So I was doing some thinking; I wanted to sit down and really parse out the whys and wherefores of what I've been looking for with this whole business,
enunciate it clearly so there wouldn't be any misapprehension. So here it is.
This is, ultimately a story, yeah? A story set in the Wormverse wherein we the assembled questers direct as best we're able a character of our own creation through the narrative written by the QM. It's a collaborative effort, both amongst ourselves and between us and the QM, the more all involved are invested and enjoying themselves the better it works. QM writes a good story, the Questers are engaged and fill the thread with speculative thoughts, the QM gets inspired to write their best, the Questers fall in love with a random background character and make them the centerpiece of their plans, ect.
It's a story, shared storytelling.
The fascinating thing about Worm is how it's positively chock full of iconic characters, memorable
vibrant examples of practically any character archetype you can imagine (So long as spandex is somehow involved) from heroes to villains and all the bands of grey between. They're all memorable and in some way embody or at least demonstrate a kind of power/character fantasy. Armsmaster and his gadgetry, Skitter and her swarms, Glory Girl and her "Gloryness" You can point at nearly anyone and say "hey this would be a cool idea" while using them as a reference.
Larger-than-life characters are a part of the setting's root themes. Admittedly flawed human beings are another pillar of the setting, but flaws are what makes a caricature human. Within reason...
Now with superpowered characters come the powers themselves. Every power classification has a set of tropes and exceptions to the tropes, this quest in particular deals with Tinkering. Tinkers! Mad scientists and obsessed inventors, people who look the laws of physics in the eye and say "nah I'd win". For whatever reason, whatever misfortune, Tinkers are driven to change the world around them to suit their vision.
They've all got
vision, an ideal invention or what have you that they're pursuing. Blasto, Kid Win, String Theory, Armsmaster, Bakuda, Dragon, even Squealer. That often-manic ambition to build the best possible thingummywut that their power will allow, whether it's an Endbringer-prediction device or a machine that can shoot down the moon.
So if we're going to be a Tinker then our plan's got to have soul, it's got to be something that
matters to us, that'll lead us to fight the odds to see it realized
so we can show them all!!!
Personally that's why I'm all-in on Lizards, because lizards are honestly cool and because I can get excited about the possibilities of a super-engineered scaly monster and a pack of little kobold minions that constantly go "
Merp!" for reasons we can't figure out. The challenges of dealing with rumors of a sewer monster because we hid the lizard in the sewers and it became an urban legend without us realizing. The sheer moment of character
vindication when we succeed in our ambitions and a honest-to-god
dragon emerges from the augmentation tank.
Forget about petty bean counting about whether this choice or that choice is more viable or practical. When has a Tinker ever cared about
practical? Tinkers need to tinker, the rest of the world can worry about it making sense.
Also Lizard tech tree includes an opportunity for the best lizard.
View: https://youtu.be/bhLgOzZBdR8?feature=shared