1900 Part 1 Results
Plan Goals
(Bring Army Readiness to Mediocre)
(Bring at least 20 points of Ragnite onto the market)
(Complete at least 5 Electrification Stages)
(Expand at least two docks to Level 3, and at least 1 dock to Level 5)
Tracked Statistics
Civil Morale: Very High
Political Support: Medium
Status of Factions
Federalist Party
Progressives: Strong Support
Agrarianists: Weak Support
Proletarians: Weak Support
Democratic Party
Jacksonians: Weak Opposition
Fiscalists: Ambivalent
Readiness of Forces
Army: Low
Navy: Medium
Current Economic Issues:
Resources: 95
Energy: Limited Infrastructure
- Electrical Infrastructure: 3/21 Stages completed
- Coal: +6
- Oil: +4
- Ragnite: +2
Logistics: Plentiful
- Rail: +7
- Naval: +2
- Road: +1
Food:
- Quantity: Plentiful
- Quality: Low to Mixed
Health: Mixed, Plentiful in some areas, poor in others.
Capital Goods: +6
Consumer Goods: Plentiful and highly varied
Labor: +5, +1 per turn
Headlines
- Royal Edinburgh Navy Launches HMS Venerable, third of her class of Battleship-are 4 13 inch guns superior to 6 12 inch?
- Mayor Peter Winkelman of New Amsterdam brought up on corruption charges by Federal prosecutors, vows to fight charges.
- Snow cutter experiments across the Aegis, three prototypes compete, one vanishes, presumably sunk beneath the ice.
- Helena Eulenburg publishes The Ragnarok of Old Europa From Ancient Texts, claiming to be a translation of Linear C, some of the surviving relics of pre-Valkyrur Europa. She claims them to be Darcsen accounts of their salvation by the Valkyria.
- Whitsett air torpedo rejected by Edinburgh Royal Horse, claims unreliable, heavy
- Red star line claims to be constructing largest, fastest cruise ship to date, aims to reclaim title from imperial class vessels
Politics
The election is in full swing, with Federalists and Democrats picking candidates. For the Federalists, they have picked an east-and-west pairing. Thomas McKinley, a prominent member of the business wing of the party, and Cheyton Black, a western progressive. While McKinley ran unopposed as the incumbent, his previous vice president had to drop out of the race over health problems, leading to something of a cage match as different party factions attempted to get their man in as vice president.
Comparatively, the Democrats are conducting a rematch, with William Bryan and George Dewey running again against the incumbent president. William Bryan is a long term politician and public speaker. George Dewey is a former admiral of the Vinland Navy.
Given Dewey's tendency towards gaffes and the split in the Democrats on the issue of bimetalism, the Federalists are widely expected to be victorious , but that is far from a certainty. Overall, the major issues are likely to be expeditionism, with the Federalists supporting the creation of an expeditionary army, not just for a potential conflict in Europa, but also because of Vinland's expanding interests in Lydia and elsewhere, as well as bimetallism, which proposes that the currency should be backed with gold and silver both. The Democrats largely – but not entirely – support this notion, while Federalists typically favour using gold alone as the reserve.
Foreign Policy
Valois's debate on the status of glassworkers under their theory of the triune economy has continued to go nowhere. The country understands economics to work in three parts, oftentimes expressed as "roses, bread, and bullets," representing the small economy, the strategic economy, and the state economy respectively. The first category is the small things, the things that make life worth living. Arts, music, writing, and a number of other things are considered to be the core of the small economy, but it also includes luxury foods, and assorted other industries that have limited strategic importance. The second is strategic industries. Mining, staple grains and meats, medicine, and assorted other extractive industries are the core of the strategic economy. Finally, there is the state economy, weapons, shipbuilding, and assorted other core strategic operations.
Glassworkers have traditionally found themselves in the small economy. Glass, while important for things like spyglasses, binoculars, and a handful of other items of military use, was simply not needed in large quantities. Today however, with the massive need for laboratory glass, cameras, optical rangefinding equipment, and assorted other use-cases, there are a number of people arguing that it has become a core strategic priority for the state.
Helena Eulenberg
One of Vinland's more prominent radical mystic feminists, Helena Eulenburg is a leader of the "Freyan Church" and writer of
The Heavenly Origins. A book about the 'true origins of the Ancient Valkyrur' which proclaims they came from the second planet of the solar system, which she insists they called Freya. She claims this information was revealed to her via hypnosis and trance-states where she lived her past life as a Valkyrur queen. Since that point, she has written translations of multiple ancient works, oftentimes to substantial criticism from more traditional scholars and local cultures. Most notably her translations of the "Sutras of Tanda Kemenangen" received fairly universal panning, especially by linguists. Despite this, her work is fairly popular in Old Vins and Dawnbreak's elite circles.
Naval Acquisitions
The navy has acquired multiple new experimental craft, as they search for revolutionary ideas. The most notable of these is the newly christened VSS Eagle. While submarine craft are not a new idea, and there have been previous attempts to build militarily viable submarines on both sides of the Atlantic, the Eagle is a substantial leap, capable of extended operations on batteries alone. While still in testing, it is likely to be adopted, and lobbying has begun in congress for the next naval budget to include the purchase or construction of a full sixteen vessel squadron.
[ ] Electrification
Build and expand the electrical grid in the seven regions of Vinland, constructing power plants, switches, transformers, power poles and everything else needed to bring electrical energy to the people.
-[ ] Dawnbreak (Stage 3)
While major cities and transport corridors are increasingly electrified, there are substantial areas, including a number of major towns, that have not yet received electricity. For the most part, this is a process of building or contracting to build power lines, rather than power plants, although they will need substantial work as well.
(Progress 0/150: 10 resources per die)
--[ ] Request Bids for Contracting
Dawnbreak is a relatively simple contract, all told. Produce a little bit more power and, more importantly, run electricity out into all of the small towns and bedroom communities. Making matters easier, there are multiple companies that all have local industrial capacity.
The biggest offer is from Federal Alchemic, which actually has an interesting one. They want to use the contract and construction as a chance to train a sizable number of new linemen. While it will be less efficient than doing it in-house with experienced engineers, it is also training up a sizable quantity of personnel, who can then be sent out to further expand the electrical grid either by hiring them directly, or contracting with Federal Alchemic again.
The second is by Watt and Harrelson, one of the older electrical companies in the country. While limited in what resources they have currently available to service the contract, due to bad investments in the last couple of years, they are a perfectly legitimate operation.
And then there is the Harney Electrical Company, and this would be a straightforward case of corporate welfare. Federal Alchemic has been sniffing around a hostile takeover of Harney for years now, and Harney needs good, consistent contracts to survive. However, they are lacking in both equipment and manpower to do work on this scale, meaning that progress will be slow.
Contracts
[ ] Federal Alchemic
Cost: 20 resources per turn
Progress: 3d50 per turn
[ ] Watt and Harrelson
Cost: 15 resources per turn
Progress 2d50 per turn
[ ] Harney Electrical Company
Cost: 5 resources per turn
Progress 1d20 per turn
[ ] Reject [Electrification]
-[ ] Dusk March (Stage 1)
The Dusk March sees vast inequality, and great poverty in many cases. While historically one of the wealthier parts of the nation, its economy, powered by luxury goods, has suffered greatly in recent decades as demand and export markets have shifted. The need to put down the cavaliers that ruled the region has caused further disruption.
(Progress 110/350: 15 resources per die)
(Progress 0/450: 15 resources per die)
(Progress 0/250: 15 resources per die)
Electrification in the Dusk March is starting off slowly, and on the borders with the Dawnbreak as a number of coal plants go up in the border states. The Dusk March, more than any other part of the country, was defined by the Civil War in the middle of the last century, and since that point, not one president has hailed from the region. Much of the area is caught in a cycle of poverty, where they are producing early stage goods, and buying finished goods, and many are effectively cashless, working through general stores and mills to access the broader markets.
Electrification of the region is complicated by political separations, with old divisions, often along racial lines, at the center of chronic infighting on nearly every issue. Power plays, schemes, even outright skullduggery, none of these are unknown in the Dusk March as factions vie to have their districts electrified first, and host the power plants. Although none would be so crass as to say they would use and exploit their control of the power infrastructure to further their position and force rivals to bend the knee or suffer black outs, that does not mean none would perform such an abuse of power.
Beyond that, survey work has begun for a series of run of river dams, and potentially the creation of a number of artificial lakes for power generation. These, while a substantial up front cost, will have relatively low operating cost, compared to ragnite generators or coal power plants, and will provide cheap, reliable energy. While there are some energy companies already doing this, such as the Count Electrical Company in Carolina, they are relatively small, and for the most part vertically integrated into existing industries. For Count, they are providing energy for air conditioning tobacco products, rather than as a utility for all.
[ ] Guncotton Plants
Guncotton, or nitrocellulose, is the basis of modern smokeless powders, made by the treatment of organic fibers with nitric acid. It is used as a mining explosive and in most modern munitions, everywhere from the smallest pistol rounds to the largest of shells.
(Progress 99/250: 15 resources per die)
Guncotton plants require a fundamentally different design than most factories. Working the 'devil's porridge' is a harsh and unforgiving art, because the process of nitrating organic material produces a product that is extremely heat sensitive, and produces a lot of heat simply as a byproduct. The fumes from the product can be detonated by a stray spark, and the idea of using ragnite engines anywhere in the region puts cold sweats in the engineers designing the plant. On the other hand, by this point, it is a fairly well-understood art, with a now typified design, a kilometers-long complex (ideally out in the country) running entirely on piped-in compressed air.
The Hull plant is a good example, built between two railroads heading out of New Amsterdam. Fifteen kilometers long, the facility is effectively four sites, each spaced so that even the complete detonation of one site would not chain to the other three. The plant is actually one of four spaced out along the eastern seaboard, one to its north in Old Vins, two in the Dusklands, and another two are situated out in the midwest.
All of these are being built as cadre factories, designed for small-scale production in times of peace, less than a hundred tons a week, but with the capacity to rapidly ramp production up to meet wartime demands. At full-scale operation they are each capable of manufacturing up to eight hundred tons a week, a pace that would hopefully ensure the six factories can fully supply not only Vinland's army but its allies as well. Scaling up to such a production rate would require substantial further investment into the factory infrastructure to facilitate it, alongside dedicated towns for the workers, and other amenities.
[ ] New Salem Armory Upgrades
The New Salem Armory is one of the larger government-owned and operated armories in the United States of Vinland. Unfortunately, it is also deeply outdated, with the last major order given to it being the later model trapdoor rifles.
(Progress 89/150: 15 resources per die)
The fundamentals of gun design have changed little in the last century. A tube, some lockwork, and a wooden stock. In practice, however, a gun built in the year 1800 has more in common with the first thunderspears than it does with a modern repeating rifle. One of the bigger impacts has been the stamping machine, used both to cut sections from sheet metal and to fold them into shapes. For example, the rotary magazine of a Kamerad-Nielsen rifle makes use of both techniques to create the leaves of the rotor. Similarly, the metalwork has seen a massive series of upgrades, especially as chamber pressures on modern cartridges have shot up. Old rifles rarely saw chamber pressures exceeding 10 tons per square inch, and typically half that if not less. A modern rifle round can often double that number in a service round, let alone the 25 tons per square inch that many of the weapons are proofed at.
And then there are the added complexities of magazines, loading systems, and sights. Old style sights were rarely adjustable, and oftentimes little more than a bead at the end of the rifle. Modern sights comparatively are often very complex systems, oftentimes requiring extremely precise machining work, that can lay reasonably accurate fire out to over a kilometer.
All of this combines into a need for further work to properly upgrade the armory, as it is currently in an unfortunate half-state of being able to perform some of the manufacturing that is needed for modern weapons, and not being able to do the rest as was intended.
[ ] Dockyard Expansion
Ships and boats of all stripes are absolutely critical to the economy, and the war effort. Investing in the dockyards will enable Vinland to expand, build, and maintain the merchant marine, the fisheries, and the navy. Upgraded dockyards increase the maximum size of ships they are capable of producing as well as their total production capacity.
-[ ] Level 2
Level 2 shipyards are the home of midsized shipbuilding, up to about two and a half thousand tons of displacement. (Progress 145/200: 15 resources per die)
--[ ] Shikaakwa
Shikaakwa, located on the great lakes is an interesting project, because it faces limitations few other major shipyards do. The biggest limit is the canal networks that link Shikaakwa to the outside world. On the other hand, the navy is looking into building a new type of ship, a torpedo boat destroyer. Intended as a screening ship armed with small, rapid fire guns, it will protect the battleships from attacks by fast moving boats, while at the same time being proper seagoing vessels. Compared to the Hudson class cutters currently in use by Lifesaving Service and the Revenue Marine, these ships will be noticeably larger, and better armed, although no design has yet been finalized. Even if the Torpedo Boat Destroyer does not work out, there are a number of other designs that the Navy desperately needs to update, most notably harbor defense craft, minesweepers, and assorted other light vessels with proven track records.
-[ ] Level 5
A level 5 shipyard is a modern wonder of mass production, designed to put ships in the water at a rapid pace, and built with modernization in mind, as ships continue to grow. Machine shops, massive cranes, and the capacity to fabricate nearly anything from raw materials make these an all-in-one stop for truly modern shipbuilding. (Progress 0/1600: 20 resources per die) (-2 Capital Goods)
--[ ] New Amsterdam
---[ ] Request Bids for Contracting
Your request for bids was responded to by Huntington-Adams, one of the few major contractors for the Navy and Lifesaving Service. While they are currently mostly focused on building Hudson class cutters for the Lifesaving Service and the Revenue Marine, they can detach a handful of engineers and workmen to help on the New Amsterdam Dockyard Expansion project, although the construction of such facilities is not their exact area of expertise.
[ ] Huntington-Adams
Cost: 30 resources per turn
Progress 1d50 per turn
[ ] Reject [Shipyard]
[ ] Cold Springs Artillery Foundry
One of the larger artillery foundries operated by the United States, the Cold Springs facility is woefully out of date, with large portions of it still designed around older cast iron modes of production rather than modern steel. Upgrading and refitting it to modern standards will be a substantial project, but it will be useful for whatever modern guns are adopted by the military.
(Progress 0/350: 15 resources per die)
--[ ] Request Bids for Contracting
The only contract that is worth taking seriously was one from Walt Repeating Arms, offering to sell their old equipment as it is replaced. While it would be a pretty bad deal, all things considered, it would be some amount of consistent progress on the problem.
[ ] Walt Repeating Arms
Cost 10 resources per turn
Progress 3d10 per turn
[ ] Reject [Cold Springs]
[ ] Ragnite Prospecting Expeditions
Sending prospectors into the reaches, where there are vast tracts of federal land awaiting exploitation, is going to be a substantial project, with no certain payoff. (5 resources per die) 115
While there were no high-quality ragnite ore veins found, there were two areas with what seem to be mid-grade ore. One is far more problematic than the other, bordering on the holy Black Hills. The other is in the southwest, with a number of deposits along the Couleurourge River. While neither will be particularly cheap to exploit, they are both viable for exploitation if properly fenced.
The process of searching for ragnite ore often begins not in the field, but in the archives. Ragnite in its natural state, especially in high purity, can have healing effects. While not all of these pan out, sites like the Black Hills are places where there are hundreds of stories of people with wounds that would not heal or incurable sicknesses, going in to die, and being blessed by the spirits of that place. They would then, weeks or months later, walk out of the hills, hale and hearty once more. Once a list of sites has been made, teams are sent out to do chemical testing, looking for tell tails of ragnite deposits, if not ragnite crystals on or near the surface. Many, if not most, do not pan out, or find only trace amounts of ragnite. But if you get lucky, there are ragnite deposits for mining.
[ ] Military Readiness Programs
Public health is military health, and Vinland has seen noticeable declines due to a number of factors in recent decades.
-[ ] Malnutrition Treatment Protocols
Malnutrition, and especially childhood malnutrition, is a major cause of the decline of healthy young men available for military service. Nothing cures it as a proper diet can, and a broad approach to encourage doctors to prescribe nutritious foods, ensure children eat at least one healthy and filling meal at school during lunch, and government-funded food programs to supplement the diets of the poor will do much. (5 resources per die) 113
Each region of the United States faces a different kind of malnutrition. In all of them, it is primarily the domain of the poor, but there are fundamentally different patterns based on settlement and population density. In the north, in Old Vins, and generally along the eastern seaboard, the fundamental problem is a blunt lack of food availability for the urban poor. In the cities, and with the complex supply chains required to feed them, there is considerable volatility to the cost of food, with problems across the region being severely felt, rapidly pricing the poor out of the market. Beyond that, those complex supply chains leave vast holes in supervision, creating opportunities to adulterate food with additives like sawdust, or otherwise cheap but nutritionally useless if not outright dangerous filler materials are included to suppress the cost of production while selling at full price.
Comparatively, in the Dusk March, the major issue is the lack of vitamins among the rural poor. Especially sharecroppers suffer major deficiencies, with scurvy, pellagra and other diseases common in the population. Their diet largely consists of fatback, corn meal and molasses, as economical realities force them to focus their efforts on the production of cash crops and very limited space is left to the production of the vitamin rich vegetables and other products that they need to stay healthy.
Each problem is fundamentally different and requires different approaches. In the north, something as simple as setting up soup kitchens in core urban areas would substantially impact malnutrition rates if done on a sufficiently large scale. In the south, comparatively, the problem is much more heavily focused on a lack of vitamins, and requires going into the outback to encourage changes in agricultural practices at the farm, rather than there being focus points that can be easily attacked.
[ ] Army Machine Gun Trials
While the navy has adopted the Palmcrantz machine gun, it is too large and heavy for infantry or cavalry use. Serious machine gun trials, with the full intent to adopt something suitable, would be a good starting point for Vinland's army.
There are only really two machine guns offered that make the cut for reasons of reliability, power, and ease of use, the Walt-Hewlett 1895, and the Hochmann 1897. Both are air-cooled rifle-caliber weapons. While this does disadvantage them in terms of sustained fire, it also makes them light enough to actually be maneuvered with as a man-portable asset.
The Walt-Hewlett is an air-cooled, belt-fed, gas-operated machine gun that fires from a closed bolt with a cyclic rate of 450 rounds per minute. What makes it interesting is the way that it operates, with a downwards swinging lever at the bottom of the gun, with the gas being tapped off to launch the lever downward against spring pressure in order to operate the workings of the gun. While this does mean an interesting recoil impulse, it is otherwise an accurate gun, especially for the first few shots.
The Hochmann is likewise of interest. Gas operated like the Walt-Hewlett, it fires from stiff metallic strips that can be interlinked for sustained fire. Its rate of fire is somewhat higher than the Walt-Hewlett entry, at just over 500 rounds per minute, but it is also noticeably heavier.
[ ] Walt-Hewlett
[ ] Hochmann
[ ] Reject [Machine Gun]
[ ] Field Artillery Trials
Between guncotton, breech-loading, and ragnite, modern field artillery has become an entirely different beast from what it was a generation ago. With significant portions of the military using either pneumatic dynamite guns or old-style cannon for their field artillery needs, something modern is very much desired, especially if it is planned to fight in the fields of Valois.
There are really only two options worth considering, the Edinburgh-produced BLQF 124mm-SB, or the Valois-produced Model of 1897 quick firing 76mm. While Vinlanders did attempt to join the trials, their entries were a bit of a nightmare. Either they lacked recoil systems entirely, or their recoil mitigation was so horrifically bad as to be disqualifying. One gun, during the initial test firings, flew off of its mounting as the springs that were being used as shock absorbers shattered under the strain.
The BLQF 124mm-SB, or Breech Loading, Quick Firing 124mm Short Barrel is a reasonable pick all things considered. The most recent attempt at a "universal gun," it attempts to be both a rapid-firing field piece capable of supporting mobile infantry, and a siege gun that can batter through brick and earthworks to destroy fortresses. Unfortunately, this means that it is neither fish, nor fowl - too heavy in some ways for really mobile action, and shorter-ranged than many mid and long-barreled fortress guns. Perfectly suitable for colonial warfare, where modern rifles are at a premium at best, but questionable for potential peer warfare.
Valois's entry is a more classic field gun. The 76 fires from a unitary cartridge, with shot, powder, and primer all encased in brass, essentially a large bullet. This gives it an impressive rate of fire, with even amateur gun crews managing six rounds a minute, and the demonstration crew, putting thirty rounds downrange in a minute. On the downside, the round is notably lightweight, purposefully designed to tear through infantry with clouds of shrapnell, rather than pounding targets with direct, high explosive hits.
[ ] Edinburgh BLQF 124mm-SB
[ ] Valois Model 1897 76mm
[ ] Reject [Artillery]
[ ] Carbine Trials
While the Blackfeather carbine is a fairly impressive gun, with a long history of use, it is still a black powder lever action weapon. It has been surpassed by modern weapons in foreign use, and needs replacement with a weapon that is capable of handling modern propellants.
The Carbine trials got over three hundred applicants, ranging from the serious to the hilarious. Many were simply commercial hunting rifles with quickly applied bayonet lugs and other military paraphernalia. And of those hunting rifles, many are good, but nothing particularly stands out. They certainly performed well enough in the trials, and some of them were even chambered in a modern infantry rifle cartridge.
The best showings in this category were the Sturgeon and Albee rifles. The Sturgeon is a relatively strong lever action, capable of chambering modern high-pressure rounds. While there are severe concerns about using spitzer rounds under cavalry conditions, its performance otherwise is such that excluding it from the trials on that condition alone would be problematic in terms of optics at the very least. The Albee comparatively is a slide action rifle, with each shot pumped into the chamber. On one hand, this means that it has an impressive rate of fire for follow-up shots, especially with the thirteen rounds that can be safely loaded in the tube magazine. Unfortunately, that is where the good parts end. It is in a pistol cartridge, and its action is not particularly well suited to putting a particularly hotter round through it.
The second category is proper military rifled carbines, with the Valois Berthier guns making an appearance, alongside a cut-down version of the Kamprad-Nielsen, and three domestic entries, the Chatam, Walt, and Blackfeather II.
The Berthier rifles are short, handy, lightweight guns that fire from an en bloc clip, loading all of the rounds in a single motion. This makes their sustained fire rate one of the fastest, although not the fastest of the lot, being beaten out by the Marsden and Chatam rifles. However, there are problems. The first is the cartridge it is loaded in. The 8mm Valois is a necked-down version of an 11mm cartridge, has significant issues with rimlock, and is a cartridge that Valois has been attempting to replace for some time now. While adopting it would be useful for interoperability reasons, it is not a particularly good round.
Secondly, there is the Kamprad-Nielsen Carbine. In many ways, it is effectively identical to the infantry rifle, with a cavalry-style sling, a shortened barrel, and readjusted sights to compensate for a marginal reduction in velocity. Effectively all of the components of the rifle are already in production, making this one of the cheaper options to adopt, and it would allow for substantial easement in logistical needs, cutting multiple items from inventories as cavalry and infantry now share components. On the other hand, there are problems with the Kamprad-Nielsen, with a relatively fragile magazine system, some difficulties with clip feed systems, and a handful of other minor problems that may become more impactful in the coming years. Probably the most important of these is that the system is effectively hitting the roof on what velocities the design can handle.
The Chatam rifle is an interesting one, presented by Henri Chatam on his own dime, and produced by the Diné Manufacturing Cooperative. Six round magazine, stripper-clip fed, and a straight pull bolt action, this is a comprehensively good rifle, with few complaints aside from some of the cavalrymen disliking the straight pull design. While it is notably more complicated to manufacture than a traditional bolt action, due to carrying the bolt in a chassis, rather than directly manipulating it, it is also a simpler motion and has an overall higher rate of fire.
Walt Repeating Arms presented a gun that is effectively a bid for a standard rifle for the whole military. More of a short rifle than a carbine, it is a solidly built bolt action, has a five-round vertical magazine, stripper clip feed system, and while the submitted one fires the same round as the Kamprad-Nielsen, it is overbuilt enough that it should be extremely easy to convert to a much higher velocity round if need be.
Finally in this category is the Blackfeather II, and it is an entry that is largely acceptable, but not spectacular. While modernizing the Blackfeather to a smokeless cartridge, it is underpowered, slow to reload, and while the sights were good for the era, they have not been updated, meaning that at modern ranges they have notable issues with accuracy. On the other hand, for the cavalry this is the rifle that they want the most, simply because they can switch with minimal need for retraining.
And then there were the interesting options, the Thornton and Marsden rifles. Both are radical departures from the norms of combat arm designs. Probably the most radical of the lot was the Thornton Carbine, which boasted a full-length rifle barrel, while cutting nearly 19 centimeters off of the overall length, with the bolt running effectively all the way into the shoulder of the shooter. While slow firing, due to ergonomic issues, it is an interesting design, putting the magazine behind the trigger and breech face. Another option was the Marsden recoil-operated rifle. While longer than desired, it got passed forward, mostly by virtue of being semi-automatic. And it is not a bad rifle all things considered. While it has problems with mud and grime, is not compatible with a bayonet, and most importantly, would be expensive to produce in sizable numbers, the firepower of the gun makes a compelling argument, with a cavalry company able to put more rounds downrange than a comparable infantry battalion.
[ ] Sturgeon - Lever action rifle, full power round, tube magazine gate loaded.
[ ] Albee - slide action hunting rifle, good sights, slamfire, overloaded pistol round, tube magazine gate loaded
[ ] Walt - Bolt action, five round integral magazine, generally competently made short rifle.
[ ] Blackfeather II - Improvement on the original Blackfeather, modern round, seven round magazine, gate loaded, very familiar.
[ ] Chatam - Straight pull bolt action, five round magazine.
[ ] Kamprad Nielsen - Shortened version of the infantry rifle, broadly cross compatible with infantry rifle parts, solidly accurate.
[ ] Berthier - three round en bloc clip, problematic cartridge, short and light.
[ ] Thornton - bullpup, ten round magazine, iffy ergonomics, bolt action
[ ] Marsden - Semiautomatic, ten round magazine, incompatible with bayonets, expensive to produce, unreliable in extreme conditions
[ ] Reject [Carbine]
A/N1: take a couple hours to debate, and a couple days to vote. Approval voting is okay, don't worry about voting by plan.
A/N2: The tip jar, as always is open. Any contributions do help significantly.
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