The length of the Kane's Wrath is getting a bit concerning. Is it too long?


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Alien warship

This is the presumably the ship that was carrying the Tacitus in the first place, possibly the only example of Scrin military vessels. Going by its mission, it's probably a light cruiser at most or an armed messenger ship at least. It's more than 10,000 years out of date, being even older than the mining fleet.

And it's stated to be as large as an entire aircraft carrier.
It's also apparently passively indestructible for GDI/Nod tech due to some kind of phase technology, in spite of being an unmaintained, unscrewed, crash landed ship.
 
It's also apparently passively indestructible for GDI/Nod tech due to some kind of phase technology, in spite of being an unmaintained, unscrewed, crash landed ship.
No thats not right there is a mission in the campaign where you have to protect the ship from attack or it will be destroyed, it's an early GDI mission the Ion storm one.
The only thing passively indestructible in the games is a completed threshold tower.
 
No thats not right there is a mission in the campaign where you have to protect the ship from attack or it will be destroyed, it's an early GDI mission the Ion storm one.
The only thing passively indestructible in the games is a completed threshold tower.
Ah, I'd forgotten that. Might just be gameplay. There's a whole hulabaloo about how "nothing we do damages it" where they are trying like C4 to get inside and not even scratching it cause of phase tech.
 
Update in the works, getting pretty up to speed. However, please enjoy these fantastic offers

~AUTHOR PUBLIC ANNOUNCEMENT~
This being my first piece of fiction (or any form of public-released literature), I'm working off my gut instinct with little to no professional training. As such, I tend to get rather freaked out when the thread falls into stony silence between updates. As such, I'll be putting up a poll concerning the length of the story and its TL;DRness in a bit, please take the time to fill it out.

And if you have any, comments and advice are always welcome! Thanks again for your views and support!
 
10. Berne Bug-Bash - RAMMING SPEED
My goodness, this thing has turned out into a monster of a fic, hasn't it? With the amount of plotbunnies my muse is throwing at me daily, I might even be looking at a year's worth of material in the works. Time to buck up the pace! And not burn out in the process
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Setting down just behind a large overpass on Berne's main expressway, my ADP's Warp Transmitter got straight to work beaming in new goodies from the ether. Proton Cannons (recycled from the decommissioned FOB earlier) sprouted from the roads like time-lapse ferns, the weird five-fingered claws of the anti-armour turrets pulsing with energy. Beside them, Buzzer Hives straight out of the assembly lines materialised, their miniature Portal gateways already bringing in the first of their "garrison" swarms.

We're probably going to need a lot of these things. Better start throwing down these Lightning Spikes we have on hand, get as many of them on the field as the cooldown allows.

Even better, time to look through all the stuff we've got from the good Noddie folks! Hmm… Seems like the automated analysis routines on the Drone Platforms back in Italy have finally cracked the encryption on the high-end Brotherhood arsenal, I've got cool stuff such as Vertigo Bombers, Stealth Tanks and Black Hands on my hands (tentacles? Ehh.) Now, if only I could crew the damn things…

Well, Specters seem like something I can use that won't be too much at risk, and arty's always a nice thing to have. Pinging orders to the Giant Enemy Crab sitting back at the Southern Base, the mammoth Nod vehicle quickly gets to work pumping out components for a War Factory, which in turn busies itself machining the stealth-capable artillery vehicles. A quick cross-referencing of my Cultist rosters, and a small company of Specter Artillery Tanks are puttering off to the front lines.

…wait a minute, what's this? The blueprints of the Air Tower appears to have schematics of the Magnetic Mines included! Armageddon Bombers aren't included as they're built offsite, but still!

I'm going to have such FUN with this!

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After much haggling (and gently reminding them that their newly-acquired Scrin facilities are on the Mothership's warpath), GDI finally deigned to loan me a decent amount of assets. A whole wing of AtA-laden Firehawks and a couple pods (heh) of Orca Strike Craft, as well as a handful of Slingshot Hovertanks skimming across the blasted landscape below. The good Watch Commander had assured me that these were disciplined troops, which could be counted to follow orders even in interesting times such as now.

In theory. Personally, I didn't really share his optimism.

[Gentlemen,] Note to self: Remember to play up the "Alien" angle. Won't want anyone to smell a rat juuust yet. [Enemy air assets are highly concentrated in the vicinity of the hostile Mothership, they will have to be dealt with before our ground units can begin engaging the larger vessel. These Stormrider-class gunships are armed with quick-firing projectile catapults that fire volleys of Tiberium shards, lingering within their firing arcs is extremely dangerous and ill-advised. I will attempt to lure them into breaking formation, engage them with your anti-air munitions as soon as they scatter and go on the offensive.]

Pitch done, I pushed one of my Devastator Warships forward into firing range. The scarab-shaped ground-attack unit's thrusters flared as it climbed, pitching upward as it gained altitude on the Mothership and its cohorts. The warship's targeting computers had more than enough time to gain a satisfactory firing solution on the slow-moving blob of Reaper aircraft, the Devastator's Plasma Disc array glowed and fired a volley of plasma shells straight into the enemy formation.

Screw the ground-only specification, we've got all the angling and elevation in the world!

Rather disappointingly, not all of the enemy Stormriders got hit by the Devastator's volley. Other than three unlucky ships catching facefuls of plasma and detonating in colourful explosions, the other five gunships took cover behind the bulk of their Mothership, letting the majority of the shots hammer into the capital vessel's thicker armour. As soon as the volley tapered off and the Devastator began its cooling cycle, the surviving five gunships immediately broke off and shot forwards, gunning straight for the unescorted warship before it could do any more damage.

Gotcha. [Firehawks, engage! Engage!]

Within seconds, the Stratofighter Booster-equipped air superiority fighters were upon them, the sleek GDI aircraft casually breaking the sound barrier in a flat-out forward dash and spewing Rattlesnake AtA Missiles right into the midst of the distracted Scrin. In a scene vaguely resembling jousting knights of old, the Firehawk jets appeared to ram their missiles into the Reaper vessels like exploding lances, their sheer linear velocity allowing them to outpace the concussive blast of their missiles and rocket past the dying Stormriders in a scene taken straight out of Hollywood.

Hey, I recognise that tune! One of the pilots is playing bloody Top Gun showtunes on the radio, the cheeky schmuck!

Sensing the death of its comrades, my sensors lit up as the lone Mothership diverted power to its propulsion ring, the floating device lighting up with energy- Wait. Those aren't thrusters!!

By complete mistake, I'd left the previous Devastator to its own devices as I busied myself marshalling my forces. With nothing to shoot at, the ship hung aimlessly in the air as it waited for orders, simplistic combat programming utterly useless out of direct combat. As such, it completely ignored the Mothership inching ever so slowly towards it.

Aaand the pods of Shock Troopers clinging on the inside of the Mothership's flotation ring, blending in among the larger craft's metallic surfaces. Now, those very same Shock Troopers had fired their Blink Packs just seconds ago to traverse the short gap, and were now crawling all over the Devastator Warship.

Bloody hell. Reaper-17's actually pulled a boarding action on me?! Quick, route the Stormriders- aaand I can't even shoot them off the ship without killing the Devastator via collateral damage, and bringing in a PAC will just give them a big platform to hop over. Great.

Oh well, time FOR GREAT JUSTICE!!!

In the smog-filled evening sky, a marine-infested Devastator Warship rapidly accelerated and slammed into a Mothership, in a crude re-enactment of the E.T fingertouch scene. Bright light included.

Wow, so pretty.

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Holy wow, the Giant Enemy Crab's actually picking up the explosion on its seismic monitors. All the way from Southern Base, even!

As the Devastator's pincer-shaped hull sliced into the Mothership's propulsion ring and proceeded to rapidly (and very, very violently) transform into ionised Ichor, I opened up a quick Wormhole directly underneath the chaos. With everyone still blinded by the terrific flash, nobody noticed the disabled Mothership's "citadel" (now bereft of propulsion) drop like a rock into a waiting pocket of violated spacetime and disappear with a tiny "pop".

Mothership, GET-!!

Back at the Southern Base, said Mothership core was deposited right into the waiting arms of a Gravity Stabiliser, the structure keeping up to its namesake and catching the still-gigantic vessel in a gentle grasp of artificial gravity. As soon as it settled, I'll be drowning it in Assimilators and Construction Drones to bring it under my control ASAP. Though I wonder if I can fix it in time, it's be absolutely hilarious if I wipe out Reaper-17's base with his own Mothership!

[Warning: Overwhelming amounts of hostile units detected. Retreat advisable, Foreman.]

Oh, Voice. Your speech patterns are getting more complex now, learning software ticking along nicely aren't we? Now, what's this abouOHHOLYCRAP.

Reaper-17 appears to have had enough of my shenanigans, and is throwing the rest of his army at me.

Now, remember what I said earlier about the Reaper-17 Foreman being in charge of the Earth Occupation Campaign?

Yeah. ALL THE BUZZERS. ALL THE DISINTEGRATORS.

Instead of a stupidly-tough Hexapod and a fair amount of escorting Devourer Tanks, what faced my little blockade was a tidal wave of Scrin units. What looks to be all of the Buzzers and Disintegrators in Europe was charging my lines, supported by dozens upon dozens of Shard Walkers, Devourers and Reaper Tripods. And behind all of that, the eponymous stupidly-tough Hexapod towered over the battle-lines and cast a shadow across the entire superhighway with its ponderous advance.

You know, when I realised I was in Tiberium Wars, I was NOT expecting something out of bloody Starcraft. Full-sized Zerg Rushes, really?!

Well, let's work with what we have. Time to jungle the heck out of these chumps!

Squads of Ravagers and Buzzers swept into the urban zones bordering the ten-lane expressway, the larger Ravagers abusing their inherent agility to wallhop to and fro, while their lesser cousins simply bulled their way through windows with their armoured "ramming prows". The Devourer Tanks and Reaper Tripods from the ambushes were already within the zone and looking for decent firing positions, their combat routines finally catching on to the mysterious things known as "cover" and "DOOOOOODGE". (Also unofficially known as XCOM's and Piccolo's Art of Not Dying™)

*sniff* I'm so proud of you, my little darlings! You all grow up so fast!

Feeds from the Stormrider squadrons just entering the area (the slower Devastators and PACs still had miles to go) showed Reaper-17 spamming infantry hordes and light vehicles into the buildings, no doubt trying a flank attack on my turret walls, while heavy columns of Devourer Tanks and Reaper Tripods stuck close to the Hexapod in a united charge on the blockade, the heavy armour units staying well within the Epic Unit's protective umbrella of PD arrays. On-screen, green notification windows flashed into existence as the last of my forces slid into place, vanilla Tripods and Devourers well-hidden in the concrete jungle.

Slowly but surely, the enemy signatures on both fronts crept towards our firing radii.

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The monotonous rumbling of the Reaper-17 armoured advance was abruptly broken by a loud "clang" ringing out. One of the leading Reaper Tripods bent down to stare at a strange blue disc stickered on its right foreleg, said object emitting a soft blue pulse. All of a sudden, the disc squealed and dumped its considerable electrical charge into the alien metal, prompting the walker to roar in pain and stumble.

*clang* *clang* *clang* *clang*

The walker, now covered in no less than 6 of the discs, slowly turned to the rest of its comrades, with a close approximation of the famous "Oh Crap" look.

And then it exploded.


The battle was joined.


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Author's Note: Whew, we're FINALLY reaching the end of the Berne campaign. Next segment should probably include the final battle between the Reapers and the Travelers, and the Foreman moving on to other things. Namely, intercepting the Tacitus in China before everything goes to heck and LEGION gets virus'd.

And tech chapters, how could I forget?

Once again, reviews and criticisms are more than welcome! Thanks for reading!
 
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Still somewhat irritated at how casually I killed the Mothership, was planning for it to be a climatic air battle reminiscent of Independence Day.

Might do a rewrite later, to give it proper justice.
 
Still somewhat irritated at how casually I killed the Mothership, was planning for it to be a climatic air battle reminiscent of Independence Day.

Might do a rewrite later, to give it proper justice.
Nah, do an Epic Battle with the Hexapod instead.
I actually have a bit of an interesting plotbunny... thing.

Premise: LEGION is not Virus'd - but surprice surprice: LEGION actually WAS going to betray Kane once he gains control of the cyborg legions of CABAL.

Cue the cyborg wars 2.0, with the epic climax being an ancient battle-walker originally used by CABAL to defend its primary node during Tiberium Sun: Firestorm's final mission, except with upgraded shielding from captured scrin-tech, ability to attack air targets and the LEGION's core is actually inside the mech to give his primary existence manouverability.
And against him, Librarian-puppeted super-hexapod with all of his choice upgrades.

Tell me that wouldn't be fun and a epic way to end the C&C parts of this multicross? :D
 
Regarding the mothership, well, what happens happens. It makes sense to me. this is the kind of thing you get when you ram a capital ship with another capital ship.
However, you might want to clarify that the Devastator crashed into the external ring of the Motherhship. That way, it does give a non-confusing reason for how the "citadel" would have survived. in contrast, if I had a capital ship ram a Mothership, I'd be aiming for center mass.
 
Still somewhat irritated at how casually I killed the Mothership, was planning for it to be a climatic air battle reminiscent of Independence Day.

Might do a rewrite later, to give it proper justice.
Nah it works, you got distracted, Reaper pounced on a heavy, and and you kamikazed using the heavy Reaper pounced on. It was anti-climatic, but in a good way.
 
Regarding the mothership, well, what happens happens. It makes sense to me. this is the kind of thing you get when you ram a capital ship with another capital ship.
However, you might want to clarify that the Devastator crashed into the external ring of the Motherhship. That way, it does give a non-confusing reason for how the "citadel" would have survived. in contrast, if I had a capital ship ram a Mothership, I'd be aiming for center mass.
Done, it's added into the newest segment. As for center mass, the ring IS it's center mass in a roundabout way. Breaking sections off of the Mothership's ring resets its Catalyst Cannon firing cycles, thus I've rationalised it as containing the majority of the Mothership's power generation.

By going after the ring (and saving the very valuable Catalyst Cannon mechanisms), the Foreman's faking the Mothership's death as convincingly as possible. All observers would see is a blinding flash as the Mothership's ring-reactors going critical, then broken chunks dropping to the ground.

I actually have a bit of an interesting plotbunny... thing.

Premise: LEGION is not Virus'd - but surprice surprice: LEGION actually WAS going to betray Kane once he gains control of the cyborg legions of CABAL.

Cue the cyborg wars 2.0, with the epic climax being an ancient battle-walker originally used by CABAL to defend its primary node during Tiberium Sun: Firestorm's final mission, except with upgraded shielding from captured scrin-tech, ability to attack air targets and the LEGION's core is actually inside the mech to give his primary existence manouverability.
And against him, Librarian-puppeted super-hexapod with all of his choice upgrades.

Tell me that wouldn't be fun and a epic way to end the C&C parts of this multicross? :D
Interesting, but sadly Canon states that the last CABAL Bunker has been blown up by the GDI many years back. The Cyborg Armies are all gone now.

Nah it works, you got distracted, Reaper pounced on a heavy, and and you kamikazed using the heavy Reaper pounced on. It was anti-climatic, but in a good way.
Well, I'm planning to have the final showdown between Hexapod and ADP be a flashy, gory, Michael-Bay slugging match worthy of the RTS title. Hope it'll be more palatable for you!
 
... Whaaaaat?

What in the world are the things LEGION takes over in the second-last of his missions? Metal-obsessed cultists wearing metal armor?

Right, the Marked of Kane they were called. What's their story, then?
The Marked of Kane originally had been scheduled for completion near the end of the Second Tiberium War, yet due to GDI's victory and the insurrection of CABAL, the Marked remained deactivated until recently.[2]Due to humanity's troublesome experience with cybernetics in the past, many of the Brotherhood's own soldiers have expressed distrust and fear towards the Marked, despite the revenant army's absolute obedience and devotion to Kane.

However, despite destroying its core, CABAL is reported to have survived, as traces of his programming have been located in mainframes of several medical facilities. In 2043, CABAL's last reported bunker was destroyed by the GDI Corps of Engineers. General Paul Cortez dismissed his former enemy as a (quote) "...second rate EVA with a goatee and Napoleon complex". Additionally, Arlene Sheppard was on hand to dispel any myths about the occasion. Nod began using the EVR computer, a male-voiced EVA mainframe.


Taken from the C&C wiki, apparently the MoK are a separate program hidden from even CABAL, by Kane's orders. There's a chance that CABAL pulled off a SkyNet gambit and is still active, but it won't be able to get its digital mittens on any serious hardware for quite a while.

Still, the idea of CABAL/LEGION resurfacing to wreak havoc does hold merit. I'll think about it.

1. Use the wormhole
2. Drop the Hexapod right on top of the Mothership.
3.????
4. Cash in Bounty, Profit

[Error: Unit (Eradicator Hexapod) is out of range of Wormhole generators. Unit (Eradicator Hexapod) is currently located in Region: Italy. Estimated distance of 700+ kilometers is in excess of maximum range achievable.]

Remember, I'm trying to take these things intact.
 
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You know what? I'm actually reminded of a space flight simulator series collectively called the X Universe. I remember playing X3:Terran Conflict, and I'd be trying so hard to get enemy pilots to eject from their ships. That way, I could remote control it, fly it off to get repaired, and then sell it for profits. Or as one lizard race in that game said, profitsssss.

You're kinda doing the same thing here, you're just trying to steal the stuff without having a handy Pilot to eject.
 
[Error: Unit (Eradicator Hexapod) is out of range of Wormhole generators. Unit (Eradicator Hexapod) is currently located in Region: Italy. Estimated distance of 700+ kilometers is in excess of maximum range achievable.]

Remember, I'm trying to take these things intact.
Hmmm, have engineers hitch a ride on Stormriders and then drop them off onto the Mothership like some extreme skydiving without a parachute. As you don't have a proper transport(unless you use the GDI's/Nod's) that's probably the easiest way. Send in a swarm to ensure at least One gets through. Either that or use a mastermind and consecutive teleports until you reach there.

Speaking of engineers, stay away from the human engineers. There's actually a long explanation in the fluff in-universe material that explains why they are so good at capturing buildings. They are so well trained in using shaped explosive charges they could walk through an entire bank vault without stopping all while blind because they memorise the entire building's structure. So when they are 'capturing' buildings, they really are just blasting holes into the walls of said building and walking directly into the main central command computer room and hacking directly from there.
They are practically mini-commando units with how good they are in using explosives.
 
Speaking of engineers, stay away from the human engineers. There's actually a long explanation in the fluff in-universe material that explains why they are so good at capturing buildings. They are so well trained in using shaped explosive charges they could walk through an entire bank vault without stopping all while blind because they memorise the entire building's structure. So when they are 'capturing' buildings, they really are just blasting holes into the walls of said building and walking directly into the main central command computer room and hacking directly from there.

They are practically mini-commando units with how good they are in using explosives.
So an Engineer, a Saboteur, and an Assimilator walk into a MCV. It ends with the Assimilator running away, crying, and screaming about crazy humans.

I have no idea how to bridge the two, but there's the joke.
 
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