These Grim Days (RWBY)

[X] Plan Father and Son
-[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
-[X] ...Heh, you know what Old Man? I... I am not good for these kind of things, I know you've always said that my ability to put my feet in my mouth was something worth of legends, 'If there's one thing anyone will make a legend of about you, it will be about your legendary incapability to speak to people, kid', heh I guess you're right, here I am, taliking to you, and I don't even know what to say!
--
[X] But if there's one thing I should say... is "I'm sorry".
---[X] I'm sorry that I could never tell you... you a father to me, and I don't care for what anyone else says, you were my father! And... And I'm sorry I couldn't tell you in the face sooner... you took a brat homeless and without family... and you gave him a one... And for that, I... I thank you, Father.
----[X] ...I hope that, wherever you are now, is a better place than this... Goodbye, Dad, I'll have to go alone for now, but I wont forget the good times, I can promise you that.
 
So... Does anyone have any idea about what the medallion actually does? Because as much as I like the mystery box, I'm still drawn towards the cloak because our Con isn't exactly high and the Cloak would probably help with that.
 
So... Does anyone have any idea about what the medallion actually does? Because as much as I like the mystery box, I'm still drawn towards the cloak because our Con isn't exactly high and the Cloak would probably help with that.
No idea, something to do with Ozpin's group maybe? Honestly, that's the reason why I took the Cloak before the Medallion in my plan, I'm not a fan of mystery boxes and we really need some protection.
 
[X] The black cloak that he wore that somehow was not even stained by his blood. He never went on a mission without it. It was part of his fighting technique, using it to cover himself from elemental attacks.
 
[X] Plan Father and Son

because the description of us using our semblance mentions us channeling our aura, it should be pretty easy to channel silver energy into the runes for specifically anti-Grimm applications. From a technical standpoint anyway.
 
No idea, something to do with Ozpin's group maybe? Honestly, that's the reason why I took the Cloak before the Medallion in my plan, I'm not a fan of mystery boxes and we really need some protection.

I don't think so. If it just had to do with Ozpin would he really never take it off, even if it was magic? But really I'm taking it because it seams to most sentimental choice. As for more armour that can be gotten from other places. The medallion seems entirely unique so I'd rather not pass it up.
 
I don't think so. If it just had to do with Ozpin would he really never take it off, even if it was magic? But really I'm taking it because it seams to most sentimental choice. As for more armour that can be gotten from other places. The medallion seems entirely unique so I'd rather not pass it up.
Meh, I'm still not a fan of those mystery boxes, they can either be really useful or can be trash, I have a deep grudge with those, and the cloak was mostly because I thought it would look nice in us.
 
Meh, I'm still not a fan of those mystery boxes, they can either be really useful or can be trash, I have a deep grudge with those, and the cloak was mostly because I thought it would look nice in us.

Oh I get it. I always have the worst luck with those. It's why I quit gacha games. But I don't think we need to worry about any of these mementos ending up as trash, so long as we don't forget about them. I'm thinking the medallion is mostly for opening up new plot lines so as long as we pursue those it should pay off.
 
I don't think so. If it just had to do with Ozpin would he really never take it off, even if it was magic? But really I'm taking it because it seams to most sentimental choice. As for more armour that can be gotten from other places. The medallion seems entirely unique so I'd rather not pass it up.
I think the other options are pretty unique too. We can have our mentor's personal weapon, which is likely to be completely unique due to the connection Hunstmen have with their weapons. And judging from the description of his cloak, I don't think we're likely to find a piece of armor capable of no-selling elemental attacks.

You are right in that the Medallion is probably the most sentimental option though. Really, I can only think of two possibilities of what the Medallion is. It's either a piece of magic granted to him much like how Ozpin used his magic to transform the Branwen siblings into birds, or it's some unique/rare mixture or dust.

The problem with the potential for magic is that I have no idea how our Silver Eyes would affect it, and it the choice feels like it's pulling us towards the mage route, which I'm not a big fan of.

It also seems like one of those items which only pays off down the line, which would be fine, but we're already in a tougher starting position because we chose the Runes for our semblance. We kinda need survivability right now.
 
Sorry for the double post, but it has been quite some time. Okay, after some further deliberation, I'm ultimately going for this plan.

[X] Plan Father and Son

If the medallion is magic, I really don't feel comfortable leaving it behind for anyone to potentially discover. Even if it isn't, the fact that we have our mentor's medallion would probably help in convincing Ozpin or any members of his inner circle that we aren't lying and that we're trustworthy.

I do want to incorporate chains into our arsenal one way or another though, as a way to remember our mentor. Whether that means adding physical chains to our weapon or discovering a rune that can create them out of aura.

You were helplessly forced to watch him fight two men duel him to the death. All that, while he used his chains to bludgeon the fodder that whittled away at him enough to break his aura.
"helplessly forced" is a bit redundant when used in this scenario. Same goes for "fight two men duel him to the death".

You were helpless; forced to watch him duel two men to the death. All the while, his chains bludgeoned the fodder that kept whittling away at him until his aura finally broke.

This sounds more natural.
 
Last edited:
*Sigh* Well, it could be worse, it could be far more ambigous about the status of the Medallion, so...

[X] Plan Father and Son

Change vote, I really want to make a speech.
 
@jakjjjj, is our spear one of the types of weapons that can use Dex instead of Str to hit and deal damage?

Also, re-evaluating our stats, the number one stat we want to keep in mind is Con since regardless of whether we have Armor not since it's used to maintain Concentration, which I feel our Runes will eventually need. Right now, the only rune that depends on it is Algiz, but I feel like that number is going to go up once we learn more Runes.
 
Last edited:
@jakjjjj, is our spear one of the types of weapons that can use Dex instead of Str to hit and deal damage?
Yes, it is. An explanation for this is that you are much more about building your momentum through your natural agility and more exact spear placement in your strikes to deal damage. Targeting joints, slicing at unprotected limbs to bypass areas of armor, and using finesse over pure brute force like someone who has preferred strength to do. Intelligence is used more for dust casting/dust sorcery shenanigans, and your future more offensive runes also will benefit from having increased intelligence.

One problem to have, is that intelligence cannot be temporarily boosted by aura for single rolls like all the physical stats. The issue with that is that you will burn through aura doing this really quickly. Fights become much more lethal once your aura is down, so that is a pretty bad thing.
 
Last edited:
Yes, it is. An explanation for this is that you are much more about building your momentum through your natural agility and more exact spear placement in your strikes to deal damage.
Nice. We still should put some points into Strength since we probably can't keep using Dex instead of strength when opponents move past the point of our spear and into close combat, but it's nice to know that it isn't a priority or necessary for damage.

Can I just say that I love that we're using the Nokia equivalent of Scrolls? :D

Also, I found a better quality picture that has more worn-down armour than the current picture we're using.

 
Last edited:
Tally Ho!
Adhoc vote count started by UNKNOWN01 on Oct 29, 2020 at 10:33 AM, finished with 25 posts and 11 votes.

  • [X] Plan Father and Son
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] ...Heh, you know what Old Man? I... I am not good for these kind of things, I know you've always said that my ability to put my feet in my mouth was something worth of legends, 'If there's one thing anyone will make a legend of about you, it will be about your legendary incapability to speak to people, kid', heh I guess you're right, here I am, taliking to you, and I don't even know what to say!
    --[X] But if there's one thing I should say... is "I'm sorry".
    ---[X] I'm sorry that I could never tell you... you a father to me, and I don't care for what anyone else says, you were my father! And... And I'm sorry I couldn't tell you in the face sooner... you took a brat homeless and without family... and you gave him a one... And for that, I... I thank you, Father.
    ----[X] ...I hope that, wherever you are now, is a better place than this... Goodbye, Dad, I'll have to go alone for now, but I wont forget the good times, I can promise you that.
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] You stayed quiet.
    [X] The black cloak that he wore that somehow was not even stained by his blood. He never went on a mission without it. It was part of his fighting technique, using it to cover himself from elemental attacks.
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] You did better than anyone else by me, and I'll make sure to tell your story, so it's never forgotten. I certainly won't forget. Thanks Old Man."
 
Nice. We still should put some points into Strength since we probably can't keep using Dex instead of strength when opponents move past the point of our spear and into close combat, but it's nice to know that it isn't a priority or necessary for damage.

I had an idea for that. According to the site unknown01 posted there is a rune called Uruz which has power over strength and vitality. That sounds like something that could give us a nice temporary boost to stats.
 
Adhoc vote count started by jakjjjj on Oct 29, 2020 at 6:04 PM, finished with 31 posts and 13 votes.

  • [X] Plan Father and Son
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] ...Heh, you know what Old Man? I... I am not good for these kind of things, I know you've always said that my ability to put my feet in my mouth was something worth of legends, 'If there's one thing anyone will make a legend of about you, it will be about your legendary incapability to speak to people, kid', heh I guess you're right, here I am, taliking to you, and I don't even know what to say!
    --[X] But if there's one thing I should say... is "I'm sorry".
    ---[X] I'm sorry that I could never tell you... you a father to me, and I don't care for what anyone else says, you were my father! And... And I'm sorry I couldn't tell you in the face sooner... you took a brat homeless and without family... and you gave him a one... And for that, I... I thank you, Father.
    ----[X] ...I hope that, wherever you are now, is a better place than this... Goodbye, Dad, I'll have to go alone for now, but I wont forget the good times, I can promise you that.
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] You stayed quiet.
    [X] The black cloak that he wore that somehow was not even stained by his blood. He never went on a mission without it. It was part of his fighting technique, using it to cover himself from elemental attacks.
    -[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.
    -[X] You did better than anyone else by me, and I'll make sure to tell your story, so it's never forgotten. I certainly won't forget. Thanks Old Man."


Closing vote and writing update.
 
Bleak Comings 1.4 Part 2
Bleak Comings 1.4 Part 2

A.N: A big thank you to @Birthday for proofreading and improving the quality of the post.


[Plan Continued]

- [X] Something was valuable to the bastards who wanted you to clear out this place, take a look around and take some pictures with your scroll to reference if you find anything interesting.

- [X] Leaving this Grimm to its own devices is dangerous for the settlement nearby, even if staying behind to deal with the damn monster runs against the very last promise you made to your fallen mentor. The idea that innocent people could be killed by this thing boils your blood.

-- [X] Use Tiwaz in your spear before facing it, if you're going to do this, you're going to do it well.

-- [X] Attempt to use Thurisaz, if it doesn't work, then get ready to fight.

--- [X] If it does works, then
either make the Grimm kill itself or launch it into your hunters direction, depending on how close they are.

-- [X] If things start looking bad, get ready to use Flare on the Grimm, if he's still capable of beating you, then get ready to run, you're not going to lose your life against a Grimm just like that.

[X] Plan Father and Son

-[X] The medallion on his neck that you never saw him without for as long as you knew him. An engraved image of some kind of flower being clasped by fingers. A faint glimmer of green and red shimmered on its pearl white surface when you touched it, but you're sure that was just the trick of the eye.

-[X] ...Heh, you know what Old Man? I... I am not good for these kind of things, I know you've always said that my ability to put my feet in my mouth was something worth of legends, 'If there's one thing anyone will make a legend of about you, it will be about your legendary incapability to speak to people, kid', heh I guess you're right, here I am, taliking to you, and I don't even know what to say!

--
[X] But if there's one thing I should say... is "I'm sorry".

---[X] I'm sorry that I could never tell you... you a father to me, and I don't care for what anyone else says, you were my father! And... And I'm sorry I couldn't tell you in the face sooner... you took a brat homeless and without family... and you gave him a one... And for that, I... I thank you, Father.

----[X] ...I hope that, wherever you are now, is a better place than this... Goodbye, Dad, I'll have to go alone for now, but I wont forget the good times, I can promise you that.




The soft frigid breeze, caused by the elevation and the climate of northern Anima, caused your hair to gently sway. Your aura and the warmth of the sun above kept you from feeling anything more than a slight chill.

You huffed bitterly, breath misting in the air, your gaze turning to the sky, "You know what Old Man? I never was really great at talking to people; Guess that means that running for council in any one of the kingdoms is probably not in my future, huh? Not that I'd have a chance anywhere but Menagerie and maybe Vacuo."

Frowning briefly then you barked a short laugh, recalling a memory. You were wearing a bitter-sweet smile now.

"Tthere was something you said, and it's kinda funny to think about now. About a year ago, you told me, 'If there's one thing that anyone will make a legend about you, is your legendary ability to stick your own damn foot in your mouth, kid,' That was just after we just got done with a job in Solitas."

"I said something really stupid, we were in a small village with an Altesian military presence, and I thought telling a joke about a bomb with the package we were carrying was was a good idea. And... you know how jumpy they get with faunus wandering around with released aura. Especially if they have hunter gear without Atlas Academy credentials. That was one hell of a jam you had to talk us out of, and I don't know how you did it..."

You went silent again, trailing off. This was hard, saying what you felt, but you were dancing around what you really wanted to say and you knew it.

"Listen, there is one thing I think I should have said to you. And, it's not because I couldn't get out of that asshole's semblance and help when both of those pieces of shit killed you,
" You swore, voice hardening.

"I'm sorryI am so damned sorry I couldn't muster up the courage to call you father to your face. You took in a faunus and raised him like your own blood, and I didn't have the decency to do that with pride like a real son would. I don't care you're a human, my real dad abandoned me in some nothing town in the middle of nowhere in Sanus. I guess I was afraid that if I did you'd end up leaving me like he did. I know better now. Father, I will never forget you. I promise you that.
"

"I'm alone now, but I know you'd never have left me if you could have helped it. I just hope you're in a better place. Old huntsmen need to retire sometime."

You went to turn away, but stopped half-way to say one last goodbye, "Rest well, Old Man, you earned every bit of it."

Your palm clutched the medallion you unclasped from his neck. Unnoticed, its surface sparked green and squirmed. An image of a snarling wolf head, fur coat wreathed in leaves, replacing the blank side opposite of the engravings already present.


____________________________________________________________________________________________________________________________

Your return back to the interior of the ruin was filled with thoughts about all sorts of things. Most of them you didn't want to think about anymore. So, you turned to the mundane problems you were going to have.

One of them being: just how were you going to get work after this. You couldn't go through the official channels to take jobs because you weren't registered as a huntsman-in-training. Not graduating from a combat school was biting you in the ass again. The Old Man had the proper documents and digital signature needed on his scroll you could use to do it. Those were behind a password that he didn't share with you; another case of him keeping information on a need-to-know basis and his own inclination for privacy to the very end. You had a mentor-ship classification on your scroll, but you had a feeling that you were going to have one hell of a headache trying to sort that out.

Suddenly, you hear an audible crunch from beneath your feet. Looking down, you see that you've stepped on and broken the hand of one of the many dead men strewn across the messy stone floor. Right, you were back inside. You eyed the imprisoned Grimm in its gradually deteriorating prison. Yep, it was still there, thankfully. The cracks spiraled half-way across its form. Its expression was still locked; looking upward at an attacker who died twenty-one minutes ago.

It was the one of the more ugly looking Grimm you've seen before. Armored plates studded its flesh in a mishmash. Its feline muzzle was snubbed short and wide enough to bite your arm off.

Your expression soured and you moved on, walking by the gruesome scene to the chamber beyond the hallway. You weren't burying the dozen plus men who had a hand in killing your father. There would be no shed tears for them. They killed a man who was worth more than a hundred of them put together. That you would be tempted to make just as many more corpses if it could undo his death was an unsettling realization that stirred some pretty uncomfortable feelings in your chest.

You could try being a mercenary. It would be a pretty big step down from being a huntsman in status. Mercs were what you hired for jobs too dirty and shady for even the most amoral huntsmen or huntresses. Still, the more notable you were, the more you could work against that reputation. However, the more you consider it, the more your stomach turns. Something in you is disgusted by the idea of killing for Lien, and you don't think you could look yourself in the mirror if you become just another prick swinging his weapon around for a person with more money than good sense.

No. You weren't going to be making any more orphans. There were enough people and monsters doing that job already. Sometimes they were harder to distinguish between each other than they should be; there were still so many good people that didn't deserve to be preyed on by them. If you were going to die doing anything, it would righting as many wrongs as you can.

Your brooding thoughts were brought to a stop when you set foot into the grand chamber ahead of you. You slid your scroll out of a pouch resting on your waist belt.

Taking a look around: 1d100+15 81 DC 55

Now that you weren't in a life or death situation, you noticed that the entire room was clearly constructed to be ornate. Pale, smooth stone makes up the floor and walls and there was a dais at the end of the room. Broken support pillars litter the area, and there were what looked to be rotted wooden pews thrown and upended in every direction; many of them smashed into little more than powder and splinters. Rusted braziers lay around the top of the dais

Worn away swirls of two different dragons decorated the broken and undamaged pillars. It was easy to see the contrast between the two of them to differentiate. One appeared more whole and healthy in physique, form being more elongated, while the other appeared to be completely the reverse. It is depicted with its wings in tatters having a more compact build and longer looking limbs. You hummed in thought.

You see all of this and begin taking as many photos as you need to be able to refer to anything you see here. You slowly made your way further into the room and closer to the raised platform at the end of it, footsteps echoing loudly as you move.


Anything here could be important, and you didn't have the luxury of sticking around and examining every inch of ruin like an archeologist. It was better to need something and have it, rather than need something and not have it. Investigations were just another job in a huntsman's wheelhouse, and the Old Man was meticulous with information gathering. That might have rubbed off on you a little bit.

Reaching the top of the dais, you spot what looked to be a large, sealed marble chest. Though, that isn't what causes you to widen your eyes, the writhing purple veins that pulsed around around the rims of its edges would be the cause of that. A dim symbol blazed a white light on its top. Unconsciously, you take a step backward in hesitation.

You know better than to screw around with this. That symbol though, it resonates with you. You take one last picture with your scroll. It chirped its success at you.

You could begin to hear the sounds of cracking and crumbling stone from where you were. That was fine. You were done walking around strange ruins anyway. In a hurry, you started jogging to the hallway with the petrified Grimm in it. Your weapon being pulled from its rest from your back.

It was time you hunt.

____________________________________________________________________________________________________________________________


"Tiwaz," you whispered softly, running a careful finger in a practiced pattern to form the glowing rune on the blade of your spear. Its red surface coming alive with darker crimson traces that flowed like water on the surface of your weapon. With an experimental twirl of Gáe Bolg with one hand, you were ready.

Expends two aura, 18/20 Capacity.

Rock began to roll off the creature in fragmented chunks. You had all the time in the world to trace another rune, but it would not do anything if it could not complete your command. So, you waited.

Once you saw its arms break free, bulging black ripcords of muscle bursting through rock, meaty hands clawing and snapping off the petrified surface of its flesh. You did not wait for it to finish with its head.

You spun Gáe Bolg to bear on the Grimm, a solid red mist of your aura following the blade's wake in the air, allowing you to carve your runes with it. You quickly completed your trace. A shimmering rune floated in the air in front of you as your silver eyes, slowly filling with a hazing white glow, focused on the Grim in front of you. "Thurisaz!"

Expends Four aura, 14/20 Capacity.


Mind bending the Grimm: 1d100+20 43

Not Being Mind Bend: 1d100+10 19

Its flaming red eyes locked with yours. Absolute loathing was communicated between you two in an instant and the feeling was mutual. You felt the drain on your aura, and your crimson rune buzzed with an intense light. For an instant you peeked into the rudimentary thoughts of a creature of darkness far older than you, outliving you by an amount of years you could not imagine living. A glimmer of the weight of memories crashed against you mentally, causing you to wince physically, yet its mind was still so simple. You swayed on your feet and flicked your furry blue tail side-to-side to keep yourself balanced.

The giant chimera of a humanoid and large cat wanted nothing more than to rend you limb from limb, plucking out your eyes first. Then it would rip out your organs one by one. The killing intent you felt through your temporary link was overwhelming.

You plucked at the rune still in the air with a finger, it humming eerily, "Kill yourself," you demanded.

It visibly stiffened, trunk-like hands freezing in the middle of reaching down to pick up its weapon. Slowly, mechanically, it went back to picking up the black metallic pole it was reaching for at first; It braced itself, then the Grimm slammed its own skull into it like a clap of thunder. Its mask cracked with a cleanly heard creak of bone. A roar of pain that reverberated the stone floor beneath your feet came from the monsters maw. Black liquid seeping from underneath its eyes and onto the floor.

Its wounds were immense. The same black mist was dribbling from uncountable marks and ripped muscle on its body. It wouldn't be able to take many more blows like that.

Then you tried to make it do it again.

Keep it Going!: 1d100+20 22

Make the torture stop!: 1d100+10 61

An overwhelming rage blared into your head, and your link with the creature snapped like a rubber band. You gasped and barely caught yourself with Gáe Bolg by using the bottom of your spear like an anchor. Now free, It was just as fast as you remember. it snapped up its weapon into one fist and leapt at you in less than a blink.

Attacking Setanta Physically: 1d100+30 83

Dodging: 1d100+35 59 Expended 64-1 69-2 74-3 79-4 84-5

Damage: 1d10+8 18 halved by active aura. Choose to boost agility to not take 9 damage.

Expends five aura 9/20 Aura Capacity.

Urgency gripping you, in a flash, you use Gáe Bolg to vault into the air. With a hissing yowl, the chimera of animal and man crashed down with the impact of its staff creating a small crater on the stone floor below you. Loose rock exploded in all directions. In mid-air, the light in your eyes built up to an incandescent blaze.

Eyes: 1d100+20+15 36 Rolled a natural 1!

Then winked out like dying stars. Thoughts of failure lingered in the back of your mind. You gritted your teeth and settled for a dive with Gáe Bolg before it recovered for another attack.

Spear Dive: 1d100+35 94
Dodging/Near Death/off-balance: 1d100+30-5-5 53

Damage: 1d10+1d4+1d4+7 18

Expended Gravity Dust Crystal 2/3

It turned its gaze upward at you and reared back to catch you mid-air with an upward strike. Narrowing your eyes, you activated the gravity dust in your spear with a flex of aura and braced. With a roar full of rage and grief, you streaked downwards like an angry red and purple comet.

Diving past the Grimm's clawed arm as it attempted to swipe you out of the air, you plunge a burning spearhead into the top of its head. The gravity dust turned Gáe Bolg into a red-hazed, unstoppable tool of judgement as it tore through the skull, chest and lower body of the Grimm before stabbing into the ground below, bisecting it vertically. Its two halves slowly slumped and fell apart, dissolving into thin air, leaving you alone with a savage sense of satisfaction that was almost intoxicating.

Yet, the failure of not being able to use your eyes right when you needed them had given you a sense of emptiness that just wouldn't quite fade away.

The Grimm that was the catalyst of the start of all your current problems is dead. It was time to get moving. Staying here was a death trap.

Whoever hired those mercenaries and yourself presumably desired whatever lied within that stone container. You get a crawling, creeping dread beneath your skin whenever you step closer to it. Even standing next to that thing felt like a bad idea.

It was time to get out of here. But where do you go? Choose one, or write in an idea.


-[] The small settlement northwest. An occasional airship for trading basic necessities comes by every now and then. If you're lucky, you could catch it. There was no guarantee that it would be there when you arrived; At the bare minimum you'd be able to connect to the CCT network on your scroll when you get there.

-[] It was time to go due west. A full week at most or six days would take for you to make your way over the landscape. There was snow, trees, and frosted hilltops between you and Argus. You had rations for three days, and you could hunt wildlife to supplement your diet and boil water. Encountering more Grimm isn't too far outside the realm of possibility. But, this kept you out of the way of civilization.

-[] You could head deeper south a couple days. This was moving closer to Mistral, but a trainline is connected to a town in that direction. Perhaps you could hitch a ride on one of the passenger cars and ride over to Argus that way.

-[]Write-in


Allocate one new attribute point, choose one.

-[] Strength

-[] Constitution

-[] Agility

-[] Willpower

-[] Intelligence

-[] Charisma


What do you do to occupy yourself while resting? (Choose three)

-[] You meditated while thinking about the various concepts your runes represent.

--[] Choose an existing rune (Roll Intelligence)

--[] That symbol that was encrusted on that sealed chest… It inspires you, in what way you do not know yet, but you were going to find out (Roll Intelligence)

-[] Those dragons, you've seen symbology like it used before. In another ruin in Vacuo, you remember the Old Man telling you to pull from reading material from the CCT about them, but you never got around to actually going over it.

-[] Hunting and keeping from having to pull out a ration pack. Those Altesian ration packs were bland as all hell, but you eat them because you need to not because you like them. (Lose no rations this turn, and may gain rations.)

-[] Something… happened to the medallion you took from your father. You weren't sure how it changed. The leaf covered wolf now on the surface of the polished silver pulled at you in a way that made you feel strange. (???)

-[] Write-in
 
Last edited:
[X] Plan Onwards to Argus
-[X] It was time to go due west. A full week at most or six days would take for you to make your way over the landscape. There was snow, trees, and frosted hilltops between you and Argus. You had rations for three days, and you could hunt wildlife to supplement your diet and boil water. Encountering more Grimm isn't too far outside the realm of possibility. But, this kept you out of the way of civilization.
-[X] Intelligence
-[X] You meditated while thinking about the various concepts your runes represent.
--[X] That symbol that was encrusted on that sealed chest… It inspires you, in what way you do not know yet, but you were going to find out (Roll Intelligence)
-[X] Hunting and keeping from having to pull out a ration pack. Those Altesian ration packs were bland as all hell, but you eat them because you need to not because you like them. (Lose no rations this turn, and may gain rations.)
-[X] Something… happened to the medallion you took from your father. You weren't sure how it changed. The leaf covered wolf now on the surface of the polished silver pulled at you in a way that made you feel strange. (???)

I decided to pick intelligence because it's integral to our semblance and I want to learn the new rune as quickly as possible. Directly to Argus is probably our best bet for survival. Going into civilization on the way could open us to ambush from our hunters. I picked hunting because doing so while on a long trip is just good sense. As for the two lore options I'd rather go into depth on the medallion. The old world and the two gods are interesting but I don't think they have much significance to us at the moment.
 
Last edited:
[X] Plan Onwards to Argus
-[X] It was time to go due west. A full week at most or six days would take for you to make your way over the landscape. There was snow, trees, and frosted hilltops between you and Argus. You had rations for three days, and you could hunt wildlife to supplement your diet and boil water. Encountering more Grimm isn't too far outside the realm of possibility. But, this kept you out of the way of civilization.
-[X] Intelligence
-[X] You meditated while thinking about the various concepts your runes represent.
--[X] That symbol that was encrusted on that sealed chest… It inspires you, in what way you do not know yet, but you were going to find out (Roll Intelligence)
-[X] Hunting and keeping from having to pull out a ration pack. Those Altesian ration packs were bland as all hell, but you eat them because you need to not because you like them. (Lose no rations this turn, and may gain rations.)
-[X] Something… happened to the medallion you took from your father. You weren't sure how it changed. The leaf covered wolf now on the surface of the polished silver pulled at you in a way that made you feel strange. (???)


Oof, first time actually using our fancy power and we faceplant spectacularly, but luckily not literally. That was a close thing.
 
Back
Top