0.6 Creation
New
[X] Study the rug more in-depth
Well... that was a dangerous warning, and a concerning bit of exposition, but... it was only a piece of paper, right? It couldn't exactly be updated in real-time. No, you'd be fine. You were making quick work of all of this. Aside from the book, but even that had involved you walking on this weirdly magic rug and forcing your way through. So, the most important thing was gathering all of your possible resources and making your choice as informed as it could be. Even if... you felt like there were eyes on you now. Eyes that seemed to be close to focusing on you.
Still, the feeling passed, and you shook your head, shivering. Taking a breath, you touched the rug for support... and felt nothing. Panic grew and you started to move onto it, but the moment your hand crossed over a certain point, you felt the bliss and sensed stress draining from you. You paused, pulling back and noticing when the feeling vanished. Hesitantly, you touched a corner and moved your hand to follow the edge. When it reached the middle-most point, you felt the soothing drain once more. That implied...
You grunted, beginning to roll up the carpet, and soon the bare floor was exposed. The bare, hardwood floor, with a massive ritual circle burned into it. You stared, inspecting the circle, and noticing how... similar it was. To the programming language you had been learning. Everything fit together weirdly well- and you understood everything except for a number of sections near the center. What you did understand was mostly focused around gathering energy and power, and running various self-check routines. This was magical programming, and gave you a touch of insight into what your own System would be doing. Now, though, there wasn't anything that would stop you from working on your System. Especially if those eyes were going to come back...
So, you moved over to the computer, realizing your chair was above a smaller, more compact circle that had been hidden under the rug. It was similar, but also held even more complex sigils and symbols, programs you couldn't even vaguely guess at. It was complex beyond rationality. Sitting on the chair, you didn't FEEL different, but still. You took a breath and shook yourself. AT least memorizing the circle was easy- after all, with your newly enhanced mind, that took nearly no effort. Still an amazing rug, though.
{WELCOME TO SYSTEM ALPHA 0.1!}
{You have been selected to develop systems for heroes and villains to use across the entire omniverse and beyond! Here you will be granted the chance to program your system, selecting one Primary Focus, and one Secondary Focus, and then adding in as many subsystems as you have the capacity to utilize. As you travel and stress test your own systems, you will discover new subsystems for you to access and utilize!}
{To begin with, you have access to the following Primary and Secondary Focuses!}
{[Stats], [Skills], [Traits]}
{Subsystems are as follows: [Challenge Tracker], [Achievements], [Loop], [Live Updates], [Automatic updates], [Reality Integration Module]}
{You are expected to have (1) Capacity. It appears you have (4) Capacity. Congratulations!}
{Please make your selections and proceed to select a world by looking out the (Window) and selecting a World.}
Now we get to the meat of the game. You are a 'System Administrator' tasked with creating and testing various systems. I'll be describing the Focuses and Subsystems in a spoiler below. Here is where actual discussion may be needed. Regardless, if you have any questions, feel free to ask. I will answer unless it would give away any actual plans I have for you. Subnautica was actually probably one of the best possible starts you could have chosen for this- a specified success condition, and a low-danger world. Nicely done. Now... to the Vote!
A Focus is a primary or Secondary 'Focus' of your System. A major component of the System that will see focus and improvement while you are there. A 'Primary' Focus will be grown and improved, adding new aspects to it. A 'Secondary' Focus will be refined, improved, and have details added to it.
Stats: This Focus begins basic. You start with the 'Strength' and 'Intelligence' Stats. Being a Primary will add new capabilities to them. Being a Secondary will add new Stats by removing and specializing individual stats, making them overall more effective in their specific focus.
Strength: Physical Power
Intelligence: Capacity to intake knowledge
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Skills: This Focus begins basic. You start with the ability to have a skill labelled, and then have it absorb information about a skill and slowly prevent you from losing skill in it. Being a Primary sees this doubling the number of Skills you can have. Being a Secondary see this gaining new aspects- like tracking flaws, preventing flaws during use, actively improving skill use, improving skill learning, etc...
Current Skill total: 1
---
Traits: This Focus begins basic. You start with having all the physical aspects of your being, being recorded and tracked. Being a Primary lets you add an additional trait. Being a Secondary allows you to develop new traits to add based on experiences you had during your adventures in a world. Traits are permanent, unchanging bonuses that can passively alter how you do things during a field test.
Current traits known: 0
Current trait slots: 0
Stats: This Focus begins basic. You start with the 'Strength' and 'Intelligence' Stats. Being a Primary will add new capabilities to them. Being a Secondary will add new Stats by removing and specializing individual stats, making them overall more effective in their specific focus.
Strength: Physical Power
Intelligence: Capacity to intake knowledge
---
Skills: This Focus begins basic. You start with the ability to have a skill labelled, and then have it absorb information about a skill and slowly prevent you from losing skill in it. Being a Primary sees this doubling the number of Skills you can have. Being a Secondary see this gaining new aspects- like tracking flaws, preventing flaws during use, actively improving skill use, improving skill learning, etc...
Current Skill total: 1
---
Traits: This Focus begins basic. You start with having all the physical aspects of your being, being recorded and tracked. Being a Primary lets you add an additional trait. Being a Secondary allows you to develop new traits to add based on experiences you had during your adventures in a world. Traits are permanent, unchanging bonuses that can passively alter how you do things during a field test.
Current traits known: 0
Current trait slots: 0
Subsystems are aspects of the System that work in the background to reduce the effort you need to put into maintaining the System during your stay. More 'Quality of Life' changes that help reduce 'AP Hell'. These are more Narrative than Mechanical, as with many aspects of this Quest.
Subsystems:
- Challenge Tracker: If there is a goal in this world, this keeps track of it, along with any major milestones needed for completion.
- Achievements: This keeps track of impressive feats accomplished in the world you're in. Especially ones that can be used to generate Traits or new Subsystems.
- Loop: A controversial system, this ensures that you cannot lose a world. However, it does not guarantee a victory. This causes you to loop back to the moment you last woke up instead of losing or dying. However, this can trap you in a permanent, endless loop if you achieve a state that is impossible to escape. Sometimes death really is a mercy.
- Live Updates: A wonderful time-saving feature, this allows you to schedule updates to your system- stat increases, skill changes, etc...- to happen as you make them, instead of needing a processing and update timeframe. Triggers level ups the moment they become available and reduces the update time for skills to a maximum of half a second.
- Automatic updates: This feature causes your system to update itself, allowing you to avoid the hassle of needing to manually update your system to gain any benefits. Handles processing XP into tangible benefits once the proper threshold is crossed and a level up is triggered.
- Reality Integration Module: This Module allows for stats like Luck to exist, and allows you to access energies and powers that do not normally exist in the world you are in. Magic, Ki, Psionics, Luck, and many other things that would normally be locked out of use by a given world. All become available using this Subsystem.
Subsystems:
- Challenge Tracker: If there is a goal in this world, this keeps track of it, along with any major milestones needed for completion.
- Achievements: This keeps track of impressive feats accomplished in the world you're in. Especially ones that can be used to generate Traits or new Subsystems.
- Loop: A controversial system, this ensures that you cannot lose a world. However, it does not guarantee a victory. This causes you to loop back to the moment you last woke up instead of losing or dying. However, this can trap you in a permanent, endless loop if you achieve a state that is impossible to escape. Sometimes death really is a mercy.
- Live Updates: A wonderful time-saving feature, this allows you to schedule updates to your system- stat increases, skill changes, etc...- to happen as you make them, instead of needing a processing and update timeframe. Triggers level ups the moment they become available and reduces the update time for skills to a maximum of half a second.
- Automatic updates: This feature causes your system to update itself, allowing you to avoid the hassle of needing to manually update your system to gain any benefits. Handles processing XP into tangible benefits once the proper threshold is crossed and a level up is triggered.
- Reality Integration Module: This Module allows for stats like Luck to exist, and allows you to access energies and powers that do not normally exist in the world you are in. Magic, Ki, Psionics, Luck, and many other things that would normally be locked out of use by a given world. All become available using this Subsystem.
Now to build your System.
Please choose a Primary Focus:
[X] Skills
[X] Stats
[X] Traits
Please choose a Secondary Focus: (Cannot be the same as your Primary)
[X] Skills
[X] Stats
[X] Traits
You have 4 SC (System capacity), so you can select up to 4 Subsystems:
[X] Challenge Tracker
[X] Achievements
[X] Loop
[X] Live Updates
[X] Automatic Updates
[X] Reality Integration Module (R.I.M.)
Okay! I hope that's okay. Let me know if you have any questions!
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