! Alpha junk-dog picks turn!
Winry goes first.


You draw: Old iron crow, Old trash bot, and Old chef bot.
Opponent draws: 3 cards. They will draw next turn.

[]Don't die: Play 'Old iron crow' in defense mode. It can not be destroyed by battle once a turn so lets rely on that.

[]Write in?: Tell me what you're doing.

Yes. You have drawn that bad. Also there were 4 options to roll from. You happened to get the highest risk/highest reward option.
For decks with 12-14 cards you will have 500 life points and draw 3 at the start. When You hit 15 you get another 500 life points for a total of 1000. Also you draw 4 than.
Anyway have fun!
 
Junk-dog turn 1-5
I really don't have a choice do I? Iron crow it is.

"I set a card and end my turn." The dog now that I've looked closer appears as a Doberman with gears and metal plates integrated with his skin. He is also a step bigger than any other Doberman I've ever seen.

The now kinda cute looking dog simply looks down at his cards and almost whines. You can tell it stopped himself just from the face alone.

"Let me guess… you drew trash." All I got in response was a snort and then he set a card in defense position. I'll take that as a yes.

Your turn draw: Scrapyard.

Nice to get this early on I suppose.
"I set a card and flip 'old iron crow' to attack position." No response. "I'll then summon 'old chef bot' in attack mode and attack your facedown card with it." Please let it not be some crap.

It flips:
Jack in the box toy:
1 star
Type: Monster
Mechanical
Attack: 0
Defense: 100
Effect: Flip: Each player randomly discards a card and depending on the type of card discarded it will trigger an effect. Monster: Deal 50 effect damage to the owner of said card for every star on the monster. Spell: Your opponent draws a card. Trap: Mill the top card of the owner's deck.


"..." I'm not even sure how to feel.

You discard: Old trash bot.
Alpha junk-dog discards: Old trash bot.
50 effect damage is dealt to both duelists.

Winry life points: 450
Alpha junk-dog life points: 450


"Gruff!" What is he-

Mechanical rats effect is activated:
Junk-rat:
1 star
Type: Monster
Mechanical beast
Attack: 50
Defense: 50
Effect: Once per turn when a friendly mechanical monster is destroyed: Summon this card in face up attack or defense mode.


"...Alright then I'll attack junk-rat with my crow." It gets destroyed. "I'll now end my turn."

He draws and you see visible disappointment on his face. Good for me. "Grruff!" He sets another card in defense position. Alright then. "I activate scrapyard." He seems to be disappointed… so am I.

Your turn draw: Old dishwasher bot.

I think this is the worst card I could have drawn. At least right now. "I set a card in defense position. Now I will attack your facedown with old chef bot." Please not the to-

It flips:
Jack in the box toy:
1 star
Type: Monster
Mechanical
Attack: 0
Defense: 100
Effect: Flip: Each player randomly discards a card and depending on the type of card discarded it will trigger an effect. Monster: Deal 50 effect damage to the owner of said card for every star on the monster. Spell: Your opponent draws a card. Trap: Mill the top card of the owner's deck.


I have no cards in my hand, but he does!

Alpha junk-dog discards: Old trash bot.
50 effect damage is dealt to alpha junk-dog.

alpha junk-dog life points: 400
Scrapyard gains 1 counter.


"I would have just played the trash bot. That way if you had drawn a spell you could still have some defense." He just stares back with unknown emotion.
"I then attack you directly with crow for 100."

alpha junk-dog life points: 300

"I end my turn."

He draws and for once he seems sorta happy. That's not good.
"RUFF!!!"
He plays a card in attack position.

Junk-dog:
1 star
Type: Monster
Mechanical beast
Attack: 175
Defense: 150
Effect: Once per main phase during either turn you can banish 1-2 cards from your graveyard: Gain 25 attack per banished card until the end of this turn.


"...Oh."
"RUFF!!!" He attacks into my old chef bot.

Winry life points: 425
Scrapyard counter at 2.


He then ends his turn.

You draw: Old chef bot.

Alright then I got something to choose from.

Your hand: Old chef bot.

[]Go for it: I have 2 counters on scrapyard. I'll activate it to draw 2 and bring my chef back. Hopefully I get my boss monster or overdrive and mechanical scarecrow. If I don't draw what I need I go full on defense until I defeat him with effect damage, draw overdrive and mechanical scarecrow, or draw my boss monster and end this, as if I equip it to the crow or chef bot I get 300 damage to end my opponent.

[]Wait it out: I have time. I think. I put everything in defense mode and wait them out. If I do so, I'll get 3 counters on scrap yard and I'll be basically guaranteed to draw my boss monster and overdrive, which will end this quickly.

[]Write in?

Alright than. Have fun now! If you have any questions just ask.
 
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