TreeQuest: Magitech (Riot Quest)

All trees must start as one of the three basic types. Stick around long enough to become am Elder Tree and you can specialize based on how you've acted.
 
EDIT: So I am thinking about something like a 'magic tree', but I don't want to cause problems for the group or go off on my own or anything like that. So I figure Mind Tree but am still thinking on the other parts. Like do we have 'pure magic' studies?

Start as a Mind Tree, yes.

From there you can specialize based on the actions you take.

A(nother) Magic Specialized Tree would not be a bother at all, and is something we could always stand to have more of due to how esoterics seem to be Magic focused in this Quest.

Even if all you did was write ins pursuing different niche magics every turn, that would still provide valuable information and perhaps valuable starting points for learning more about how things work on a practical level.

Unless you already have a write-in in mind, I'd recommend using your action on Fire-Ice Negation. It could always use more dice added to it, and is a useful Magic Research project to get your roots wet with.
 
"The Trees are fucking cheaters."
- Salty Vines and Magic Users



And so that I don't get probated for unholy Chan sorcery, here's my goals once the Vine problem's been contained.

The Big One: Prepare for Winter Research
At Some Point: Have the Creek Shored Up
If There's Time: Finish Widening the Cave
If It's Possible: Exploit the Next Drought
Otherwise...: Grow as Much as Possible

If we end up burning that favor to obviate the need for Ripping Off The VInes, I think I'll just throw my dice into Pyrofuego. Raw output GOOD.
 
EDIT: So I am thinking about something like a 'magic tree', but I don't want to cause problems for the group or go off on my own or anything like that. So I figure Mind Tree but am still thinking on the other parts. Like do we have 'pure magic' studies?
As has been said, you are required to start as one of the three basic tree types (Mind, Root, Heart), with what you become upon reaching 10 actions being based on whatever trends you have during votes.

I, for example, started as a Root Tree (2 Growth, 2 Offense, 1 all others), and became a Rampart Tree (4 Offense, 4 Defense, 2 all others) because I specifically alternated between Offense and Defense actions (a trend which, by accident, has continued since my maturation). And those upgrades don't necessarily need to perfectly align with your start; again, I switched from Growth/Offense to Offense/Defense, while there's another player who's apparently aiming to be a Beekeeper (precise numbers unknown, but specialized in working with Bees).

If it helps, think of the basic trees as new students who show potential in a certain field, while the upgrades are those students learning to perform specific jobs through experience.

tldr; If you want to study magic (or anything else), Mind Tree is definitely the way to start.
 
[X][Action] Grow Sensing Tree
[X][Focus] Fuego! Pyrofuego! Burn!
[X][Focus] Blot Out The Sun
[X][Focus] Raise the Shields
[X][Squirrel] Coordinate Anti-Evil Vine War
[X][Deer] Assist fight against Evil Vines
[X][Moles] Undermine Evil Vine roots
[X][Beavers] Chew Hostile Plants (Vines)
[X][Bees] Provide arial intelligence to assist coordination against Evil Vines
[X][Ants] Clean Evil Vines off Trees
[X][Wolves] Assist fight against Evil Vines
 
[X][Tree] Mind Tree
[X][Action] Ice/Fire Negacion (Magic Research)
[X][Focus] Fuego! Pyrofuego! Burn!
[X][Focus] Focused Light Attack (Vines)
[X][Focus] Store Resources Against Future Need
[X][Squirrel] Coordinate Anti-Evil Vine War

So, idea wise, I'm gonna be an older oak tree that recently gained sapience thanks to all the magic being thrown around it. In fact, it is precisely because of all that magic, that the tree's first awakened action is using the will of the Forest to learn about, tap into, and cast Ice and Fire magics.

Said tree, for all that its young, has big dreams of being a great old wizard!

--

So I'm planning on making choices that are innately magical - even if they cross the various categories. Will see how that turns out as the turns, well, turn.

That said the exception to the above is Store Resources. I don't think there is a magical version of that, at least not yet.

As an aside I really like the whole (Element) Within design. I find it super interesting and full of potential. Like I wonder what Earth Within or Air Within or Water Within, or maybe The Wood Within (is Wood an Element?) would do.

(I used the wording in the last turn post for action spelling, but if anything is wrong or needs some modification then please do not hesitate to tell me. Same with if anything here would cause issues.)
 
Also, you are allowed to specify "Destructive Testing (Vines)" under your Research vote to have a chance to inflict damage on them, since we're currently at war. Not sure if it's automatically assumed otherwise, but just to be safe...
 
Also, you are allowed to specify "Destructive Testing (Vines)" under your Research vote to have a chance to inflict damage on them, since we're currently at war. Not sure if it's automatically assumed otherwise, but just to be safe...

Nods yeah, though a part of me is hesitant if I want the tree's first action to be 'deadly'. I mean I know, I know, they are evil and stuff, and we are a Forest, and I am a tree - but a part of me doesn't like the idea that the violence was the first thing the now sapient tree did.

Though I am willing to change my mind.
 
Nods yeah, though a part of me is hesitant if I want the tree's first action to be 'deadly'. I mean I know, I know, they are evil and stuff, and we are a Forest, and I am a tree - but a part of me doesn't like the idea that the violence was the first thing the now sapient tree did.

Though I am willing to change my mind.
Could justify it as "getting carried away with the testing" or something to that effect if you're uncomfortable with the idea of immediately attacking something.

If you still aren't comfortable with it, well, I was just letting you know it was an option; if you don't want to do it, I can't make you do it.
 
Since there's no set end time for the voting, I'll probably wait until closer to the weekend to calculate numbers, but I thought I'd go ahead and take a look at the voting tally.

It looks like there's 3 different ways of voting for Focused Light Attack as a Focus action so Fuego! Pyrofuego! Burn! is actually in second place there. I want to point out that the GM has said that Focused Light Attack is more effective than Fuego as a Focus action. This is significant because each Fuego Focus action gets 3 starting successes x3 multiplier=9 automatic successes before weather conditions. While we don't know the multiplier for Focused Light, it STARTS with 6 automatic successes because of the Collector Trees, and even a 1.5 multiplier has it equalling Fuego. Also, we only need 5.5 more successes to finish off Light Magic Study, and Focused Light Attack contributes while Fuego doesn't.

It looks like both players and Squirrels (and possibly Bees?) are coordinating the fight against the Vines. I'm not sure how that will play out. Should we change our Squirrel votes to just attacking the Vines?

It looks like only 5 out of 39 players are voting to burn our Favor to have the villagers remove the Vines from our Trees. I'm not sure what percentage we need before the vote succeeds. Also, how does Research Intermediate Movement-Destructive Testing on the invader vines work? Does every roll of 6 count towards Tear Off the Vines?

Our Animals are generally fighting against the Vines in some way, but Beavers only have 5 votes, which is not enough to override the default of working on the dam.

3 Trees are voting for Fuego, 2 Trees are trying a Light/Dark Negacion attack, no Trees are voting to Blot Out the Sun, a few Trees are trying write-ins and destructive research, and a surprising number of Trees are doing Actions unrelated to the Vines. Huh, I thought that failing to defeat the Vines twice would have rallied the thread more. Also, I might change my vote from Fuego to Blot Out the Sun.
Adhoc vote count started by Mount. Elements on Aug 16, 2022 at 6:01 PM, finished with 116 posts and 39 votes.
 
Despite being the person who originally voted for it and being a 'Commander Tree', I think we may have too many people voting for "coordinate war" a personal action now. Too many chefs and all. If that doesn't change I think I'll need to adjust my vote to more direct combat.

Huh, I thought that failing to defeat the Vines twice would have rallied the thread more.

Yeah, it's kind of disappointing that more people aren't putting aside personal project to focus on a threat that if not stopped threatens to end the game.

It looks like only 5 out of 39 players are voting to burn our Favor to have the villagers remove the Vines from our Trees. I'm not sure what percentage we need before the vote succeeds.

I guess I'm not even sure how favor votes actually work, which is the main reason I didn't include one in my own vote.

but Beavers only have 5 votes, which is not enough to override the default of working on the dam.

Having discovered I hadn't voted for Beavers, I think part of the problem may be that I think @Robinton forgot to include "Beavers" in the overall summary list.

Summary

Your Votes should look like the following:

[ ][Action] Action
[ ][Focus] Action
[ ][Focus] Action x2
[ ][Focus] Action x3
[ ][Squirrel] Squirrel action
[ ][Deer] Deer action (very optional)
[ ][Moles] Mole action (very optional)
[ ][Bees] Bee action (very optional)
[ ][Ants] Ant action (very optional)
[ ][Wolves] Wolf action (very optional)

Noticeable lack of Beavers, which may result in people forgetting to vote for them. I think that's what happened to me.
 
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It looks like only 5 out of 39 players are voting to burn our Favor to have the villagers remove the Vines from our Trees. I'm not sure what percentage we need before the vote succeeds. Also, how does Research Intermediate Movement-Destructive Testing on the invader vines work? Does every roll of 6 count towards Tear Off the Vines?

So me not doing this is more me not having any clue on how to format it and less not agreeing to do it.

On the attack, I mean I figure that having the focus picks are supporting the attack. On the magic I choose one of each cause I didn't want to triple up. I think variety is good.

--

Oh, I am also still open to the possibility of doing the ngation thing as an attack on the vines.

I'm also open to changing the options if something else is made to be better for the group. I choose fire for the first, light for the second, as they are both magical, and then collecting resources because well we are a tree.
 
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I guess I'm not even sure how favor votes actually work, which is the main reason I didn't include one in my own vote.
So me not doing this is more me not having any clue on how to format it and less not agreeing to me.

On the attack, I mean I figure that having the focus picks are supporting the attack. On the magic I choose one of each cause I didn't want to tripe up. I think variety is good.
The GM said that we could burn a Favor and get 2 player dice to automatically succeed at Tear Off the Vines. That said, I'm not sure if the Movement Research with Destructive Testing also contributes to Tear Off the Vines.
Not the action's original intent, but if directed at the inner Vines they would do... 2 auto-successes and 4 dice.

I think burning the Newton Village favor plus 2 player dice would give you an effective auto-success.
The issue is that Focused Light Attacks do 3 more damage as a Focus Action than as a Player Action, and then the automatic successes are multiplied by an unknown number that's apparently higher than the Fuego result under non-drought conditions. So ideally we'd have all 3 Focus Actions as Focused Light Attacks, and then the players would use their Actions on Fuego and other Magics to maximize the damage we do.
 
The issue is that Focused Light Attacks do 3 more damage as a Focus Action than as a Player Action, and then the automatic successes are multiplied by an unknown number that's apparently higher than the Fuego result under non-drought conditions. So ideally we'd have all 3 Focus Actions as Focused Light Attacks, and then the players would use their Actions on Fuego and other Magics to maximize the damage we do.

The thing that makes Focused Light Attacks, as a Focus Action, more efficient than Fire Attacks during non-drought seasons is because of our Growth Bonuses applying fully to the Light Attacks.
 
The thing that makes Focused Light Attacks, as a Focus Action, more efficient than Fire Attacks during non-drought seasons is because of our Growth Bonuses applying fully to the Light Attacks.
I don't think all of them apply. The Rocks bonus probably doesn't affect it while the Strong Sunlight bonus in the Summer (& Weak Sunlight malus in Winter) would. I'm not sure if Lens Trees affect it or not. It's the Collector Trees that really make a difference as long as it's a Focus Action.
-Any sun or light bonus or mallus will apply to this Attack. Collector Trees will also apply, if a Focus of the Forest action is used. This attack does not currently function at night.
 
I don't think all of them apply. The Rocks bonus probably doesn't affect it while the Strong Sunlight bonus in the Summer (& Weak Sunlight malus in Winter) would. I'm not sure if Lens Trees affect it or not. It's the Collector Trees that really make a difference as long as it's a Focus Action.

@Robinton 's last comment on it implied that all Growth bonuses applied, but if that's not the case then that's what the @ is for.
 
Our Animals are generally fighting against the Vines in some way, but Beavers only have 5 votes, which is not enough to override the default of working on the dam.
I didn't even realize I didn't have anything for Beavers. Off to fix that!

edit: While that's fixed, I just looked at the Actions. Seems we've got plenty of people working on shields that I didn't see, so I can switch to burning stuff.
 
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[X][Action] Fuego! Pyrofuego! Burn!
[X][Squirrel] Sharpen Teeth on the Vines
[X][Deer] Attempt Voltron Transformation
[X][Moles] Form The Head
[X][Beavers] Chew Hostile Plants (Vines)
[X][Bees] Play Trumpets and Hornets
[X][Ants] Deploy Anthill-ery Strikes
[X][Wolves] "You've Come To The Wrong Riding Hood"
[X][Burn Favor] Ask the villagers to remove vines and seedlings within the forest, under the protection of our Shields.

[X][Focus] Focused Light Attack
[X][Focus] Focused Light Attack x2
[X][Focus] Focused Light Attack x3

Down to seven dice on Pulling Off Vines. Unless I suddenly can't count (a very real possibility) we need four successes to negate 30% reduction, so we should still be well below budget here.
 
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[X][Action] Fuego! Pyrofuego! Burn!
[X][Beavers] Chew Hostile Plants (Vines)
[X][Burn Favor] Ask the villagers to remove vines and seedlings within the forest, under the protection of our Shields.

Down to seven dice on Pulling Off Vines. Unless I suddenly can't count (a very real possibility) we need four successes to negate 30% reduction, so we should still be well below budget here.

Make sure you vote for the other animals too so we stay above their thresholds.
 
Does every roll of 6 count towards Tear Off the Vines?
… Yes, that makes sense.

Noticeable lack of Beavers, which may result in people forgetting to vote for them. I think that's what happened to me.
I just fixed the post. thanks for pointing that out! I would've missed it otherwise.

I'm not sure if Lens Trees affect it or not.
I think I might note it somewhere, but all Light based Growth effects affect the Focused Light attack. So, the rocks don't help, but any sunlight bonus does, the lens trees do, collector trees do, and so on.
 
Huh, we don't have a lot of Communication bonuses, just the insight of the Fire Within and the Wolves (and both are pretty new) I think.
I wonder if that's by design because it builds up a lot of passive growth over time or if we just didn't find or figured out the potential ways to get them.
 
Huh, we don't have a lot of Communication bonuses, just the insight of the Fire Within and the Wolves (and both are pretty new) I think.
I wonder if that's by design because it builds up a lot of passive growth over time or if we just didn't find or figured out the potential ways to get them.
Partially by design; partially nobody (or nearly so) specifically looked for that as far as I can tell.
 
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