Acatalepsy
Firewall Proxy
- Location
- The Diamond Age
...so, an ego hunter?
I knew there was an EP-unique phrase! Yeah, that.
There doesn't seem to be much more chatter from outside our initial group, so it might just be one game.
FATE is rather simple mechanically.
The main thing is the meta-game currency of Fate Points, which you can spend to compell someone to act according to one of their aspects, or to give yourself a bonus for acting according to one of your own aspects.
For example, Skuli the raven might have an aspect of Information Must Be Free. If I'm trying to keep a secret, someone can compell me and say "I'll give you a Fate Point if Information Must Be Free gets you into worse trouble." However, if Skuli is trying to break a story about something shady going on with Cognite, then I could spend a Fate Point to get a bonus on spreading the news.
Yep. The two most important aspects are your High Concept, which is sort of what you wan't your character to be, and your Trouble, which exists to hook you into adventures.Ah, alright--so do we select these aspects for ourselves in chargen?
Ah, alright--so do we select these aspects for ourselves in chargen?
I'll alter it if you want, Acatalepsy, but here it is . First stage of the character creation.
Somatek would be quite interested in the interaction between Psi, Animal uplifts and what happens if you infect someone before you uplift them while for one of the classics the Ultimates could be around , even if they are not quite ideal for Venus but Psi might be what some of there members see is usual step for human improvement.
Somatek would be quite interested in the interaction between Psi, Animal uplifts and what happens if you infect someone before you uplift them while for one of the classics the Ultimates could be around , even if they are not quite ideal for Venus but Psi might be what some of there members see is usual step for human improvement.
so it is 3 in the moring and im a out to go to bed but do you have room for one more?
Super busy the last few days and haven't finished the required reading but I'm making progress and hope to contribute, is there anything your looking for in particular from a perspective player?
Specifically? Well, at this point we have two sort of developed ideas. Which are you interested in? What possibilities do you find interesting/exciting about them? What kind of character and character interactions are interesting? What aspects do you think your preferred game should have?
O hai Huginn and Muninn.Project VOCIFEROUS, the attempt to create avian uplift hive minds. That would be fun to bring into this.
Yeah, that was the bit I wanted to check was okay. MacLeod and Watts have had to be people at some point, right? And what caused them to have that strain named after them? I'll get the second stage done in a jiffy.Hello I missed this the first time around that is, like, asking for an aspect/relationship/thing going on
ok just woke up and wanted to know if, it was a yea or ney on the room for one more?Hello I missed this the first time around that is, like, asking for an aspect/relationship/thing going on.
Somatek is a classic villain. It helps to tailor things narrowly to a player, so an individual uplift player would probably end up creating their own challenges pretty quickly. That said, one of my unused game design things involves Project VOCIFEROUS, the attempt to create avian uplift hive minds. That would be fun to bring into this.
Ultimates I feel like are at their most interesting when they verge into exhuman territory. I'd rather they be renegade contractors stealing Cognite, or working with Cognite to develop cognitive mods to match W-M than directly infected, if that makes any sense.
Get some sleep, work on your spelling, come back, contribute to the game.
"contribute to the game" sounds like a yea to me.ok just woke up and wanted to know if, it was a yea or ney on the room for one more?