Las:
The Last fled upon her teleportation once news had reached her of the end of the war. She fled and fled from Retania, not stopping her quiet retreat until she was in the western union of republics, the birthplace of the Academic, the one she had spoken to in the dark shrine she retrieved the Ritual knowledge from. There, she found many pieces of knowledge on her subject, for the practice of raising the dead was more accepted there than in the south. She studied intensely, viewing forgotten tomes inside temples full of magical lore, becoming ever more proficient. Considering that her work had almost brought ruin to the land, she decided that she should remain the Last, and not train any acolytes to become necromancers like her. That said, she likewise soon assumed the mantle of Lich, rarely used in this day and age, especially for one so inexperienced with the more advanced necromantic arts. Just in case that knowledge did ever become needed once again, she would preserve it within herself as well as the books she surrounded herself with. So, the deathly pale visage of a young woman with empty eye sockets could be found in many places far to the northwest of Retania, if you knew were to look, seemingly wasting away in quiet contemplation as she gazed out upon the world and waited to see if she should emerge once again.
Amethyst Reton:
After the peace treaty was signed, the Retanian royal couldn't take the prospect of ruling the kingdom she believed she had failed. The stress of having to rule a defeated people that she thought would blame her for all their losses was too much for her. With a few quiet words to her most trusted advisors, she privately abdicated the throne mere weeks later. Due to a lack of successors, siblings or other relatives she at least knew she would not kick off a crisis as her nation struggled to find new leadership, and indeed it was a peaceful transition into a new government. But beyond that simple fact she ceased to look deeply into the issues plaguing the country, leaving it all behind as she headed north, following the trails of people on their collective exodus to the occupied zones. Her face and voice only known to a relative handful of people, she was able to adopt a new identity, and effectively start a new life. The (from the Molesin perspective) southern territories are far from lawless places, but they are certainly less controlled than the Hives of the two peoples, allowing her to become an unofficial agent of law. What law? She remains uncertain of that herself. As a relatively soft-spoken yet most certainly bitter private investigator, she has a few interesting cases under her belt. Most notably, she is currently trying to find a crazed vigilante who has broken into her new home and stolen case files which they use to attack although not kill suspected criminals, and she cannot help but feel constantly watched. She hopes she can at least find her violent stalker sooner rather than later.
Beatrice Exene:
When the war ended, the Paladin Champion was released from captivity back into human hands. She was able to use her remaining influence and resources to get her spine fixed, but she did not get a full restoration, and the length of time between the damage and when it was removed left her with noticeable muscular atrophy. Her upper body only fared mildly better, as she spent most of her time locked away sitting still, in silent prayer that she may be avenged. She would soon find out that a Divine Agent attempted to fulfill this request, but failed, only infuriating her further. Left alone in a dark cell with only herself and her thoughts on how she had failed to defeat a simple enemy, and especially on how the war might end in human defeat as it did in the end, she was somewhat traumatized, although due to her strong will it would be difficult for those who did not know her well to realize. She would report sometimes having nightmares, strange dreams that usually contained her fighting in dark places against creatures that shared the same general shape as Barnin-Yun, but on closer inspection clearly looked
different. Upon hearing that the Princess had fled north once her healing was done, she followed as fast as she could, hoping to meet her once again. Unfortunately, she could not find her liege, so went yet further up, to the central bases of the Barnin-Tra legions, where she found someone else she was hunting down, although for entirely different reasons.
The Captain was her target, and as soon as she found him she challenged him to a duel, for the right to wield the Benediction of Judgement, along with the rest of her old equipment. He accepted, and they fought several times. But her imprisonment had been hard to her, taking its toll on skills and body alike, and so she was defeated by him each time. As far as she was concerned, he had proven himself to definitively be the superior sword-wielder. At the end of one of these duels, she let slip her original goal, and surprisingly (for her) he explained that one of his soldiers had reported activity in one of the villages of the occupied zone. This elite, now a captain in his own right, had been there with him at the final battle, and gotten a good look at her face, and knew that she was undeniably the princess. The Champion set off immediately, and soon found her, confirming for herself the truth of the matter. For now, she keeps her distance, not feeling up to the task of apologizing for her failures, keeping her distance while she watches. She also once stole reports from the detective, using them combined with her own partial powers as one who is technically still a Paladin of Order and Law to help bring some of the guilty to justice as a vigilante. She hopes she can muster up the bravery to try and reconcile with Amethyst, and also hopes that she might find it in herself to forgive her for her failures.
The Dragoon Lords:
The position of the five Lords as effective cavalry commanders was made official when they were all promoted to the new title of Grand Knight-Commander, giving them significant control over Barnin-Yun doctrine and training, as well as undisputed control over their tactics during any battle they were in. In addition, their Elite Companies were all reinforced up to full Regiments consisting only of Barnin-Yun that they lead directly, mostly new recruits but with their old forces and some other units serving as a hardened core of veterans. After their shared trials with regards to the war and the Cult, they remained a tightly knit group in the peacetime, working together on such matters as the push towards hobbies in the Barnin-Tra. They where all what humans might call friends, although the psychology of the Barnin, even a sub-species as close to humans as the Bug-Knights, makes the issue slightly less clear than that.
Defiler of Rituals:
Being given a title only after careful deliberation on his merits in the final battle, the former Ruination of Aeon continued to serve as always, being only given an informal reprimand by the Ruling Queens for his resistance to dealing with the threat of the Cult of the High Tower. As blunt and deliberately ordinary as ever, he is the primary focal point of the traditionalist groups that take the position of Barnin-Tra trying to pursue entirely civilian goals is foolish and doomed to fail. Of course, he does not have Kothkor's influence, or indeed tactical acumen, a fact no one is more aware of than himself. He tries to remedy this by the study of war in a continuing process of attempted self-improvement.
Boris Telty:
The engineer was given a generous pension upon the conclusion of the war, which would mean he would never have to work again. Having been instrumental in perfecting firearms for Barnin-Tra, as well as getting other Molesin to relay information to
The Captain during the final battle which was arguably vital in foiling the High Tower's plot, most agreed this was well deserved. He now spends his time with his family, a wife, son and two daughters, and lives in peace very happily. He also wrote a memoir of his experiences on the front lines, mainly about how the other races perceived war and the devastating results it could have on land and lives. Fairly obvious stuff for most of the soldiers fighting, but the Molesin did not send troops to fight in their own war. They generally regarded it as informative and thought-provoking, as unused to conflict as they were, and it sparked more than one debate on the subject. If you do find a Molesar that will admit regret about the war, chances are they read his book, or so the saying goes.
Charlotte Telty:
Graduating from her course of study early and with distinction, Charlotte would go on to enter the field of military engineering and be a part of a slew of fairly prestigious contracts and developments. As of yet, easily her most notable achievement is her almost solo invention of a new piece of equipment. Inspired by her close escape from a monster on a train, she created an explosive device that could be used effectively on the field of battle. The grenade is greatly appreciated by Barnin-Tra forces, and she used her bit of fame to get an autograph from
The Captain when she met him during a weapons test. Hearing about him through her father and reading what he wrote, she talked at length with him on the subject of peace, and the nobility of it. She is thus probably one of the least imperialistic Barnin-Tra despite being a military engineer. If ever confronted on this, she would claim her weapons are for use on the cursed creatures of the Deadlands, not for war against fellow thinking creatures. The fact that this focus meant she usually worked with larger weapons and thus ended in bigger booms, which greatly pleased her inner little Molesar girl, is completely coincidental. Totally and entirely.
Kothkor and the Carnifex Regiment:
Although the Carnifex Regiment continued to exist in official records passed the Battle of Halcyon Academy and Kothkor's death, in practice the unit became defunct almost immediately, splintering into smaller battle groups that just happened to be in the same location. After the war this situation was resolved by the dissolution of Carnifex, as it was judged that as the force was not working together properly anyway, and as it was now peacetime and no dense concentration of highly elite troops was needed, the forces would be better used spread out among numerous different groups of varying organizational size. As for Kothkor himself, it was decided that a tomb was to be created in the capital Hive of the Barnin-Tra, although without a body to hold, in recognition for his service. It was thus actually a little smaller than him, a simple carved and elevated slab of solid marble, with a simple metal plaque on the top. Should one deign to read it, the engraving on the gold would show two lines. The first, simply the name Kothkor. The second, "He would be proud."
The Captain:
Shortly after the Treaty of Ethos was finalized, the Barnin-Tra honored the Champion Slayer with a new and final title, in addition to that of Grand Knight-Commander. He had, as his existing title implied, defeated a great warrior of the humans by himself, arguably partially altering the course of a key battle in the war, utilized excellent tactics throughout his tenure as a commander, took initiative to identify and defeat a threat to the Barnin-Tra people and indeed all sides of the war, and succeeded in ensuring that they were successfully defeated by the simple art of talking to people, showing he was skilled in many ways. Instead of a unique name in recognition of his achievements, he was given once again one of the older titles in his portfolio, that of
The Captain. In writing, this would seem ordinary, but the way it was said had an inflection, a meaning. This was no ordinary captain, but a model of one, some would go so far as to say the very ideal of a captain. One who others of his position should strive to emulate in their words and deeds. One worthy of immense respect. As well as keep all the paperwork nice and orderly and encourage his fellows to try and grow, he spent his time in contemplation of what he had learned in the fires of conflict. Thinking of lives lost and situations changed, possibilities, both things that might have been and things that could yet be. After such a conflict, such an upheaval of the old order, it was hard not to think of such things if you were not distracted, so he said. But he did not allow this to fully take his mind from his duties, to his people and others. Whether his loyalty was earned or not, in the current time it would be best for him to remain as he was, overseeing the lands around him, ensuring peace and some measure of stability remained under the watchful eyes of him and the thousands upon thousands of fellow Barnin-Tra. If not always soldiers, then at least vigilant watchers. Perhaps even protectors, at least of a certain way of things. A force for, if not yet good, at least order. As for his role in this directly, well.
Villainous? He would argue not.
Grunt? Once, but not anymore.
Captain? Of course, now and forever.
Quest? His had apparently come to its conclusion.
Thank you for reading.