To Live in Magical Times (Pathfinder/Rwby)

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A Direct Demonstration
Mephits are stubborn creatures. They're well aware of their status at the bottom of the pecking order on the Elemental Planes and compensate by many means - constant mischief, cruelty whenever they can get away with it and always telling themselves who much better they'd be at being in charge.

So you won't be able to get the ostensible Ostentatious Ochrevena to talk about his summoner anytime soon. You don't know enough about dust mephits to guess at the best approach, nor would be comfortable threatening him.

He isn't a demon and you won't treat him like one.

Instead you'll focus on something that will lead you to the summoner without having to worry about anyone's opinion. Something you only have a limited time to achieve.

A tuning fork is the key component of the Plane Shift spell, allowing the caster to target a teleportation spell across the undefined infinities of separate universes without ever having been to the destination themselves. But they're useful for so much more than that.

With the quintessence that the 'yarn lizard' is made of you could make a tuning fork attuned to the Ethereal Plane and easily track down the rift between planes the elementals have been using - or reopen the rift you originally came through.

Hidden in an inner pocket of your pack is a tuning fork you took from Fethrymil's study, one attuned to the Material Plane, specifically Golarion. You could use it to navigate the Deep Ethereal to find your way back home, or to teleport directly there from another plane with the Plane Shift spell - or as a guide on how to craft another.

"I'm going to need you to put the elemental down and step back. I've never done this before, so there's a non-zero chance I hit some kind of resonant frequency and blow it up." You say to Yatsuhashi as you crouch down and sort through your supplies.

You'll need the ash wand, the crystal vial and the tuning fork. When you pull them out you can't help but rub the caged circle that represents your home before standing, seeing that Yatsuhashi hasn't moved,

"You want to hold your horses and tell the rest of us what the hell you're doing?" Coco cuts in, Yatsuhashi stopping with the corpse now awkwardly cradled in his arms.

"I can use the quintessence of the elemental's body to create a tuning fork that resonates with the Ethereal Plane. That will let us travel to the Ethereal Plane and track down the summoner." You explain.

"You know that sounds like nonsense right? I get that you apparently know about all of this, but we don't. And since this is our mission I'm going to have to insist on you filling us in before I decide what we do next." Coco says angrily.

You take a moment to examine the yarn lizard's corpse as you consider the time frame you're working with. It's dissolving, yes, but not that fast. Unless it's just going to vanish all at once when it reaches some kind of critical threshold you have more than enough time to talk before getting to work.

"Wait, why didn't you tell them anything?" You ask Bella, realising that you shouldn't have to do this. "You've had hours to explain everything while I was out here."

"I thought we were meant to keep it a secret." Your familiar reminds you with an innocent look. "That's what Ozpin asked."

"Technically Glynda was the one who asked us to lie low and that was about not letting people see us at the school. Which you deliberately ignored." You complain.

"So did you. And magic in general is a secret here." Bella argues.

"A specific type of magic is a secret here. That doesn't justify not telling someone about elementals and where they come from when they've already fought them." You respond. Sometimes it feels like Bella's deliberately trying to frustrate you.

Or maybe you're just frustrating yourself.

"You're saying these things are magical?" Coco asks, unimpressed.

"I think she's saying that she's magic." Fox adds.

"I am a spellcaster, yes. The creatures Velvet and Yatsuhashi fought are magical beings from another plane of existence that almost definitely arrived here through magic and we're going to need to find another spellcaster to find out why he's doing any of this." You say blandly, trying to figure out the best way to explain this.

"There's no such thing as magic." Coco says.

"What?" You say reflexively, staring at her in shock. She actually means it too. You look at the rest of CFVY and see the same certainty in their eyes. "That's not… How could you… Why would you…" You can't help but trail off as you try to come to grips with the sheer stupidity of that statement.

"Magic only exists in fairy tales. It's just stories about witches turning people into toads, children falling into other worlds and dragons reviving the dead. Charming little lies we tell children so they don't have to see the real world." Coco says.

"I don't think I've ever heard something so ignorant." You say as you pinch your nose. "Magic is everywhere, in everything." You need to prove this somehow. "Here, catch." You say, tossing your hammer to Coco.

"What do you expect me to do with this?" She asks, holding it at arm's length.

"Look at it. Prove to yourself that there's no hidden mechanism, no battery or dust charge." You say.

Coco does so with a patronising look, examining your weapon of choice. There's no collapsing mechanism there, no bright crystals or clockwork showing. Just a diamond shaped head with specially designed spikes, a solid metal haft, the rune of crushing inscribed on one side and on the other side - Oh.

"What's this?" Coco asks, pointing at the shiny exception to your weapon's simple nature. The mammoth-like skull of a demon, pierced with four swords. A representation of the act that earned you the hammer.

"That's the Righteous Medal of Valour. Awarded to crusaders who slew a demon greater than they. The hammer was a gift for the same act that earned me the medal, since my old hammer shattered in the battle." You say, annoyed at being sidetracked again.

"Elementals, mephits and demons. What else have you fought? Angels? Dragons?" Coco asks mockingly, though you see Fox frown from behind her.

"Mostly just demons." You say, feeling control of the conversation slipping away from you. Before you can try and take control again a bright flash of light interrupts your thoughts.

You turn to Velvet, seeing her box has unfolded to reveal a different box, one with a circle atop it and several protruding pieces of glass. She's pointing it at your hammer and another flash of light is emitted from the top circle as she presses a button.

"What is that?" You ask, pointing at the device.

"Oh, I just wanted to take a few pictures." Velvet says, sounding a little surprised. "I hope you don't mind."

"No, not what are you doing - what is that?" You clarify.

"It's a camera. It takes pictures." Velvet says, sounding a little lost. "Here, see for yourself." She says, turning the device's back to you.

You step closer to her and see the frozen image of your hammer in Coco's hands, perfect in every detail.

"Of course, you can create a flawless image that would put countless painters out of a job, but there's no such thing as magic." You say. You can see Velvet about to explain but stop her with a shake of your head. "Fine, I'll show you." You say, walking over to Coco and taking back your hammer.

"What are you going to do, pull a rabbit out of your hat?" Coco asks. You respond by resting your hammer on the ground and pulling off your gauntlets, taking a moment to lace your fingers together and stretch.

"You will observe that I have nothing up my sleeves." You say in the exact same tone before twisting one hand up and closing it into a fist. In the same moment you speak a few words of Celestial, your voice echoing as a ghost-like hand appears in front of you.

Another incantation creates a second, the two Mage Hands floating down to grasp your hammer and raise it into the air with a careless flick of your wrist. Once it's above your head you let the hands fade, catching your hammer and twirling it as you take a step towards the fence.

As you focus your will and swing your hammer lights up with magic. A dark orange circle forms around the centre of the head as lightning spreads from your hands along the haft. In the circle two runes form the base of a triangle - the Thassilonian rune of the Vengeful Man, looking like two hooked horns and representing wrath, and the celestial rune for the virtue of justice, looking like a sword. At the top of the triangle is a phrase written in flowing elven script, the phrase you speak to enforce your will on the world.

"Summon the storm" is the incantation, echoing as the hammer's head hits the fence. Lightning scorches the wood as it shatters, the magic circle fading the moment you complete your swing.

Shocking Strike, your favourite spell. You turn back to your audience and raise your hammer high. Next comes its companion.

"Command the thunder" you declare as you swing the hammer at the ground, another circle forming as you do. This time there is no lightning. Instead the sound of the hammer falling grows impossibly loud, creating a boom of thunder as your hammer hits the ground and forces CFVY to flinch at the sound.

Thunderous Strike, the same spell you used to down the glabrezu.

"Semblances do one discrete thing, yes? Super speed or telekinesis. So how did I just do that?" You challenge them to respond.

"You could have a semblance for creating storms." Coco suggests, but you can tell she doesn't believe it.

"The hand trick could have been done with hard light dust too." Yatsuhashi says, sounding a lot more doubtful.

"I have spent seven years of my life studying arcane magic. And one of the first lessons of magic is that you do not, cannot, know everything. Accept that there are things you do not understand, things you will never even know you exist. Accept that the world is that much larger and stranger than you've ever considered." You demand, seeing them glance at each other.

"Look at me. I can fly, despite my wings not being large enough to lift my body from the ground." You say, spreading your arms wide. It doesn't take any effort at all to summon your halo, finding it more responsive to your emotions than ever since Amber awakened your aura. "I shine despite lacking a flame or filament."

"Winged faunus can fly because of their aura, even though they have the same issue." Velvet interjects, almost wilting as you blink at her.

"And flying has become much easier for me since I got my aura unlocked." You agree. "But I could fly before that, though you'll have to take my word for it." You pause before deciding on another argument. "Explain Bella then. Ferrets can't talk. They don't have fur that's all the colours of the rainbow and they can't heal with a touch."

That at least stumps them, Fox nodding as you talk and Bella does a handstand to show off. One down, three to go.

"Just keep watching, with an open mind." You say, setting your hammer aside and deciding on another spell. "The three spells I've demonstrated are of the school of evocation. Next I will demonstrate conjuration."

Two dark blue circles appear on your palms as you hold them opposite each other, bearing the runes for sloth, growth, slime and zeal, and spinning in opposite directions as you murmur in celestial.

Blue threads of light spin together to form a vine that starts to ooze sap after a few moments. Instead of flinging it at an enemy you wind around your left arm.

"That is Tanglefoot, a spell designed to slow and harass the foe rather than directly harm them." You explain. "For transmutation I present Humanoid Form."

A wave of your hand across your face and more celestial causes a veil of light to sweep across your body and compact your body down. Your wings vanish and your hair turns the same shade of red that Edrekk has, even as your armour seamlessly shrinks to fit you.

Less than six seconds later your audience is staring at a smirking dwarf in shock. You manage to keep the smug look on your face for only a few seconds before you can't help but shudder.

"Uhh." You groan. "Why didn't I choose to be a strix or something? Losing limbs always feels wrong." You complain.

"Are you okay?" Yatsuhashi asks.

"I'm fine." You say with a barely suppressed wince. "So, evocation, conjuration and transmutation. One more spell would make four out of eight schools shown. Unfortunately the divination spells I prepared aren't what you'd call flashy, so instead I'll have to settle for illusion."

You bring your clean hand to your breast and trace a circle on your armour. It responds by gleaming and vanishing, replaced by a perfect copy of Coco's clothing.

You stand there and let your audience stare for a moment before speaking.

"I am Shayla Barakiel from the world of Golarion. I was raised under the light of Desna's Path*, beneath the moon Somal. I am a mage, a warrior, a crusader a dozen times over. I travelled to Remnant on a divine mission, emerging into the world maybe a hundred feet above us a month ago.

"Call me a liar, a fool, a madwoman. Whatever you like. I'll prove you wrong as many times as it takes." You declare, staring at Coco.

"That's more like it." She says with a grin. "What do you need?"

"Time to work with that." You say, pointing at the elemental's corpse.

"And what do we need to do to be ready?"

=================================

After a brief explanation of elementals, the multiverse and the dangerous inhabitants of the Ethereal Plane** Coco is satisfied, her team giving you the space you need to work on making a tuning fork.

The first thing you do is carve a chunk of the yarn lizard's flesh out and secure it in the crystal vial, confident that even once it loses its form you'll have some small amount of aether to work with.

The essence of Spirit made solid by Mind, Life and Spirit itself, quintessence, or aether, is inherently malleable. It is the material that the Outer Planes and their inhabitants are made of in the same way you are made of Matter.

The only one of the Inner Planes that quintessence can be found upon is the Ethereal Plane. To form a tuning fork from it would normally require hours of carefully manifesting aether on the Material through meditation, precisely manipulating the energies of your soul to give you what you want.

As you already have plenty of quintessence, all you need to do is give it a permanent form without altering its fundamental nature. The form is easy - a tuning fork akin to the one you already possess, though it will need to be longer and thinner. As for its nature…

The Ethereal Plane is one of the transitive planes, a universe full of beings that once existed and things that never will. It is home to ghosts and dreams, to things that yearn for reality as they stare into it, unaware of what the ever present fog hides from them.

Anything can exist there, though it may only last a moment.

With the wand you impose your will on the lizard's aetheric form, causing the threads that make up its skin to run and meld together, condensing and becoming more real as it shrinks. As you do you focus on the sensation of when you first awaken, those strange moments when your dreams haven't faded and you can't remember which reality is true.

The end result is a long narrow fork that seems to be made from tarnished bronze or copper, the natural hue of the metal covered by a green patina.

You tap it against the wand and listen to the eerie note it produces. Perfect.

Only once you rise from a crouch and stretch your back do you realise it's gotten dark while you were working. Dark enough that you get your first proper look at the stars above Remnant.

You can't help but be struck by how far from home you must be. Beneath a shattered moon and alien stars you briefly feel utterly lost.

Then you recognise the patch of darkness that must be Monstra's maw and the studious part of your mind takes over. If that's Monstra then that must be the Wyvern's tail with the Knight below. The Serpent is the obvious ring with a tail and the three triangles are the Hunter's Hounds.

From there you can easily find the Dragon's Eyes, the pole stars of Remnant. Part of you feels personally offended by Cynosure's*** absence, but you already knew that Desna was unknown on Remnant.

You force your mind back to the task at hand before you go for your journal and start drawing star charts. As much as you want to take advantage of the complete lack of light pollution here, the summoner comes first.

Looking around you can see Yatsuhashi standing by the fence, obviously watching over you. Behind him the rest of CFVY have started a fire, presumably planning to set up camp.

"You're finished then?" He asks.

"Definitely." You say, flourishing the fork and being momentarily shocked by the sticky brown sleeve on your arm - right the glamour. And the sap. Not your smartest decision. At least you've got your wings back. "Did anything happen while I was working?"

"Port went back to town so he can send a report with his scroll and the mephit tried to escape a few times." Yatsuhashi reports. "He can breath a dust cloud that really stings, dig a pit with a wave of his hand and blind you with glitter, but he wasn't expecting Fox to just ignore it."

"Expeditious Excavation and Glitterdust. And the breath weapon of course" You guess as you spot the pits. "About what I'd expect from a dust mephit, since they're composed of both earth and air. But if he's a caster then this is a bit more complicated than I thought."

You frown as you walk towards the fire, Yatsuhashi following behind you. You'd dismissed the idea without thinking about it before, but Ochrevena or another mephit could be the mastermind. It's uncommon for mephits to develop their spellcasting beyond the basics, but Ochrevena has definitely started to do that if he can cast glitterdust.

The poor prisoner has been thoroughly immobilised, his arms and legs bound together and his wings somehow stuck to the half buried boulder Coco is sitting on. He looks thoroughly resigned to his fate by now as his captors cheerfully dig into their dinner.

"Are we good to go?" Coco asks when she spots you.

"I've got the tuning fork but there's a few things I should probably warn you about first." You respond. "The Ethereal Plane doesn't really have gravity, terrain or solid ground like you're used to and you guys can't fly, which could make things tricky."

"So we'll be falling sideways but there won't be anything for us to collide with?" Fox asks.

"Not exactly. Maybe I should explain this once we're on the Ethereal Plane, it won't make much sense until then." You admit. "Also when dealing with a spellcaster you should really gag them so they can't manage any verbal components."

As you point at Ochrevena the mephit glares at you, snarling something in the grinding tones of Terran and twitching his fingers.

You can't help but laugh at how unintimidating the little guy is, falling to your knees as the cackles steal the breath away from you.

You can see the others reacting out of the corner of your eye as Ochrevena casts something else and vanishes, presumably teleporting away since the rope is left behind and can't stop laughing at their confusion.

You start to get control of yourself as the grass and earth beneath you turns into sticky, sucking mud. You struggle to your feet as you sink into the mud, seeing Ochrevena hovering above you and laughing at your plight.

"Know children that your valiant struggle against the inevitable victory of the Seigneur of Sienna will soon be over. Try as you might, the Oneiric Obstacle outwitted you long ago." He gloats dramatically.

"What's happening?" Fox asks. You frown as you look around, seeing even Coco is struggling against the mud, despite still sitting on the boulder and barely touching the dirt.

That doesn't make much sense, someone should have been able to get free by now. And you just got hit with Hideous Laughter, which means Ochrevena isn't restricted to elemental spells.

"It's an illusion! Oneiric Mire just makes you think there's a quicksand bog!" You yell.

"Your irksome intellect shall hardly help! My mighty master's needs demand your demise." Ochrevena declares.

You close your eyes and focus, shutting out both Ochrevena's words and the sensation of sinking into the mud, instead beating your winds and leaping straight up.

The conflicting sensations from your legs and wings almost make you spiral into the ground, but it gets you into the air.

Ochrevena snarls at you, only for a colossal ghostly hand to tear through the air and grab Ochrevena, leaving the mephit barely visible beneath the claws.

As fast as it appeared the hand pulls backwards and vanishes, taking Ochrevena with it. The illusory bog fades away as you let yourself drop, leaving the five of you too try and gather your wits.

"What was that?" Velvet asks.

"I don't know, some sort of giant?" You guess. "But I don't think there are any giants known to live on the Ethereal."


=================================

The dust mephit was stolen from your grasp. What course of action are you going to advocate for?
[ ] Use the tuning fork to immediately go after him (Coco's plan)
[ ] Go get Professor Port and cross over to the Ethereal in town (Velvet's plan)
[ ] Wait until morning to head to the Ethereal so you're all at your best (Fox's plan)
[ ] Write In

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Knowledge: The Great Beyond
Bonus: 2 (Gods and the Great Beyond)
DC: 10 + 9 (Esoteric) + 2 (Brief Glimpse) = 21
Roll: 15 + 2
Result: Failure

*One of several names for the galaxy Golarion resides in, named for the goddess Desna who created the stars and how the galaxy seemingly leads the eye to Cynosure, the pole star and Desna's divine realm

**Ghosts, ether spiders and animated dreams are the best known inhabitants of the Ethereal Plane, but far more dangerous are the ethereal stalkers, who kidnap people to implant their young into, the sahkils, fiends who embody human phobias, and the night hags, who feed on souls through nightmares.

***Cynosure is the pole star of Golarion and the divine realm of Desna, goddess of dreams, travelers and the night sky. Many on Golarion believe that it serves as the pole star on all worlds because of Desna's role as goddess of the night sky and creator of the stars.

=================================

Your spells have all recharged since you showed them off, so you don't need to worry about being useless if you go after Ochrevena. As always, ask any questions that come to mind.
 
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Ghost Town
For a brief moment your mind constructs vivid images of potential foes - from a fierce giant wizard to a twisted fleshwarped fusion of an etheric spider and ghost to a cackling hag, but you shut down the speculation and drag yourself back to reality - While a giant would be right size for the hand you glimpsed they don't have claws and while hags have claws they aren't large enough.

The list of giant sized creatures with clawed hands isn't exactly long, but it's long enough for you to worry. An athach is a real possibility - savage and solitary giants with a third clawed arm and a predilection for devouring precious metals. There are any number of fiends or fleshwarps which could match that description but the ones you know of are easy to rule out - nalfeshnee only have two fingers and a thumb, glabrezu have lobster claws, qurashiths have the talons of a bird instead of hands, driders aren't large enough and so on.

To consider an alternative explanation, what you saw could have been some variant of the Forceful Hand spell instead of the summoner's literal hand, conjuring the disembodied hand in an adjacent plane rather than next to you, but that doesn't explain how Ochrevena was pulled away and presumably transported to the Ethereal Plane.

A pair of gunshots ring out, snapping you out of your speculation and revealing that Coco has taken control of the situation. Fox shot where Ochrevena was, apparently to see if the mephit had just gone invisible.

"It's definitely gone then. Shayla, how soon can you get a portal open?" She asks you, holding her bag by its handle and sporting a vicious grin.

A quick glance around reveals the others ready to fight, though Velvet hasn't revealed a weapon.

"Somewhere between thirty seconds and ten minutes. I don't think it'll take as long as a proper Plane Shift spell but I haven't done this before." You respond, quickly estimating what you'll need to do with the tuning fork.

"Get to it then - every second we waste is more time for them to get away." Coco orders.

"So we can attack someone who's seen our every move and knows exactly where we'll be appearing? Maybe we can do something that sounds less like suicide." You retort.

"Right, the fog is like one way glass. Is there any way we can tell if they're watching us?" Coco asks with a frown.

"Not that I'm capable of." You answer.

"We could split up. They can't track all of us." Yatsuhashi suggests.

"I'm the only one who can open a rift and it should be obvious who they need to follow." You point out.

"If we can't guarantee they aren't watching us at all times we should go get the professor." Velvet interjects.

"Any of us on our own would be vulnerable." Fox agrees.

"But all six of us together should be enough to make the summoner think twice, if not back off entirely." You add. You're pretty sure this summoner won' have spells much stronger than yours since their servants are definitely bound by rituals. The only evidence against this is the hand, but you can't explain that even if you consider the more powerful spells.

"Let's go then." Coco says, immediately breaking into a run back towards Keshi. You and the rest of CFVY follow, your aura allowing you to easily keep up despite the group's pace matching that of a horse more closely than the forced marches you were familiar with.

----------

When you accepted this mission you didn't put much thought into who you might end up fighting with. Partly because you didn't get to meet them beforehand but mostly because you got used to fighting alongside people who fell into one of three categories - former crusaders still using the kit they'd been issued, druidic or shamanistic neophytes who struggle to properly marshal their magic in a fight and the odd adventurer who hadn't decided to go fight Tar Baphon or some other more pressing threat and was perfectly capable of matching you.

Now you're facing a largely unknown opponent alongside what you assume is a well coordinated team that knows only a little bit more about you than you know about them.

"How do you fight?" You call out to Velvet, the biggest unknown quantity.

"With martial arts." She responds immediately.

"Then what is the box for?" You ask.

Velvet takes significantly longer to respond, long enough for you to see her sharing a look with Fox and then Coco.

"Emergencies." She says.

"And you?" You ask Coco. "Emergency bag?"

"It's a minigun." She calls out. You compare the size of her bag to Port's gun which you're fairly certain he called 'the old standard' more than once and guess she has a lot of bullets for what must be a precision weapon.

"So you pick off weaker targets at medium range?" You guess.

"Something like that." She agrees. "Fox fights a lot like Velvet, using his guns for some extra punch while Yatsuhashi forces the grimm to focus on him or die fast. How do you fight?"

"I pick the most dangerous foe and weather their blows while combining spell and hammer to bring them down faster. If I know what I'm fighting ahead of time I can tailor the spell to the opponent but that isn't an option here." You explain.

==============================

The gates of Keshi are closed against the terrors of the night and pose no barrier at all to you, whatever defences they have against flying foes reliant on the reactions of a guard who barely managed to yell at you before CFVY followed you over, the wall being too easy to scale or leap to stop them.

From there you let Coco take the lead, not knowing where Port might be and needing to focus on your task. With the tuning fork you just need to find or create a momentary weakness between the planes to widen into a full blown rift. It won't stay open long, but you'll be able to open another. All you have to do is find a weak point.

As you follow Coco through the town you retrieve the tarnished tuning fork and are more than a little disturbed when you realise it's already vibrating, harmonising with some unseen source of etheric power.

Port meets you outside what you assume to be a tavern, presumably alerted by the scrolls. He seems utterly unphased by what Coco tells him is happening and soon all eyes are on you.

Another check of the tuning fork's unchanging and high pitched tone later, you lead the others down an alley and glare at the misbehaving instrument. This shouldn't really be possible - tuning forks were one of the more advanced applications of sympathetic magic, bringing some small part of another plane's nature into another's on demand, not constantly twisting up the flow of local magic and threatening planar stability.

A quick casting of Detect Magic confirms that there's nothing there's nothing extra going on inside the fork to cause this, meaning it's reacting to something. And since there's no other unknown source of magic nearby, it must be reacting to some fundamental planar instability instead of an active effect.

To test this you draw on your mastery of geomancy, pulling the magic of the land up to surround you and hopefully stabilise the fork. The magic around Keshi is surprisingly difficult to grasp, almost slimy or slippery to your mystical grasp. The closest you've come to something like this before was the corrupted ruins of Storasta, a place so blighted that the plants would spontaneously animate to slaughter those who drew near.

But trying to draw on geomancy in Storasta was a sickening feeling of creeping dread, the power of the land responding slowly yet so readily to your call that you knew you'd never be able to control it if you actually used it.

Reaching deeper you find the magic of Keshi to be sessile as well as slippery, utterly inactive until you take hold of it. It should be brimming with potential, threatening to constantly overflow its bounds if your focus wavers, standing between the life of a forest and the open plains as you are. You have to dredge up magic with brute force, feeling most of it slip from your grasp as you bring it to the surface, unable to tell what may happen to it.

The end result is an area that's been properly attuned to its natural environment but is swiftly dissolving as the prior state of being reasserts itself. It seems that Keshi has been built on a natural point of weakness between the Ethereal and Material, one you're guessing has only recently given way to temporary rifts that have altered the flow of magic around the town. One of those rifts being the one you came through a month ago.

Given the thinness of the barrier between the two planes almost any teleportation spell could cross between the two if properly targeted. You don't know any teleportation spells but the tuning fork is the next best thing. All you have to do is channel your ambient arcane energy into the tuning fork as if it were your hammer and strike it against something as if you were casting Shocking Strike - except without the lightning.

There's a convenient metal box in the alley for you to strike the tuning fork against and you do so, somehow managing to hold onto the fork when it immediately rings with an impossible high and loud note, a ragged portal opening up in front of you to reveal an endless expanse of mist rolling across a dark and indistinct landscape.

"That was easy." You say, trying and failing to keep the surprise out of your voice. You step through and look around with the tuning fork tightly clenched in your fist.

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Keshi, the Ethereal Plane

The Ethereal Plane is almost exactly the same as it was before - a blanket of mist lit by slow moving waves of green light, the indistinct shapes of the Material Plane blending together beneath the mist as walls, cupboards and people all looked the same unless you focused. Above you the mist gives way to heavy grey fog as the light fails to penetrate it, the sky utterly featureless even if the fog somehow vanished.

The solid ground beneath your feet is the first difference you notice, meaning you don't need to try and explain how to propel yourself with force of will to the people following you. You can hear them talking in surprise and confusion as they spread out, Fox looking utterly serene as he unknowingly walks through the buildings that had been around you.

"Is this it?" Coco asks you, sounding unimpressed.

"This is the Ethereal Plane, an insubstantial, ghostly mirror of the world you know. Try and stay on the island of accreted matter unless you want to try willing yourself around." You say, gesturing grandly at all the nothing that's all around you.

"What are we looking for?" Yatsuhashi asks.

"Anything real or living. Even knowing there's nothing to find could be useful." You reply.

Port nods, confidently striding into the mist with a twirl of his mustache and a dismissive wave.

You follow suit, taking to the air to try and see how large the island is. Solid matter is rare in the Ethereal and is normally quickly claimed by the beings that live here. If there's no sign of someone living here then it's either new, temporary or abandoned. You're not sure which would be preferable - new means it could become an ongoing problem, temporary would raise a lot of questions about the summoner and abandoned doesn't have any good implications.

Distance isn't particularly important on the Ethereal, meaning it only takes a few minutes of weaving through the fog for you to find the edge of the island - the dull grey walls of Keshi abruptly give way to more mist and a sudden drop in the slow moving waves of light. You know better than to fly beneath the island alone and without anyone knowing, so you instead fly around the edge, keeping an eye on the mist for the tiny spot of colour that would be your only warning of Ochrevena's presence.

This island seems to be exactly as large as the town, the edges very cleanly cleaving to the walls of Keshi. Maybe the summoner is someone from the town who tried to recreate their home after dying? Quintessence can be created by introducing the other four elements to the Ethereal and Ochrevena or some other mephit could have conceivably been on the Ethereal for other reasons and worked with the phantom - but then what would they be doing with the elementals at the farms?

Once you've flown a full circuit of the walls you turn and try to find the island's centre, hoping the others have found something that explains things. Instead you find Team CFVY gathered around a white stone obelisk that gleams faintly, the only thing real in a ghost town.

Most of the obelisk is obviously monolithic, carved from a single piece of stone. Its pyramidon is made of a pale grey metal you assume is iron, with more iron seemingly poured into several of the obelisk's carvings to create two toned symbols that gleam in the faint green light.

The base of the obelisk has what seems to be the same message carved into each of its sides, written in four different runic alphabets. You spend a solid thirty seconds trying to figure out why the parts in dwarven seem to be describing the process of ageing until you remember the Terran language uses the same runes as Dwarven, which makes identifying the other three languages used fairly easy. Aquan, Auran, Ignan and Terran, the ancient languages of the Planes of Water, Air, Fire and Earth.

The tapering section of the obelisk has a repeating pattern of swirls that draw the eye to the three main symbols - the middle one repeats one each face of the pillar while the upper and lower symbols are different. Notably the unique symbols are made from the stone sand iron, making them stand out more than the much larger repeating symbol.

The repeating symbol is a swirling representation of all four elements coming together in what you assume is either a portal or a storm. It looks distantly familiar, like something you've come across in your studies without it ever being relevant.

The north-eastern side of the pillar has a lantern carved into its upper section and a combination of the sun and crescent moon into the lower section. The south-eastern face has a lamp above the swirl and a horned eye below. The south-western side of the pillar features a sword on top and a mask that you're pretty sure is meant to resemble the grimm on the bottom. The north-western side has a crown for the upper symbol and a combination of a circular shield and an axe head for the lower.

The pyramidon had been deliberately cast to show a glowing green crystal resting at the centre of it, in a fashion you suspect would cause it to be lit by sunlight and mark particular locations on the ground if there a sun ever rose in the Ethereal, the way the ancient Osiriani apparently did.

"Is this all you found?" You ask the others. You see both Yatsuhashi and Velvet blush and look away, presumably as a consequence of being able to see through the clothing of someone on the Material if you think about it.

"This is the only solid object in the village." Fox confirms.

"It's probably what's holding this island of matter together. An anchor that keeps it from fading or maybe the grit that the athletic pearl formed around." You guess. "I know it's a longshot, but can any of you read the runes at the base? I recognise the languages but can't speak any of them."

"We only speak English." Coco says after a moment.

"Wait, is there only one language on this planet? I never bothered to check." You ask.

"Essentially." Fox answers.

"That's… Impossible.." You mutter, before deciding to focus on the mystery in front of you. "The inscription on the bottom is written in an odd combination of the four elemental languages. I can't read any of them but might be able to manage a rough translation if you give me a month and I get absurdly lucky with what I have in my notes." You explain in a louder voice. "I think I recognise the repeating symbol on the middle section but have no idea where from and the other symbols are all either too generic or unknown to me."

"What do you think the crescent sun symbol is?" Coco asks.

That's a combination of the sun and a crescent moon, a motif I've definitely seen before." You explain.

"A crescent moon?" Coco repeats in a confused tone. "How does that happen?"

"Right, yours doesn't do that." You realise. "Lunar phases are a little bit complicated to explain right now since I don't really know how yours works, but it's something that happens twice a month."

"What's on top of it?" Fox asks, his head tilted in confusion.

"The pyramidion is made of iron for some reason, with a green crystal inside." You say.

"It isn't iron." Fox says with a shake of his head. "Iron doesn't have an aura and I can feel this stuff threaded throughout the obelisk."

Puzzled you will yourself into the air, reaching out to touch the pyramidion as you draw close. To your surprise your gauntlet goes right through the pyramidion, the movement of your hand only halting when your fingers brush against the cool metal. You dig into it with your nails and feel it give way, telling you exactly what the metal is.

"This is inubrix, the ghost metal. It's one of seven kinds of skymetal and is notable because of how iron and steel pass through it." You explain as you pull off your left gauntlet.

"It feels almost the same as everything here does." Fox says after a moment of thought, having stepped forwards to touch one of the inubrix and stone symbols on the obelisk. "Insubstantial, but it feels real in a way nothing else does."

You nod as you push your gauntlet through the pyramidion, nodding in satisfaction when it knocks the green crystal askew and frowning when the obelisk fails to react to this. Maybe the inubrix channels energy into the obelisk to create the crystal? That'd mean there's a way to extract the crystal, presumably by manipulating the inubrix.

"Has anyone seen the Professor?" You ask, realising that Port isn't standing in a particularly dense patch of mist. CFVY freeze, obviously having forgotten their teacher as well.

"Not since we split up." Velvet says, sounding guilty.

"New rule then - no one goes anywhere alone." You declare.

==============================

Presented with a pair of mysteries and no adversaries anywhere, what do you do next?

[ ] Figure out how to extract the crystal from the pyramidion. The summoner might be here solely because of the obelisk, making that crystal the answer to everything that's happening.
[ ] Go find Professor Port, who's gone missing in the ghost town.
-[ ] Coco and Fox go with you
-[ ] Yatsuhashi and Velvet go with you
[ ] Head south and try to track down Ochrevena - this is impossible without something to track the mephit with.
[ ] Write In

==============================

I'd intended for more to happen in this update, but properly introducing the ethereal plane and the obelisk took up more space than I'd expected. I'd also intended to have this done two days ago, but having stitches put in my lip has proven to be a constant distraction.
 
Fighting a Ghostly Dragon
"The Professor probably just wandered off the side of the island and doesn't know how to get back." Coco reasons.

"Or he's wandering around the island and didn't spot the obelisk." Yatsuhashi adds.

"Or the summoner decided to take out the biggest threat first." You interrupt, frowning as you consider the odds. If you take Ochrevena at his word that feels likely but you're not sure you'd want to make any bets on the mephit's word alone. "But whether we're consolidating our strength or protecting a wounded comrade we need to find him." You declare.

"Let's get going then." Coco says, looking at her team before nodding. "Fox, you're with us. Velvet and Yatsu, stay here. Send up a light if Port shows up or you run into trouble."

"It'd need to be a pretty bright light to get through the mist." You say, wondering how that would be possible - is there such a thing as light dust?

"That's what flares are designed for." Coco says reassuringly though the words make you frown. From what you've read flares are designed to blind people. Or at least the spells based on them are meant to do that.

The three of you move through the fog with practised urgency, you and Coco looking in every direction through the mist in the hopes of spotting the wayward Professor with Fox following, cautiously moving in a way you assume lets his Ada work best. Thankfully it's late enough at night that Keshi's streets are deserted, with most people having retired to their homes if not their beds. The mist might keep you from seeing much, but it'd be much harder if there were people constantly walking through you, blithely unaware of anyone on the Ethereal Plane.

As the minutes stretch on you find yourself recognising the street you're walking down. A glance at the only building still lit up and full of people confirms it - this is the tavern you met Port outside. You step through the walls of the tavern, cutting the corner and stepping into the alley where you created the portal, feeling very surprised when you realise the mist is still swirling in the shape of the portal.

"Did you find something?" Coco asks, coming up behind you without moving through the building.

"Probably not? I'm not sure why it was so easy to open the portal we used to get here and I definitely don't know what a closed portal is supposed to look like, but I didn't think it'd be this obvious." You say, waving at the mist.

"You can open a portal back right?" She asks, sounding more than a little frayed.

"Of course I can." You say, biting back the urge to yell at her for the implication. "Traversing the planes without a way back is even stupider than running around in a storm yelling about how much you hate Lady Jingxi."

"Lady Jingxi?" Coco repeats.

"A goddess of poetry, mostly worshipped in Tian Xia and best known everywhere else for ditching her husband, the belligerent storm god Hei Feng. He doesn't let anyone badmouth her." You explain.

"Guys?" Fox calls out, causing you and Coco to turn back to him. He's standing on the street, facing where Port had been standing when you'd met up with him. "Did the Professor seem off to you?"

"No but I barely know the man." You reply, thinking over his behaviour.

"He was a lot less talkative when we came through but I thought he was letting me take the lead." Coco says after a moment of thought.

"And the summoner is probably perfectly capable of casting illusory form or something similar." You realise. "Did anyone touch him after we came through the portal?"

"No, he went off on his own pretty quickly." Fox says.

Suddenly the street is lit by a bright blue light. You and Coco turn to see a bright star hanging in the air, almost right above the obelisk if you haven't gotten turned around.

"Or we're just being paranoid and everything is fine." Coco suggests, despite none of you believing her.

"Fingers crossed." Fox says with a forced smile.

The three of you take off for the obelisk, running through the ghostly images of the town's buildings with no real obstacles in your way. It only takes a few minutes to get back to the obelisk, where Port is shaking his head at the obelisk with Velvet and Yatsuhashi awkwardly standing beside him.

"What was ours is now for the dead, forever and for all time." He says as you approach. "Not the most cheerful message to carve into a monument is it."

"Are you sure that's what it says?" Yatsuhasi asks doubtfully.

"It's definitely a valid translation." You interject, not wanting to let on about your suspicions. "I was hoping to check with you about that Professor - I always struggled to properly translate the subject-object-verb structure of the elemental languages into sentences that someone would actually say."

"That is a hazard when translating the written language, especially if you aren't used to the postpositional adjectives being superseded by demonstrative adjectives. The way the four are mixed here would indicate that the writer believes in the theory of all four languages descending from a single shared language from before the elemental planes were inhabited, but I've always thought it was because all four languages are expressions of basic elemental nature." Port says, happily rambling about something you'd have sworn no one on Remnant knew anything about.

'Keep him talking.' You hear Fox say, a shiver running down your spine when you realise you hadn't heard him with your ears.

"Do you recognise this central symbol Professor?" You ask, stepping forwards to touch the obelisk, just in front of Port and getting a clear view of the others spreading out around him.

"Yes, that's the holy symbol of Onos. They're commonly worshipped on the elemental planes by merchants, diplomats and travellers." Port says, immediately reminding you of where you'd seen the swirling elemental portal symbol before.

"Onos was part of the pantheon of the ancient Azlanti." You say, remembering the lessons Fethrymil gave you on how Thassilon diverged from Azlant beyond the obvious embrace of runic magic. "It was worshipped as an impersonal and very direct force, often treated as an extension or servant of Gozreh that was more focused on the Inner Planes rather than the Material."

"What seems remote and impersonal to humans is considered warm and welcoming by elementals." Port says, stroking his moustache. "Perspective is everything when trying to understand the actions of a stranger. For instance, when a human finds an empty cave he might think it the perfect place of shelter, never asking why there are no smaller animals sheltering within. Only to be shocked when the bear returns to its den and harshly evicts them."

His eyes glow the same green colour as the waves of luminosity that light the mist around you and your limbs refuse to move, your heart pounding as terror grips you. As Port turns and gives Team CFVY a disappointed look you see a brief glimpse of another ghostly form in his place.

Ghostly blue-green scales on a long sinuous body, the odd holes visible in the frilled crest, wings, webbed tail and the fin-like sail running down its back, the hand-like claws and the immense size all add up to one thing. A dragon has been pretending to be Port.

Frozen in terror, you can't help but think of the last time you were this close to a dragon. When you almost died at the claws of the ravener Terendelev* - you were part of the failed second charge at the Battle of Iz**, scattering with the rest when the ravener slew half of the first charge with her freezing breath weapon then devoured their souls with her next breath.

The two images are almost overlaid in your mind, a reanimated skeleton and a ghost like dragon both dismissing you as a threat. This must be what happens when a dragon weaponises their ability to unsettle those around them, presumably augmenting it with magic.

"Who are you? Why are you doing this?" Velvet asks, stepping in front of her frozen friends and defiantly glaring at the dragon.

"You may call me Vertigern child." He says, causing a ghostly golden circlet to appear on his head with a wave of his hand. "But please, don't be fooled by the name. I am a ruler of nothing and nothing is my domain. I share the same base desires as any creature - to survive, to grow, to understand."

"What do you want with the people of Keshi?" She clarifies.

"I care nothing for these people. Everywhere I go, humans are the same. They spread as far as they can, consuming everything available to them and glorifying the dead. I am here not for the carrion, but the vultures that feed on them. The monsters that seem to want nothing more than to make every bad day worse." Vertigern explains.

"The creatures of grimm." Velvet realises.

"As I did for you, so shall you for me. Why do you travel with these humans, child? Why risk yourself for those who care nothing for you, why chance death so far from your home?" He asks, looking properly at Velvet for the first time.

"Vale is my home and they're my friends. I want to be a huntress to protect people from jerks like you." Velvet declares, clearly ready to jump at Vertigern the moment he makes a move.

"Subordination and integration. A viable strategy I suppose." He says, dismissively turning away from Velvet and glancing at you. "Tell me human, what do you think of this monument's message?"

Immediately you stumble forwards, almost collapsing as your body suddenly starts obeying you again. You force your limbs to stop trembling as you straighten and frown at the dragon in human form, trying to remember what he said the inscription said.

"What was ours is now for the dead, forever and for all time." You repeat carefully before making your guess. "I assume someone survived a calamity that destroyed their home and they made this as a memorial. It's what Aroden*** did in the years after Earthfall."

"And that makes sense to you? Instead of acting to protect any other survivors or leaving behind some great store of knowledge for those that would come next, the survivor built a gravemarker, dedicating their legacy to those who have no use for it." Vertigern remarks, seemingly judging you.

"We have no idea what else whoever built this did. Maybe they founded a new nation and used those resources to build this." You suggest, seeing Coco stir behind Vertigern. "Maybe the obelisk already existed and they just added the inscription. Maybe they were dying and didn't realise, leaving only part of what they were building behind." You continue, trying to keep the dragon's attention. "Maybe they did build something more and some great big dragon like you came along and destroyed it."

As you talk Coco steps up beside Velvet, her bag unfolding in her hands to become something with several long grey barrels and a yellow drum hanging down where the bag was before. Once fully extended the barrels start to spin, lighting up with gunfire less than a second later.

You dive to the side as bullets tear into Vertigern, the form of Port rippling and disintegrating as several detonate on impact. The swiftly expanding form of a dragon forces everyone back until Vertigern's true form is visible to all - a ghost-green dragon with transparent frills and wings that stands twice as large as an elephant.

"How human of you, turning a predator into a foe. But even a lion can fall to a snake's venom." He snarls before snaking his head forward and exhaling a torrent of blue light at Coco, the waves of force causing the mist all around to coalesce in front of him.

You don't hesitate to send yourself flying at the dragon from your crouched position on the ground with a single beat of your wings, the incantation for Magic Missile on your lips. From his appearance you wouldn't be surprised if he shared the ethereal nature of a ghost, making the force damage of the spell the perfect choice.

Your hammer glows with bright blue light as it is infused with magic energy and strikes the dragon's flank, all of your momentum transferred into a blow you're not certain Vertigern felt. You barely manage to dodge a kick from his back claw as you fly up and away, giving you the height you need to see what happens next.

Velvet is holding a glowing blue copy of Yatsuhashi's sword in her hand as she stands in front of Coco, swinging it in an uppercut at Vertigern's head as she steps into a deep stance. The hooked edge of the sword skids across the dragon's scales, hitting but failing to cut through their protection.

Coco is falling back, obviously affected by the breath weapon. Fox and Yatsuhasi are moving in from the sides in an attempt to flank, but Vertigern reacts first. A pulse of psychic energy sends Velvet flying into Yatsuhashi, the two of them knocked to the ground and Velvet's weapon shattering into fragments of light. He catches Fox's arm in his jaws and violently shakes his head as you're blindsided by his tail.

The only thing that keeps him from striking again and finishing someone off is Coco's interference, her aura visibly flaring as she opens fire once more. The result is less dramatic than her first volley, but she does force him to drop Fox.

You barely manage to keep control and land next to Fox on Vertigern's right as Yatsuhasi and Velvet attack from the left. "Are you okay?" You ask as you haul him to his feet.

"I'll be fine." He says, rubbing the arm that got bitten. "Any ideas?"

"Go for the eyes, ears or wings if you can. Pulura guide your strikes." You say, a midnight blue aurora shrouding him as you cast Bless.

The two of you move in unison, Foxwarily moving for the dragon's head as you fly towards his throat. You channel lightning into your hammer for a Shocking Strike and aim for the throat as you swing, hoping to make it cough. You barely manage to stay standing as Vertigern roars and unleashes a roiling wave of force that sends the others flying away.

You turn to see his head flying towards you, obviously seeking to grab you like he did Fox. You barely manage to drive him off by striking his head and letting his momentum propel you over him, before planting your feet firmly in the air and letting the subjective gravity pull you towards him. You cast True Strike with a whisper and deliver the last Spellstrike you can manage, channelling a Shockwave into your hammer's impact. The resulting blow knocks his head to the ground and you hear him snarl what must be a curse in Draconic.

Before Vertigern can recover Velvet is moving again, skating towards him on glowing blades that protrude from her boots, leaping into a twirl kick that strikes his wings three times. Once she lands Velvet jumps again, delivering a slashing double kick to Vertigern's neck.

Vertigern snarls again and takes off, soaring far out of your reach with a swiftness you couldn't hope to match.

"Light him up!" Coco yells, her Fox and Velvet firing at the wheeling dragon, Velvet now holding a copy of Coco's odd gun. You and Yatsuhashi prepare to try and strike Vertigern in the air, only for him to stop a hundred feet short.

"It would seem that the shepherds left mules with their flock to guard against wolves. Enjoy your victory children. I shall leave for more accommodating fields." He says with begrudging respect. With that he turns and vanishes into the mist.

"That was different." Fox says as Team CFVY gather around you.

"I can't believe we're all alive. Judging from his size Vertigern is at least eight hundred years old." You say in disbelief. "Obviously he's a worse fighter than Terendelev but he makes up for it with superior spellcasting."

"He was tossing us around like Glynda. Thankfully you and Velvet don't stay down." Coco says with a smile.

"And whatever that is, it packs a punch." You add with a wave at her weapon.

"It's a minigun." Coco explains.

"How is that miniature?" You ask sceptically.

"A full sized gatling gun fires bullets that are over twice as large." Coco clarifies. "You really don't know much about guns."

"I've only ever heard of them existing in Alkenstar, Tian Xia and maybe Numeria. I don't think they're much better than a crossbow either." You say as you try to remember.

Coco tilts her head in thought as she looks you up and down, only for Yatsuhashi to interrupt.

"Was he from the same place as you?"

"Maybe? Dragons can be found almost everywhere and tend to have enough innate magic to travel anywhere they want, so he could come from almost anywhere. I'm not even sure what kind of dragon he was." You reply.

"And why did he call you human? I mean, you have wings." Yatsuhashi adds.

"Technically I am human. I'm also an aasimar, meaning that one of my ancestors was an angel. That inheritance showed in me, giving me some divine power and my wings." You explain.

"Is that why you were shocked when we met? Because you'd never seen a faunus before?" Velvet realises.

"I've never seen anyone with four ears before, it's rather a strange trait." You explain. Something from before the battle comes back to you and you turn to Fox. "What with the telepathy anyway? That's a hell of a trick to be keeping quiet about."

"It's my semblance." Fox says, falling silent rather than continue to explain. You glance from him to the other members of Team CFVY, noticing Velvet and Yatsuhashi shy away from your gaze.

"That explains why you never talk to each other. Seems a little rude though." You say with a frown.

"That was my call. I didn't trust a random stranger added to our mission at the last minute." Coco explains. "We weren't told anything about you beforehand."

"I was a fairly last minute addition to the mission." You accept. "But I wasn't trying to keep anything from you once we got here. I genuinely assumed you would've been told something."

"Except your talking ferret." Coco points out.

"We weren't supposed to let anyone see us while at Beacon, but Bella didn't care. I was just trying to figure out what you'd been told while avoiding any extra lies." You say defensively.

"Water under the bridge." Coco says dismissively. "Seriously, what now?"

"We head back to the Material Plane, find Port and get some rest." You say, realising Vertigern had intercepted you before you'd met the teacher. "Tomorrow I'll have another look at the obelisk and test the planar barrier while you guys make sure there's no traps or something left behind."

==============================

With the dawn of the new day you'll be working to ensure Keshi will be safe once you leave. Which member of team CFVY accompanies you?
[ ] Coco
[ ] Fox
[ ] Velvet
[ ] Yatsuhashi

==============================

Spotting Port:
DC: 10 + 10 (Other Plane) + 2 (Ethereal Mist)
Bonuses: 4 (Perception) + 2 (the Great Beyond)
Roll: 2 + 6 = 8 vs 22. Critical Fail

Coco's Surprise Attack:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 8 (Combat) + 6 (Hype) + 3 (Aura) + 2 (Surprise) = 19
Roll: 19 + 19 = 38 vs 28. Critical Success

Knowledge of Etheric Dragons:
DC: 10 + 9 (Esoteric) = 19
Bonus: 4 (The Great Beyond)
Roll: 1 + 4 = 5 vs 19. Critical Failure.

Shayla's Follow Up:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 8 (Combat) + 8 (Spellstrike) + 2 (Aura) = 18
Roll: 17 + 18 = 35 vs 28. Success

Velvet Strikes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 6 (Combat) + 8 (Photographic Memory) + 4 (Aura) + 2 (Anesidora) = 20
Roll: 15 + 20 = 35 vs 28. Success

Vertigern's Assault:
DC: 10 + 10 (Multiple Targets) + 2 (Winded) = 22
Bonuses: 12 (Combat) + 5 (Telekinetic Maneuver) = 17
Roll: 16 + 17 = 33 vs 22. Critical Success

Coco Interferes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 8 (Combat) + 6 (Hype) + 3 (Aura) = 17
Roll: 11 + 17 = 28 vs 28. Success

Velvet Strikes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) - 2 (Wounded) = 26
Bonuses: 6 (Combat) + 8 (Photographic Memory) + 4 (Aura) + 2 (Teamwork) + 2 (Anesidora) = 22
Roll: 11 + 22 = 33 vs 26. Success

Yatsuhashi Strikes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 8 (Combat) + 4 (Aura) + 2 (Teamwork) = 14
Roll: 8 + 14 = 22 vs 28. Failure

Fox Strikes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) = 28
Bonuses: 8 (Combat) + 4 (Aura) + 2 (Bless) + 2 (Teamwork) = 16
Roll: 2 + 16 = 18 vs 26. Failure

Shayla Strikes:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) - 2 Wounded) = 26
Bonuses: 8 (Combat) + 8 (Spellstrike) + 2 (Aura) + 2 (Teamwork) = 20
Roll: 8 + 20 = 28. vs 26 Success

Repulsion Breath:
DC: 10 + 10 (Multiple targets) + 2 (Wounded) = 22
Bonuses: 10 (Breath Weapon)
Roll: 17+10 = 27 vs 22. Success

Counterattack:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) - 2 (Wounded) = 26
Bonuses: 8 (Combat) + 2 (Aura) = 10
Roll: 10 + 140 = 20 vs 26. Failure.

Followup:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) - 2 (Wounded) = 26
Bonuses: 8 (Combat) + 8 (Spellstrike) + 4 (True Strike) + 2 (Aura) = 22
Roll: 5 + 22 = 27 vs 26. Success.

Velvet Swings:
DC: 10 + 12 (Natural Armour) + 6 (Mage Armour) - 2 (Wounded) = 26
Bonuses: 6 (Combat) + 8 (Photographic Memory) + 4 (Aura) + 2 (Anesidora) = 20
Roll: 16 + 20 = 36 vs 26. Critical Success

*Terendelev was the leader of the knightly Order of the Silver Scale and the Protector of Kenabres. As a silver dragon with more than nine centuries of experience in battle she was a match for any demon short of a balor and she served with distinction in the Mendevian Crusade for over fifty years.

Sadly Terendelev was slain in 4716 AR when the demons took Kenabres by managing to invert the protections of the wardstone and briefly summon Deskari onto the Material Plane. The ancient silver dragon was no match for the demon lord and was slain in the first minute of combat. Afterwards her corpse was taken to the fallen city of Iz where it was forcibly reanimated as a ravener, a soul devouring draconic skeleton that was incapable of disobeying her master. The ravener was slain by the Knight-Commander of the Fifth Crusade during the Battle of Iz.

**Iz was once the capital city of Sarkoris, falling in the first days after the opening of the Worldwound and becoming a demonic stronghold for over a hundred years. The Battle of Iz was Queen Galfrey's disastorous last stand, an attempt to force the demons into a decisive battle that would destroy their leadership. Instead her forces were easily disrupted and scattered across the city, only for the Knight-Commander of the Fifth Crusade to arrive with reinforcements, having returned from the Abyss with the power and knowledge needed to purify Iz in holy flame and allow the crusade to continue.

***Aroden was the last of the Azlanti, a man who somehow became immortal after the events of Earthfall.**** He sought to claim a great destiny for all of humankind, eventually becoming a god when he raised the Starstone from the sea and created the Isle of Kortos. For millennia he was worshipped across Avistan as the god of humanity, civilisation and innovation but he focused primarily on the city of Absalom and the nation of Taldor.

Aroden died in 4606 AR, the year he was prophesied to return to Golarion and usher in the Age of Glory. Instead three weeks of storm raged across the planet and when they broke the clerics of Aroden found they had lost their powers and that the Age of Lost Omens had begun. The Worldwound was opened mere months later, condemning Sarkoris to corruption and decay without the protection of Aroden, who once drove Deskari's cult out of the north.

****Earthfall occurred over ten thousand years ago when a swarm of meteors collided with Golarion. The resulting earthquakes and tidal waves destroyed the empires of Azlant and Thassilon, sunk the continent Azlant, deposited the Starstone***** into the ocean and kicked up enough dust to blot out the sun across Golarion for a thousand years.

*****The Starstone is a fragment of a meteor that apparently looks like a huge perfect gemstone. Today it rests within the Starstone Cathedral in the city of Absalom, where anyone who manages to touch it either ascends to godhood or is immediately obliterated. The gods Iomedae, Cayden Cailean and Norgorber are known to have ascended by passing the Test of the Starstone.

==============================

AN: The spotting Port roll was for seeing that he was still on the Material Plane. That would've made the fight a lot easier.

Also, here is the sum totality of the lore on etheric dragons in Pathfinder:
'Etheric dragons are pragmatic and survival-oriented beings who dwell in the farthest reaches of the Ethereal Plane.'
That's it. The esoteric dragons are pathfinder's worst case of gap filling, because we can't let a plane not have a type of dragon living in it, but we're not going to do anything with them beyond write some stat blocks!
I'm making up a lot here and you might be able to guess what some of it is if you're familiar with the more common dragons of d&d or pathfinder, but it might not ever be relevant.

The dice didn't like Fox or Yatsuhashi here. They kept getting outsped by Vertigern and they didn't manage to harm him at all. It wasn't really Fox's ideal fight but I was expecting more from Yatsuhashi.

I think I've finally got the skill scaling 100% nailed down. This has had a mild effect on your previous xp expenditure on the aura skill but not on your bonuses. As I added the Novice level between Untrained and Trained you still invested 300xp to hit a +4 bonus for aura, you've just also banked 150xp and the +4 bonus is Trained, not skilled.
I'll probably allow that xp to be reallocated when xp is next handed out.
 
Crystal Extraction
Wanderer's Inn, Keshi

Mercifully there are no further surprises awaiting you in Keshi, in the Ethereal or Material Planes. Disconcertingly you find it even easier to open a rift back to the Material Plane than before but set that aside when Coco leads the five of you to a different tavern than before, one with Professor Port inside.

You're not entirely clear on what Fox did to confirm that this is the real Professor but set those concerns aside to relay what happened to him. Or to let Fox, Velvet and Yatsuhashi do so as you and Coco pick at the food served to you. It's perfectly good food, lesser in quality and quantity than what Beacon served you but finer than almost anything else you've ever had, but you can't muster up any enthusiasm for it.

"It sounds like it was quite the achievement to drive the dragon Vertigern off. But how do we know he won't return?" Port asks at the end.

"We don't." You admit. "But it didn't feel like he'd be back. There's a whole world full of grimm for him to poke at and the only place we know we can confront him is here."

"Speaking of confronting him - would you be able to teach someone else to open up portals?" Velvet asks with obvious interest.

"There's definitely one person I could teach." You say, considering the question. It wouldn't be a bad way to teach Amber more advanced magic manipulation techniques but probably a bit soon. Anyone else you'd have to teach from scratch - which would be a lot of thankless work for very little payoff. "For anyone else I'd probably need a few months to teach them the basics first. And even then it'd only work in a place as close to the Ethereal as Keshi, which isn't common." You clarify, feeling more than a little useless.

"So we can't hunt him down?" Fox asks, sounding disappointed.

"Not unless we find Vertigern's spellbook and I suddenly leap from second level spells to seventh overnight." You respond. "And even then, we shouldn't." You emphasise the we and gesture at the group.

"Wouldn't that be enough to overpower him?" Yatsuhashi asks.

"I don't know, we're talking about a centuries old dragon. He should be able to counter anything I come up with that could actually hurt him and then disembowel me before I could react. I don't know why he was holding back or why he gave up." You confess with a frown.

"This is hardly the time to dwell on such things." Port interrupts with aplomb. "You met your enemy on the field of battle and emerged victorious. Enjoy your triumph and leave your mistakes for tomorrow. Why, the one time I let dark thoughts cloud my mind after a battle I almost missed my chance with a delightful man who wanted to do nothing more than express his gratitude."

You try to take Port's words to heart as he provokes the others into interrupting him and steering the conversation to lighter topics, but it takes the arrival of desert and the discovery of a new delicacy for you to focus on something other than Vertigern.

==============================

Mysterious Obelisk, the Ethereal Plane

It's morning and you've already been travelling between the Ethereal and Material Planes for over an hour. You've been creating rift after rift to make sure that they don't remain open or somehow create additional rifts elsewhere in town. Yatsuhashi and Velvet have been working with you, though since they failed to harmonise their aura with the tuning fork the help has been restricted to providing more eyes on your work, leaving Bella to patrol the town and watch for any planar disturbances you might cause.

Thankfully it looks like Keshi will only be in danger if someone else comes along with the ability to travel between the two planes - which is most things that dwell in the Ethereal Plane. But considering the Ethereal Plane is as large as multiple functionally infinite planes the odds of that actually happening are slim, as evidenced by how no one's ever heard of giant vanishing spiders or anything else odd.

That just leaves the mystery of the obelisk for you to investigate while Port, Coco and Fox look all around town and the farms to make sure that Vertigern didn't leave any elementals behind.

"What does Shayla mean?" Yatsuhashi asks as you dig through your pack.

"Where did that come from?" You reply, surprised at the sudden breaking of the silence.

"I was wondering what colour it could be a reference to, then I realised that since you're not from Remnant you probably aren't named for a colour." Yatsuhashi explains.

"You're saying everyone on Remnant is named after a colour. Not after an ancestor, god or hero, not after a job or virtue but a colour." You say, forgetting your pack as you stand and look up to meet yatsuhashi's eyes.

"Yeah. During the Great War Mantle tried to outlaw almost all forms of art and self expression - they made lists of acceptable names to give children, designed uniforms for every job, tore down buildings that were too flashy, that sort of thing. People responded by giving their children names that evoked artistic expression and colour and when Mantle was dissolved the practice spread from Atlas and Mistral to everywhere else." He continues, clearly enjoying the chance to share his knowledge.

You consider that as you think about the people you've met on Remnant - Amber and Fox are obvious, but others aren't. You think Port is a chelaxian word for wine and Velvet could be named for the plant, cloth or deer horns, however unlikely that might be, but Coco, Yatsuhashi, Glynda and Ozpin don't make you think of any colour, save the colour of their clothes.

"What's a yatsuhashi then?" You ask.

"It's a cinnamon cookie made in Mistral - I'll buy you some, they're delicious." He offers cheerfully. Which meant he was a very rich noble or cinnamon existed in as much abundance as everything else you'd been eating.

"Cinnamon is brown right?" You ask, looking at his largely green clothing. When he nods you give one in return. Named for colours but not bound by those names - it made sense for a response to the suppression of all colour. It's more than a little strange that everyone on the planet abides by the practice but it could have been a divine commandment - same reason the only dwarves left in the darklands are the duergar. "To answer your question, I have no idea what Shayla means."

"Didn't you ever ask your parents?" He asks innocently.

"If ever got the chance to ask my parents any questions I'd be more focused on things like 'what was our clan' and 'who were our gods' than worrying about my name." You say bluntly.

"Oh." Is Yatsuhashi's response as he avoids your gaze and tries to think of something to say.

"It's fine, you didn't know." You say dismissively. "But I did try looking up my name - the issue is that it's almost definitely Sarkorian and very little was ever written down about the culture of Sarkoris, especially not by its people. It could be unique to a particular clan that sought their fortune somewhere other than the Worldwound, it could be a variant of Ségdae*, Sheila or Shane, it could be based on the elven name Shalaya or it could be something else entirely." You explain.

"That's too bad." Velvet says when Yatsuhashi fails to speak.

"What's in a name? I am who I am because of what I've done, not what I'm called. But if you want to talk about names with meaning then Barakiel is perfect. As is Hammerfist I guess, but I'm not clear if I'm meant to be using that." You continue, frowning when you remember that you'd never gotten around to asking Edrekk how complete his adoption of you and Talaith had been.

"Hammerfist? That's a little on the nose isn't it?" Yatsuhashi asks, having gotten past his faux pas.

"Dwarven clan names are all like that once translated: Battlehorn, Ashbrand, Vladaxe, Ironsight." You explain.

"I'm guessing Barakiel isn't a family name?" Velvet asks.

"No, I had to have a second name when I signed up for the Fifth Crusade because paperwork, so I chose one of the angels that fought in the First Crusade - the movanic deva Barakiel. It was a little awkward when he showed up after the Commander returned but he didn't mind." You say, blushing as you remember your awestruck reaction. "Sadly he said he wasn't my ancestor, which was a very disappointing dead end."

"Wait, why would an angel be related to you?" Yatsuhahsi asks in confusion.

"I'm an aasimar, a human with some celestial heritage. In my case, the blood of an angel. It's why I have wings and some divine magic." You answer, gesturing to your wings.

"Then Vertigern wasn't lying when he called you a human?" Velvet asks, looking almost disappointed.

"No. Sorry if letting people think I'm a faunus is offensive, but I can only hide my wings for about an hour a day." You reply.

"No, it's fine. I think." Velvet says with a frown. "It's just not something that's happened before."

"I can't imagine how people would react if I was an amur - a catfolk or ratfolk." You muse as you turn back to your pack.

"By catfolk do you mean a talking cat? Or an anthropomorphic cat?" Yatsuhashi asks.

"Anthropomorphic cats. Whiskers, fur, pointy ears, tails and claws, everything you'd expect. A lot of them fought in the crusades and they had to travel pretty far to get there." You say as you pull out what you'll need to investigate the obelisk - your grimoire, a bronze dagger, some twine, a glass vial, one of your last sheets of parchment and a stick of charcoal.

You already took a look with the Read Aura cantrip, something you'd neglected to prepare yesterday. The half of Detect Magic, Read Aura lets you see the magic within an object and analyse it, identifying which of the eight schools it belongs to and that sort of thing.

Once you discard the abjurations that are stopping the obelisk from eroding or otherwise being damaged you're a little surprised to see the blue knotwork of conjuration magic, specifically of the subschool of creation. You'd half expected necromancy given the usage of inubrix, but that association was only found among traditions influenced by Thassilonian Sin magic - which was most of the Inner Sea but still.

Creation magic implied that the obelisk was directly responsible for the island of matter on the Ethereal but didn't necessarily mean that was the purpose of the obelisk. The magic is focused on the pyramidion, with only a few roots reaching all the way down to the base of the obelisk that you think are for discarding waste matter. The pyramidion itself seems to be devoted to the crystal within, though you can't tell if the purpose is creating the crystal, using the crystal for something or if the crystal is somehow a by-product. It definitely draws magic into the pyramidion and seems to be designed for a less ambient light source, but there's no way for you to confirm that since your Light cantrip produces no results.

You do take the time to dig out a few slivers from the inubrix, the soft metal yielding to your dagger, but you don't expect it to prove useful for anything beyond future research and experimentation.

Unable to determine anything else from your cantrip and unsure how to try and extract the crystal from within the pyramidion, you turn to your grimoire and the notes left to you by Fethrymil.

"What is that book?" Velvet interrupts as you go to open it, causing you to look at it with a critical eye for the first time in a month.

The geometric gold pattern that had been at the centre of the silver sihedron has spread to the sihedron, seven sets of lines tracing out intricate shapes within the sihedron before branching out of the tips and joining together into a circle. More lines split off from the circle where they go around the spine and cover the back cover in an odd collection of straight lines meeting tiny circles.

You have no idea what it means but it hasn't had any effect beyond granting you the ability to understand English, nor has it disrupted the spell on the book that gives it an unlimited amount of pages and hides most of Fethrymil's notes until you meet whatever requirement she had in mind, usually by actually looking for a given topic.

"It's my spellbook. It was given to me by my teacher and has a lot in it that she didn't get around to teaching me. This golden pattern is what's letting me speak English, but it's defied my attempts to figure out how.." You reply, holding it up so she can get a look at it.

"It almost looks like a circuit board." She says, reaching out and tracing the pattern with her right hand.

"A board of circles? But the pattern is almost entirely straight lines." You ask, not sure what Velvet's talking about.

"No, a circuit board. They're used to connect electronics components together in computing devices." She explains, pausing when she sees your uncomprehending expression. "They're how scrolls and other devices work."

"Hm." You say as you consider this, trying to look at the pattern with a fresh eye. "A mechanical pattern but no clockwork, which rules out Brigh. No dwarven or elven motifs means it isn't related to Torag or Findeladara. I can't think of any god of advanced technology except Brigh though." You say as you consider the options. There's also the issue of none of these gods being particularly close to pulura, making it unlikely for them to be your mystery patron.

"Wait, gods? I thought your teacher gave you that book?" Yatsuhashi interrupts.

"Yes, but I was guided through the Ethereal Plane to Remnant by similar patterns and when I couldn't communicate with anyone it showed up on my spellbook and let me do so. Both were acts of whoever deity sent me here." You explain.

"Right, your divine mission. Do gods talk to you often?" Yatsuhashi asks in a tone you can't quite identify.

"I've spoken directly to a god once, when Pulura asked me to come here. I've prayed to them many times and I've always listened to their guidance when offered." You reply with a frown. "Perhaps the circuitry is a result of one of the gods of Remnant? I haven't had a chance to look anything up about them, but I've heard about the twin creators."

"You really believe that?" Yasuhashi asks, only for Velvet to interrupt.

"I can't think of any gods of technology." She says firmly. "But I did want to ask - were you praying to the stars last night?"

You switch your focus to Velvet, deciding to ignore Yatsuhashi for now. You'd ended up sharing a room with her and Coco last night and had apparently seen you gazing wistfully at the night sky, wishing you had the time to draw even the most basic star chart before quickly wishing for further guidance.

"I was praying for guidance but it wasn't addressed to any god in particular. I didn't have time to perform a proper obedience." You say, deciding to focus on the gods you know best. "When I pray to the stars it is so Pulura and Desna will guide me. But in the morning I pray to Sarenrae and Torag, that I have the strength to resist any temptations that arise. When I go into battle I pray that Gorum and Iomedae are with me. And when I study magic I pray to Yuelral and Nethys that I wield my powers well."

"So you're a polytheist." Velvet realises.

"Everyone with sense is. I may hold Pulura first in my heart, but I'll never say no to help." You respond. "Now, let's look at this inubrix." You decide, pulling yourself into the air with a mental twitch and letting gravity orient you to the obelisk.

"No seams or keyhole, no obvious way for the crystal to get in or out. Vertigern could probably just make his claw ethereal and reach through - or could he? We're already on the Ethereal Plane, you can't get more ethereal than that. No, ghosts are still supposed to be hard to hit when fought here. As intangible as the mist around us. And I can't do that, so…" You trail off as you consider your options, hoping you've missed something. You can hear Velvet and Yatsuhashi talking to each other about something, but you're not going to get involved.

Instead you turn to your grimoire, looking for anything remotely similar. You find an answer surprisingly quickly, in Fethrymil's notes on the gods of Ancient Osirian. Apparently the building of obelisks (or tekhenu) were the primary method of honouring the sun god Ra, commonly enchanted to do something on days of significance. Since it's just a digression Fethrymil wrote down while researching the origins of Nethys there isn't much more detail, but it's enough for you to spot the obvious.

"The inubrix is permeable by iron, steel, magic and light." You realise. "So I should be able to reach through it with magic and light." The theory is quickly proven true, but not in a useful fashion. Your Dancing Lights glide through the metal like it isn't there by don't have any mass to shift the crystal. Your Mage Hand materialises within the pyramidion with no issues and grasps the crystal, but can't do anything other than move it around a bit. The crystal can't go through the inubrix.

"Inubrix, inubrix. The ghost metal, the assassin's friend." You mutter to yourself, trying to jog your memory.

"Why is it called that?" Yatsuhashi asks. You glance down to see he and Velvet are standing at the obelisk's base and are looking fairly serious.

"Because inubrix is a terrible metal to forge a weapon or armour out of. Too soft and malleable to hold an edge, not dense or hard enough to offer any real protection. But if you forge it right it goes right through iron armour and shields. Supposedly a member of the Red Mantis slaughtered the entire Order of the Splintered Shield in single day with one blade forged of inubrix - bereft of the protections of their ammour some of Mendev's finest knights where defenceless." You respond. "Is something on your minds?"

"When you said you fought in a crusade, who were you fighting?" He asks bluntly.

"Demons." You answer in the same tone. "And cultists and some undead, but mostly demons." You can tell Yatsuhashi doesn't believe you.

"Sure. There were demons in the holy land and you had to reclaim it." He says, apparently drawing the absolute wrong conclusion about your experience. Obviously he thinks any crusade would be just like the many bloody wars fought by Mantle, Mistral and Vale over Vytal.

"No. Demons invaded Sarkoris and destroyed it in thirty-nine years. It took sixteen years for the First Crusade to be called and in the end it was pointless. The Second Crusade managed to trap the demons within what had been Sarkoris with the wardstones but it was too little too late. Most of its people were slaughtered and those that survived were driven out of their ancestral lands, turned into refugees that no one wanted." You retort, not trying to hide the fury and sorrow you feel every time you think about the history of your home. "The Third Crusade was a shitshow, fooled by demonic illusions into thinking any survivors of Sarkoris could be demon summoning witches, establishing the practice of burning those determined guilty on pyres. My sister only narrowly avoided the pyre because I was brave and foolish enough to think that we could escape into the Worldwound and survive. Only thanks to Pulura's guidance did we manage to survive the month it took us to stumble onto Pulura's Falls and the priests hiding there.

"I was fortunate enough to fight in the Fifth Crusade. The Crusade that managed to push into the Worldwound and retake Drezen. The Crusade that fully succeeded, that saw the Worldwound closed, Deskari and Baphomet slain and the demonic threat ended. Thanks to the Knight-Commander my homeland is no longer at risk of corruption, but it will be many years before any would call it a nation. And if I'm alive to see it, I may well be rewarded with exile for the sin of wielding arcane magic." You drop into a crouch and hug your knees, depressed at the thought.

"Magic is illegal in your homeland?" Velvet asks, horrified.

"Arcane magic was illegal in Old Sarkoris, its practitioners exiled, imprisoned or executed. The druids and shamans that ruled the nation said that all magic comes from a spirit, whether it was a god, elemental, spirit guide or even a demon. Since arcanists said that their magic didn't come from a patron they were assumed to be lying and thus utterly untrustworthy." You continue, the familiar emotional turmoil continuing as you think about your homeland's history.

"Then why did you learn arcane magic?" She presses.

"Because Sarkoris is dead and I had a gift for it. I forged a familiar bond with Bella when I was child, without any formal guidance. Fethrymil saw that potential and taught me because none of the Pulurans knew what I needed to learn. Some of them even argued that I shouldn't be allowed to stay, but she reminded them of Pulura's teachings." You finish, turning to look at them and reorienting yourself to properly face the ground.

"How old were you when this happened?" Velvet continues, her expression torn between sympathy and horror. Yatsuhasi looks like he believes your words despite himself, his expression so sour you almost laugh.

"Talaith and I fled Kenabres when we were nine. We joined the Crusade when we were fourteen and were fifteen when it ended." You answer, not sure why age is what Velvet's asking about. The look of horror she gives you says a lot, but not enough. "Why does it matter?"

"Because when I was fourteen I'd just started studying at Pharos - I wasn't allowed to fight a grimm for a whole year. And you were fighting a war." She explains.

"If you'd been there you'd have risen to the occasion." You say confidently. "People are capable of more than they realise, never really testing themselves.I just didn't get a choice."

"That's not what I meant." Velvet says, but you don't give her a chance to expand when you spot the box clipped to her belt and remember how she fights.

"Don't worry about it. Say, could you conjure me up a staff or spear or something. I know I can get that crystal out, I just need something for the line of effect." You ask, gesturing towards her weapon when she doesn't immediately respond.

"Why do you think that would work?" She replies, thoroughly confused.

"You conjure up weapons made of light with your semblance right? You keep the schematics in the picture box so you can always use whatever's best suited to the situation. And since light goes right through the inubrix, I'll be able to use one of them to connect to the crystal and draw it out." You explain.

"That isn't how it works. My semblance lets me copy how other people fight and my weapon makes copies of their weapons with hard light dust. But the copies are one use only and hard light dust is expensive." She responds.

"I could pay you - no I can't, you don't use metal money." You try, cutting yourself when you remember the look of bewilderment Amber had given you for having a coin purse. "When you hard light, can it go through glass like normal light?"

"Not without breaking it." She confirms.

"Alright, back to the drawing board." You say, looking back at the pyramidion as you think.

"Why can't you use your hammer? Wouldn't you just need to remove your medal?" Yatsuhasi suggests.

"If it wasn't enchanted to crush things then it'd be perfect. Unfortunately it won't work for connecting me to the crystal. My clan dagger would work, but it's a dagger. It can't reach the crystal." You complain. You weren't the sort of person who carried a ten foot pole 'just in case' and even if you did it'd probably be wooden and thus worthless.

"You could try my sword." Yatsuhashi suggests. "It's dust-forged steel but it's still steel." You turn your attention to the hook-ended sword and consider the idea. If it were a normal greatsword it'd work, even if you'd have to take the time to invest it with your magic instead of his. But dust would probably complicate investing the crystal. Maybe. You really don't know enough about it.

"What sort of dust?" You ask, needing more information.

"Gravity and rock dust, so I can apply maximum leverage." He reports, which makes you frown. Rock dust would probably be fine since it's just the element of earth, but gravity is a lot trickier.

"I'm going to call that plan C or D since I haven't worked with dust at all." You decide.

"Then why not use your armour? That's steel right?" Yatsuhashi suggests.

"Cold iron technically, which is a little more real mystically speaking." You reply, thinking about the idea. Your gauntlet is just long enough to touch the crystal, but for something like this you'd really want the crystal in its hand. Both parts of your breastplate are big enough to reach the crystal, but are fundamentally unwieldy.

"How do you envision that working?" You ask, assuming Yatsuhashi can spot the same issues as you.

"You can summon that ghost hand inside the gauntlet right? Then you just fly it into the pyramidion and grab the crystal." He says, miming a flying hand as he does.

"Hammer and tongs!" You curse. That should definitely work and you really should've thought of it earlier. "Good idea. Let's get this crystal."

----------

Unfortunately your solution is slow. It's been twenty minutes of sustaining your Mage Hand, slowly pushing the crystal through the inubrix by making it just a little bit more like the cold iron holding it than the ethereal energies it must be soaking up, and you're pretty sure it's going to take another hour, if not longer.

Fortunately your focus doesn't need to be absolute for this, letting you continue to talk to your companions.

"How important is it that you keep your origins a secret? Because you're pretty bad at it." Yatsuhashi asks as he watches the ghostly images of people walking through Keshi's town square.

"I really don't know. Ozpin wants to keep it all quiet but even if I try I'm not going to be able to keep my magic secret, let alone how I'm not from this planet." You reply, having already considered this several times over. "I mean, people are going to look at me and think faunus, but I barely know what a faunus is. I was shocked to see you had two sets of ears since I was expecting a faunus to look more bestial." You nod to Velvet as you speak, still surprised to see one set of ears twitching to track the half whispers that leak through the planar barrier and the other set staying utterly motionless.

"There's not a lot to know. We all have one physical animal characteristic, the ability to see in the dark or a similar sensory enhancement and some faunus have animalistic habits or reactions. But a lot of those are based on the popular perception of an animal, like monkeys and bananas, so it isn't necessarily natural." Velvet says, her tone clinical and even.

"And bananas?" You ask, not recognising the food.

"Long, curved, yellow fruit. They were first discovered in Menagerie but are mostly grown in Mistral." She explains, before returning to the faunus. "Some get what are referred to as 'special abilities' from their characteristics, like flight or a snake's venom. Others essentially have a disability from birth because they have a fish tail instead of legs."

"I'm guessing fishtailed faunus tend to get shapeshifting or levitation semblances more often then." You say, considering most merfolk that want to get around on land use magic to compensate.

"There's never been reliable proof of a shapeshifting semblance." Velvet objects. "A few stories, but they're ancient and unreliable. And semblances don't usually develop like that - a leg semblance would imply a fundamental rejection of their tail, though levitation or flight would be possible."

"That's odd." You comment. "What other things can't be done with semblances?"

"Time travel, resurrection of the dead, creating something permanent." Velvet says after a moment of thought.

"Mind control." Yatsuhashi adds as Velvet shakes her head.

"There's no definitive list because people disagree about what some things would entail - for instance, how do you define mind control? You can't permanently make someone obey your every command, but there have been reports of someone capable of puppeting someone else around for as long as they focus on it." She explains.

Can semblances heal?" You ask, trying to fit the limitations into what you know of magic.

"Of course there is - accelerated healing is one of the most basic functions of an activated aura. She answers. You scowl as you consider that - no shapeshifting is an absurd limitation for any tradition of magic but plausible. Resurrection usually requires an outside source of power like the gods to work, so that makes sense. Time travel is obviously possible from the return of Thassilon but so difficult most people didn't believe it could be done. Mind control is the entire point of the enchantment school, but front he sounds of it domination and charm effects aren't considered to be proper mind control.

"What about reanimation of the dead? Or seeing the future." You ask, considering the other schools of magic.

"Necromancy is the domain of fiction, while seeing the future is something that's heavily debated." Velvet replies. Setting your idle speculation aside for when you could do some study, you return to an earlier topic.

"Why do humans hate faunus?" You ask, seeing both Yatsuhashi and Velvet give you shocked and concerned looks. "Seriously, I read up on your history. The faunus never served an evil overlord, never tore down a kingdom, didn't build a culture around raiding and tormenting humans. There's no reason for the animosity like there is for goblinoids and orcs."

"I don't think I can explain why people are racist." Velvet says, sounding a little defeated. Yatsuhashi shrugs at you before speaking.

"I guess people really like aasimar then, since you're descended from angels."

"Every aasimar is expected to be a shining light in the dark, a beacon of hope from the moment of birth. Everyone you meet thinks you'll be able to solve your problems, that you're an unflagging paragon of virtue and blame you when something goes wrong. Or that you're so gorgeous you'd make the perfect slave. And then you get the real nutcases." You say, feeling the same tiredness that Velvet must be feeling.

"Did they want to take your feathers for luck?" Yatsuhashi guesses.

"Some did, hoping that fletching their arrows with the 'feathers of an angel' would make them more dangerous to demons. One idiot insisted that all my bodily fluids would work as holy water and that asking me to donate a small amount of blood every day was a small price to pay. And apparently some cultists thought that eating the flesh of an aasimar would grant them power too." You continue, remembering the difficulties of being homeless in Kenabres. "It was better than being a tiefling I guess, but that isn't saying much."

You stop talking at that, unwilling to keep talking about the darker side of your home. It isn't relevant right now anyway. Yatsuhashi mercifully stops asking questions, letting silence fall. Until he gets curious about something else.

"How old are you now?"

"Seventeen, assuming I don't need to adjust the calendar at all." You respond.

"Why would you need to adjust the calendar?" He continues to ask.

"A surprisingly difficult question to answer." You say, glad to vent about this implausible piece of trivia. "A year consists of 365 days, divided into twelve months. Seven months have 31 days, four months have 30 and one month has 28 or 29, depending on if it's a leap year. The new year falls ten days after the winter solstice and there's another calendar based on the lunisolar year that has its new year in spring. But you can't know if I'm describing Golarion or Remnant unless I say how often a leap year occurs, because all of those things are the same."

"That seems like a huge coincidence." Yatsuhashi replies after counting something on his knuckles.

"It can't be. The length of a year is based on how fast the planet revolves around the sun while the length of a day is based on how long it takes the planet to turn on its own axis. Same for the moon. And they're almost exactly the same between the two worlds, except your moon rotates to show off its different parts while mine goes dark when in Golarion's shadow. But the exact length of months, the date of the new year? Those are cultural things that aren't universal across the entire planet - but still somehow the same." You expound upon your points. "The only thing making calculating my birthday tricky is that Remnant is 145 days ahead of Golarion. I left in the middle of Abadius, when the snow was thick on the ground and arrived here in June, at the start of summer. Since my birthday is entirely arbitrary anyway, should I shift it so it's on the same date here on Remnant? Should I add 145 days so it falls on the same day, despite it being a completely different month? Or should I just pick a new date and not worry about it?"

"I'd say keep the same date. I can't imagine having my birthday in Winter." Yatsuhashi immediately says.

"Maybe. I don't have to decide for a while." You shrug. "I'm seventeen by the way. Is that important?"

"Well you're not an adult until you turn eighteen, and even then you can't drink in Vale until you're twenty-one. But that doesn't matter much if you're attending a huntsman school" He explains.

"That explains a lot." You say, realising why Velvet was treating 14 s being so young. Kellid cultures assume you become an adult sometime between turning fourteen and sixteen, even if you aren't fully mature until your twenties.

----------

Finally your gauntlet crashes to the ground when all resistance abruptly vanishes. Velvet beats you to the crystal, apparently unaffected by slumbering limbs like you are.

"It almost feels like a dust crystal." She says as she holds it in her hand, the crystal glowing brighter as she examines it.

"Maybe it is dust - one made from the energies of the Ethereal Plane instead of whatever normally forms dust." You suggest, retrieving your gauntlet before holding your hand out for the crystal. Velvet doesn't immediately hand it over but you can still use Read Aura on the cut gem. Its energies match the Ethereal Plane almost perfectly, but there's a tiny amount of other elemental energies. A hint of fire mixed with earth one moment, replaced by the vague sensation of an icy mist the next.

"I doubt it." Velvet responds before handing the crystal over. You immediately note how it sinks into your palm, sinking ever so slightly into your skin and halting when it touches your aura.

"I'm going to have to do a lot of experimentation to figure this out." You say with an excited grin. ":And come back here in a few months to see if another one starts to form."

"Let us know if we can help." Yatsuhashi suggests that you pass it to him. You doubt he can contribute much but you're not going to say that. And you don't exactly know what your blindsports are.

==============================



With Port and Coco declaring Keshi safe, you get to eat another extravagant lunch before the bullhead returns to take you all back to Beacon. The mission was a success, even if it didn't feel like it at times. You've more than a few mysteries to present to Ozpin and will need to give him a report on how everything went.

What do you focus on in your report? Prioritise these votes from 1 to 3 since they'll all be mentioned.
[ ] Vertigern the Ethereal Dragon and greatest unknown quantity. You don't know what he plans to do next or the limits to his power.
[ ] The obelisk and its implications. You can't tell how old this magical monument is or what it's meant to do, but it seems to have drawn Vertigern to Keshi, even if it's not why he stayed.
[ ] The strengths and weaknesses of yourself and Team CFVY. You really should have shared your capabilities before the mission and learned about theirs. And been better prepared so Vertigern couldn't imitate Port so easily.

How do you want to handle investigating the Etheric Crystal?
[ ] Study it alone. You only have one crystal and no one else knows enough to help you.
[ ] Get CFVY and Amber to help however they can. There are too many unknown unknowns for you to perfectly trust your own judgement.
[ ] Ask Ozpin to help. He definitely knows more about magic than he's letting on and this could be a known phenomenon.

==============================

Identify the God:
DC: 10 + 5 (New) + 4 (Regional) = 19
Bonuses: 2 (Gods & the Great Beyond) + 4 (Close) + 2 (???) = 8
Roll: 3 + 8 = 11. Failure

*Pronounced Shae

For defeating Vertigern you have earned 2000 experience, to be distributed next vote when you know what'll be happening next. Amber has earned 500xp.

==============================

Man, I had to scrap and restart the beginning of this update three times because I kept trying to introduce something that didn't need to happen at all. I also had to keep rewriting the discussion portions to make sure Yatsuhashi is just a guy that can't quite judge when to stop talking, instead of a virulent atheist or something. I need to think more about how arguments about religion would go, since Shayla can't really engage with the idea that the gods don't exist or are all powerful.

For reference on CFVY's & Amber's strengths:
Coco - Fashion, getting people's attention. Anything social
Fox - Aura, unarmed combat, survival
Velvet - Technology, combat
Yatsuhashi - History, tanking
Amber - Dust, animals & plants

You'll be getting Amber's character sheet and abbreviated sheets for CFVY before the next update.

The symbol at the centre of your spellbook's front cover looks like the gold on this. If you can't imagine the rest of the pattern its a bit like this. Or just google circuit art, there's a lot of stock art.

All that and I still missed the discussion on Vertigern's name. It's the thing that made me decide that Yatsuhashi is a bit of a history buff since Velvet was taking Oobleck's class in her second year. I'll have to include it next time.
 
Debriefing and Planning
Ozpin's Office, Beacon Academy

When you enter Ozpin's office again you're struck once more by the clockwork motif that dominates the almost empty room, as if this were a church of Brigh* that had forgotten that sharing your achievements was a core tenant of the faith, and the complete lack of chairs except for Ozpin's oddly phallic chair.

Coco leads the way with you a half step behind her, confidence and pride evident in her walk. A part of you still feels like this mission was more of a failure than a success so it's reassuring to be reminded that Coco doesn't agree with you and that she expects Ozpin to be happy with the results.

Ozpin is joined by Glynda, the school's administrator and second in command who you've barely spoken to beyond a few rushed scoldings and reminders of the need for secrecy, and is listening intently to Coco's recounting of events. You let Velvet and Yatsuhashi relay the events that Coco was absent for, preferring to speak at the end rather than giving several partial explanations of what you observed.

Eventually Coco finishes talking and Ozpin's eyes turn to you, despite Glynda focusing on Port, presumably planning to chastise him for his absence from the battle once you and the students leave.

"I cannot emphasise enough how easily Vertigern could have killed us all." You declare, deciding to lead with the greatest issue. "He chose to flee rather than continue to fight, but we can't mistake that for weakness. No dragon gets to that size without mastering their magic. I can only guess what he could do beyond telekinesis and terror, but Phantasmal Killer and Modify Memory are both bleak possibilities. I should have considered a dragon earlier but even then I didn't know anyone well enough to prevent Vertigern's infiltration."

"You were hardly expected to be prepared for that." Ozpin counters.

"I should have been. Too many demons disguise their true nature to spread their corruption for me to let my guard down." You say, knowing you'll never forget the horrors you saw in the Worldwound. You take a moment to gather your thoughts before speaking again. "But that wasn't the only issue. I assumed Team CFVY had been told whatever story you thought appropriate for my presence and they assumed I had been told about them in turn. As a result we walked into battle almost entirely ignorant of each other's strengths and weaknesses and if my hesitation had won out over my curiosity we might never have followed the trail back to the Ethereal. I still don't truly understand their capabilities but their ability to adapt to the unknown and coordination in battle is obvious. They easily handled the invisible and inaudible threat that aether elementals present and easily could have kept Ochrevena captive for as long as needed without the intervention of his master." You stare into Ozpin's eyes as you speak, only just holding yourself back from glaring and making your ire even more obvious.

"If I had been better prepared to play a supportive role in battle then the fight against Vertigern wouldn't have come down to the elements of luck and surprise. I could have enhanced their weapons, rendered them invisible or or simply invoked the guidance of the gods earlier. Perhaps a single construct of Velvet's would have sufficed or we would have been able to fight the Frightful Presence of the dragon if I were included in the telepathic network." No one here knows that you're speaking of a theoretical capability here but that doesn't matter.

"I'll admit that the preparation for the mission was rushed, but I could hardly tell you to share all your secrets on the off chance that they were needed, nor could I ask the same of them. How you interacted with each other was up to you and you alone" Ozpin reproaches.

"If you want someone to trust you, you tell them the truth. But I was told to keep magic secret." You dismiss before moving on to the rest of your observations. "The second issue is that I cannot say this mission is properly complete - the immediate threat to Keshi has been driven off but Vertigern was clearly there because of the obelisk. 'What was ours is now for the dead, forever and for all time'. The inscription captured his imagination, no matter how frustrated he seemed with the message it conveyed. He may well return because of it and continue to use the townsfolk as bait for his investigation. Alternatively a cluster of ether spiders or a contingent of xill may claim the island of matter as a base and prey on the townsfolk for food.

"Even worse it could draw the attention of someone who seeks to unravel its secrets, potentially damaging the barrier between the Material and Ethereal Planes. I extracted this crystal from the obelisk but have little clue to its purpose or if the obelisk will create more." You pull the green crystal out and let Ozpin and Glynda see its ethereal glow. "I can study the crystal, but studying the obelisk would demand I remain at Keshi, which may draw more attention to the town and its inhabitants. And if the obelisk cannot be further investigated the town needs additional defences, ones that can be wielded against foes that strike from within the walls aren't entirely there."

"There are defences against possession type grimm that we can deploy to the town with little fuss. Anything more would be politically difficult, but well within our abilities." Glynda adds, making a note on her scroll.

"Finally I need to see if my mentor wrote anything about Etheric Dragons in her notes and write down all that I know about their potential and actual abilities, as well as those of mephits. Vertigern is no friend to the people of Remnant and could appear anywhere at any time - the surest defence against such a foe is to spread knowledge of their capabilities so people will know if they need to ask for help."

That draws a searching look from Ozpin that you match with confidence and determination. There's a lot you need to do in Remnant but you won't let that stop you from sharing your knowledge whenever it can be of aid. It may not originate from the constellations but Pulura would approve regardless.

"I will be doing some research of my own and I'm sure anything you have to add will be full of valuable insights." He says eventually.

From there the report wraps up as Port praises his students and you, likely saving criticism for a more appropriate venue. Ozpin dismisses his staff and students with a final congratulation, leaving the two of you alone.

"What do you know about the Ethereal Plane?" You ask, pondering how much you'll need to teach him.

"More than I ever thought useful but much less than I find myself needing to know. An empty realm of dreams and the dead with little of note occurring or residing there."

"Not an inaccurate description, but it is incomplete. I'll add a fuller explanation to my notes." You hand over the etheric crystal and watch Ozpin's expression slowly shift from careful neutrality to irritation as he examines it.

"It feels like a pure, untouched dust crystal but lacks the elemental energies that define dust. As if it could become any form of dust if given the correct impetus." Is his eventual conclusion.

"It either absorbs or generates some form of elemental energy, but it does so in such small amounts I can barely notice that they exist."

"I am sure you will unravel the mystery given time." You wave Ozpin off when he moves to hand the crystal back to you.

"Actually, I was hoping you'd be able to study the crystal and share your discoveries. You're not the only one to compare it to dust and I know almost nothing about the substance. You're also the only one that knows anything about the local magical traditions, which may hold the answer to the secrets of the obelisk." You say, hoping Ozpin doesn't try to claim ignorance.

"Have you considered why you believed me to be a spellcaster from the moment we met?"

You blink as you consider the change in subject.

"Potent spellcasters have a certain aur - a certain presence. Their knowledge and experience , their ability to twist reality to their wills, the way everyone defers to them out of respect or fear - if you've seen it once you'll always recognise it. You remind me more of my mentor Fethrymil than the other spellcasters of the crusade but that might just be the hair." You explain, not mentioning your assumption that Ozpin is a few decades older than he looks.

"A presence that can be faked or hidden with effort, though I have rarely had need to do so. Few recognise the signs and those that do attribute it solely to my mastery of aura." Ozpin says with a twinkle of amusement in his eyes. "But you should always ask why someone is presenting themselves to you in a certain way. I assume Vertigern and Ochrevena's names sounded a little unusual to your ear?"

You mull the names of your foes over, unable to see what Ozpin is getting at.

"Vertigern's name is surprisingly short for an older dragon and doesn't sound anything like the Draconic I know, but Ochrevena's name and titles sounded normal enough for a mephit, if unusually alliterative."

"You may not have come across the name in your study of history, but Vortigern was once a king of Vytal, one of several who joined the legendary King Ostorius in defending the island from the Valean invasion that is today considered the first of the crusades. He was appointed as Overlord of the mainland territories conquered in the counter-invasion and is often considered a cruel tyrant in modern tellings of the tale."

"He took a name from your history and altered it to show he didn't intend to conquer and rule?"

"He modified it to match modern conventions as Vert is an old word for green on Vytal and applied the same standard to his servant." You blink in bemusement as you consider this, never making the link to Remnant's colour names due to only recently finding out about them.

"You're saying that you wanted Amber and me to see you as a wise master of magic, not considering that I might have entirely different preconceptions than you are used to." You conclude. "But why keep your magic a secret? I assume it isn't inherited like the magic of the Maidens, which means it can't be stolen."

"Because the world knows magic doesn't exist outside of fairy tales. Because they would never believe me without many grandiose displays of power that I am incapable of and demand I share the secrets of my power with them, no matter how few of them could truly grasp it." Ozpin explains. You consider this for a moment, knowing there's more that he's not telling but aware he won't say anything more. "I'll let you know what I discover." He dismisses you as he considers the crystal once more, leaving you to depart with no outward sign of your discontent.

==============================

Almost a week passes before Glynda informs you that Ozpin is free to discuss the Etheric Crystal with you, a message that has you gathering the dozen concepts you've assembled for actually testing what the crystal does, hoping that he's discovered something that narrows the possibilities down.

Admittedly your ideas mostly rely on exposing the crystal to various forms of elemental and esoteric energy to see if anything makes it react, but that's the safest way to begin - and you're excited to see exactly what you can do with gravity dust. You know one spell that meddles with the grip of gravity and there's definitely untapped potential there.

As you enter Opzin's office you pass Qrow on his way out, followed by a woman you haven't seen before. From her black and white clothes you'd have assumed she was a civilian, but the blocky sword at her hip and the tense wariness in her stance proves you wrong. You share a curious look with her before focusing on what you came here for - if she's involved with the assassins you'll be informed later.

You're greeted by the addition of a new clockwork contraption that stands next to the wall of gears, numerous dust crystals being rotated closer or further away from the Etheric Crystal held motionless at the centre. You can't identify all thirteen types of dust present but you know enough to see that the fastest moving gear is devoted to the basic elements - fire, earth, water and wind - while the slowest cog has gravity and hard-light dust with several other crystals you don't recognise.

The door closing somewhat violently draws your gaze to Ozpin, standing next to you and watching your reaction.

"Did Qrow find the assassins?" You ask, setting the contraption aside for now.

"Sadly he only found sparse evidence of their movements, nothing definitive. He also found Miss Belladonna, who seems to have a run in with them but is unwilling to talk about it. For now she'll be staying across from you and Amber."

"Is there any chance she's working with the assassins? Because this could easily be a set up?" You ask - Belladonna didn't feel particularly threatening to you and the illusionist probably wouldn't have been able to fool Ozpin and Qrow for an extended period of time but Vertgiern was proof that you shouldn't let your guard down.

"I have nothing but confidence that Miss Belladonna wants to fight for what she believes to be right, even if she doesn't trust us yet."

You frown at Ozpin as you consider that, deciding to trust him and move on. "So what's the aim of this contraption? Are you measuring the crystal's response to rapidly changing environmental conditions?"

"I've found the gem doesn't respond to crystalline dust. This was just a more extreme way to test. Interestingly it does repel powdered dust, generally causing it to violently discharge in the process."

"Does whatever you use to monitor dust detect anything about the crystal?"

"Only the most sensitive instruments do, but as they rely on dust to function they don't return much useful information. But I have observed the elemental energies you saw - always two elements blurred together without combining - fire and water but no steam, water and wind but no lightning."

You consider Ozpin's findings for a moment - you'd considered that the elemental energies could be a dead end or red herring and this would seem to confirm that. Presumably the momentary elemental energies are contained entirely within the crystal and are consumed by it.

Perhaps you're thinking about this the wrong way. Elemental theory says that there are five basic elements - water, earth, fire, air and aether. Aether is the result of elemental energies mixing with the Ethereal Plane, usually considered to be the same thing as the quintessence that souls are composed of. If the obelisk was generating aether to build and sustain the island then the crystal might have been what was binding the abundant energies of the Ethereal Plane to the sparse elemental energies within it.

All you'd have to do to test it is recreate the energies of the Ethereal Plane - which you may be capable of with the tuning fork. Alternatively you could try and draw out the elemental energies within the crystal for another purpose, like how the starmetal sicatite is used to create potent flaming weapons without any flaming runes on the weapon.

You relay this to Ozpin, who takes the time to consider the implications before speaking.

"How would you replicate these etheric energies?"

"I'd have to isolate a room from the energies of the Material Plane and meditate within it, attuning my soul to the ethereal and using that to create the energies like when I prepare a spell. It'll be tricky but possible. I'm not sure how easy it'll be to isolate a room though, there's a lot of power around Beacon that I haven't identified." You say, frowning as you reach out for the energies of the land and feel it again. "It's as if there's a leyline running vertically through this tower, drawn down from the sky to somewhere deep below. But I can't be sure - if it is a leyline it's like nothing I've encountered before."

"I may know what you are speaking of, and I must urge you to never interfere with it. There are things here much older than the school, things that must stay buried." Ozpin says urgently. "If needed for your experiments I can arrange for you to set up anywhere on campus is best, even if we need to build something new."

"I'll keep away from the tower and avoid doing anything that might unseal whatever lies beneath the school." You promise. You might do some investigating eventually, but you honestly weren't intending to stay here forever.

"Setting aside the mysteries of magic for now, we must turn to more pressing matters. As Qrow didn't find out anything about Amber's assailants we don't know how they knew she was a Maiden. There may even be a traitor among those I consider most worthy of trust." Ozpin says seriously.

"Are we sure they knew Amber was a Maiden? They might've just had a vague description and decided to attack everyone they came across that fit it, assuming the Maiden would give herself away when she defended herself."

"That is a very real possibility when I consider the circumstances that led to Amber becoming a Maiden, but I need to eliminate the possibility of a traitor existing before I trust her safety to my allies. And I need to do so soon - Amber may be safe from attack at Beacon but we can hardly keep her presence a secret. Every day she spends here increases the chances that our foes simply watch and wait for her to be vulnerable, meaning she'll be less safe when she eventually leaves."

"You want to use me as bait." You say, able to follow Ozpin's logic to the eventual conclusion. "I show up out of nowhere with magic, defending a Maiden. They'll have assumed that I'm another Maiden, there to teach Amber how to control her magic."

"Yes, especially since anyone who could have betrayed Amber's location would also know of the Spring Maiden's disappearance."

"How did a Maiden disappear? Teleportation mishap?"

"No. After inheriting the powers she received training at Haven, only to find the responsibilities overwhelming. She chose to flee into the wilderness and we've been unable to find her."

"So you took someone who didn't want to spend her life fighting against evil, put the weight of the world on her shoulders alone and failed to give her the support she obviously needed. Why are you in charge of a school?" You demand, keeping your voice low and controlled.

"I have made many mistakes over my life and every single one of them weighs upon my soul. I hold the position I do because I strive to learn from them - to make sure no one else will suffer again." Ozpin says quietly. For the first time since you've met him you can see past his carefully controlled facade, revealing a man full of shame.

"What was her name?" You ask quietly.

"Jasmine Zephyr."

"Fine. I'll pretend to be Jasmine's successor, suddenly revealed. You have your bait, what's the trap?" You ask, deciding to move past this for now. You'll get him to tell you exactly what responsibilities the Maidens have when Amber isn't being hunted by assassins.

"The largest and most well known annual combat tournament is the Argus Invitational, open only to the most promising young huntsmen and huntresses and keeping the names of the contestants secret until the day before the tournament. If you take part in the tournament and the assassins learn about it ahead of time they'll almost certainly seek to infiltrate the tournament and attack you when you're at your weakest. Mistral's underworld has a reputation for trying to rig these tournaments, making it easy for them to organise distractions and disguise their actions." Ozpin eventually says, seamlessly regaining his composure.

"But the only way they'll know that I'd be attending is if someone you trust tells them. A careful planned strike would be proof that there's a traitor, while a hasty attack would indicate that Amber was just unlucky."

"And if they don't attack at all we can use the opportunity to convince anyone watching that you are the Spring Maiden and lure the assassins out at a later date."

"Sounds like a plan. I'll be great bait, all I have to do is badly hide my magic." You say confidently.

Ozpin nods and gestures for you to leave, sipping from his ever present mug as he thinks. As you retrieve the Etheric Crystal he speaks up.

"One other thing. I've considered your words and I agree that I've failed Amber as a teacher. I intend to offer her a place at Beacon when the new year begins in September. She needs friends she can rely on and there is no better place for that."

"Good."

"The same offer is open to you. You are a stranger to this world and need guidance, though much less than Amber." He offers.

"I'll think about it." You reply. Before you can dedicate yourself to staying in one place for four years you'll need to consider your mission here on Remnant and how you can best figure out what you actually need to do.

==============================

Unused Dormitory Roof, Beacon

Only once you look at the frustratingly dull sky of Vale's nights do you regret not staying in Keshi another night. You could have enjoyed the stars properly, freed from the light pollution that keeps anyone in this oversized city from appreciating Desna's art.

Maybe even found some clue as to what you should do to complete your mission among the planets and stars, a message from Pulura. Nevertheless you gaze up at the sky, going through the motions of Pulura's worship even if you can't properly perform her rites.

"Shayla! There you are." You hear Amber call out from behind you. You turn to see her approach, happy at your return.

"Hi." You respond, trying not to let the light spilling out from the door affect your night vision.

"How was your mission?' She asks, reminding you that Keshi is her hometown.

"Odd. I don't think the town is in any more danger, but it's difficult to be certain." You say before giving her a condensed explanation of exactly what happened.

"A ghost dragon was spying on people? I'm almost glad I wasn't there." Amber says in disbelief.

"I don't know if the breeding habits of dragons make that better or worse." You reply, moving on before you have to explain that to Amber. "How about you? Any news?"

"I'll be meeting with Ozpin tomorrow. He says he wants to discuss me attending Beacon as a student." She says uncertainly.

"Do you want to be a student here?"

"If you'd asked me six months ago I'd have said yes without thinking twice. Being a huntress is something I dreamed about when I was a kid, it just didn't work out."

"But now that you have the chance it's been tainted by everything else." You conclude with Amber sighing in response. "Don't let it. If you allow the bad parts of your life to corrupt the good you'll never have anything to smile about."

"You think I should accept?"

"If you want to help people, to protect them and make the world a better place? Then you should say yes and never let anyone else corrupt your dreams. There will always be someone who needs your help."

Amber smiles at that, watching you look up at the full moon and wishing you could see anything else identifiable.

"Thanks. It feels like it's been a long time since I had anyone in my corner." She says eventually.

"I know what it's like to feel completely lost and alone, more scared of yourself than the world around you. I am who I am because of the people who helped me. So I'll do the same anytime I see someone who needs help." You say with a smile.

"I did have something I wanted to try." She says, pulling her collapsed staff out and showing you that one of the dust crystals has been replaced with an indigo crystal. "A way to say thanks."

Her eyes glow with the light of her magic as she points the indigo crystal into the sky, the crystal glowing as she starts to float. You watch intently, not sure what she's doing until the sky starts to dim. Astounded, you watch as she somehow returns the night to its rightful state, a sea of stars dancing through the black.

"It's beautiful." You can't help but whisper. "How did you do this?"

"I'm really good with dust. And magic breaks so many rules already, why wouldn't it be capable of this?" Amber explains with a tired smile.

"An excellent question." You reply before turning your eyes to the stars, identifying as many constellations as you can. "You're sure to have pleasant dreams tonight."

"Because I'll be tired?"

"I haven't told you about Desna have I?" You realise. "Or any of the gods beyond Pulura."

"No, you haven't. I didn't think the other gods were that important." Amber teases you.

"That's a matter of perspective. Desna is popular across all of Golarion as the goddess of travelers, explorers, stars, dreams, art and luck." You start to explain, happy to share the details of your faith. Even if it means explaining all of the gods of the Cosmic Caravan.**

==============================

*Believed by most to be a clockwork construct that ascended to godhood, Brigh is a goddess of constructs, invention and collaboration.

**The Cosmic Caravan is a pantheon recently invented by the oppressed inhabitants of Nidal, a land where the god of pain, darkness and loss is considered paramount and the night sky is a symbol of evil. It's members include Desna, goddess of stars and dreams, Pulura, goddess of the northern lights and constellations, Ashava, goddess of the lost, dancing and moonlight, the Black Butterfly, Desna's shadow, goddess of silence, darkness and distance, Sarenrae, goddess of the sun, healing and redemption, Groetus, the skull faced moon and god of the End Times, Ketephys, elven god of the hunt and moon and most unusually the Outer God Yog-Sothoth, embodiment of space and time.

==============================

Here ends Session 2, Ghost Hunt.

You have earned 2000XP and unlocked Social Actions.

Amber has earned 500XP.

You may only improve a skill by one rank no matter how much experience you invest in it, with the exception of Amber's Dust skill.

Session 3, the Argus Invitational will begin after a month of downtime. During that month you'll have the opportunity to conduct Study Sessions to improve the scope of your secondary skills, conduct Social Actions to get to know those around you better and prepare for the upcoming tournament.

This is a plan vote and there will be a 12 hour moratorium so I get a chance to answer any questions you might have tomorrow morning before the vote opens.

How will you spend experience?
[ ] Shayla XP
-[ ] Write In

[ ] Amber XP
-[ ] Write In

Who will Shayla go out of her way to spend time with socially over the next month? Choose 3.
[ ] Amber, your friend and student.
[ ] Blake Belladonna, a mysterious girl that will apparently be joining Amber as a Beacon student in the fall.
[ ] Coco, leader of CFVY and apparent expert in fashion
[ ] Fox, confident blind man who believes everything you've told him
[ ] Velvet, a faunus with a lot more questions about you than Golarion
[ ] Yatsuhashi, a man with a lot of questions about your home.

To receive an invitation to the Argus Invitational you need to provide a lot of information. Most of it has been filled out by Glynda with whatever is needed for the trap, but one question needs to be answered by you - when will you mark your birthday? It's an arbitrary date since you don't know anything about your birth, but a question that needs to be answered.
[ ] The day Edrekk adopted you and Talaith, at the start of Autumn in the month of Torawsh/September
[ ] The day you and Talaith found your way to Pulura's Falls and Fethrymil took you as a student in the month of Desnus/May
[ ] The day you and Talaith fled Kenabres, in the month of Pharast/March
[ ] The day you chose to travel to Remnant at Pulura's request, in the month of Abadius/January

By which calendar will you mark your birthday?
[ ] Absalom Reckoning, the calendar of Golarion. This means a birthday celebrated in Abadius is celebrated 140 days later on Remnant's calendar, in June.
[ ] The Holocene Calendar, used across Remnant. This means a birthday celebrated in September is celebrated 140 days earlier on Golarion, in Gozran/April.

Which three topics will you focus on in your studies?
[ ] Study Session:
-[ ] Aura & Semblances
You've seen some of what people can accomplish with Aura and their Semblances and much of it seems maddeningly similar to the innate magics some species can wield - though the greatest effects are unique to each individual.
-[ ] The Argus Invitational
You'll be attending this prestigious tournament to try and draw out Amber's assassins. You're also going to try and win, which means you should probably read up on the rules, format and potential competitors.
-[ ] Dust
You understand some of the basic principles of dust based technology, but have no idea how to use it yourself, or if there are any special ways to defend yourself from it.
-[ ] The Grimoire of Circuitry
You've studied your grimoire before to benefit from the accumulated wisdom of your mentor, but now you can detect a second hand at work. The idea of another controlling your spellbook is more than a little terrifying, even if they're on your side. Try and figure out what's happened to the grimoire and what its magic can do.
-[ ] Religions of Remnant
Velvet didn't know of any local gods of technology, but that doesn't mean they don't exist. Perhaps your mission comes from a local god expanding their portfolio? Maybe you'll recognise some of the symbols from the obelisk.
-[ ] Technology of Remnant
Guns, constructs, clockwork, skyships and scrolls. Remnant is full of technological wonders you don't understand and it seems your patron is a god of technology.

How shall you study the Etheric Crystal?
[ ] By identifying a place you can isolate from the energies of the Material Plane and practising meditating while attuning your magic to that of the Ethereal Plane
[ ] By using it as a spellcasting focus, trying to draw out the elemental energies within to empower your spells.
[ ] By seeing what Amber can do when using wielding her magic through it
 
Study Session 2 Part 1: Preparation, Preparation, Preparation.
Beacon Academy

It's only been a few days since you agreed to Ozpin's plan and you already regret it. You've done what research you could, you trust that no one who works for Ozpin is trying to harm you, that their methods are as tried and tested as they claim. Yet you cannot convince yourself that letting them deliberately infect you with two dozen different diseases was particularly wise, even if it renders you immune to them from now on.

The less said about the other so-called doctors the better. Why would they listen to you about your own body? No, your eyes needed to be tested. Your teeth couldn't be healthy without brushes and fillings. They needed to know about every injury you'd ever received, focusing on your numerous scars. And the less said about the need for stirrups the better.

You'd been less than truthful with them, unwilling to explain demons and the wounds they caused. Fortunately such injuries aren't uncommon among aspiring huntresses, with yours only standing out by sheer number and the distinctive scars left by the lobster-like claws of a glabrezu.

The result was a clean bill of health, a long list of things you must do to maintain hygiene and the malaise that afflicts you. Unaffected by the heat of summer you've repeatedly transitioned from shivering beneath your blankets to sweating atop them, your head and joints aching the entire time. Supposedly it should pass in a few more days and the medicine provided should render you comfortable and sleepy. Supposedly.

Today you've been fighting to complete the paperwork required for you to enter into the Argus Invitational. It's enlightening to see what's expected of those being taught to be huntsmen - as far as you can tell your competitors are the equivalent of squires and apprentices, yet fights between them are enough of a spectacle to draw the eyes of thousands when broadcast on scrolls.

Name, familial details and the identity of your sponsor are expected and ones you can largely leave empty, simply noting that you're an orphan and leaving the sponsor section to Ozpin. The space for personal heraldry is left blank as you aren't a noble or a knight and hesitate to claim the face of Pulura or the trilliant amber of clan Hammerfist as solely yours, while the section for your semblance is complete when you list it as 'undiscovered'.

The only truly challenging sections are the descriptions of your arms and armour and your date of birth. A visual description of your hammer is simple, but leaves much unsaid about its design and the crushing enchantment upon it. A similar issue exists for your armour, crafted from cold iron and bespelled to shift its appearance at your common. You leave those details out, knowing the assassins won't know anything special about your armour and that you could easily use them to your advantage. If you needed to hide then a combination of the glamour and Humanoid Form would render you unrecognisable, so long as you somehow hid your hammer.

You also leave out your clan dagger, knowing you won't draw it in battle unless you've lost your hammer and truly need the edge, trusting your fists to suffice against anyone in the tournament capable of disarming you.

The question of your birthday was a separate complication, one that required you to do what should be simple maths and try to determine exactly how long it took you to traverse the Ethereal Plane when you came to Remnant, but the fog clouding your mind makes it a struggle.

"Wow. Amber said you weren't feeling great but you look like death warmed over."

From your perch at the head of your bed you realise that Coco's walked into the room, giving you a sympathetic look over her glasses as she holds a steaming mug out to you. You take it without a word and drink, enjoying the creamy sweetness of hot chocolate as your headache fades from your attention.

"What's all the paperwork for?" She asks, undaunted by your stare.

"I'm going to be attending the Argus Invitational. Which means I need proof of my identity because bureaucracy or something, praise Abadar, and for that I need to answer a lot of questions I'm pretty sure someone else will be lying about." You say with as much sarcasm as you can manage.

"Then what's the math for?" Coco's picked some of the scattered sheets up and is looking through them with mild interest at best.

"Despite sharing an almost identical calendar, Remnant is one hundred and forty days, nine hours and an indeterminate number of minutes and seconds ahead of Golarion. So it's spring back home and summer here and I had to figure out when my birthday falls here."

"When is your birthday then?"

"The thirty-first of July. a few days after the tournament."

You see Coco give you a speculative look before she turns to the contents of the room, examining your possessions with a critical eye. Uncaring of your gaze she moves to the oversized wardrobe, walking inside and tsking at what she sees.

"What is this?" She asks as she brings your spare dresses out for inspection.

"My clothes."

"Hm. Talk about rustic." Coco tosses your pants, red skirt and gambeson aside to focus on your two dresses - one blue with yellow stars and flowers clumsily stitched in and the other green with yellow and blue stripes along the skirt portion.

"Is there something wrong with my clothes?"

"Depends on how much you have in the wash." Coco asks with a breezy tone.

"Nothing. I can use magic to keep things clean and I won't be wearing much until I'm feeling better." You say bluntly.

"Oh, sweetie." Coco says, looking at you with the deepest possible look of sympathy. "You couldn't get better than this?" She holds up the blue dress as she speaks.

"I know I'm not the best with a needle, but that's a fine dress. Warm, durable and not at all scratchy." You say defensively.

"Wait, you made this?" Coco's reevaluating the dress now, looking at you with a little more respect.

"We didn't exactly spin the wool into thread or anything, but yes. Talaith and I sewed it together and did the embroidery." You don't add that your sister did the flowers that were much finer than your stars or that the work only got finished when Edrekk got his great aunt to help you out.

"Still. You deserve more variety." Coco says eventually, turning to put everything back.

=================================

Once the various illnesses afflicting you pass you turn your attention to Aura, a phenomenon apparently universal to everything with a soul, but not something you'd ever heard of on Golarion. Admittedly your studies were more focused on the arcane and everything relevant to the Worldwound, but it feels like it should've come up.

The closest equivalent you can think of is the ki manipulated by the monks of Jalmeray and the impressive feats the students of the Houses of Perfection can manage, but you're certain that if teaching others to use ki was as simple as how Amber unlocked your aura the few monks that ventured north for the crusade would've done so.

The texts devoted to aura always include esoteric and flowery descriptions of its nature but thankfully don't cloak the useful information within this. Though the unique nature of an individual's aura is always emphasised you get a thorough grounding in its universal traits and how huntsmen wield it.

Essentially the usage of aura is broken into three distinct fields - enhancement of your natural abilities and possessions by directing it internally, manipulating it so it manifests externally for potent offensive abilities and the activation of Dust and the manifestation of a semblance.

It seems that while everyone makes use of the enhancement side of aura, manipulation and semblances are more limited. Aura manipulation is noted as being more difficult to learn and wield with the exception of Dust, which is usually restricted by its cost and rarity rather than difficulty to use. A few questions to your friends and acquaintances reveal that Fox is the most skilled with his aura, capable of inflicting great harm to the grimm with it because of their lack of natural defenses.

While the books are clear that everyone has the potential to manifest a semblance, many never discover what theirs is, with one particularly passionate treatise linking this issue to how people awaken their semblances. It claims that of the three known methods for awakening aura only one is ideal - improving your physical fitness and skill at the same time as meditating until your aura awakens in what the treatise calls 'the first Enlightenment'. Those who awaken their aura in this manner generally discover their aura within a few years in a moment of self discovery, so long as they continue their meditation in what is termed the 'second enlightenment'. From there the treatise devolves into esoteric descriptions of a way to attain immortality through physical and spiritual perfection that you skim until the author returns to the other methods of aura awakening.

The other acceptable methods of aura wakening and semblance discovery are the same - finding yourself in a situation that demands your aura manifest to protect you. These situations are either traumatic or trivial - from an immunity to smoke and heat discovered when your house burns down to a berserker state discovered when a child loses their temper to the ability to become invisible that manifested when a prince needed to hide from assassins - but always unlock both aura and semblance. The treatise claims that those who discover their talents this way usually have a natural gift for their semblance but struggle with other uses of aura, blaming an imbalance approach for the weakness.

The third method for awakening someone's semblance is what Amber did for you, someone using their aura to unlock and activate someone else's. Supposedly this method is mostly used for those with no real talent that manage to get into a combat school, soldiers, guards and in extreme emergencies as it is exhausting for the person performing the procedure and cripples the beneficiary's ability to discover their semblance as they start with no real understanding of themself or their aura.

The author of the treatise is obviously biased, but their conclusions are backed up by the rest of your research. The best paths to discovering your semblance are to either expose yourself to as many different situations as possible to ensure you find the conditions to activate it or to meditate and self-reflect until you realise what it must be.

Setting aside semblance discovery for a later date you focus on your conclusions - that aura and semblances are undeniably a form of magic, albeit one limited by unknown means. The other meaning of semblance doesn't escape you, implying that whoever first discovered them was comparing them to something else, but apparently the discovery of aura was so far back in history that no records of people living without it exist. So far you haven't experimented much with how your aura and magic interact, but you know it's strengthened the divine magic you and Bella wield thanks to your celestial heritage - you can fly for longer, control the halo better and Bella's healing touch is much stronger. It also seems to have strengthened your familiar bond, though that will require more experimentation.

Ozpin seems to be the only person you've met that could give you concrete answers, but from your shared study of the Etheric Crystal you know the man only shares what knowledge must be shared, preferring secrecy over the relatively free exchanging of knowledge you became accustomed to during the crusade.

=================================

When you find Amber working to transfer a sapling from a pot to an isolated spot overlooking the Emerald Forest you can't help but watch her with a smile. She's cheerfully whistling to herself as she digs, her staff discarded on the ground next to you.

The two of you had been at Beacon for less than a week before she convinced the groundskeeper to let her help with the gardens, something you'd encouraged because of her obvious struggles with homesickness. It had worked like a charm, something you'd initially attributed to her growing up on a farm. It took you a while to realise the truth.

Amber has an affinity for plants. That's hardly surprising for a primal spellcaster, but it took you over a month to be sure that she was using magic to encourage the growth of the plants. In hindsight you should've known that flowers don't sprout and bloom after only five days, but you've never needed to know anything about plants beyond how to tell if they've been tainted or poisoned before.

Interestingly Amber doesn't seem to notice this either. It's obviously an extension of her Maiden magic, akin to the powers demonstrated by Spring in the original tale, but has none of the glow that normally accompanies her magic. You'd planned to bring up figuring out how to hide the tells of her spellcasting as a potential confidence exercise but it might not be necessary.

"Oh, hey. Toss me Blossom?" Amber asks when she sees you. You pick up the staff to oblige, taking a moment to examine it when you see she's changed the Dust crystals for roughly hewn gems of blue and white. You don't understand whatever mechanism is used to hide the rest of the staff within a length of wood less than a quarter of its total length or how the ends can be disassembled to allow for the replacing of the crystals.

"If I met you on Golarion I'd assume you were a follower of Yuelral." You toss her the staff as you speak.

"She's an elven goddess right?" Amber catches her staff and extends it, carefully poking the ground around the sapling and somehow tamping it down.

"Primarily yes, but she's quite popular among half elves and anyone who seeks to learn the elven secrets lost to Earthfall. Like most elven deities she has a love for the beauty of nature, particularly plants and gemstones. A goddess of magic and teaching, only her followers wear uncut gemstones."

"Technically Dust crystals aren't gemstones." Amber responds as she focuses, producing a ring of water from her staff that soaks the ground and cursing at the excess. "But she sounds nice."

"How do you change the crystals on your staff anyway?"

"Like this." Amber says, twirling the staff until the white crystal is pointing towards the sky. Her eyes glow as the branches wrapped around the crystal twitch, unfurling like the petals of a flower and dropping the crystal into her waiting hand. You look appropriately impressed as Amber pulls a large green oblong crystal from her pocket, balancing it atop her staff and sticking her tongue out in concentration as the branches wrap around it, several growing or shrinking as they form a cage almost identical to the one that had held the white Dust.

"Very impressive." You note as Amber grins, flourishing her staff as she discharges the dust into the sapling to no immediate effect. "I was expecting it to shoot up immediately."

"It would have collapsed just as fast. Dust can do a lot, but when you're working with plants or anything living you need to be subtle if you want results that last."

You nod as you look around, making sure there's no one in sight. "I wanted to get your opinion on something I've been working on."

"Did you finally master Magnetic Acceleration?"

"Almost but no. This is something I've been working on for the tournament." You take a breath and reach deep into your soul, drawing on the spark of celestial essence that makes you an aasimar. You feel it respond, straining to form the disk of light around your head that is your halo. You don't let it, drawing it in as you focus on your heritage. On the little voice at the back of your head reminding you every day that everyone should care.

"What else are you working on? A trick with your aura?" Amber asks as your eyes begin to glow, the light of your halo escaping through the only window you allow it. You lock your gaze on a leaf that's dancing on the wind, knowing Amber is watching you but unable to see her reaction.

Finally the divine energies reach critical mass, twin beams of light bursting from your eyes and incinerating the leaf. You fight the urge to raise a fist in triumph when you aren't blinded by the light, looking back at Amber to see her impressed reaction.

"You look like a Maiden." She realises. "How are you doing that?"

"It's my halo, just in my eyes instead of around my head." You explain. "The eye blasts were an unexpected benefit."

"So your plan is to make sure anyone who knows what a Maiden is will think you're one. I'm starting to feel sorry for whoever has to fight you."

"There's no point in being subtle. Besides, I'm looking forward to round two."

"Still, there's going to be a few kids hoping this is their big break and suffering the consequences of getting in your way." Amber points out.

You frown at that, still not sure how important the tournament actually is to the competitors. "They're all exceptional just for getting invited and they all want to be huntsmen. A loss shouldn't affect their future." You reason.

"No, hang on. That's not what I meant." Amber interjects. "I just mean, it's never fun to lose. And this is on stage. On camera. They're going to walk in expecting to face someone who's a pretty good fighter and has one, maybe two tricks up their sleeve. But by my count you'll have six or more spells, guaranteeing you the element of surprise even when the finals roll around."

"That's just how it is. Even if I wasn't trying to force our enemies into the open I disrespect my opponents by holding back. Hopefully some of them can match me."

=================================

You increased your Innate Divine Magic to Expert, learning the Searing Light spell.

You increased your Arcane Magic to Veteran, unlocking two third level spell slots. Choose three of the following spells to learn:

[ ] Blazing Dive
With a blast of superheated air you rise into the sky then plummet towards your enemies with the force of a meteor. The resulting blast is only intensified by the impact of your hammer.

[ ] Earthbind
You drag the target from the sky and force them to stay grounded.

[ ] Elemental Absorption
The spell guards you from elemental energy by absorbing it, allowing you to expel it in a potent counterattack.

[ ] Gravity Well
You alter the origin of gravity, dragging those around you closer to the centre of the distortion.

[ ] Haste
With a distortion of time you quicken the targets every movement, every thought. This acceleration lasts for a minute.

[ ] Lightning Bolt
A line of lightning electrocutes all who stand before you.

[ ] Magnetic Acceleration
You magnetize an object, sending it flying at the foe. This spell is particularly effective against foes made of, or wearing a large amount of metal.

[ ] Slow
You distort the flow of time around your target, rendering them significantly slower for a minute.

[ ] Time Jump
You freeze time for a heartbeat, allowing you to act before anyone can possibly respond. Repeated uses will render you too confused to act.

[ ] Vampiric Touch
Your touch leeches the life and aura out of the foe, healing you as it harms them.

You have also learned the Heat Metal and Invisibility spells.


You increased your Conflux Spells to Veteran. Choose one of the following spells to learn:

[ ] Arcane Cascade
No spell is perfectly efficient. You can retain the excess energy of a spell you've cast to empower your next attack.

[ ] Echoing Strike
Your attack is repeated by an etheric copy of your weapon, either striking one foe twice or hitting two enemies with the same attack.

[ ] Gale Cloak
You surround yourself with the turbulent winds of a storm, making it almost impossible for any other to fly near you and speeding your wings.

[ ] Runic Impression
You inscribe a temporary rune on your weapon, granting it a potent magical effect. Potential runes include bane, flaming, frost, returning and shock.


You learned the theoretical intricacies of the Aura ability and increased your Aura Enhancement to Skilled. You have not yet unlocked Aura Manipulation or your Semblance.


You have unlocked the ability to use Dust, either to practice with it to incorporate it into combat or to study it to further your knowledge of magic.


You have invested 800xp total into Bella! Choose one of the following traits for her to gain:

[ ] Beast Speech
Bella is capable of talking to animals similar to herself, primarily other small mammals, and getting intelligent responses.

[ ] Cantrip Connection - Mage Hand
Bella learns the Mage Hand cantrip and can use it entirely independent of you.

[ ] Illusory Disguise
Bella can magically disguise herself as another animal of similar size to herself - a normal ferret, a cat, etc.

[ ] Touch Telepathy
Bella can telepathically communicate with a creature if they are touching and share a language.


Amber has started to grasp more subtle applications of her magic and figured out how to use it to enhance the effects of Dust.

=================================

This is about a third of the update, but I wanted to separate out the second round of advancement votes and had less time to write than I expected this week. My goal is to get back to 2 and eventually 3 updates in a week instead of 1.

On the bright side I've planned out all your potential opponents in the tournament and nailed down the plans of both Ozpin and Cinder. I only had to make three of them up too.
 
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Study Session 2 Part 2: Conversation, Meditation, Learning
Considering the dormitories of Beacon normally hold ten dozen students, it isn't too surprising that you don't see Blake that often. The times you do you rarely speak, extending her the same respect she gives you when she comes across you studying and experimenting.

Eventually Bella's habit of abandoning things she's reading or playing with wherever they lie if something more important comes up forces the two of you to speak, when you find Blake curiously leafing through the vellum pages of your journal. Unsurprisingly she's lingering on the sketches of anything and anyone you found notable enough to properly record rather than the writing she can't possibly read.

"Who's this?" Blake asks you, pointing to a drawing of your sister gambling with another tiefling.

"My sister and Woljif Jefto. He was a street rat in Kenabres like us - except he always managed to escape just before we got in trouble. He somehow made himself indispensable to the Knight-Commander and never stopped complaining or bragging about it." You say with a wry smile, thinking back to the weeks you'd spent in the barracks or on the march. There weren't many people you knew from your childhood in the Crusade and Woljif was always good for a laugh. Even if hanging out with him meant running into people far too important for you to talk to.

You watch Blake's eyes flick up to you and down to your journal, realising what you've caught her doing. "Sorry, it was just lying here and-"

"It's fine. Not like you can read anything I wrote down." You spin the chair next to Blake so your arms can rest on its back and sit down.

Blake nods with a small smile before beginning to turn the pages. Soon she finds another drawing - Bella playing with an elven girl and her crow.

"That's Ember and her familiar Soot. She was a street kid in Kenabres too, but had it a lot worse." You hesitate before continuing, knowing Ember never felt any need to hide what had happened to her. "Her father wanted to join the Fourth Crusade, but was unprepared for the paranoia of the inquisitors. They found him guilty of witchcraft, not caring that his family had been blessed by Grandmother Crow for generations, and tried to burn Ember beside him. Fortunately one of the knights had an attack of conscience and saved her from the pyre, but she was left alone on the streets. And since elves take an extra decade to mature, she never really grew up."

""That's horrible! They were allowed to burn a child-" Blake says, horrified anger causing her to raise her voice.

"They weren't. They just didn't care - I doubt her father received a proper trial either." You say with a helpless shrug. "There's a reason I decided to flee into the Worldwound rather than wait around and let Talaith be accused of anything similar. The inquisition's actions will be a stain on the church of Iomedae and Mendev for centuries to come, but it doesn't exist anymore.Outlawing them was one of the first things the Knight-Commander did when he took Drezen and signing off on it was one of the last things Queen Galfrey did before leaving Golarion behind."

"You weren't in danger?"

"No. I'm an assimar and thus above suspicion unless I get caught actually doing something. But tieflings, witches, shamans, anyone trying to keep the faiths of Sarkoris alive - they were all targets of the Inquisition." You pause and breathe deep before continuing. "But that doesn't matter. Ember, like Woljif, joined the Knight-Commander in his battles. Her gift for fire magic was apparently quite useful, but more importantly she did all she could to help everyone. She spent so much time telling everyone that letting cruelty and hatred control you would steal all joy from your life, that anyone so consumed deserved pity and compassion instead of scorn."

"It's a nice message. But it doesn't really hold up." Blake says with an expression of pure sorrow.

"That's what I thought, what nearly everyone thought. But Ember proved herself right, over and over again." You say, turning the page to reveal the next companion of the Knight-Commander.

"Another tiefling?"

"No. That's Arueshalae, a succubus or lust demon. She spent centuries tormenting anyone she came across, until the goddess Desna made her experience the dreams and nightmares of her victims. After that she devoted herself to atoning for her sins, to fightingthe evil all around her. She tried to warn the crusaders about the attack that led to the fall of Kenabres and a dozen other such treacheries. But it wasn't until the Knight-Commander met her that anyone trusted her. And now she's as righteous as any angel."

"It's a nice story." Blake says eventually. "But if it takes divine intervention for someone to redeem themselves there's not really any help for anyone else."

"Arueshalae's not the only demon who chose to defy their nature. Ember managed to convince several others that the Abyss was the ultimate toxic influence, a corrupted parody of how normal people interact. And plenty of cultists and corrupted spirits listened as well." You say, pulling the book from Blake's hands and skipping well ahead. "A lot of people do bad things because they don't think they have a choice. I stole when I lived on the streets because the alternative was starvation. A noble might treat everyone around him like dirt, constantly seeking the most personal insults possible because he knows that anyone who gets close to him will die. An assassin might abandon his family without a word, convinced that he doesn't belong with them. A knight might surrender to the fury of a berserker under the strain of torture and resist any attempts to aid him, convinced that he's tainted beyond any chance of purification.

"But they're wrong. People change all the time, and the only thing you have to do to start your redemption is draw a line. Spare a child your barbs because she's an innocent. Turn your blade on your so-called allies because they did nothing but lie to you. Accept the help offered to you. Because once you start, all you have to do is keep going. Until you've changed and don't remember how to be who you were before." Eventually you find the page you're looking for, a folded drawing of Ember preaching in the streets of Kenabres. It'd taken you weeks to finish as you'd tried to capture as much of the crowd as possible - including the quasits, babaus, brimorak, nabasu and marilith that had chosen to believe in Ember's words.

"I don't know what you're trying to say." Blake says defensively.

"I know you're running from something. And I know you're a good person." You say confidently, despite barely interacting with her. "But whoever you left behind - friends or family who disagreed with you? There's always hope for them. People are only irredeemable if they don't want to be redeemed."

Blake looks away from you and you let her think, flipping through your journal and lingering on your own drawings. Memories of your comrades and their fates are indelibly linked in your mind - Sky Sight's glee at getting to publish something that proved Nenio wrong, Aldwin and Varin's decision to go south and join the Shining Crusade, the gravestones of Korrash, Zilth and Rory.

"Who's that?" Blake asks as you think. You glance down and blush when you see the drawings in question - Targona on the left and Barakiel on the right, both with a lot more detail then you'd put into any of the other sketches.

"Targona, a messenger angel that was partially corrupted by some cultist's foul experiment, and Barakiel, a guardian angel that I chose as a namesake a few months before meeting him." You say, reaching to turn the page.

"Did he pose for this?" Blake asks, tracing one of Barakiel's biceps as she examines your work.

"He did after Talaith asked him. I was too worried he'd be offended about me using his name to say anything." You admit. "Targona posed for the sketch on the next page, after the Knight-Commander managed to purify her. Said that since I had the corrupted image I should have the pure to contrast." You push Blake's hand away from the book and reveal the image of Targona's true form, alongside your notes on the different types of angel.

"They don't really wear much." Blake comments as she examines this drawing as closely as the last.

"Some of them summon armour when they go into battle but it isn't necessary. They might all have an active and powerful aura." You realise. You'd always assumed outsiders were just tougher than mortals.

You watch as Blake starts turning the pages, aware she's reaching the end of your notes from the crusade and will soon find the notes you started taking in English - a basic phrase guide to it and Taldan and a few of your notes and thoughts on what's happened, until you'd decided to keep the rest in Taldan and Hallit. Thankfully she manages to skip past those pages to Bella's drawings of the assassins. It's a lot shakier than your work, but better than you can manage considering their features were blurred to your eyes the entire battle. Blake goes tense when she sees them, her bow twitching as she looks at the assassins.

"You know who he is?" She asks, pointing at the male assassin with a shaking finger.

"He's an assassin that tried to kill Amber. Probably would've succeeded if I hadn't showed up at the exact right time. I'm guessing you ran into him?"

"He tried to kill me." Blake confirms.

"And you're not the long lost Spring Maiden right?" You ask, wondering if Ozpin's plan has been foiled by incredible luck.

"What, no?"

"You don't have any magical abilities?" You probe, wondering why else the man might attack Blakew. When you get a negative response you frown and consider the possibilities. "Qrow didn't find any evidence of the assassins despite tracking them back to what he thought was their camp. And while you might have been a target of opportunity, I doubt that these three would attack a random traveller out of greed or bigotry."

"You think he attacked me because he's a misogynist?" Blake asks incredulously.

"I was thinking because you're a faunus, but that's just as likely."

"I'm not a faunus." Blake protests, receiving an unimpressed look from you.

"You have darkvision and incredible hearing, the only other conversation we've had was you complaining about a book's depiction of faunus going into heat, the only person you trust even a little here is me but that changed when I told you I'm technically human and your bow twitches all the time." You say, remembering how impossible it was for you to not disturb Blake's concentration when walking past and how she managed to read by starlight. "Plus Bella says you smell like an amurrun."

"What's an amurrun?" Blake asks, caught between panic and the instinct to deny your words.

"They're also called catfolk." You say as you flip through your journal, quickly finding the portrait you wanted. "This is Sky Sight, a scholar from Murraseth. He joined the Crusade to fight demons and quite a few other Amurrun did as well."

Eventually Blake sighs and slumps in defeat, undoing her bow to reveal a second set of ears.

"I didn't realise you were trying to hide it. I just sort of looked at you and went 'she's probably a faunus like Velvet'. Spend enough time surrounded by a dozen different races and you'll start to notice the subtle differences." You say sheepishly.

"It's fine."

"I won't tell anyone."

"No, really. Don't worry about it." Blake insists, before turning the book back to the assassins. "He said he wasn't going to kill me, just take me back. But he fought like he wanted to kill me and probably would've if his legs hadn't exploded."

"And you didn't stick explosives to them." You guess.

"No, it was more like they failed in the most destructive possible way. All the dust rounds went off just after they detached from his thighs and then the rest of the legs exploded. I didn't stick around to see what happened next, but he looked pretty shocked."

"His legs detached?"

"They were robotic prosthetics."

"Like the clockwork limbs you can get from Absalom. Are those hard to replace?" You ask, thinking about the stories you'd heard about the Clockwork Cathedral and the wonders created within.

"They're really expensive and have to be custom made, but I get the feeling he'd be able to replace them."

"Still. It's a weakness I can exploit." You say with a smile before thinking over the events again. "I don't suppose you know of a god of technology?

Your only answer is Blake's mystified expression.

=================================

Thinking about clockwork and robotics drives you to look up all you can about Remnant's technology, wanting to understand what its limits are. This also involves reading about dust as the two seem irrevocably linked.

You read about the types of dust and how they can be mined from deep beneath the earth, as well as how various types of dust can be combined to mimic a rare type or to create entirely new variations on what is thought to be possible. Surprisingly dust combination is only possible with the powdered form and the results are generally found to be lesser in quality and power.

The origins of dust are unknown, though historians claim before its discovery that mankind was entirely at the mercy of the Grimm. What's more certain is that discovering how to trigger dust with technology was one of the discoveries that enabled Remnant's 'industrial revolution' leading to automation on a scale almost unfathomable to you, as well as all sorts of technological wonders - the airships, horseless carriages, scrolls and other communications devices, mechanical constructs called 'robots' and firearms.

Firearms are essentially crossbows that replaced the string with an explosive charge of powder and reduced the arrow down to just the head, devices you'd heard of before but had never seen in action. Surprisingly the handheld versions are called guns in English and Taldan, despite Remnant lacking a Dongun Hold to serve as the namesake.

You know from Fethrymil's scattered and incomplete notes on her travels in Tian Xia that guns on Golarion use gunpowder, or black powder, as their fuel while Remnant uses Dust, but you know nothing beyond that. Modern gurns primarily use Burn Dust, a specific mixture of air and fire, to propel their bullets, though some use the rarer Gravity Dust for greater power and speed. The bullets can be infused with dust as well, meaning freezing, explosive and poisonous projectiles are all possible.

The most impressive part about guns is that they're apparently the standard weapon for both soldiers and guards across the entire planet. Large guns called cannons or artillery have replaced almost all siege weapons, their only competition coming from self-propelled projectiles called missiles. You'll need to make the time to learn how to use a gun, though you doubt you'll ever wield one in battle. Your magic is too intertwined with how you fight for you to change now, though the combination and transforming weapons that are apparently the signature of huntsmen raises countless intriguing possibilities.

The hardest technology to wrap your head around is the humble Scroll, which you had believed was solely a communications device more potent than any spell you've heard of. Capable of accessing the CCT Network projected by the grand tower of Beacon and similar edifices in each kingdom to communicate with anyone anywhere on the planet, so long as they had a scroll of their own. But it is also capable of capturing images like Velvet's camera, including continuous images and the accompanying sound in video form, performing complex calculations in seconds that you would need a chalkboard and an hour to solve, detecting and tracking the holder's aura and a dozen more functions.

Despite demanding what you think is a very high price they're ubiquitous because of how useful they are, whether you're a homeless vagrant, copper pinching merchant or obnoxiously wealthy noble. Beacon supplies 'huntsman grade' scrolls to everyone who attends, a distinction made because of certain aura related functions and an incredible increase in durability.

But once you understand the scroll and how it works you get access to a whole new library, one vast beyond comprehension and accessible only through the internet, a network of scrolls joined through the CCTN. Sadly the information is often inaccurate and poorly written, but the sheer amount of it is worthy of note. As is the filth you discover when you look at novels solely found upon the internet.

=================================

"Pull." You call out, gripping the shotgun firmly in your hands. Port acknowledges you with a yell as he hurls a pair of clay disks into the air and easily shoot them down, pumping the guard with satisfaction after each shot.

"What do you think?"

"A dozen times more satisfying to fire than a crossbow." You say with a wide grin. "And it felt a lot better than the rifle you had me shooting yesterday."

"You aren't the first to dislike shooting at a target, though most complain about not needing to practise. Sadly arrogance is a common problem for young and old alike." Port says as he soberly shakes his head. "Why I once had to challenge a student to a shooting contest just to get him to take proper care of his weapon. When my blunderbuss kept working despite being coated in muck and grime while his rifle damaged itself with every misfire he was forced to admit his inadequacies."

"Is that a common issue? I assumed guns here didn't explode in your hands, unlike what I heard about goblins and their 'big boom guns'." You ask as you go through the steps of unloading and checking the gun Port had showed you.

"Most guns have been engineered to be capable of working no matter the conditions, but when you get the complex contraptions today's huntsmen prefer that reliability often goes out the window. There's a reason we're expected to design and build our own weapons from scratch." Port says with pride.

"So what's the difference between this and your gun?"

"My weapon is a blunderbuss, designed to be capable of firing anything that can fit in the barrel, while most guns can only fire specifically sized bullets." Port explains, plucking his weapon from his belt and unfolding the axe blades with a flourish, holding it out for you to inspect. "This does mean my effective range is far shorter, but the spread is wider than most shotguns. You'll find few others wielding such a weapon, but know that any who do are all too aware of its weaknesses."

"Good to know." You say as you return the shotgun to him. "Now about the defensive training you mentioned."

"Of course - prepare yourself!" Port bellows, twirling his gun and pointing it at you as you dart backwards, immediately bringing up your aura as you miss your helmet for the first time in over a year.

You swiftly learn that while you can dodge bullets you see coming it's more difficult than you expected, especially when the opponent mixes bullets and shot at random. Your armour holds up, ensuring most hits only sap a small amount of your aura and proving once more that you'll happily pay your life's savings to anyone capable of armouring your wings as the largest exposed target on your body.

=================================

The Argus Invitational technically predates the establishment of the huntsmen academies, though back then it was primarily a way for those who ran Mistral's gladiatorial arenas to swifty winnow through the hopeful youths for those few with potential worth cultivating.

Nowadays Mistral's tournaments are seen by some as a shadow of their former selves, modern rules requiring most fights end before anyone's aura is even broken let alone let the fighters risk mutilation. Apparently illegal underground rings where fights still regularly end in permanent injury and death exist, though they're rare and don't attract the same quality of warrior.

The Invitational markets itself as a way for aspiring huntsmen and huntresses to prove they belong in their academy of choice, handing out invitations to promising students from combat schools and to those who manage to pass a qualifying round against some sort of mechanical foe, ensuring that those who didn't get formal training can prove they're still equal to any of their peers.

It traditionally only has sixteen participants, keeping their identities secret until the week before the tournament and then making a grand fuss out of unveiling each name, fueling the gambling that pays for the fancy arena and giving the competitors a taste of the fame they could have if they choose to become gladiators instead of huntsmen.

This year the tournament has announced that thirty-two prospective huntsmen have been invited, which you assume is because of Ozpin leaning on them to include you in the most obvious way possible. This means that it'll be spread across two days instead of one and a dozen other minor things that are apparently causing a commotion in the newspapers and equivalents on video and radio.

As a participant you've received a copy of the rules - fights end when a fighter's aura has been reduced to ten percent or less, marked by red on the bar scrolls use to show aura, or until time elapses, with five minutes allotted per fight on the first day and ten on the second. Breaking someone's aura if it wasn't already in the red isn't banned, though it could lead to some sort of penalty if the judges believe it to be deliberate.
The usage of weapons, dust or a semblance undeclared to the judges is banned, though that information isn't made available to other competitors and there's a well known exception for someone who manifests their semblance for the first time in the tournament. You'll be ignoring that since the whole point of this is to use your magic in a public manner and you'll have to trust that Ozpin will sort things out behind the scenes since it looks like no one will know unless a judge says something.
There's a height limit to the arena, banning you from simply flying out of your opponent's reach and wearing them down while they can't respond which feels off to you - it might not be your style but even if you didn't have your wings or your new Earthbind spell you'd be able to respond to someone using such tactics against you, as anyone at this tournament should be able to as well.
Reading between the lines they won't approve of you enhancing yourself or your hammer before the battle, which is very reasonable, if a little inconvenient.

The rest of the rules are minor, though the outline of the tournament is welcome - there's an opening ceremony, a gap of a few minutes between each fight and a more substantial gap between rounds. The seeding of the tournament is a secret, though from reading what people say online you suspect it's often used to make sure the flashiest and strongest competitors have the best chance of reaching the finals. The finals surprisingly involve two fights, as determining third place is considered almost as important as determining who wins the thing.

The prize is money and the offer of some deal you don't really follow or care about, with lesser amounts offered to anyone who reaches the semi-finals. You suspect anyone capable of getting into the tournament will be able to attend whichever school they wish as CFVY's year is apparently considered small with 104 students, but you don't exactly understand the appeal of the whole thing - is it really that grand a spectacle if you don't know how to fight yourself?

When you turn to previous contestants one name dominates - Pyrrha Nikos, the Invincible Girl. She'd won the tournament three years in a row, as well as numerous other tournaments you've never heard of. Apparently she's dominated since she started attending Sanctum Academy in Argus and is incredibly popular in her hometown. Her semblance is unknown but her skills are impressive - the grace obvious in her every movement tells you she's probably spent more time honing her skills on the training grounds than you, though you suspect you have more experience in fights against non-human foes. The Invitational is the last tournament she's expected to attend before entering one of the academies, with most expecting her to return to tournaments after completing her education.

Other contestants likely to return include include Sage Ayana, a tattooed Mistralian boy with impressive muscles, a sword as large as Yatsuhashi's, no armour beyond a single spherical pauldron and a semblance that involves him striking an impressive pose for several seconds before moving blindingly fast, Arslan Atlan, a girl from Vacuo that fights like a Jalmeri monk with a rope dart to make fighting her as difficult as possible, Ciel Soliel, a girl from Atlas with incredibly precise fighting style revolving around a gauntlet-sword that can also shoot lasers and Ailill Galloglass, who hails from Vytal and proudly wears the green and orange of his homeland. His sword is comparable to Sage's, though it splits down the middle to reveal a large gun and its hilt can extend to become a ludicrously huge polearm. His semblance is the only one public and is called Claimoh Solais, allowing him to extend his slashes beyond the edge of his sword in a wave of cutting light, though you suspect it is more limited than he makes it look.

=================================

You step into Velvet's overhead swing, deflecting the glowing copy of your own hammer by striking the handle with your wing, and thrust forwards with your weapon, striking your opponent square in the sternum.

Velvet responds by twisting her hammer and swinging it into your knee, lightning spreading from the impact and coursing along your armour, forcing you to endure something you've inflicted on countless foes in the past.

You can't help but fall to your knee with a gasp of pain, but almost immediately start to channel your magic into your hammer. An incantation forced out despite you biting your tongue and a short swing forces Velvet back when a torrent of water erupts from your hammer.

You grin savagely as Velvet's copy of your weapon visibly flickers, focusing on a spell you've only just mastered to take advantage of this. 'I'll never be satisfied' you say in Thassilonian, time slowing as Haste takes effect.

You leap forwards, using your wings to gain height for the overhead swing that Velvet barely manages to dodge. Instead of letting your hammer hit the ground you transition into a strike with the butt and follow it up with a sideways sweep, your spell speeding your movements so both hit before you land.

A flash of light herald's Velvet manifesting a new weapon, one you try and render irrelevant by hitting Velvet with a Shocking Strike. Sadly Velvet lets you hit her so she can immediately unload Coco's minigun on you at point-blank range, managing to keep her aim mostly straight even as she's electrocuted.

You manage to dodge sideways and keep ahead of the bullets after the first few strike your breastplate with the force of an angry giant, silently marvelling at how easy aura makes it to ignore the force behind the bullets as you exploit your enhanced speed.

Unfortunately Velvet's spent years exploiting superior mobility and unknown fighting styles to always catch her opponents off guard, managing to keep you back for the ten seconds left in your spar.

"That counts as an unqualified success for both of us I think." You say with a grin.

"Your spell made Anesidora's copies last a lot longer, the modifications I made to integrate dust into the copies worked a lot better because of it and you're getting better at dodging instead of just enduring bullets." Velvet confirms. "But you know no one's going to have a gun like Coco's at the Invitational right? Those tournaments usually try to select people with flashy melee fighting styles, since a lot of people focusing solely on powerful ranged options aren't great when someone manages to close on them."

"It's the sort of gun you'd see on an airship right? Preparing for the worst case scenario is a vital part of success." You reason, not wanting to mention your request for how Velvet fought you was grounded on not wanting to waste her copies of anything she can't easily replace. "Still feels weird to be essentially fighting myself."

"As close as I can get. Still can't fly or copy more than one or two of your spells." She corrects you, tilting her head as she considers her options.

"Can't wait to figure out Fly. I'll finally be able to practice aerial combat without bothering someone who has a thousand better things to be doing." You rub your hands in anticipation, your only training in aerial combat coming from Fethrymil or Hengrei. "You watch a lot of tournaments for your semblance?"

"I used to. It doesn't work great unless I shell out for a copy of the recording or have really good seats and I normally can't get a good picture of their weapons, but I know dozens of ways to fight without a weapon. I'm just hoping Dad's hinting at what I think he is when he wants to invite the team up to Atlas for Christmas."

"You think he's going to upgrade your weapons? Because I'm not sure what that'd entail beyond giving you all a bunch of dust." You ask. Maybe Yatsuhashi could integrate a gun into his sword or Fox could pick up stronger guns or Velvet and Coco could pick up backup weapons, but none of that fits with how they approach fighting.

"Don't worry about it. Unless you want to attend the Vytal Festival Tournament as well." Velvet says with false reassurance.

=================================

The subject that frustrates you the most in the lead up to the Invitational is the Etheric Crystal, an enigma that defies your expectations of it at every turn.

Ozpin is true to his word, granting you an old shed quickly converted into a sparsely furnished office to use as your personal research and work space. It's located far away from what you'd thought were the limits of the school grounds, right next to a small copse of evergreens and a stream that runs off the cliff to join the Smoky Scar River that the Kingdomof Vale was built around.

It only has a few shelves, a small table and a stool within, but that's all you need to get to work - you don't know how to seal off the shed so the energies of the Material Plane can't get inside but that shouldn't matter - theoretically it should be repelled by the energies of the Ethereal Plane.

Two weeks of meditation producing no tangible results is frustrating but somewhat expected. It's reassuring to know that the barrier between the planes isn't dangerously thin at Beacon, even if it makes your task harder. Bella's the one who realises the problem - since the crystal absorbs aetheric energies you can't use it to create them. What you need is the tuning fork.

By channelling the Ghost Sound cantrip through the tuning fork you're able to create a constant ethereal murmuring that you can use to truly focus on the Ethereal Plane - the weightless sensation, the way all sense of time slips away, the unreal shapes shapes that constantly rise up in the fog and vanish before you touch them. You try letting yourself slip into sleep a few times in an attempt to get closer to the Ethereal via the Dimension of Dreams, but you only need so many bruises from falling off the stool to dissuade you.

The clouds of mist you create as you meditate is proof that you're doing something, but you don't realise what until a day comes where you stretch your wings without thinking and you don't brush against the wall. You have to go looking for a tape measure to confirm your hypothesis, but the initial hypothesis can be proven by just walking around the shed with your hand on the wall - the interior has expanded to more than twice the area of the shed.

Extradimensional spaces aren't your specialty - you've seen a few bags of holding and suspect that the people of Remnant have figured out a technological way to mimic the phenomenon from an examination of Coco's weapon, but can't exactly cast Rope Trick, not that you'd ever considered it before.

But this is a good start. Just this makes the Etheric Crystal incredibly valuable, potentially allowing for any room to be similarly expanded. The etheric mist you've been creating lingers within the room far longer than it should, proving that you can probably create aether within it - which should let you create things from aether, as well as test what you think the crystal is meant to do.

You might even figure out how to replicate the effect on a smaller scale and create a bag of holding. Now that'd be endlessly useful.

=================================

Shayla has learned the Ghost Sound, Bullhorn, Obscuring Mist, Earthbind, Haste and Magnetic Acceleration spells.

Bella has learned to conceal herself with an Illusory Disguise

=================================

The end of July and the Argus Invitational have come. Shayla has prepared for this as best as she can, knowing at this point all she can do is have faith in her own capabilities and trust Ozpin's plan.

How shall you fight in the initial round of the tournament? Be aware that the choices made here will last until the first day of the tournament ends and Shayla can change the spells she's prepared.

[ ] Be the unforgettable angel - with shining eyes and wings do battle with grace and strength in equal measure. Make sure no one forgets seeing you fight.
[ ] Fight as a relentless force - force your way through any attack of your opponents and make every blow you land count. Hold nothing back in battle because the only way to see tomorrow is to guarantee victory.
[ ] Hold back as much as possible - attack with cantrips and conflux spells and save your spell slots for when they're truly needed, leveraging your other advantages.

Which of Shayla's Studious Spells has she prepared? Choose two:
[ ] Magic Weapon - Only useful for empowering an ally as Shayla's hammer is already magical
[ ] Shattering Gem - a gem orbits the target, capable of intercepting an attack and visiting retribution on the attacker.
[ ] True Strike - A brief glimpse of the future guarantees a single blow will strike true.

Which spells has Shayla prepared in her Second Level Spell Slots? Choose two:
[ ] Gravitational Pull - Alter gravity to pull someone towards you
[ ] Hydraulic Push - A torrent of water bludgeons the foe and forces them back
[ ] Shockwave - A tremor ripples through the earth, knocking people to the ground.
[ ] Heat Metal - An object becomes red hot and unbearably painful to touch
[ ] Invisibility - The target becomes invisible for ten minutes or until it takes hostile action
[ ] Mirror Image - The illusory copies of you make it hard to follow your movements
[ ] Telekinetic Maneuver - Psychic force sends an object flying away or steers the opponent as you wish.

Which spells has Shayla prepared in her Third Level Spell Slots? Choose two:
[ ] Earthbind: You briefly steal the ability to fly from an opponent.
[ ] Haste: You distort time to accelerate the movements of yourself or an ally.
[ ] Magnetic Acceleration: You magnetise an object to launch it at an opponent at speeds akin to a bullet.

=================================

This update fought me. I think I rewrote the section with Blake five times and I'm still not thrilled with it - there's a long conversation on (fake) books I'm cutting to reuse later that just didn't fit here - but most of the rest I wrote in one night.

We're finally approaching the tournament and the end of Arc 1. I'm still surprised no one guessed what the Divine Mission is in reference to, but I haven't exactly made it that important to the narrative and I'm not an objective opinion on how easy it is to solve. It still feels super obvious to me though.

As always ask me any questions that come to mind.
 
Interlude: A Girl and her Hound | A Gift and a Curse
Once there was a child that was alone in the world. Abandoned because there were too many mouths to feed, left to the tender mercies of a town that didn't want to share with a stranger. She was ignored by all, treated as an unwanted burden that would eventually go away and be forgotten. Few let themselves think about what that would mean.

But even if the town had welcomed the girl despair would still have found her. For the town's grim fate had been sealed long ago. Some would call the nucklavee that shattered its walls a mercy, sent by a cruel but not uncaring force to put it out of its misery. Those few that knew the truth knew there was no mercy in its actions, for the beast's purpose was to shatter those places that could recover on their own.

But there worse fates than death, more terrible monsters than the Grimm. From the land of the dead came a mighty hound, seeking a headless rider that brought nothing but death, a fallen knight that left nothing in its wake but misery and despair. Unable to scent the corpse the hound instead preyed upon the monsters around it, knowing on sight that the shadowy creatures had no more place in the cycle of life than the undead it was born to consume.

The hound was cunning but simple, unaware of the difference between the nucklavee and its quarry until the two headed rider was standing in front of it, when it decided that it didn't care. The man and boy that witnessed the resulting carnage would later swear that the grimm was alone, one moment about to trample the girl underfoot and the next shaken like a ragdoll in invisible jaws. Its back broken by the first blow, the nucklavee fought against an invisible foe with all the wisdom and cruelty of its years. It screamed and struck at the man, assuming him to be the source of the invisible assault. Instead it found invisible claws raking across its back, somehow cutting through its hide as easily as if it were butter.

When the battle was done and the townsfolk retired to their homes, the girl stood vigil over the dead. Not out of affection for the fallen or a sense of duty, but because only she could see the truth. She stayed with the feathered hound and witnessed the arrival of a bird wearing a leather mask. She told the bird of the hound's battle and asked if her new friend could stay.

And so it was recorded in the archives of the Boneyards that the esobok Garm was hereby assigned to the valkyrie Nora, until the pair report to the yamaraj Skould for judgement.





Once there was a child with a perfect family. An attentive father, a kind mother, a generous uncle and an adorable sister.

She never understood why her parents wept when her sister was born, never thought to ask why her uncle acted as if each time he saw them it might be the last.

Until one day her mother didn't come home and her family shattered.

Only then did she learn that she did look like her mother, that her father had had his heart broken before and hadn't been able to handle it then.

Only then did she realise her mother didn't want her.

For years she tried to find her mother, to find out why she'd left. Her father refused to speak of her, her uncle only talkative when drunk. Eventually she learned of another home, a place her mother once lived. And so she set out to finally find her mother, bringing her sister because it wouldn't be safe for her to be alone.

They should have died - two children wandering the forest alone, ignorant to the dangers that lurked around every corner.

But the gods rarely forget their debts. A gift was given. A burden was shared.

For the sake of their mother, that they could someday meet again.

Their family celebrated their survival. But away from the ears of the children they shared fury, terror and confusion.

For both daughters of Summer Rose now had silver eyes.
 
The Argus Invitational pt 1: Airships & Vs Winchester
You are flying higher than you ever have before. No bird could match your height and speed. One of the aptly named skyscrapers of Vale could be built atop the tallest mountain on Remnant and this airship would easily pass above it.

"If you want to know all you have to do is go over and ask her."

You hadn't realised any of this from the cargo hold of a Bullhead. Hadn't paid enough attention to the sky around Beacon to notice the mastery of the sky technology has granted the people of Remnant. You hadn't put it together until you'd awoken from your slumber and looked out a window, a lonely beacon far below the only light to reveal the inky darkness of the sea, while the stars danced above the clouds.

"I don't want to interrupt her. What if she gets mad?"

You haven't moved from your seat on the viewing deck since an attendant had confirmed that you'd get to see the sun rise, knowing that every second of this voyage will feature in your dreams for years to come. The other passengers seem to still be asleep, but even if they were moving around you'd ignore them.

"She's looking out the window, you won't be interrupting anything. And what's she going to do, shoot feathers at us like a nevermore? Worst case scenario she'll ask us to leave her alone."

You'll need to eat at some point - the flight was chosen to ensure you'd arrive in Argus only a few hours before the Invitational begins, meaning you'd boarded late at night and would be arriving early in the morning. Perhaps you'd slept less than you'd intended, but this is essentially meditation - you'll be fine.

"Yang!"

You didn't pay any attention to the other passengers, assuming whatever security offered by Ozpin's plan would suffice. You couldn't exactly ask someone to keep watch while you slept since you're supposed to look alone and vulnerable.

"Fine, don't ask her about her hammer. Just don't come whining to me if you don't get a good look during the tournament."

You'd stowed your weapons and pack in the locker provided, deciding to acquiesce to the apparently standard rules for flying on an airship rather than waste energy on an argument. You'd even placed them in a sturdy box with a key only you held to show your cooperation. Apparently the people of Remnant only tolerated the open carrying of weapons for huntsmen and huntresses, with most students coasting on goodwill.

"What am I supposed to say? Hi, I was behind you at the airport and saw them x-ray your weapon and I'd really like to know why you went with a solid construction and such an unusual design?"

Bella was…
[ ] in a carry case stowed next to the locker, with plenty of water, snacks and a book borrowed from Blake to entertain her. When disguised as a squirrel, cat or rat she'll be an extra set of eyes in the arena, hopefully capable of warning you of foul play without revealing herself.

[ ] Safely back at Beacon, apparently planning something with Amber and Coco. You didn't really try to uncover what she's up to, instead feeling relieved you won't need to worry about her safety when you are inevitably attacked.

"Yeah?"

It's been a long time since you set your clan dagger aside like that, but attitudes are different here. Knives are seen as weapons instead of tools and since your dagger would be a (rather unusually shaped) short sword in the hands of a halfling you didn't see any point in arguing. Even if Edrekk would've started a fight before doing the same.

"What if she thinks I'm insulting her? Or worse, her weapon?"

It's a pity he isn't here to see this. Sure he might grumble about how 'dwarves are meant to stay grounded' but he wouldn't be able to deny the beauty of the sky. You should try capturing the moment in your journal - or maybe use your scroll.

"Fine, I'll talk to her."

Is this what the Plane of Air looks like? An endless expanse of sky, with floating islands atop giant cloud banks, the Plane of Water visible just beyond the horizon? Fethrymil would know. Hengrei might as well, he's certainly traveled to the Plane of Fire. Talaith would be trying to figure out why you've never flown this high, would probably insist the three of you see how high you can fly immediately once you land.

It's a good thing Feather Fall is one of the first spells she mastered.

"Hi. Is this seat taken?"

You're torn from your thoughts by the sudden interruption, turning to see a blonde woman pointing to just beside you. You'd chosen the bench because it was the only seating option with an open back, even if you were technically sitting backwards when you faced the window instead of the table.

It takes you a few seconds to answer, blinking as you process the woman's appearance. Her clothes were clearly chosen for Vale's hot summers, exposing more skin than you ever would've in Sarkoris. She's a huntress, or at least a student, judging from her muscles and burning heart crest. No visible weapon but that should be stowed like yours was.

Most striking are her eyes, one silver and the other a pale violet. A changeling? On Remnant? You'd asked enough people enough questions to be fairly sure that if planar scions are ever born here that they're so few and far between no one ever draws a connection between them. Changelings don't fall into that group, being the children of hags and whichever poor man caught their eye. You'd have assumed there weren't any more hags here than there were dragons or owlbears, not that you'd ever thought to ask.

It makes sense that they wouldn't be mentioned - hags thrive at the edges of society, preying on those that won't be missed. They mostly feature in stories told late at night, or to small children, baking people into pies that they sell to their families, luring travelers off of the road so they get trapped in the swamp and driving people to insanity by making them question whether their memories are true.

"Hey, you falling asleep on me?" She asks, derailing your train of thought.

"No, sorry." You say as you drag your thoughts to the present. "I'm just distracted. Sit wherever you want."

"Great. I'm Yang by the way." She says as she sits close enough that you'll need to watch your wings. Behind her you can see a short girl in a red hood peek at you from behind a chair.

"Shayla." You say as you accept the offered handshake.

"So what are you planning to do in Argus? Watch a Colossus demonstration? Visit the museums? Watch the Invitational?"

You look the girl up and down again, making sure she sees you.

"Hoping I'll cheer you on?" You ask pointedly.

"Nah, I was just hoping to meet one of my competitors before we had to fight." She says with a shameless grin. "Plus MY SISTER saw you go through security and wanted to ask you a few questions." She adds, turning and yelling at the hiding girl who squeaks in protest.

"I'm happy to talk but as I understand the tournament, there are things we're not meant to talk about." You say, hoping you don't need to commit to any lies.

"It's not about your semblance or anything, Ruby just geeks out when she sees a new weapon." She explains dismissively. "I just wanna know if you know why you got an invitation - mine came completely out of nowhere. I've never fought in any tournaments, I'm not exactly top of my class and I already got accepted at beacon."

"I was told to expect an invitation a month ago, but I have no true insight into the selection process. I did some research but it was more focused on returning contestants."

The two of you engage in small talk for a while, Yang happily ignoring anytime you evade a question or cut yourself off halfway through a mention of Golarion. Her sister joins you in time to watch the sun rise, the towering mountains of cloud being dyed first crimson then orange. Far below the ocean is revealed for the first time, gleaming in the morning light.

"You wanted to ask Shayla something, right Rubes?" Yang asks eventually.

"Yeah - um, I wanted to know why it's got the spikes protruding from the head so they'd hit before the actual face? It looks like it'd spread the force of the impact unevenly and kind of defeat the purpose of having such a large and heavy head." Ruby asks, smiling nervously up at you and barely reacting when yang tugs her hood off of her head. She has silver eyes too - are she and Yang related by blood? Did their father somehow escape the hag with the baby in tow? That's certainly impressive.

"The style is called mordenkrad and I believe it originated as a hastily made modification to a maul to make it better in battle, rather than serving as a tool pressed into service." You begin, recalling what Edrekk had said after the small ceremony where the Knights of the Silver Scale had given the hammer to you. "It isn't a human weapon and it retains the heavy to maximise the impact of your blows, adding the spiked protrusions to do maximum harm. It isn't intended to be wielded against armoured foes, or for any foe your size or smaller. A mordenkrad is intended for enemies that dwarf you." You fight the urge to smirk at your language as you consider what you have to leave out. Mordenkrad is an undeniably dwarven name, but the weapon likely wasn't designed by dwarves. You've never met anyone wielding one that wasn't from northern Avistan and the Kellids were fighting giants for generations before the dwarves began the Quest for Sky.

"So it's for crushing the armoured masks of a deathstalker or goliath!" Ruby says excitedly.

"Yes." You say, choosing not to reveal your ignorance of what those are - presumably grimm.

"So what's the head made out of? A steel-titanium alloy? And why didn't you include any dust, it sounds like some gravity dust would be perfect! Why didn't you incorporate any collapsing parts in the handle? Or does it turn into something else and you couldn't fit a collapsing handle?" Ruby asks rapidly, her eyes shining with excitement.

"Steel, I think. I didn't have any dust and the smith didn't know anything about creating collapsing or transforming mechanisms."

"You didn't make it yourself? Which combat school did you go to that let you get away with that?" Ruby asks in an offended tone.

"I didn't attend a combat school. I had a more traditional master-apprentice education and the hammer was a gift when my master decided I was a journeyman." You say, awkwardly editing your life story to try and fit Remnant. You're still not sure what Fethrymil intended when she declared you a journeyman the same day the Knight-Commander arrived in Pulura's Falls and you both decided to leave but it sticks in your mind. "Did you both craft your own weapons?"

"Yeah, everyone at Signal does." Ruby says proudly. "Your master didn't teach you anything about forging a weapon?"

"My father's a smith, but I only learned how to work the bellows before I had to leave home." You respond, realising Edrekk would probably agree with this weapon-crafting philosophy if the students in question had completed a smith's apprenticeship. "And my master was of the opinion that instead of getting too attached to any one weapon you should instead be capable of fighting with whatever you can get your hands on - a battlefield is a chaotic place after all."

"Oh." Ruby says, frowning as she considers this. She shrugs it off a moment later, her eyes lighting up as she leans in to whisper conspiratorially. "I made a high-caliber sniper-scythe called Crescent Rose. She's got three different combat modes and has an effective firing range of over two thousand feet."

You listen with interest and a little confusion as Ruby excitedly tells you everything about her weapon, pulling out her scroll to show you pictures and schematics, and briefly segueing into a description of Yang's shotgun-gauntlets, a concept that sounds utterly insane now that you've fired a gun and felt the recoil.

Eventually breakfast and the airship's approach to Argus ends that conversation, though Yang and Ruby smoothly transition to a dozen other topics, conversation flowing between them as easily as it does for you and Talaith. You try to ignore the twinge of homesickness in your stomach, trying to focus on the trials to come. It doesn't fade until your clan dagger is hidden in your boot and you've moved to the car that'll drive you to the arena, parting with the sisters for now.

=================================

You didn't get a chance to see the area set aside for contestants when you arrive at the arena, instead finding yourself quickly ushered into a waiting room that's built on the same pattern as numerous rooms you've seen in Beacon - long rows of lockers with long benches between them, attached to many toilets and showers.

As you're in the first match of the tournament you need to be ready to fight before they've finished giving speeches and whatever other ceremonies are associated with such a tournament - back home you'd expect to see prayers given to Gorum, Kurgess and Irori for such a tournament but you're not sure what the equivalent here would be.

You fight the urge to pace as the final speech begins. From your research you know this is traditionally given by the winner of the last tournament and focuses on what they gained from participation - the lessons learned, the joy of their new school or career. But for the last three years it's been given by whoever placed second or third because the winner never stopped participating.

Your palms itch as you consider that you might be facing Pyrrha Nikos in the first round. From what you know the top seeds will be deliberately split up, but you have no idea how you were seeded. Surely Ozpin wouldn't have risked you being knocked out in the first round?

Then again, Nikos might not be that great a threat to you. Winning tournaments can't possibly compare to the harsh lessons of the battlefield and no semblance could possibly compare to your command of magic. No, you know better than to listen to your pride. You were the same age as the champion, had probably started training at the same age. She could outclass you because of the rules of this fight or the two of you could be evenly matched.

Your nervousness abates when the speech ends and you get a brief glimpse of the tournament draw before you need to step into the arena. Nikos is seeded opposite you, in the second half of the draw. Your first opponent isn't anyone you've heard of, a boy from Vale named Cardin Winchester. Those you assume to be top seeds are similarly distanced from you - Galloglass is in the same group of eight with Ayana and Soliel in the same sixteen, with Atlan sharing the same group of sixteen as Nikos.

You only have enough time to note that Yang could be your third opponent before a buzzer summons you to the arena. Hammer in hand you walk down the tunnel to the arena with precise strides, trying to project the impression of someone who's entirely in control.

You know exactly how you want to handle this fight - take flight and strike from above with radiant eyes and an electrified hammer, looking like a descending angel to most and like a maiden subtly using her magic to those you're trying to lure out. It's a simple strategy that'll keep your strongest and newest spells in reserve to catch future opponents off guard, whether they're tournament opponents or the assassins.

You step into the arena at the same time as your opponent and all nervousness fades as you assess him - an arrogant youth in shiny new armour that leaves his belly completely open, casually resting his mace on a shoulder as he gives you a cocky grin. He's completely unprepared for this, every movement of his screaming that he thinks he's already won.

Then again, maybe he's good enough to back up the arrogance. You're fairly certain you've identified five of the top eight seeds in the tournament and none of them are in your initial grouping of four.

"You better not go home crying when I beat you. Afterall, there's no shame in losing to the winner of the tournament." He calls out to you.

Maybe you should charge him for the privilege of fighting you. You'll be so much kinder when you crush him than any of the foes you've fought over the years. He's lucky the crowd can't hear his words or he'd never get to live this down.

"Good luck." You say, remembering what Amber had told you about how people express sportsmanship on Remnant.

You both drop into practiced stances as an announcer loudly counts down to the start of the combat. The moment it begins you flick and beat your wings, performing the somatic components for Gale Blast to create a showy but pointless blast of wind as you rise into the air.

Your eyes shine as you halt your climb, looking down at your opponent as he twirls his mace and sends a bolt of flame flying towards you. You dodge it by jinking to the left and dive towards him, letting the wind steal the chant for Shocking Strike from your mouth as lightning crackles along your hammer.

Winchester never considers trying to dodge your attack, instead squaring up for a wild two-handed swing of his mace to try and knock your strike aside.

Hammer and mace clash and your greater strength and momentum easily win, the resulting explosion barely managing to jar your arms as your hammer hits Winchester's chest, his armour conducting the lightning all over his body and his unprepared stance leaving him no option but to fall.

You don't even need to follow up as a buzzer ends the match, a glance at one of the giant scrolls attached to the stadium seating revealing that single strike knocked Winchester into the red. You step forward to help him up but he ignores you, turning and walking out of the arena with all the dignity he can manage.

You take a moment to look at the crowd, the hundreds or possibly thousands of people cheering for your victory, before turning and following your defeated opponent.

=================================

Shayla vs Cardin
Shayla Bonuses: 8 (Martial Combat) + 10 (Conflux Spell) + 3 (Aura) + 2 (Flight) + 2 (Shocking Strike) = +25
Cardin Bonuses: 6 (Martial Combat) + 4 (Dust) + 3 (Aura) = +13
Result: 12+25 vs 10+13 = 37 vs 23. Critical Success.


=================================

Bella location vote, reprinted here for clarity:

Bella was…
[ ] in a carry case stowed next to the locker, with plenty of water, snacks and a book borrowed from Blake to entertain her. When disguised as a squirrel, cat or rat she'll be an extra set of eyes in the arena, hopefully capable of warning you of foul play without revealing herself.
[ ] Safely back at Beacon, apparently planning something with Amber and Coco. You didn't really try to uncover what she's up to, instead feeling relieved you won't need to worry about her safety when you are inevitably attacked.

You have over an hour before your next fight, leaving you plenty of time to look around or talk to almost anyone present. Choose any two of the below options:

[ ] Head to the contestant-only area and talk to…
-[ ] Yang, the changeling you met on your flight in.
-[ ] Pyrrha Nikos, the reigning champion who's standing alone as she watches the fights
-[ ] Arslan Atlan and Sage Ayana, two of the top seeds who seem to share a friendly rivalry
-[ ] A redhaired girl with a pink bow in her hair, a small pack on her back and a green dress

[ ] Go and explore the seating area for the audience and…
-[ ] talk to Ruby, the enthusiastic sister of Yang
-[ ] wait, is that Yatsuhashi? You knew he was from Mistral but didn't think he was from Argus.
-[ ] get approached by a short girl in a white dress with a splash of blue.

=================================

I know it hasn't come up much yet, but I fully expect this arc to make exactly what Shayla's mission is clear to you guys if not Shayla. Amusing Shayla has all the pieces she needs to figure it out but hasn't put them together because its mostly obscure trivia.
 
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The Argus Invitational pt 2: Spectating, Exploring and an Ephiphany
It takes you a few minutes and several attempts to emerge from the passages beneath the arena and find yourself surrounded by the other contestants. The waiting area is a wide open room, littered with chairs and tables. Large scrolls are mounted to every wall and hang down from the ceiling but a superior view is available to anyone willing to stand and look out the curved glass wall that faces into the arena.

You receive more than a few evaluating stares from the other competitors, but most are too preoccupied to pay attention to those who come and go. You recognise Galloglass by his distinctive white and green clothing and return the nod you get from a man wearing orange gauntlets and an oddly shaped helmet over dark red clothing before he turns to speak to his companions, one a man with nearly identical features, black and blue clothing and a coiled whip on his belt and the other a girl in similarly red clothing and no weapon you can identify - perhaps she left it in a locker? You'd have done the same if you didn't know about Ozpin's plan. It's been years and you still aren't entirely comfortable with how your hammer hangs on your back.

A sudden lull in the constant chatter emanating from the contestants and scrolls draws your attention to the arena and you stride to the window to obtain the best view of the second match of the tournament. Whoever wins this will be your next opponent and hopefully provide more of a challenge than Winchester.

The announcers identify the two competitors as Nolan Porfirio, a human from Vacuo armed with a slim baton and dressed in a sky blue jacket and red pants, and Rufus Pantagruel, a gigantic snake faunus from Mistral wearing a jacket made of brown reptilian leather over dark green clothing and wielding a technological weapon you're shocked to recognise - a chainsaw, similar to the ones wielded by the mightiest warriors of Numeria.

Their battle is a study in contrasts, the agile and swift Porfirio delivering numerous strikes with his baton while dodging the mighty swings of Pantagruel. You've seen similar battles before, nimbleness pitted against raw strength with the winner determined by endurance more than anything else. You're again surprised to recognise Nolan's weapon as a Numerian stun baton, a favourite of the Technic League's slavers because of its ability to swiftly render someone incapable of fighting back without killing them.

Rather than ponder the nature of technology you focus on the battle, seeing that while Pantagruel is obviously affected by the electrical discharge he never lets it slow him down, constantly advancing and keeping Porfirio from getting any room to think of a better strategy.

Eventually Porfirio strikes at the chainsaw, causing it to smoke and spark as electricity courses through it and into Pantagruel. The faunus responds by dropping his weapon and lunging forwards, wrapping his arms around the much smaller Porfirio too fast for the human to react.

The fight eventually ends when the buzzer sounds, Porfirio having failed to escape Pantagruel's grip but Pantagruel having failed to properly crush or suffocate his opponent - not that deliberate suffocation would have been allowed. It's only as Pantagruel picks up his weapon do you notice his dramatic increase in height, the man having somehow gone from being a head taller than Porfirio to more than twice that.

A gigantification semblance is the best explanation - likely an instinctive recreation of the Enlarge spell though the effects were much slower. You aren't sure what triggered it either, though it's possible he simply started to grow the moment the match began.

He should be well within your abilities to handle, though you'll have to avoid being grappled like Porfirio was if you want to keep as many of your capabilities hidden as possible. Perhaps you should use Runic Impression to mark a Returning rune on your hammer and wear him down from a distance? Or maybe you should take advantage of how he didn't particularly bother to dodge or block most attacks to try and lay him low as fast as possible? Separating him from his weapon obviously doesn't render him helpless, but you could use Heat Metal to do so without surrendering your own, which should be all the advantage you'd need to win.

The next match is between Aillil Galloglass and Huo Liusha and once more you're surprised to be immediately reminded of Numeria. Galloglass' blade glows similarly to a plasma sword while Liusha wields a monk's spade that singes Galloglass' clothes where it touches them, extremely similar to the Starfall Spades of the guards of the Palace of Fallen Stars.

To most on Golarion Numeria is a distant curiosity, yet another land of Kellids that defied all attempts to conquer them but repeatedly refused to unify for longer than a generation, best known for the fireball that struck the land in the last years of the Age of Darkness, the bizarre monsters that seem to be the result of that fireball and the absurd bounty of skymetals that can be found within its borders. Those who paid attention would know of the rumours of advanced technology that was fiercely hoarded by the Technic League, of the living constructs called androids that were enslaved by the Technic League and the many bizarre concoctions the Technic League sold as drugs.

Numeria provided little aid to the Mendevian Crusades beyond granting those travelling to Mendev safe passage, the Technic League only ever caring to maintain their control of the nation's technology. That all changed two years before the Fifth Crusade began, when the Technic League was shattered by an alliance between the Black Sovereign Kevoth-Kul and a band of explorers and the unexpected ascension of the Iron Goddess Casandalee.

When you left Pulura's Falls to join the Fifth Crusade you were more shocked to see a contingent of Numerians wielding technological arms and armour than you by the angels. Palace guards with Starfall Spades, half-orcs with chainsaws, ysoki with inferno pistols and advanced constructs that obeyed the Numerian's leader, an android priestess named Meyanda. You'd been one of many that had listened to Meyanda's stories of Casandalee, a newly ascended goddess of artificial life, free thinking and intellectual advancement and had given the matter little thought beyond that.

But now you watch images of advanced constructs march across the screen of a giant scroll in a daze, connecting the dots of the past few months as you curse your past inattention. The circuitry covering your spellbook is an undeniable technological motif, the symbol at the centre of the sihedron almost perfectly matching what you remember as Casandalee's holy symbol, that as a goddess restricted to the most northern regions of the world only a nearby god would bother to ask Pulura for her aid and maybe even the failure of the assassin's technological legs when he pursued Blake.

The sacrifice of one enriches the whole as the new is born. Safeguard the child and ensure the coming dawn.

Casandalee is the patron of all artificial life, a category which obviously includes androids, awakened golems and the few Jistkan automatons that remain, but other possibilities come to mind with only a moment's thought - poppets, basic constructs intended for simple tasks and often given to wealthy children on Absalom as toys and companions have a reputation for spontaneously 'coming to life' and wyrwoods, a race of wooden constructs that were built by the ancient Azlanti, only to rebel against their masters and flee to Arcadia with the secrets of their creation.

You consider the leshy, a primal nature spirit given physical form by primal magic but dismiss them as from what you've heard they can recall what they did in their spirit form. An intelligent skeleton or zombie created by a necromancer could be part of Casandalee's domain but you doubt the goddess has said anything on the matter.

And now you have a third possibility, the 'robots' of Atlas. Technological constructs produced in massive numbers to fight the Grimm. From what the advertisements display you'd assume them to be roughly as capable as the clockwork enforcers you've heard Absalom employs, though armed with firearms and deployed in far greater numbers.

If one of those constructs has achieved true intelligence then it is the definition of artificial life. And just as the androids of Numeria had been enslaved by the Technic League you're certain many on Remnant would choose not to recognise the protests of a mere machine so they didn't need to risk their own lives in battle.

No wonder Casandalee thought she needed to send someone from Golarion to act - who on Remnant would be able to hear any message she might send, let alone listen to it? Even if the awakened robot isn't one of Atlas' 'knights' you doubt their owner would be happy that their dishwasher was asking why it had to wash the dishes.

You'll find them, wherever they are. You'll give them all the answers you have, guard and guide them as they determine their path. If Atlas or someone else has a problem with that then so be it. Worst comes to worst you can always take them to Golarion where they'll be safe among Casandalee's faithful.

----------

Several matches pass in a blur and you barely note Yang's victory, only turning away from your half baked plans when an image of an utterly titanic construct appears on the arena's Scrolls.

"What is that thing intended to fight, the Tarrasque?" You wonder as the Colossus is joined by images of the constructs called knights and soldiers apparently another advertisement from Atlas.

"The Colossus was initially designed as a super-weapon during the Last Great War but is today deployed as the primary defence for Argus, primarily engaging leviathan class Grimm." Comes the cheerful answer to the question you hadn't intended to ask out loud. You turn to see a red haired girl in a green dress standing surprisingly close to you, choosing not to question why you hadn't noticed her approach.

"So Grimm grow much larger in the ocean." You say, remembering both the stories of Monstra and older tales about kraken, dragon-turtles and other strange monsters that lurk beneath the waves.

"Correct! Seemingly as an adaptation to the ever increasing size of ships or as an imitation of animals like the giant squid and blue whale, ocean-born Grimm grow much larger than those found on the land, though there seem to be fewer of them in both variety and totality when compared to Grimm that dwell on the land or in the air." She explains with an enthusiastic smile.

"Thank you for the explanation. I'm Shayla." You say, offering your hand with a significantly more reserved smile.

"Salutations! I'm Penny and it's wonderful to meet you. Your fight was impressive, I've never seen anyone defeated in a single blow like that." She says, leaning closer to you as she shakes your hand.

"It shouldn't have been." You grumble as you reflect on the fight. Perhaps you'd have expected an instant victory before learning about Aura, but everything you know says Winchester should've taken more punishment before being declared the loser. "I know he didn't drop his Aura but that's what it felt like. I really was expecting more"

Penny tilts her head and stares straight ahead as she thinks, leaving you to consider the girl. She's in one of the last matches to occur, meaning you won't be facing her unless you both reach the finals. She reminds you a little of Talaith when you first left Pulura's Falls, so eager to meet as many people as possible she wound up insulting half of them.

"His Aura dropped before your attack hit him, when he triggered the explosion that accounted for around ten percent of your aura." She declares, blinking and refocusing on you.

"So he did lower his defences right before I hit him, just not visibly?"

"Correct! I believe the explosion was a result of his semblance and has previously allowed him to overpower similar attacks, only for you to ignore it entirely."

"Hopefully he'll learn from his mistake then." You decide, remembering Fethrymil's many lectures on the hazards of pride and the times you saw others fall to them. "You're very perceptive. It should serve you well in the tournament."

"I am certain it will!" She agrees with an even wider smile. "Would you like me to share what I observed about your next opponent? I could give some friendly advice!"

You pause and consider the offer for a moment, mentally assessing Pantagruel once more. Eventually you answer…

[ ] Yes. To draw out the assassins you need to stay in the tournament and this isn't even cheating.
[ ] No. Relying on someone else's observations to identify a weakness could be considered cheating and feels more than a little dishonest.

----------

You and Penny watch the next few matches together, Penny repeatedly correcting you on the correct names for the weapons and techniques of the contestants. Ayana triumphs over
A dark haired boy with what Penny calls a 'retracting spetum/assault rifle' but you'd call it an elven branching spear, albeit one that extends the branches on command to try and catch the foe off guard. The next match features a faunus with an oddly thick and blunt tail that uses a pair of what you know as orc knuckle daggers alongside a curved tail blade, with Penny identifying Prakoso as a binturong faunus and his daggers as haladies, against a stockily built boy with a mace similar to Winchester's albeit with several guns built in to the head. Similarly Alviss Blain wields a 'dual action dust pickaxe/sword' instead of a kobold's tricky pick, Onyx Kalkedon a 'dust launched chain flail' not a gnomish flickmace and Isabella Walton a 'variable length whip/sword' instead of the Asp Coil that is the signature of the Aspis Consortium.

She eagerly asserts that every weapon and strategy you see in the tournament has value, despite many looking utterly insane. Tobias Hawker's feather like swords seem to be a pointless variation on a normal blade, both Echidna Baxter and Pyrrha Nikos throw their shields with only Echidna having a way to retrieve it with her chain, Hayate Nimbus is using a fan that admittedly summons a mighty blast of wind but has little else to make it better than a club and Lionel Best somehow creates a ball of energy that he kicks at his opponent, trying to avoid making contact with them himself.

Eventually she has to go and prepare for her match and you take advantage of the break before that to go find some food. No sense fighting on an empty stomach.

=================================

The elite predator that is felis catus stalks through the Panoptes Arena, unseen by the blundering giants that stomp around as if they have nothing to fear. Bella knows better, constantly on the lookout for anything out of place as she congratulates herself for choosing the perfect disguise.

A normal ferret stood out too much, apparently not found around the city. Rats and other rodents provoked panic while dogs drew too much attention, even if that attention was drawn from affection or concern. She'd had to be careful to choose the right sort of cat too - a kitten would have people trying to save it, whilst a grizzled tomcat would draw the attention of security. The sleek black cat she was pretending to be was perfect - generic enough to pass uncommented on and confident enough in its movements that people assumed that she was supposed to be here.

She hadn't been able to find much out about the tournament contestants as the locker room had no hiding spots that would allow her to spy on the lockers assigned to the contestants. She'd had a look around when she'd first emerged, but had found nothing worth commenting on beyond the scent of more than four faunus, which probably just meant a faunus was in charge of assigning the lockers.

Exploring the arena had been more informative but not particularly useful. Sadly conspirators in an assassination plot didn't go out of their way to identify themselves, nor did they leave evidence lying around where an inquisitive critter could find it. Bella could easily and swiftly find her way to any given part of the arena, even the hidden tunnels and rooms where the workers stayed.

At least she had easy access to all the food she could eat and plenty of perfect places to watch the fights from. Why would anyone leave so much just lying around? At one point she even found herself returning the gaze of a black bird, not wanting to try and catch it because of her bloated stomach but unwilling to ignore it. The arena's forcefield roof must be down because of the sunny day, considering she keeps seeing similar birds lurking in the arena.

She'll keep moving instead of focusing on some random birds. She'd said hi to Yatsuhashi and his adorable little sister already, albeit without actually speaking or making sure he recognised her. She just needs to get lucky and be there when one of the assassins inevitably screws up to ruin all their plans. A simple enough task.

=================================

Your nose is the only guide you need to find where food is being sold but your plans are immediately foiled by your past carelessness once more. You'd gotten so used not needing to buy things while at Beacon you'd never acquired any lien, the local currency.

Of course you'd noticed that lien isn't based on gold but some form of esoteric governmental debt, hence the name, a concept you're sure the Church of Abadar would spend a century debating before letting anyone try it. There were still metal coins but they seem to be worth less than coppers back home, with most transactions revolving around plastic cards.

Fortunately there are very few people around to notice your mistake, a result of the arena seating being segregated by some logic you didn't bother to look into. If you ignore the workers there's only one other person paying you any attention, a short girl that looks startlingly like a jadwiga - white hair, pale skin and bright blue eyes. Maybe Baba Yaga visited Remnant at some point in the past, or exposure to ice dust replicated the effects of the magic of the winter witches.

You turn to leave, certain you'll be able to find some preprepared lunch in the contestants area. Surprisingly the girl changes course upon spotting you, obviously trying to cut you off before you leave. You slow and let her approach you, her expression changing from surprise to a polite mask of indifference.

"Excuse me, you're one of the contestants? Shayla Barkeel?" She asks.

"Bara-key-el, yes." You correct, trying not to laugh at her mispronunciation. Everyone has their blind spots.

"Barakiel, my apologies. I just wanted to say that was an impressive fight to start the tournament with. I've never seen a mismatch like that before."

"Mismatch is the best description I've heard for it - it's easy to look impressive when set against a fool." You demur.

"Still, even the largest discrepancies in skill turn out like that." She says, pointing at a wall scroll that's displaying Penny's match. What had started as a knight with a sword trying to land a single hit on a monk has escalated as Isolde's sword has become a two-bladed sword and Penny has three swords of her own dancing through the air, connected to her pack by thin wires. "You must have used an unsafe amount of lightning dust to pull that off."

"I didn't use any dust." You say defensively, not liking the judgemental look in the girl's eyes. "It's too expensive for me to have even experimented with."

"You didn't use any dust to generate that lightning?"

"None. Take a look, I can't even put any in my hammer." You say, plucking your hammer off of your back and holding it out to her. She takes it from you with a sceptical look, barely managing to avoid dropping it as she takes the weight.

"This is an old weapon. Maybe you could socket a crystal here, but it isn't designed for it." The girl says, tapping your medal as she speaks, before spinning the hammer and tracing the jagged runes carved into the other side. "I thought these had dust in them at first, but now I'm not sure. Maybe it's a precursor to modern dust forging? Focusing the effects on a single point that propagates across the weapon when aura is added?"

You raise an eyebrow, surprised the girl has been drawn to the Crushing Runes that empower your weapon. "As far as I know there was no dust involved, but I never spoke to the smith or whoever commissioned it. It was a gift. Now what was your name again?" You explain, holding out your hand expectantly.

"Oh, my apologies, I've completely forgotten my manners." The girl says, handing back your hammer and drawing herself up with as much dignity as she can muster. "Weiss Schnee. It's a pleasure to meet you." You return the girl's expectant look with a quizzical eyebrow, trying to remember where you'd heard that name before. She takes it as a prompt for her to continue. "As in the Schnee Dust Company? The largest dust company in the world and one of the official partners of the tournament?"

"Never heard of them." You say, eliminating possibilities from a mental list. "Oh, Schnee. Your family has the only hereditary semblance."

"Yes we do." Weiss says proudly. "But you've really never heard of the SDC?"

"No. Dust is expensive no matter who you buy it from." You say, wondering how strange it is for you to be ignorant of this. Even the Aspis Consortium, infamous though it is, doesn't enjoy universal recognition. From Weiss' unimpressed look the answer is extremely, but she must be biased. "I grew up in a tiny village in the Vytal Hinterlands and didn't get out much." You offer as an explanation, immediately wishing you'd said it more defensively.

Weiss scoffs in response before pulling a pamphlet from her back pocket. "Well, if your victory wasn't some sort of fluke I'm sure you'll have ample opportunity to learn how to use Dust after the tournament. If you follow these basic instructions you should avoid hurting yourself." She says, forcing the pamphlet into your hands before turning and walking away.

=================================

You can't help but grow anxious as the last matches of round one finish, barely noticing the triumph of what seems to be a Jalmeri monk over an Iblydan warrior with a bident as you consider the next round. In theory it doesn't matter if you win or lose for Ozpin's plan, but part of you wants to win, wants to challenge as many of the people around you as possible to see how you measure up. You don't know it its pride, a need to compare the divergent fighting styles of Remnant and Golarion or something else, but you need to decide before the battle begins.

=================================

Do you accept Penny's advice?
[ ] Yes. To draw out the assassins you need to stay in the tournament and this isn't even cheating.
[ ] No. Relying on someone else's observations to identify a weakness could be considered cheating and feels more than a little dishonest.

You're in the Tournament to…
[ ] Win
[ ] Draw out the assassins and nothing else
[ ] See how far you can go

What is Shayla's strategy against Pantagruel?
[ ] Hit him hard and fast, not letting up until he falls
[ ] Keep your distance as much as possible
[ ] Wear him down with swift strikes, combining Porfirio's strategy with your superior mobility

Cantrips:
  • Bullhorn
  • Detect Magic
  • Gale Blast
  • Tanglefoot
  • Telekinetic Projectile
Studious Spells:
  • Magic Weapon
  • Shattering Gem
Second Level:
  • Hydraulic Push
  • Heat Metal
Third Level:
  • Earthbind
  • Magnetic Acceleration
Conflux Pool: 3/3
  • Runic Impression
  • Shocking Strike
  • Thunderous Strike
Racial Magic:
  • Bless: 1/1
  • Humanoid Form: 1/1
  • Searing Light: 1/1
=================================
This delayed update brought to you by Fire Emblem: 3 Hopes, because what better way to ensure I update as much as I want as a 1-2 release of two games I've been looking forwards to in two weeks?
 
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