[X] Plan Want Dragons, Learn Dragons
-[X] Caledor, the land of dragons and of craftsmen. Though the dragons may sleep, your ability and your honor does not. Rugged mountains bowling sparse valleys hide the great mineral wealth that the finest artists in all of creation use to make wonders.
- [X] Ghur, the Lore of Beasts—as much they who live on their own seeking to survive in the day to day as the great lions of Chrace. It is the Aethyric manifestation of the lives of beasts, and of the things that act like beasts. Stereotypically used in simple living, the care of creatures both animal and monstrous, and to hunt under the auspice of Kurnous.

I like dragons, but Ghur is underutilized. But dragons are beasts, so…why not both?

[X] Plan Bring the Dawn

Considering Hysh deals with the mind, and the Dragonsong is part telepathy while they're stuck in their heads sleeping…

[X] Vardanis
[X] Plan Lion King
[X] Plan Forged in Fire

Chamon should synchronize with Caledor's minerals and Vaul's Anvil.
 
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Since I am likely going to be either gone or busy all day today you will have all of today to vote. Until 12:15ish AM tomorrow, unless I end up falling asleep early because I'm exhausted or something.

Just to let you know how much you time have to think and plan and so on.
 
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[X] Vardanis
[x] Plan Bright Student
- [X] Aqshy, the Lore of Fire—as much the great balls of fire raining down from the sky to the great rage in the heart of the Mage who seeks revenge against those who have wronged them. It is the Aethyric manifestation of passion, and of the warmth and heat that it causes, both literally and figuratively. Stereotypically used by the most warlike mages to wreak great havoc upon the foe, to restore emotional health to those fallen into bleakness, and as great public orators.
- [X] Avelorn, the land of the Everqueen. Here things are as they were in the times of your forefathers, and the land is bright, and all is well. Plays and poetry that take days and weeks are performed here in great festivals in honor of the gods.
 
[X] Magnificent Majestic Magic
- [X] Saphery, the land of Mages. They were among the first, taught by the Old Ones themselves, to learn the art of magic in all its scintillating forms; further this is the seat of the current Phoenix King. Magic runs thick and fat in this place, granting the lands an otherworldly beauty.
-[X] Hysh, the Lore of Light in all of its forms—as much the enlightenment of reading and finally understanding some ages old scroll from the time of your forebears as the light of the sun and the pure moon and the stars. It is the Aethyric manifestation of light, and all that light represents. Stereotypically used to rebuke the undead and the forces of Chaos, to heal the sick by driving out the daemons, and to teach through the illumination of the mind.

going in all in hopefully with a magic bonus from Saphery. also, Hysh just seems like a very 'themed' lore for Archmage to me.

[X] Ride along with our friends
- [X] Ellyrion, land of horsemasters and wild things. There is no creature you cannot learn to understand and in time, bond with, and in bonding with them make your strength theirs and their strength yours. The plains are wide, the sky is open, and the sun is bright.
- [X] Ghur, the Lore of Beasts—as much they who live on their own seeking to survive in the day to day as the great lions of Chrace. It is the Aethyric manifestation of the lives of beasts, and of the things that act like beasts. Stereotypically used in simple living, the care of creatures both animal and monstrous, and to hunt under the auspice of Kurnous.

To ride with our friends and partners, the Lords of Horses and other allies. To hunt. Their great prince was among the few who saw the potential threat of the Druchi during the reign of Aethis the Poet, who in canon followed the current Scholar-King and who's reign saw the rise of Pleasure Cults and complacancy, while his dead started renewed conflict with the Druchi.

[X] The Ship-Kings, The Lords of the Seas, the Asur of the Great Ocean
- [X] Cothique, the land of travel and sea. Though a harsh land, the people are kind; and you make the best adventurers and travelers, with a touch of wanderlust. Many—not all, the harbors are great, but many — of its people live in great underground halls, to protect from the weather.
- [X] Azyr, the Lore of the Heavens—as much the lashing rain and smiting lightning as the astrologers who peer into the heavens. It is the Aethyric manifestation of inspiration and seeking, particularly the unreachable. Stereotypically used for seeing into the future, navigation of ships at sea, and the calling down and turning aside of weather.

The Greatest power of the Asur is, undoublty their magic. But Ulthuans greatest shield and sword are not it's seasond troops, or it's valorous hero's, nor even the great Drakes. No, Ulthuans greatest asses is the fleet, which rules the oceans of the world and who perhaps only the Druchi's Black Arcs can openly defy. Doubling down on this will see 1 great strength added to another, and give us as well the the opportunity to sail to other lands, to shield their coasts, and to make mad money from trade with them.

and now some approval voting:
[X] Plan Bring the Dawn
[x] Plan: Hop in boys, we killing some Druchii
[X] Name: Suryavar
[X] Lanros

@Voikirium
Already love the quest. mate, sometimes i wonder where you find the time to sleep, let alone run so many great quests while also contributing omake's to others. respect
 
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[X] Plan Bright Student

I like this plan. Hopefully our mage will be more about Aqshy as high spirits than as literal fire. (Though still much of the latter, too.)
 
You know guys, the White Lions had a progenitor, Rahagra, who in legend fought Kurnous for three days, after which was forged a bond of brotherhood and respect.
 
[X] Plan Lion King
- [X] Ghur, the Lore of Beasts—as much they who live on their own seeking to survive in the day to day as the great lions of Chrace. It is the Aethyric manifestation of the lives of beasts, and of the things that act like beasts. Stereotypically used in simple living, the care of creatures both animal and monstrous, and to hunt under the auspice of Kurnous.
- [X] Chrace, the land of forest and lion. The defenders of the Phoenix King, aside from Nagarythe itself, no other kingdom knows the depths of noble rage as you do, for the Druchii ever march against you in their invasions. It is a wooded, shadowed land, stalked by lions and other beasts that make you strong.


[X] Plan All-Seer
- [X] Tiranoc, the land of memories and oaths. Much was taken from you, but unlike the bitter Hacalad Drathryr you will build a better future rather than cling to ancient memories. Mountains and their valleys are, for the moment, all that remains; but there are, as ever, plans and ambitions.
- [X] Azyr, the Lore of the Heavens—as much the lashing rain and smiting lightning as the astrologers who peer into the heavens. It is the Aethyric manifestation of inspiration and seeking, particularly the unreachable. Stereotypically used for seeing into the future, navigation of ships at sea, and the calling down and turning aside of weather.
 
Any idea where you want to go once we have our character? There is plenty to see and to explore in Ulthuan itself, but we are not going to live up to the name of the quest by sticking close to home unless the Witch King decides to take an unscheduled short at the Vortex. The Old Wrold is still under the Ban, though I am not sure how much that matters to individual mages, presumably soneone has to make sure the Waystones do not blow up dwarfs or no dwarfs . Or we could go to Cathay and look in on their lore, one of the rare sources of non-tainted lore than does not come from the Old Ones.
 
Any idea where you want to go once we have our character? There is plenty to see and to explore in Ulthuan itself, but we are not going to live up to the name of the quest by sticking close to home unless the Witch King decides to take an unscheduled short at the Vortex. The Old Wrold is still under the Ban, though I am not sure how much that matters to individual mages, presumably soneone has to make sure the Waystones do not blow up dwarfs or no dwarfs . Or we could go to Cathay and look in on their lore, one of the rare sources of non-tainted lore than does not come from the Old Ones.
If you mean me, I do have plans, yes.
 
[X] Plan Bright Student

the contrast that someone from Averlorn burning things alive is appealing to me.
 
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