Week 13 Result Part 6
[X] Try to provoke them into following you into the woods.
[X] Form up on you.
[X] Stick with your current Battleplan.
With the FLATs gone you place your Leo Beam Rifle back onto the White Doll's backpack, exchanging it for your Dober Gun.
"Corin! Arisa! Form up on me!" You order over your shared channel. "We'll fire off a volley and run, make them chase us!"
Before you can do anything else you are already under fire from the WaDoms in the Dianna Counter Garrison. Their Siege Beams batter down your I-Field but the one that gets through is stopped by your Lightwave Shield (which is itself broken by their missiles).
The Incoming WaDoms open up right after their compatriots in the garrison, one beam out of four striking you but washing uselessly over the White Doll's armor. Their missiles and micromissiles are ignored.
The WaD complement refrain from firing at you.
You bring your Dober Gun to bear and fire a pair of shells towards the incoming Wadoms the instant you regain your balance. The first shell lands short, but the other strikes a weak point on a WaDom where its head meets the body, taking the whole upper half of the large Mobile Suit with it. What is left sways for a bit before it falls over. Your Telekinetic Strike caves in a section of armor plating on another WaDom.
Corin goes for the WaDs, taking out two of them with Dober shells. Arisa targets the garrison, one shell bouncing off the armor while the second finds a gap in it, killing the whole unit in a massive explosion.
The SUMOs are still en route.
Dianna Counter 1d100 = 97
Judging from their collective Pressure…you'd say they're ready. "That's enough! We're leaving!"
It is almost in unison that you and your nominal subordinates drop out of the sky, only to brake at the last second and fly northwest into the woods through a gap created by a river. You can feel the Pressure from your pursuers as they chase you, eager to fire at the Mobile Suit that has stood tall against them and endured enough firepower to put down a battleship.
The WaDoms fall behind but continue their pursuit nonetheless, helped along by you popping above the treeline every few minutes to keep them following you. The SUMOs on the other hand, by virtue of being fliers, simply follow the river from the air. They are still far enough behind that they refrain from firing on you, but they are unlikely to lose you anytime soon.
Militia Assault 1d100 = 80
Half an hour into the chase a series of explosions sound in the distance. Must be the Militia.
Your pursuers stop to look at the distant battle, their Pressure revealing their thoughts to you: Two WaDoms and a trio of WaDs is not enough to deal with a massed Mobile Suit assault, technological superiority or no (had the Kapools been attacking alone however…).
They turn around, rushing back in the hope of, if not joining the battle, then at least to escort fleeing allies or rescue prisoners.
You decide to-
[] Turn the tables and attack them.
[] Ignore them and race towards the battle.
[] Stall them.
[] Write in.
As for your approach.
[] Keep current Battleplan.
[] Change your Battleplan.
--[] Write in.
*********
DC 50 for Exhaustion = 65! Success! Loran's Condition Remains Normal!
DC 20 for Exhaustion = 55! Success! Corin's Condition Remains Normal!
DC 20 for Exhaustion = 66! Success! Arisa's Condition Remains Normal!
[X] Form up on you.
[X] Stick with your current Battleplan.
With the FLATs gone you place your Leo Beam Rifle back onto the White Doll's backpack, exchanging it for your Dober Gun.
"Corin! Arisa! Form up on me!" You order over your shared channel. "We'll fire off a volley and run, make them chase us!"
SUMO 1 & SUMO 2 are too far away to act!
Rolling 1d100 for Initiative!
Loran (White Doll) = 23!
Corin & Arisa = 22!
Dianna Counter Garrison = 98!
Incoming WaDoms = 66!
SUMOs = 67!
Turn order is: Dianna Counter Garrison, SUMOs, Incoming WaDoms, Loran (White Doll), Corin & Arisa!
WaDoms 20(8+8+4)/8
Target 1d3 = 1! Targeting Loran (White Doll) this Turn!
Siege Beam Cannon 3d1 Attacks = 3!
Missile Tubes 3d6 Attacks = 4!
Micromissile Launchers cannot Damage the White Doll or the Lightwave Shield and are therefore disregarded.
3DC 50 Siege Beam Cannon Hit = 38, 63, 68! 1 Failure! 2 Successes!
4DC 70 Missile Launcher Hit = 65, 81, 56, 71! 2 Failures! 2 Successes!
2DC 4 Target I-Field Save = 4, 1! 1 Success! 1 Failure! Last Hit goes through!
DC 3+2(Penetration) Target Shield Save = 6! Success!
2DC 3 Target Shield Save = 1, 2! 2 Failures! Last Hit goes through!
WaDom Missiles cannot harm the White Doll outside of Critical Hits!
SUMOs 12/6
DC 80-10(Booster Skirt) for Closing In = 66! Failure! SUMOs are too far away to perform Attacks! -50 to next Turn DC!
Incoming WaDoms 32/8
DC 50 for Entering Long Range = 51! Success! Incoming WaDoms do not suffer a Very Long Range penalty!
Targeting 1d3 = 1! Targeting Loran (White Doll)!
Siege Beam Cannon 4d1 Attacks = 4!
Missile Tubes 4d6 Attacks = 8!
Micromissile Launchers cannot Damage the White Doll or the Lightwave Shield and are therefore disregarded.
4DC 50 Siege Beam Cannon Hit = 42; 41; 56; 35! 3 Failures! 1 Success!
8DC 70 Missile Launcher Hit = 91; 14; 65; 81; 81; 35; 95; 10! 2 Failures! 2 Major Failures! 1 Success! 3 Major Successes! Major Successes/Failures cancel each other out! -10 to Missile Launcher Hit DC for one dice next Turn!
DC 1+1(+2(Penetration)-1(Beam Resistant Armor)) Target Armor Save = 2! Success!
WaDom Missiles cannot harm the White Doll outside of Critical Hits!
Incoming WaDs 8/2
DC 70 for Entering Medium Range = 49! Failure! WaDs refrain from firing! -30 to next Turn DC!
Loran (White Doll) 9/12 (Shield 0/4) (I-Field 0/2)
Target 1d3 = 2! Targeting Incoming WaDoms!
Dober Gun 1d2 Attacks = 2!
Telekinetic Strike 1d1 Attacks = 1!
DC 50 Dober Gun Hit = 36, 97! 1 Failure! 1 Critical Success! Critical Hit! Ignore Saves + Double Damage!
DC 10+20(Long Range) Telekinetic Strike Hit = 69! Success!
DC 4 Target Armor Save = 2! Failure!
Critical Hits ignore Saves!
Incoming WaDoms take 10(8+2) Integrity Damage from Single Target Attacks! 1 WaDom has been Disabled!
Corin (Leo Flight Type Custom) 6/6
Target 1d3 = 3 Targeting Incoming WaDs!
Dober Gun 1d2 Attacks = 2!
2DC 20+20(Small Target) = 51, 46! 2 Successes!
2DC 6 Target Armor Save = 1, 2! 2 Failures!
Incoming WaDs take 8(4+4) Integrity Damage from Single Target Attacks! 2 WaDs have been destroyed!
Arisa (Leo Flight Type Custom) 6/6
Target 1d3 = 1! Targeting Dianna Counter Garrison!
Dober Gun 1d2 Attacks = 2!
2DC 30-20(Large Target) = 100, 83! 1 Critical Success! Success! 1 Major Success! -10 to Dober Gun Hit DC next Turn! Critical Hit! Ignore Saves + Double Damage!
DC 4 Target Armor Save = 5! Success!
Critical Hits Ignore Saves!
Dianna Counter Garrison takes 8 Integrity Damage from a Single Target Attack! 1 WaDom has been destroyed!
White Doll Lightwave Shield Regenerates 2 Integrity.
White Doll I-Field Regenerates 1 Integrity.
Rolling 1d100 for Initiative!
Loran (White Doll) = 23!
Corin & Arisa = 22!
Dianna Counter Garrison = 98!
Incoming WaDoms = 66!
SUMOs = 67!
Turn order is: Dianna Counter Garrison, SUMOs, Incoming WaDoms, Loran (White Doll), Corin & Arisa!
WaDoms 20(8+8+4)/8
Target 1d3 = 1! Targeting Loran (White Doll) this Turn!
Siege Beam Cannon 3d1 Attacks = 3!
Missile Tubes 3d6 Attacks = 4!
Micromissile Launchers cannot Damage the White Doll or the Lightwave Shield and are therefore disregarded.
3DC 50 Siege Beam Cannon Hit = 38, 63, 68! 1 Failure! 2 Successes!
4DC 70 Missile Launcher Hit = 65, 81, 56, 71! 2 Failures! 2 Successes!
2DC 4 Target I-Field Save = 4, 1! 1 Success! 1 Failure! Last Hit goes through!
DC 3+2(Penetration) Target Shield Save = 6! Success!
2DC 3 Target Shield Save = 1, 2! 2 Failures! Last Hit goes through!
WaDom Missiles cannot harm the White Doll outside of Critical Hits!
SUMOs 12/6
DC 80-10(Booster Skirt) for Closing In = 66! Failure! SUMOs are too far away to perform Attacks! -50 to next Turn DC!
Incoming WaDoms 32/8
DC 50 for Entering Long Range = 51! Success! Incoming WaDoms do not suffer a Very Long Range penalty!
Targeting 1d3 = 1! Targeting Loran (White Doll)!
Siege Beam Cannon 4d1 Attacks = 4!
Missile Tubes 4d6 Attacks = 8!
Micromissile Launchers cannot Damage the White Doll or the Lightwave Shield and are therefore disregarded.
4DC 50 Siege Beam Cannon Hit = 42; 41; 56; 35! 3 Failures! 1 Success!
8DC 70 Missile Launcher Hit = 91; 14; 65; 81; 81; 35; 95; 10! 2 Failures! 2 Major Failures! 1 Success! 3 Major Successes! Major Successes/Failures cancel each other out! -10 to Missile Launcher Hit DC for one dice next Turn!
DC 1+1(+2(Penetration)-1(Beam Resistant Armor)) Target Armor Save = 2! Success!
WaDom Missiles cannot harm the White Doll outside of Critical Hits!
Incoming WaDs 8/2
DC 70 for Entering Medium Range = 49! Failure! WaDs refrain from firing! -30 to next Turn DC!
Loran (White Doll) 9/12 (Shield 0/4) (I-Field 0/2)
Target 1d3 = 2! Targeting Incoming WaDoms!
Dober Gun 1d2 Attacks = 2!
Telekinetic Strike 1d1 Attacks = 1!
DC 50 Dober Gun Hit = 36, 97! 1 Failure! 1 Critical Success! Critical Hit! Ignore Saves + Double Damage!
DC 10+20(Long Range) Telekinetic Strike Hit = 69! Success!
DC 4 Target Armor Save = 2! Failure!
Critical Hits ignore Saves!
Incoming WaDoms take 10(8+2) Integrity Damage from Single Target Attacks! 1 WaDom has been Disabled!
Corin (Leo Flight Type Custom) 6/6
Target 1d3 = 3 Targeting Incoming WaDs!
Dober Gun 1d2 Attacks = 2!
2DC 20+20(Small Target) = 51, 46! 2 Successes!
2DC 6 Target Armor Save = 1, 2! 2 Failures!
Incoming WaDs take 8(4+4) Integrity Damage from Single Target Attacks! 2 WaDs have been destroyed!
Arisa (Leo Flight Type Custom) 6/6
Target 1d3 = 1! Targeting Dianna Counter Garrison!
Dober Gun 1d2 Attacks = 2!
2DC 30-20(Large Target) = 100, 83! 1 Critical Success! Success! 1 Major Success! -10 to Dober Gun Hit DC next Turn! Critical Hit! Ignore Saves + Double Damage!
DC 4 Target Armor Save = 5! Success!
Critical Hits Ignore Saves!
Dianna Counter Garrison takes 8 Integrity Damage from a Single Target Attack! 1 WaDom has been destroyed!
White Doll Lightwave Shield Regenerates 2 Integrity.
White Doll I-Field Regenerates 1 Integrity.
Before you can do anything else you are already under fire from the WaDoms in the Dianna Counter Garrison. Their Siege Beams batter down your I-Field but the one that gets through is stopped by your Lightwave Shield (which is itself broken by their missiles).
The Incoming WaDoms open up right after their compatriots in the garrison, one beam out of four striking you but washing uselessly over the White Doll's armor. Their missiles and micromissiles are ignored.
The WaD complement refrain from firing at you.
You bring your Dober Gun to bear and fire a pair of shells towards the incoming Wadoms the instant you regain your balance. The first shell lands short, but the other strikes a weak point on a WaDom where its head meets the body, taking the whole upper half of the large Mobile Suit with it. What is left sways for a bit before it falls over. Your Telekinetic Strike caves in a section of armor plating on another WaDom.
Corin goes for the WaDs, taking out two of them with Dober shells. Arisa targets the garrison, one shell bouncing off the armor while the second finds a gap in it, killing the whole unit in a massive explosion.
The SUMOs are still en route.
Dianna Counter 1d100 = 97
Judging from their collective Pressure…you'd say they're ready. "That's enough! We're leaving!"
Loran (White Doll) DC 80-20(Flight+) for Disengaging to Very Long Range = 81! Success! Loran has entered Very Long Range! Loran has entered Light Cover! Initiative Ceded!
Corin & Arisa DC 50 for Disengaging to Very Long Range = 66! Success! Corin & Arisa has entered Very Long Range! Corin & Arisa has entered Light Cover! Initiative Ceded!
Incoming WaDoms 22(8+8+6)/8
Incoming WaDoms are Pursuing!
DC 80 for Pursuit = 23! Failure! -10 to next Turn DC!
Incoming WaDoms have lost their Target Lock until next Turn!
SUMOs 12/6
SUMOs are Pursuing!
DC 60+10(Far Away) for Pursuit = 66! Failure! -40 to next Turn DC!
SUMOs are at Very Long Range and refrain from firing!
White Doll Lightwave Shield Regenerates 2 Integrity.
White Doll I-Field Regenerates 1 Integrity.
Corin & Arisa DC 50 for Disengaging to Very Long Range = 66! Success! Corin & Arisa has entered Very Long Range! Corin & Arisa has entered Light Cover! Initiative Ceded!
Incoming WaDoms 22(8+8+6)/8
Incoming WaDoms are Pursuing!
DC 80 for Pursuit = 23! Failure! -10 to next Turn DC!
Incoming WaDoms have lost their Target Lock until next Turn!
SUMOs 12/6
SUMOs are Pursuing!
DC 60+10(Far Away) for Pursuit = 66! Failure! -40 to next Turn DC!
SUMOs are at Very Long Range and refrain from firing!
White Doll Lightwave Shield Regenerates 2 Integrity.
White Doll I-Field Regenerates 1 Integrity.
It is almost in unison that you and your nominal subordinates drop out of the sky, only to brake at the last second and fly northwest into the woods through a gap created by a river. You can feel the Pressure from your pursuers as they chase you, eager to fire at the Mobile Suit that has stood tall against them and endured enough firepower to put down a battleship.
The WaDoms fall behind but continue their pursuit nonetheless, helped along by you popping above the treeline every few minutes to keep them following you. The SUMOs on the other hand, by virtue of being fliers, simply follow the river from the air. They are still far enough behind that they refrain from firing on you, but they are unlikely to lose you anytime soon.
Militia Assault 1d100 = 80
Half an hour into the chase a series of explosions sound in the distance. Must be the Militia.
Your pursuers stop to look at the distant battle, their Pressure revealing their thoughts to you: Two WaDoms and a trio of WaDs is not enough to deal with a massed Mobile Suit assault, technological superiority or no (had the Kapools been attacking alone however…).
They turn around, rushing back in the hope of, if not joining the battle, then at least to escort fleeing allies or rescue prisoners.
You decide to-
[] Turn the tables and attack them.
[] Ignore them and race towards the battle.
[] Stall them.
[] Write in.
As for your approach.
[] Keep current Battleplan.
[] Change your Battleplan.
--[] Write in.
*********
DC 50 for Exhaustion = 65! Success! Loran's Condition Remains Normal!
DC 20 for Exhaustion = 55! Success! Corin's Condition Remains Normal!
DC 20 for Exhaustion = 66! Success! Arisa's Condition Remains Normal!
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