3.
The blades of the Wardens are enchanted steel, to cut through enchantments and curses. To better bring justice to the guilty. Gleaming silver, the Warden's blade bites through the neck of your oldest friend, your mentor and the man who saved your life.
"Arnaud de Lafayette was found guilty of breaking multiple Laws of magic by killing, by use of mind magic and by breaking the Masquerade. The penalty is death, and it has been served."
The Warden is a heavyset Englishman named Morgan, glaring at the assembled apprentices - you among them - as he delivers this spiel.
He continues after looking over the hall, uncaring of the blood on his cloak. "You have all broken the Laws, in one form or another. The ones too twisted have been dealt with, and you all remain. There have been mitigating factors enough that your lives are to be spared."
Amidst the relief and uproar that follows, the Warden's lips twist into a sneer as he continues. "Not least this is because the bulk of you have not the power needed to join the White Council. Nor the power needed to be more than a potential nuisance. All but one. Sophia Jones, with me."
That's that, then. Squaring your shoulders, you move towards this Morgan and hope for the best. You'd seen the war, from Ypres to Verdun - death was just icing on the cake as it were.
"Sophia Jones, Warden. May I know the nature of my crimes?"
He just looks at you, not in the eyes but almost through you. A look that says I'd like to kill you here but I can't. "Miss Jones, you have been found guilty of using magic to kill one's fellow man. Your use of
Pick one
[X]Illusions: Raises Evocation:Illusion to C, gain spells Veil and False Image at Journeyman.
[X]The elements: Raises elemental evocation to C, gain spells Fireball and Shock at Journeyman.
[X]The subtle art of potions and alchemy. Raises Alchemy to C, gain recipes Elixir of Escape and Revitalizing Elixir.
has endangered the masquerade, and you know how dangerous that can be. As such, there is a vocal minority of the Senior Council wanting your head."
Yep, as you'd thought. "If they want my head, Morgan, why haven't you taken it? God knows I can't do much to stop you."
"Because you were led astray by your mentor, and that...mitigating circumstances apply, here." He looks as though he's sucking on a lemon as he speaks, but hey - you're reasonably in the clear.
Except, "One warning, Jones. Further endangerment of the Masquerade will result in penalties applied. Penalties you will not enjoy. Am I clear?"
"Yessir. What of areas like Siberia? Or India? Where the masquerade is paper-thin in any case?"
He again pauses, scrutinizing your face before speaking. "They are...acceptable. There are odd tales coming out of the subcontinent, and the Council is hard-pressed as it is. Magic may be used there, but not openly. Dismissed, Jones."
You walk back to your room in a daze, having brushed closer to death than you ever had in all four years of war. You'd talked back to a Warden, and survived. And all because Arnaud was dead and blamed for it.
Goddammit.
The tears come, and alone in your room you let them all out. For the men who'd died beside you, for the mentor who died so you'd live, and out of sheer relief and repressed fear. A toxic cocktail of contradictory emotion, all burning its way through your mind.
The night does not pass peacefully.
University of Sheffield
Sheffield, England
1919
The old man with the moustache sits in the pub looking distinctly out of place. Uncomfortable of his surroundings, and wary of those around him he waits. Arthur Balfour is his name, Foreign Secretary of England. Once Prime Minister, leader of the mightiest nation on the globe. At his word battleships sailed and regiments marched, and now he watches that empire crumble from within.
Where he waits, in this pub near Sheffield University no-one cares about his titles. His visitor least of all. The muscular, stocky man who appears in a gray cloak simply glares at him as he sits across from Balfour, clearly angry at what has transpired.
"You have forced our hand, Balfour. You and your damned occult units. Your people broke the Laws of Magic, not some petty code. There are very real consequences to that, yet you care not. Tell me why."
Balfour simply looks back calmly, sipping his wine and grimacing at the quality before speaking. "They are all British citizens, Our people, who fought for our country. You may have forsaken that, Donald, but do not think everyone has. Arnaud certainly thought otherwise. Kemmler did. Grevane did. There are many both evil and good who answered the call, and His Majesty's Government will not desert them."
Morgan snorts, clearly amused. "You mean the government wishes to have contacts in the occult community. You wish to have more resources."
The last word is almost spat, the Warden glaring once more at the mortal.
"Perhaps we do, Donald. yet you must acknowledge that the wizards in our employ did not break these laws. They merely faced other mages or created weapons for our use. Little killing was done, barring Miss Jones."
"Barring one of the only ones at a level enough to join the Council, you mean. She is talented and now perhaps twisted beyond recovery, Balfour." The wizard replies rather dryly, continuing, "She is your scapegoat for this affair, isn't she? I know Lafayette and while he was a rogue, his apprentice may be salvageable."
The politician raises a brow, "Twisted how, Donald? I believe one of yours once told me that magic was a force of creation and manipulation of energy. Not something that caused sin and damnation."
'Do not dissemble in front of me. You know as well as I that use of certain magics can cause mental disorder and corruption. Such individuals are often unsalvageable. Such as Brock, back in '16. You were there, Foreign Secretary."
In the face of the wizard's ire, Balfour is unmoved. "I have bargained for Jones' life as well as the others, have I not? My one stipulation is that she leaves England. You agreed, last we met."
"I did. She may be redeemable, but the sight of her crime scenes and her comrades can cause difficulties. It would be best to move her, but where? America is out, the Wardens have enough to do there after the Mexico Incident."
"India, perhaps? Your men and mine are both stretched thin there, Donald. She may yet do some good."
Morgan laughs, a short bark wholly out of character for such a dour man. "You mean you made a cock-up of the Empire, Minister. Plague, starvation and the mutiny have led to a fucking mess. It's a lethal area, but I agree. Trial by fire, for what it's worth. While me and mine put the genie back in the bottle."
The politician and the mage continue their discourse, but the fate of Sophia Jones has been decided in a dingy pub near Sheffield University. Perhaps the most influential thing to happen there, but time only may tell.
Plymouth, England
1919, boarding RMS Mauretania
India. Land of the exotic East, crown jewel of the British Empire. A land heaving with rebellion and strife, the British Army being deployed there after a grinding war in Europe. A land where few manage to go, and once again fortunes can be made.
The young woman near the Mauretania's boarding ramp certainly is not enthused. In truth, Sophia Jones thinks it's all a crock of horseshit, and wishes she didn't have to risk life and limb yet again.
Goddammit, Morgan, you may as well have just killed me then and there. You are Sophia Jones, formerly of the American Expeditionary Force, and you've been banished to England by a member of the Wardens. Better than dying, perhaps.
The Mauretania was a troopship, converted during the War and left in order to ship men and supplies to India. To:
[X]Bombay. The largest port left in British hands and the largest in India, a gateway to the South. A gateway threatened by Marathis and Sikhs from the north and the kingdoms of Hyderabad and Mysore in the South.
[X]Calcutta. A capital besieged, and the rumors of djinn and spirits among the less reputable papers make it seem more interesting.
[X]Madras. The staging area for the British Eastern Force, and their main base in India. The beating heart of the Empire in the east.
Nonetheless, you're aboard a troopship to India, allotted a cabin thanks to the magic of the high command. You'll travel in reasonable privacy, and while magic can't be used here you can try to do something else. You can:
[X]Practice shooting, there's most of a regiment aboard. Plenty of company.
[X]Meditate. Try to concentrate on the feel and control of the water in your cups, try to learn its resonance.
[X]Read a book. You can try to learn another language, Hindi's mainly good in the North after all.
[X]You have a sword-bayonet, one of the old French designs. Perhaps an officer can teach you something?
Your character also had a cover in the Army - the masquerade was at least paid lip service to:
[X]A doctor. Dr. Jones sounded nice, and you finally put that (very basic) medical degree to use.
[X]An engineer's assistant, you always did like blowing things up.
[X]A typist and cartographer. Maps and hobnobbing with the high command was excellent for keeping you alive.
Votes open for 24 hours.