Via Scientia - The Road to Knowledge

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Not saying there is no use for a censor, particularly to give us cover, but xeno-tech does not have a greater risk of corruption that normal DAoT tech, indeed it probably has less, pearl clutching tech priests aside. Humanity has historically been very bad at resisting warp side influences compared to most long lasting Xenos empires.
There is definitely corruptive Xeno-tech out there, both with Warp influence you might not recognize until its too late, and without it, like the Halo Devices.

Explorator is a dangerous job, body and mind (possibly soul).

I mean, outside of warp-tech, it depends on the general tech-level of the things you are looking at. Tau tech probably won't corrupt you except with an appreciation for low-end AI and cute drones.
Necrons on the other hand could totally build something that influences and overtakes your neural implants or your brain before you notice it on a bad roll. And they have enough crazy Cryptecs that some weird shit is definitely lying around.

Edit: And from another angle, even human tech you are researching might be subtly Chaotic (subtle Chaos is rare, but not unheard of)
 
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There is definitely corruptive Xeno-tech out there, both with Warp influence you might not recognize until its too late, and without it, like the Halo Devices.

Explorator is a dangerous job, body and mind (possibly soul).

I mean, outside of warp-tech, it depends on the general tech-level of the things you are looking at. Tau tech probably won't corrupt you except with an appreciation for low-end AI and cute drones.
Necrons on the other hand could totally build something that influences and overtakes your neural implants or your brain before you notice it on a bad roll. And they have enough crazy Cryptecs that some weird shit is definitely lying around.

True I was not really imagining putting Necron stuff in our brains, that seems like a generally bad idea given that the tech difference between us and them is less a gradient and more a sheer wall
 
Adhoc vote count started by Artemis1992 on Mar 16, 2024 at 3:31 AM, finished with 24 posts and 14 votes.


Okay, that's closed. Getting ready for your first adventure.
The plan is to start on a mission right now, as a little test/tutorial how it works, later you can pick targets yourself.
 
Notable Crew
Lexmechanic Prime Seera Signa

Martial: ???
Diplomacy: ???
Administration: 18
She knows what ship and crew need, at any given point
Intrigue: ???
Willpower: ???
Prowess: ???
Presumably low, all visible augments are Neuro-enhancers, data-uplinks, etc.

Lores:
Motive Force: ???
Mechanical Movement: ???
Spiritual Guidance: 14 +2 (Traits) = 16
Biological Comprehension: ???
Esoterica: ???

Traits:
Cogitator-Whisperer (+2 Spiritual Guidance, +10 on attempts to extract Data from Cogitators)
The Lexmechanic Prime has an uncanny ability to coax data out of any cogitator, passwords or other locks prohibiting it or not.
Subdominus Keprus Onag

Martial: 18 +2 = 20 An experienced commander, particularly of reliable troops
Diplomacy: ???
Administration: ???
Intrigue: ???
Willpower: ???
Prowess:11 + 8 (Traits) = 19
Need Plasma? He got Plasma.

Lores:
Motive Force: ???
Mechanical Movement: ???
Spiritual Guidance: ???
Biological Comprehension: ???
Esoterica: ???

Traits:

Proven Subdominus (+2 Martial, +5 to leading Skitarii):
Keprus has been a leader of Skitarii within the Battle Congregations of the Adeptus Mechanicus before, serving in the reclamation of Kyos IV under Magus Dominus Cerastor, as well as in multiple skirmishes and minor actions.

Gunslinger (+3 Prowess)
Keprus has, by training and neural augmentation, developed the ability to shoot up to three plasma pistols at once, without suffering any lack of precision.

Augmented Techpriest (+5 Prowess)
High Enginseer 453/Alpha-Secundus

Martial: ???
Diplomacy: ???
Almost certainly terrible
Administration: ???
Intrigue: ???
Willpower: ???
Prowess: ???

Lores:

Motive Force: 14 +2 = 16 He knows his way around generators and shields
Mechanical Movement: 18 +3 = 21 The Enginariums are his domain
Spiritual Guidance: ???
Biological Comprehension: ???
Esoterica: ???

Traits:

Master of Percussive Mainenance (+3 Mechanical Movement, +2 Motive Force, +20 on attempts to make short-term repairs)
Usually the sacred machines are to be maintained by fixed rituals and with great respect and reverence. However, there are moments, particularly in combat, when it is absolutely vital that an engine performs right now, even at the cost of later damage. The High Enginseer makes this work, even at the cost of much of his own skin in prior incidents.

Heavily Scarred (-Diplomacy)

Abrasive (-Diplomacy)
 
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So looking at our new officers here are by reactions:
  • Broadly we need to spend some time with them to get the rest of their stats, with a focus on knowing what their willpower is, but also general outlook
  • We have a commander who focuses on reliable troops which means we need to cultivate and preserve manpower in contrast to general imperial policy. Thankfully that will also fit SV's general play-style
  • High Enginseer 453/Alpha-Secundus is apparently a quick fix guy which might be interesting in the long run since it implies not only skill but interest in adaptations of the normal rituals, we might as well collect all the techno-heresy :V
 
We have a commander who focuses on reliable troops which means we need to cultivate and preserve manpower in contrast to general imperial policy. Thankfully that will also fit SV's general play-style
In this context reliable means Skitarii.

Troops he can direct via Noosphere instead of shouting and who can be expected to follow his orders to the detail.

They don't have to be experienced or elite, just gone through basic training, brainwashing and augmentation.


High Enginseer 453/Alpha-Secundus is apparently a quick fix guy which might be interesting in the long run since it implies not only skill but interest in adaptations of the normal rituals, we might as well collect all the techno-heresy :V
Every Enginseer who has spend a few years seconded to the Guard knows a bit about quick and dirty repairs, call that heresy and you'd be shooting a lot of people.

I mean, a theoretical enginseer in a perfectly spherical guard-regiment could get by working by the book, but most who try end up dead due to a lack of functioning vehicles and artillery in their regiment.

Applying the same principles to the more ancient and sophisticated engines of a voidship is theologically more questionable, but not that far out there.
 
Well, life is as life does, so I won't have time to write until at least the weekend.

I want to have a bit of background for your first adventure, so it might take a while.
 
Looking forward to this one. Also hoping we can poke the tau for some "totally human" tech at some point. And maybe some upgrades. Maybe don't engage in the Xenadrite tradition of pissing off the Necrons though. That's generally bad for one's health.
 
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