With your insight, you'd helped your home city of Grieve deftly avoid many problems, advising the queen in ways to usher in an age of prosperity. In the course of your duties, you've tricked mighty lords of Faerie, turned away black-hearted alchemists, treated with the dead, and kept both the greedy agents of the Realm and the shape-shifting agents of the Silver Pact at a safe distance. You'd even started to sort out your own personal life, which was perhaps your most impressive achievement.
Now, you wake, to a world where it seems no one knows you and nothing you have done exists. With strange and arcane power you'd never heard of before crackling beneath your fingertips and the benefit of experience, it's clear you have a task to do: you're going to have to save your homeland a second time.
Now, you wake, to a world where it seems no one knows you and nothing you have done exists. With strange and arcane power you'd never heard of before crackling beneath your fingertips and the benefit of experience, it's clear you have a task to do: you're going to have to save your homeland a second time.