I had an idea and I decided to give it a go and make an attempt run my own quest for the first time. Decisions on semblance, weapon choice, and attribute allocation will occur next vote. I would prefer if you voted by plan to keep things organized. I will close this vote by 10/26 11 AM PST. I'll be busy sunday, so we'll see where this goes. I'll try and answer any questions directed at me, and fix any inconsistencies when I can.
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Bleak Comings 1.1
Sitting on your knees, your hands slowly slid off the chest of the still body you were cradling in your arms. If you were more aware of yourself, you might have cared that his blood was smearing all over your clothing. You stared numbly at the cooling corpse of your mentor for all of your youth. The old man
died for you. You had to sit there, and watch as the spark of life faded from his silver eyes. The light that shrouded you both with a protective haze collapsed with his last exhale.
His blood was still warm on your hands, crimson splatter covering them completely. You blinked.
The darkness stirred, raging against its prison
The ruins fell silent. A ruined hallway and the bodies of the men and women strewn across it, that betrayed you, littered the floor. Their grievously mangled forms were your only company now. A last effort from your mentor to keep you safe.
Every good thing that happened to you always was ripped away.
Everything that could have gone wrong, went wrong.
It met its match in the stone that wrapped its form.
Hands balled up into fists, anger flowing into your veins like acidic venom. That son of a bitch. Why would he do that? He smiled at you, a sword in his stomach, and said he was as proud as a father could be of you. Even if he wasn't your real father. Gutted like a fish while he split his attention between your sudden foes and the thing you were sent here for in the first place, and the last thing he thought of was
your safety.
He told you to run. Get out of this place and the hell off of Anima. Going to Mistral proper could be a death trap. He was betrayed by a Huntsman he trusted implicitly. That you would die or worse if caught. There were people after you and they now
knew you were here.
"Vale or Atlas," He coughed while blood dribbled from his lips,
"Your best bet, kid," He sounded hoarse, his deep, gravel-laden voice weaker than you could ever imagine it being,
"Look at me, thinking I could keep you safe. Damn fool I was. Promise, promise me that you'll run and won't look back."
"And if you meet a man called Ozpin, tell him—if he drags you in this mess deeper, and gets you killed, I'll be waiting in the beyond to do the job that she couldn't do properly and kill the bastard for real."
Unable to look away from his lifeless form, you slowly rose to your feet. The world continued spinning while you stood stock still.
You retched, but managed to swallow the bile that nearly clears your throat. The crack of stone behind you caused your heartbeat to thunder in your ears. Your intact aura shimmered and surrounded your body like a shield. A cold comfort that you found hard to take relief in.
Strong as its holder was, a mere fragment of the fairer Brother's Light couldn't stop it for long.
It was only a matter of time now.
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Your mentor, the closest to family you once had, found you as an orphan and saw something about you that made him chance his own well-being to keep tabs on you and let you shadow him to keep you close. What would that something be?
[]
(Silver Bloodline) Your eyes: just as silver as his. You know of your heritage as a Silver-Eyed Warrior, and even how to use it. Even then, it is extremely difficult to do. The hope of him tutoring you further died the moment he passed in your arms.
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(Access to a Complex/Stronger Semblance from the start) Your semblance was an ability that truly was remarkable to behold. The power given to you by your soul made you a force to be reckoned with.
[]
(Mantle of Summer) ~Locked to female gender. You exhibited control over the elements of nature that should be impossible without the use of dust or a semblance. Despite the power you wield, your capacity to use the elements is weak compared to myths and recollections of what you should be capable of.
Still, the magic power of a maiden is awe-inspiring. You just need time to refine your control, time that you might not have.
Choose two of these traits.
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(Impassioned Wrath) Your anger is very much like fire. Easily stoked, and it burns everything it can once lit. The old man tried his best to reign in your impulsiveness, but ultimately relented when you showed you could hold yourself back if you thought it prudent. He was an old soldier who loved his discipline, but he knew he wouldn't be able to fully curb your emotions unless you worked with him to do it.
You gain a positive bonus to rolls related to offensive combat. If Mantle of Summer is chosen, this trait will synergize with it: boosting your control of the season's preferred element: Fire.
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(Composed Calm) While you never had anything other than the clothes off of your back and what the old man would give as hand-me-downs, you turned to control of yourself as a way to gain some measure of stability.
You gain a positive bonus to resisting mental effects. It is possible to take this with Impassioned Wrath. If Mantle of Summer is chosen, this trait will synergize with it: boosting your control of Ice.
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(Astute Learner) Courtesy of your bookish nature, your ability to comprehend and fully understand complex subjects is startling. Any textbook you were handed was devoured within the day.
Research topics you choose to engage in are completed in one less action. If Mantle of Summer is chosen, this trait will synergize with it: boosting your control of Lightning.
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(Magnetic Charisma) People tend to hang on your words more-so than most. Your ability to say the right things at the right moment is a natural knack you've picked up. Much to the chagrin of your late mentor, you've swindled people out of their lien with a sob story more than once.
You gain a bonus to social rolls. If Mantle of Summer is chosen, this trait will synergize with it: boosting your control of wind.
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(Compassionate Defender) You loved life, and no matter how often you stepped on. Even when everything screwed you over, you gritted your teeth and did what you thought was right: what you thought was good. The old man always went on about how much you reminded himself of his youth when saw that look in your eyes; you always rolled them at that.
You gain a bonus to defensive rolls in combat. If Silver Bloodline is chosen, this trait will synergize with it: you find it much easier to manifest your light in any situation.
What is your gender?
[] Male
[] Female
What is your aura color?
[] Write-in
Are you a human, or something else?
[] Of course I'm a Human!
[] No, I'm a Faunus.
What does your appearance look like?
[] Write-in