- Location
- Singapore
- Pronouns
- Singular They
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Ulmia is standing on the cliff overlooking the sea, in the Misareaux Coast zone, playing her harp and singing. It's the same opening narration lines again, which seem to be getting used quite often whenever FFXI wants to remind us of the background lore of the primary mothercrystal in Vana'diel. Despite that, only the first lines are the same, and the following verses keep changing throughout the story. Everything is the same up to the line "That world was called Vana'diel", occasionally with "Our world, Vana'diel" following that, but not always. This applies for the opening cinematic cutscene narration for FFXI, and the mysterious appearance of the mothercrystal in the skies in the Crystalline Prophecy cutscene upon entering Jeuno.
To remind everyone, the common lines that remain the same throughout are as listed in the screenshots:
It all began with a stone, or so the legend says.
In ages past, a sentient jewel, enormous and beautiful, banished the darkness.
Its many-coloured light filled the world with life and brought forth mighty gods.
Bathed in that light, the world entered an age of bliss until, after a time, the gods fell into slumber.
That world was called Vana'diel.
Meanwhile, back when we first entered Fei'Yin in the base FFXI story (possibly backported retcon as part of Rhapsodies Of Vana'diel), the song "continued" with lines like "The great bane will devour the fair land of Vana'diel", and so on until "We await the awakening of the Warriors of the Crystal", which was repeated and recontextualized with Rise Of The Zilart. This particular song was titled "Warriors Of The Crystal", according to Lion and Zeid during that cutscene in Fei'Yin.
The common lines for that variation are as follows:
However, this age will not last.
The great bane will devour the fair land of Vana'diel.
The ancient seal will be broken, awakening the nightmares of ages past.
The blood of innocents will soak the earth, and the world will fall into fear and despair.
But as one bright star shines through the clouds at night, as one song rings clear above the roar of beasts, we hold to one hope in these darkest of times.
The "original" ending was about the Crystal Warriors, which took on a sinister meaning during Rise Of The Zilart:
That they will come, with the wisdom of ages and the strength of thousands, to deliver us from our plight.
We await the awakening of the Warriors of the Crystal.
And when we completed Rise Of The Zilart, the lines about the Crystal Warriors were replaced by a more uplifting version extolling the player character:
That star is you, and the song is yours.
And someday, that hope will become our dreams... our prayers...
Shine forth, star of hope! Let your song ring out across all of Vana'diel!
And what was split asunder will once more become whole. Complete and inseparable for all eternity.
Based on what we've seen so far, the first part of the song up to "That world was called Vana'diel" is well-known, including being broadcast by mysterious sky crystals in the Crystalline Prophecy cutscene. The second part about the Crystal Warriors, particularly the version about them, is also known, but perhaps as a separate song entirely, even though it kind of starts in the middle of a story. It's a little strange that neither Zeid nor Lion comment on that, back in Fei'Yin, despite the doomsaying verses. The third version, about us being the "star of hope", thus far only exists as a narration out of universe, unremarked by anyone else so far.
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Here, we learn a name for the first part of the song: the "Lay of the Immortals". I'm curious about Ulmia describing it as being passed down through the Tavnazian Cathedral, since it sounds like the song is universal across Vana'diel, or at the very least in the Middle Lands. Given the continuance of religious observation from before the Crystal War, when Tavnazia was still an extant polity, it sounds peculiar for Ulmia to refer to it as particularly Tavnazian, regardless of the twenty years of isolation since then.
Ulmia also refers to it as a "song of guidance", but I'm not sure what it actually guides. For the part specifically referred to as the "Lay of the Immortals", it's just a recounting of a creation myth. Perhaps there are further lines for this "Lay of the Immortals" that Ulmia was singing, and which are only known in Tavnazia, either before or after its destruction.
Nag'molada joins in the scene, with his own commentary about the song.
Nag'molada: Even after the longest of trials, there are some things that will never be lost. How very nostalgic.
In a place quite similar to this one, a song was born in an age when such things did not exist. Amazing to hear the birth of song, the first song...
Ulmia: The birth of song?
Is it possible that you know of this lay?
![](https://i.ibb.co/0G1hTFH/img-20230502-022945.jpg)
A tragic age of darkness will reign. And yet, the gods will not awaken from their slumber...
That world was called Vana'diel.
And now we have yet another variation. This one differs earlier than the ones from Rise Of The Zilart, omitting the "blood of innocents" bit, and contains no uplifting verses about hope, whether for the Crystal Warriors or us as the star of hope.
We technically knew the name "Memoria de la Stona" from the Crystalline Prophecy cutscene, although here there's an extra carat in the title that I'm not sure about. Is it an official part of the title, or is it a weird formatting issue with the game's font? And is "Memoria de la Stona" the whole thing, including the "Warriors of the Crystal" portion? And which version is the most accurate, or is it one of those cases where different cultures have different verses and interpretations throughout the ages?
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Ulmia: One moment! You must tell me one thing. Is that how the song ends...?
Nag'molada: No, the song continues.
But the next verse is beyond the limits of your mortal voice. Only the gods are allowed to sing forth its melody.
This scene feels like it shows Nag'molada in a rare unguarded moment. He sounds like he cares about the song quite deeply, enough to sing it in front of relative strangers, and yet he can't find the composure to explain it. I'm reminded quite strongly of how certain characters in FFXIV talk about the world that was: wistful and sad, wishing for a return to days long past, while knowing that it will never happen.
Nag'molada wanders off, leaving Ulmia to puzzle over what this talk of gods means. But we're here to fetch Ulmia, so we head back to the Tavnazian Safehold, where another situation is developing.
Justinius: Prishe! Did you look at the sky!? Something left a second strange trail... and the trail leads right to Cape Riverne!
Prishe: Yeah, I saw it. Left by another dragon, right? How many of those things are there, anyway?
Another dragon? Given how seriously everyone is taking it, I'm assuming "dragon" here refers to major ones like Bahamut, rather than the generic critter types roaming around, or the Dragoon wyverns. The equivalent of FFXIV's First Brood, in other words, of which FFXIV's Bahamut was also a member. There, it was known (at least among in-universe scholars) that there were seven members of the First Brood, so "another dragon" of that size and power would not be that much of a surprise. Here, I don't know what the state of draconic research might be in FFXI, DRG questline aside.
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We kind of already dealt with the Gates of Paradise, Ulmia. Or at least the Gate of the Gods, which is technically still there, available for grinding to level 80 or so.
I did not expect the "Gates of Paradise" phrasing here from Ulmia, since thus far I'd only heard it in relation to the Church in San d'Oria, Zilart influences aside. Pieuje keeps talking about it, while Shamonde at least pays lip service to the concept when talking to Pieuje.
I'm also surprised that Prishe is suggesting "asking Bahamut". I don't know if this is a euphemism for "beat up Bahamut until he gives answers", or if they're sincerely going to ask Bahamut, who was rather dramatically talking about spilling the blood of the gods upon the soil of their creation when he first appeared. The Tavnazians did seem to have some history with Bahamut, in the form of a painting of "Al'Taieu", as Despachiaire had reminded Prishe about, and which sounds very Zilart-era. So perhaps the Tavnazians have a good reason to believe Bahamut will listen to their questions, rather than immediately Megaflaring them on sight.
Prishe dramatically calls for volunteers to join her in this mission, and is met with an awkward silence.
Nonplussed, Prishe mutters that she assumed the three Tarutaru would at least respond. Which implies Prishe does think the Tarutaru trio can handle themselves in a dangerous situation like a probable dragon streaking across the skies and landing nearby. This, despite the utter lack of anything resembling trustworthiness or reliability that the Tarutaru trio have displayed, to the player and the characters.
Justinius: Now that you mention it, that stranger is not here, either.
Tressia: Wait a second -- I just saw him outside. The creepy-looking guy in the black robe, right?
Prishe: Where did you say you saw him?
Mengrenaux: I saw the stranger as well. He was speaking with the three Tarutaru.
Parelbriaux: Prishe, they packed their bags and left the safehold a few minutes ago!
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As I said earlier, we can trust Nag'molada to do the most ruthless thing he can. Exactly why he chose the Tarutaru trio as his tools in this instance is less certain, since surely he has already seen how useless they are. Possible speculation is the Tarutaru trio are easily influenced, especially by someone unscrupulous enough to lie to them, and they seem like the sort to go directly from "you're a bad person, because you look like a bad person" to "you make sense, we will follow you to the ends of Vana'diel". And stupid though they might be, the Tarutaru trio are citizens of the Tavnazian Safehold, and might know interesting things about the zones around Tavnazia.
I just kind of feel like there are surely more efficient and reliable ways to go about it, rather than going through the effort to trick the Tarutaru trio.
Thankfully the people of Tavnazia have understood that Nag'molada is not our friend, and we just happened to be with him due to circumstances outside our control. So we're still considered trustworthy, even as Nag'molada has disappeared suspiciously along with the troublemaking Tarutaru trio.
Our destination this time is the western exit of Misareaux Coast, where Cape Riverne is allegedly located. As it turns out, there is no zone called "Cape Riverne". Instead, upon clicking on a "Dilapidated Gate" interactable, we are sent to a zone called "Riverne - Site #A01".
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Evidently something has gone rather awry with reality in Cape Riverne. The timeline of events would suggest this is caused by the alleged dragon that was flying towards Cape Riverne; the other potential cause is Nag'molada, but if he had that sort of power he'd have been using it earlier rather than ingratiate himself to the Safehold. Neither Prishe nor Ulmia know what is happening, which is exacerbated when they are accidentally teleported away by a portal.
Riverne Site A01 (and according to the wikis, other Riverne Sites as well) is, like Promyvion, navigated via portals. Unlike Promyvion, Site A01 has a couple of large landmasses as well as a bunch of smaller islands; the entire place is shrouded in dark mist below, so I get the impression the islands are supposed to be floating, while the landmasses are still connected to the ground.
The portals are called "Spatial Displacement", which come in Stable and Unstable variations. Most of the portals are Stable, and I just need to click on them to pass through. Enemies here are also 40-50, and like Phomiuna Aqueducts, I still need to grind drops to proceed further: in this case, Giant Scales from Firedrakes, two of which are needed to stabilize the Unstable Spatial Displacements and reach the end. We start from the eastern edge of the Site A01 map, and we need to get to the west, where there's an exit to the north side of the western edge. Much more straightforward than the tunnels of Phomiuna Aqueducts.
When we reach the last island before our destination, we catch up with Prishe and Ulmia, who are no worse for wear.
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Cherukiki: We'll go home, but only if Prishe promises not to punish us!
Prishe: Punish you!? Go home now, and I might just not kill you!
How many times have I told you that you're too young to go off adventuring on your own!?
Ulmia: Exactly! Do you not remember the last time you went out alone? It took over a month for your wounds to heal!
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As we can see, throughout this exchange of insults and threats between the children, Nag'molada is just silently in the background, fiddling with the final Spatial Distortion.
There's probably a fair bit to explore here regarding the relationship between Prishe and the Tarutaru trio, regarding whether they actually care for each other underneath the harsh words, and the precise hierarchy of authority between them. There might be a side examination of Prishe being labelled as "abhorrent one" by the adults, but the children seem to interact with her fine, taking into account Prishe insisting on exerting her authority over them.
But again, I have to be honest and admit I'm just not interested in the Tarutaru trio at the moment. I might change my mind in the future if new information arrives, but as it is I don't care about what happens to them. At the most, I care only enough to want to avoid dealing with them unless absolutely necessary.
Speaking of ignoring the children, Nag'molada finishes whatever he was doing to the portal, and goes through. The Tarutaru trio, running from Prishe, go through as well, and the rest of us give chase.
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Interacting with the portal gives us a message. I took a screenshot of it because I vaguely recall "terrestrial avatar" being a particularly significant detail, but I'm not quite sure where I heard it before, or what it means. "Avatar" here is the same word used as the beings we make SMN pacts with, which might be related to the "sleeping gods" that are mentioned in the "Lay of the Immortals"/"Memoria de la Stona" verses. Or, for that matter, Bahamut declaring that he wants to kill those gods back when he first appeared.
I'm trying to separate what I know about FFXI from what I'm very familiar with from FFXIV, which might cause me to miss obvious connections, especially since FFXIV likes to use references to FFXI in certain lore similarities. In FFXIV, the classic Final Fantasy summons are called "Primals", which are explicitly described as the gods of various tribes as imagined by them; a distinction is made between the gods that the tribes worship, and the Primal versions that appear when summoned by those tribes. For example, the Amalj'aa worship Ifrit, but the Ifrit that gets summoned by them is just what the Amalj'aa think Ifrit would be like during the time of summoning. Other Amalj'aa recognize that the summoned Ifrit is different and separate from their god.
So putting aside the FFXIV-specific lore about Primals vs the gods they are inspired by, it would make some sense in FFXI for the Avatars we fight for the SMN pacts to be the "sleeping gods" mentioned by "Memoria de la Stona". They're certainly sleeping, they believe themselves to be godlike, and their role as gods is similar to what FFXIV has assigned to the classic Final Fantasy summons.
The specific term "terrestrial avatar" makes me think the "terrestrial" part is significant somehow, but more than that I do not know.
Going through the Spatial Distortion portal leads us to a zone called "Monarch Linn", which is a BCNM arena, complete with BCNM fight timer.
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Nag'molada is singing "Memoria de la Stona", which catches Bahamut's attention, as Nag'molada intended.
Nag'molada: Almighty conquerer of the skies! I never imagined that my people would have the opportunity to stand before you once again!
Many millennia ago, when the Gates of Paradise were on the brink of opening, you sacrificed yourself and became the bar that held it shut. When I witnessed you fall into the north sea...
In the decades that passed since I arose from my sleep, I have never been as happy as I am this moment.
Bahamut: I, too, feel the same, my Kuluu companion. I will never forget the battles we fought -- side by side.
Over the centuries, the world has become cluttered with several new forms of man.
However, if the Kuluu still exist, then I can assume our pact remains intact.
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More terms and titles we need to keep track of, but the repetition here indicates we'll learn the truth of them in this expansion. From Bahamut's speech, we can infer the existence of "the will of evil", which might be an overarching mastermind for the events of this plotline. "The abyssal nightmare" might refer to the void where demons come from, and the "Keeper of the Apocalypse" is clearly someone or something we will have a boss battle against eventually.
Given Nag'molada's insistence that the mysterious white-haired boy brings the Emptiness with him, there is a distinct possibility he is the "Keeper of the Apocalypse". We still don't know whether the boy is an ally or antagonist, so it could go any direction.
Bahamut is also familiar with Yve'noile, the representative of the Dawnmaidens. Apparently she created "the Chamber of Eventide", which Bahamut thinks is a bad place, and which Prishe seems surprised about. I don't know what the "celestial capital" refers to; I would guess it's a city in the skies, which would fit Tu'Lia closely. So we might be returning there.
We learn Nag'molada is Kuluu, which isn't completely impossible; the other Kuluu are now Tonberries, but it would be alarming of every member of the Kuluu were affected. Nag'molada likely was trapped in stasis like the Zilart princes, and woke up only when the Northern Expedition happened and Raogrimm became the Shadow Lord.
We also learn more details about the Kuluu raid on the Northern Ark that disrupted the ritual to open the Gate of the Gods. According to Nag'molada, Bahamut assisted in that raid, which eventually led to the destruction of the Northern Ark and the thwarting of the Zilart princes. Grav'iton had implied every Kuluu that survived devolved and mutated into Tonberries due to the energies from the local mothercrystal, but maybe she was speaking generally, and there were other scattered Kuluu survivors.
It's surprising that Nag'molada managed to hold a position of some authority in Jeuno, which until recently (ie our involvement in the Rise Of The Zilart expansion) was ruled by the Zilart. I would assume the Zilart princes would look poorly upon a member of a group that was directly responsible for foiling their plans, but maybe there were lots of desperate negotiations, perhaps along the lines of Nag'molada pretending to switch sides to the Zilart princes. Based on this conversation with Bahamut, Nag'molada still truly believes that the Kuluu did the right thing in stopping the Zilart, so any alleged alliance with the Zilart princes was just a ruse.
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And then an airship pulls up and starts depositing people onto Monarch Linn via short-range teleportation.
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They start casting magic, trapping Bahamut in webbing. Bahamut identifies them as Zilart, as he begins struggling against his bonds.
The scene likes to swoop around, and my screenshots showing the relative positions of everyone all came out horribly due to the cutscene effects, but the player character entered Monarch Linn in a different part than Prishe and Ulmia did, and the Tarutaru trio are in another different area as well. The Generic Model Armathrwn Members teleport in front of Prishe and us.
![](https://i.ibb.co/MZZLRPq/img-20230502-030025.jpg)
All while their apparent commander watches from the airship. She's not hooded and she has a non-generic model, so we know she's important.
The Generic Model Armathrwn Members turn out not to be human (or Zilart) at all: their critter nameplate label is "Mammet-19 Epsilon", and the BCNM battle has us fight three of them at once. This would probably be a major challenge for at-level players, simply because there are three of them of equal threat, rather than one single boss plus adds to concentrate attacks on. Once again I am thankful that I'm level 99 and ilevel 117, so I don't have to worry about the difficulty.
Also on closer look at the screenshots I took, these enemies are not completely generic. They have a mostly blank faceplate instead of a barely-modelled generic face, so we can tell that they're mammet automatons.
Upon defeating the Mammet-19 Epsilon automatons, there's a cutscene showing Prishe triumphant over her group as well. She sneaks up to one of the other Mammet-19 Epsilons currently busy restraining Bahamut, and punches them out.
This weakens the restraints enough for Bahamut to break free.
![](https://i.ibb.co/7yBgxgX/img-20230502-030226.jpg)
He is not happy.
With that expansion title drop, Bahamut roars, which teleports everyone present away: the Tarutaru trio, Prishe, Ulmia, and ourselves.